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#pragma once
#include <array>
#include <cstdint>
namespace Hsdbg
{
// a small fixed-size ring buffer of floats, sized for a live scrolling
// graph; new samples overwrite the oldest once it fills up
class TimeSeries
{
public:
// roughly four seconds of history at 60 fps
static constexpr int CAPACITY = 240;
auto push(float value) -> void;
auto clear() -> void;
auto values() const -> const float* { return m_values.data(); }
auto count() const -> int { return m_count; }
// where the oldest sample sits, so ImGui::PlotLines can unwrap the ring
auto offset() const -> int { return m_count == CAPACITY ? m_write : 0; }
auto latest() const -> float;
auto average() const -> float;
auto maximum() const -> float;
private:
std::array<float, CAPACITY> m_values{};
int m_count = 0;
int m_write = 0;
};
// collects live performance samples for the profiler panel. this first pass
// only tracks the debugger's own frame timing; sampling the debugged target
// comes in a later step
class Profiler
{
public:
auto sample_frame(float delta_seconds) -> void;
// resident set size of the target in bytes; alive says whether a process
// is actually running so the graph can hold flat while nothing is loaded
auto sample_target(uint64_t resident_bytes, bool alive) -> void;
auto reset() -> void;
auto frame_times() const -> const TimeSeries& { return m_frame_ms; }
auto frame_rates() const -> const TimeSeries& { return m_fps; }
auto target_memory_mb() const -> const TimeSeries& { return m_target_memory_mb; }
auto paused() const -> bool { return m_paused; }
auto set_paused(bool value) -> void { m_paused = value; }
private:
TimeSeries m_frame_ms;
TimeSeries m_fps;
TimeSeries m_target_memory_mb;
bool m_paused = false;
};
}
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