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path: root/src/ui/ui_layer.h
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#pragma once

#include "workspace.h"
#include "rendering/view.h"

namespace Donut
{
    class UILayer
    {
    public:
        UILayer() = default;
        auto draw(const UIContext& ctx) -> View;

    private:
        enum class Mode { Scene, Simulation };
        enum class Layout { Simulation, SceneEditing, Export };

        auto draw_menu_bar(const UIContext& ctx) -> void;
        auto build_layout(unsigned int dockspace_id) -> void;
        auto apply_layout(Layout layout) -> void;

        auto panel_outliner(const UIContext& ctx) -> void;
        auto panel_properties(const UIContext& ctx) -> void;
        auto panel_black_hole(const UIContext& ctx) -> void;
        auto panel_settings(const UIContext& ctx) -> void;
        auto panel_export(const UIContext& ctx) -> void;
        auto panel_stats(const UIContext& ctx) -> void;

        Mode   m_mode   = Mode::Simulation;
        Layout m_layout = Layout::Simulation;
        bool   m_rebuild_layout = false;
        bool   m_first_frame    = true;

        bool m_show_outliner   = false;
        bool m_show_properties = false;
        bool m_show_black_hole = true;
        bool m_show_settings   = false;
        bool m_show_export     = false;
        bool m_show_stats      = true;

        int   m_gizmo_op = 0;

        float m_ui_scale = 1.0f;

        bool m_exp_color = true, m_exp_redshift = false, m_exp_temperature = false, m_exp_impact = false;
        int  m_exp_resolution = 1, m_exp_format = 0;
        int  m_exp_written = 0; bool m_exp_reported = false;
    };
}