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#pragma once
#include "rendering/export_config.h"
#include <string>
namespace Donut
{
class Scene;
// app-level actions the UI can request (window/device changes it can't do
// itself). the Application implements this — it owns the window and device.
struct AppActions
{
virtual ~AppActions() = default;
virtual auto set_resolution(int w, int h) -> void = 0;
virtual auto set_fullscreen(bool on) -> void = 0;
virtual auto set_vsync(bool on) -> void = 0;
virtual auto set_ui_scale(float scale) -> void = 0;
virtual auto get_window_size(int& w, int& h) const -> void = 0;
virtual auto is_fullscreen() const -> bool = 0;
// renders the requested channels off-screen and writes files; returns the
// number written (0 on failure).
virtual auto export_frame(const ExportConfig& cfg) -> int = 0;
};
// what the UI panels get each frame. `scene` is mutable — panels edit the
// document through it; `actions` performs app-level changes.
struct UIContext
{
Scene& scene;
std::string device_name;
AppActions& actions;
};
}
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