1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
|
#include "ui/ui.h"
#include "debugger/debugger.h"
#include "ui/icons.h"
#include "ui/widgets.h"
#include <glad/gl.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <algorithm>
#include <cfloat>
#include <cmath>
#include <format>
#include <iterator>
#include <string>
#ifndef HSDBG_VERSION
#define HSDBG_VERSION "dev"
#endif
#ifndef HSDBG_ASSET_DIR
#define HSDBG_ASSET_DIR ""
#endif
// the preferences window: a category rail on the left and, on the right, that
// category's settings grouped into raised cards of title / description / control
// rows, with theme and accent pickers that show what they pick
namespace Hsdbg
{
namespace
{
constexpr const char* CATEGORIES[] = { "Appearance", "Editor", "Debugger", "About" };
constexpr const char* CATEGORY_ICONS[] = { ICON_PH_SLIDERS, ICON_PH_FILE_CODE, ICON_PH_BUG, ICON_PH_INFO };
constexpr const char* CATEGORY_BLURBS[] = {
"Theme, accent and the shape of the interface",
"How source is drawn and coloured",
"How targets launch and step, and the keys that drive them",
"What this build is made of",
};
struct AccentPreset
{
const char* name;
float rgb[3];
};
constexpr AccentPreset ACCENTS[] = {
{ "Teal", { 0.302f, 0.714f, 0.769f } }, { "Sky", { 0.357f, 0.659f, 0.961f } },
{ "Indigo", { 0.486f, 0.486f, 0.941f } }, { "Violet", { 0.690f, 0.518f, 0.902f } },
{ "Rose", { 0.886f, 0.478f, 0.604f } }, { "Coral", { 0.941f, 0.541f, 0.365f } },
{ "Amber", { 0.910f, 0.690f, 0.290f } }, { "Mint", { 0.373f, 0.788f, 0.561f } },
};
constexpr float CARD_PAD_X = 14.0f;
constexpr float CARD_PAD_Y = 4.0f;
constexpr float ROW_PAD_Y = 7.0f;
// the window, rail and controls grow with the ui scale, since imgui only
// scales the fonts and would otherwise leave them cramped at 1.5x
auto ui_scale() -> float
{
return ImGui::GetStyle().FontScaleMain;
}
auto slider_width() -> float
{
return 190.0f * ui_scale();
}
auto rgb(const float (&c)[3]) -> ImVec4
{
return ImVec4(c[0], c[1], c[2], 1.0f);
}
auto u32(const ImVec4& colour) -> ImU32
{
return ImGui::ColorConvertFloat4ToU32(colour);
}
auto card_rounding() -> float
{
return ImGui::GetStyle().FrameRounding + 3.0f;
}
// a card is drawn after its rows so it can wrap them: rows go to the upper
// channel, the card body to the lower one once the height is known
struct Card
{
ImVec2 origin;
float width = 0.0f;
int rows = 0;
ImDrawListSplitter splitter;
};
Card g_card;
auto begin_card() -> void
{
ImDrawList* draw = ImGui::GetWindowDrawList();
g_card.origin = ImGui::GetCursorScreenPos();
g_card.width = ImGui::GetContentRegionAvail().x;
g_card.rows = 0;
g_card.splitter.Split(draw, 2);
g_card.splitter.SetCurrentChannel(draw, 1);
ImGui::SetCursorScreenPos(ImVec2(g_card.origin.x + CARD_PAD_X, g_card.origin.y + CARD_PAD_Y));
}
auto end_card() -> void
{
ImDrawList* draw = ImGui::GetWindowDrawList();
const ImVec2 end(g_card.origin.x + g_card.width, ImGui::GetCursorScreenPos().y + CARD_PAD_Y);
g_card.splitter.SetCurrentChannel(draw, 0);
draw->AddRectFilled(g_card.origin, end, ImGui::GetColorU32(ImGuiCol_FrameBg), card_rounding());
draw->AddRect(g_card.origin, end, ImGui::GetColorU32(ImGuiCol_Border), card_rounding());
g_card.splitter.Merge(draw);
ImGui::SetCursorScreenPos(ImVec2(g_card.origin.x, end.y));
ImGui::Dummy(ImVec2(g_card.width, 0.0f));
ImGui::Spacing();
}
// one setting: title and dim description on the left, the control pinned
// to the right edge, both centred on the row; a hairline rules rows apart
template <typename Control>
auto setting_row(const char* title, const char* description, float control_width,
float control_height, Control&& control) -> void
{
const float base = ImGui::GetStyle().FontSizeBase;
const float title_h = ImGui::GetTextLineHeight();
const float desc_h = description != nullptr ? std::floor(base * 0.88f) + 3.0f : 0.0f;
const float row_h = std::max(title_h + desc_h, control_height) + ROW_PAD_Y * 2.0f;
const float inner = g_card.width - CARD_PAD_X * 2.0f;
const ImVec2 top(g_card.origin.x + CARD_PAD_X, ImGui::GetCursorScreenPos().y);
ImDrawList* draw = ImGui::GetWindowDrawList();
if (g_card.rows > 0)
draw->AddLine(ImVec2(top.x, top.y - 0.5f), ImVec2(top.x + inner, top.y - 0.5f),
ImGui::GetColorU32(ImGuiCol_Border, 0.6f));
ImGui::SetCursorScreenPos(ImVec2(top.x, top.y + (row_h - title_h - desc_h) * 0.5f));
ImGui::TextUnformatted(title);
if (description != nullptr)
{
ImGui::SetCursorScreenPos(ImVec2(top.x, ImGui::GetCursorScreenPos().y));
ImGui::PushFont(nullptr, base * 0.88f);
ImGui::TextDisabled("%s", description);
ImGui::PopFont();
}
ImGui::SetCursorScreenPos(ImVec2(top.x + inner - control_width, top.y + (row_h - control_height) * 0.5f));
ImGui::PushID(title);
control();
ImGui::PopID();
ImGui::SetCursorScreenPos(ImVec2(top.x, top.y + row_h));
ImGui::Dummy(ImVec2(inner, 0.0f));
++g_card.rows;
}
auto toggle_row(const char* title, const char* description, bool* value) -> bool
{
bool changed = false;
const float h = ImGui::GetFrameHeight() * 0.78f;
setting_row(title, description, h * 1.8f, h, [&] { changed = Widgets::toggle("##toggle", value); });
return changed;
}
auto slider_row(const char* title, const char* description, float* value, float min, float max,
const char* fmt) -> bool
{
bool changed = false;
setting_row(title, description, slider_width(), ImGui::GetFrameHeight(), [&]
{
ImGui::SetNextItemWidth(slider_width());
changed = Widgets::slider_float("##slider", value, min, max, fmt);
});
return changed;
}
auto color_row(const char* title, const char* description, float (&value)[3]) -> bool
{
bool changed = false;
const float h = ImGui::GetFrameHeight();
setting_row(title, description, h, h, [&]
{
changed = ImGui::ColorEdit3("##colour", value, ImGuiColorEditFlags_NoInputs |
ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoLabel);
});
return changed;
}
// a keycap: the key's name in a small sunken box, as on a keyboard legend
auto key_cap(const char* text) -> void
{
const ImGuiStyle& style = ImGui::GetStyle();
const ImVec2 size = ImGui::CalcTextSize(text);
const ImVec2 p = ImGui::GetCursorScreenPos();
const ImVec2 end(p.x + size.x + 16.0f, p.y + ImGui::GetFrameHeight());
ImDrawList* draw = ImGui::GetWindowDrawList();
draw->AddRectFilled(p, end, ImGui::GetColorU32(ImGuiCol_WindowBg), style.FrameRounding);
draw->AddRect(p, end, ImGui::GetColorU32(ImGuiCol_Border), style.FrameRounding);
draw->AddText(ImVec2(p.x + 8.0f, p.y + style.FramePadding.y), ImGui::GetColorU32(ImGuiCol_Text), text);
ImGui::Dummy(ImVec2(end.x - p.x, end.y - p.y));
}
auto key_row(const char* title, const char* description, const char* key) -> void
{
const float width = ImGui::CalcTextSize(key).x + 16.0f;
setting_row(title, description, width, ImGui::GetFrameHeight(), [&] { key_cap(key); });
}
// a read-only fact; a long value is cut from the left and shown whole on hover
auto value_row(const char* title, std::string value) -> void
{
const float inner = g_card.width - CARD_PAD_X * 2.0f;
const float limit = inner * 0.58f;
const std::string full = value;
while (value.size() > 4 && ImGui::CalcTextSize(value.c_str()).x > limit)
value = "…" + value.substr(4);
setting_row(title, nullptr, ImGui::CalcTextSize(value.c_str()).x, ImGui::GetTextLineHeight(), [&]
{
ImGui::TextDisabled("%s", value.c_str());
if (value != full && ImGui::IsItemHovered())
ImGui::SetTooltip("%s", full.c_str());
});
}
// a theme card: a tiny window in the theme's own palette over its name; the
// chosen one is ringed in the accent. returns true on click.
auto theme_card(const ThemeEntry& entry, const Theme& theme, bool selected, ImVec2 size) -> bool
{
const ImVec2 p = ImGui::GetCursorScreenPos();
ImGui::InvisibleButton(entry.id.c_str(), size);
const bool hovered = ImGui::IsItemHovered();
const bool clicked = ImGui::IsItemClicked();
ImDrawList* draw = ImGui::GetWindowDrawList();
const float r = card_rounding();
const ImVec2 end(p.x + size.x, p.y + size.y);
draw->AddRectFilled(p, end, ImGui::GetColorU32(ImGuiCol_FrameBg), r);
// the mock: title stripe, sidebar, a few lines of "code", an accent pill
const ImVec2 m0(p.x + 6.0f, p.y + 6.0f);
const ImVec2 m1(end.x - 6.0f, end.y - 24.0f);
draw->AddRectFilled(m0, m1, u32(theme.bg), 4.0f);
draw->AddRectFilled(m0, ImVec2(m1.x, m0.y + 7.0f), u32(theme.bg_low), 4.0f, ImDrawFlags_RoundCornersTop);
draw->AddRectFilled(ImVec2(m0.x, m0.y + 7.0f), ImVec2(m0.x + 26.0f, m1.y), u32(theme.bg_high), 4.0f,
ImDrawFlags_RoundCornersBottomLeft);
for (int i = 0; i < 3; ++i)
draw->AddRectFilled(ImVec2(m0.x + 5.0f, m0.y + 13.0f + static_cast<float>(i) * 6.0f),
ImVec2(m0.x + 17.0f + static_cast<float>(i % 2) * 4.0f,
m0.y + 15.0f + static_cast<float>(i) * 6.0f),
u32(theme.text_dim));
struct Line { float indent, width; ImVec4 colour; };
const Line lines[] = {
{ 0.0f, 22.0f, theme.syntax_preprocessor }, { 0.0f, 40.0f, theme.syntax_comment },
{ 0.0f, 18.0f, theme.syntax_keyword }, { 8.0f, 36.0f, theme.text },
{ 8.0f, 26.0f, theme.syntax_string }, { 0.0f, 12.0f, theme.text },
};
float y = m0.y + 13.0f;
for (const Line& line : lines)
{
if (y + 2.0f > m1.y - 4.0f)
break;
draw->AddRectFilled(ImVec2(m0.x + 32.0f + line.indent, y),
ImVec2(m0.x + 32.0f + line.indent + line.width, y + 2.0f), u32(line.colour));
y += 6.0f;
}
draw->AddRectFilled(ImVec2(m1.x - 24.0f, m1.y - 10.0f), ImVec2(m1.x - 5.0f, m1.y - 4.0f),
u32(theme.accent), 3.0f);
const ImVec2 ts = ImGui::CalcTextSize(entry.name.c_str());
draw->PushClipRect(ImVec2(p.x + 4.0f, m1.y), ImVec2(end.x - 4.0f, end.y), true);
draw->AddText(ImVec2(p.x + std::max((size.x - ts.x) * 0.5f, 4.0f), m1.y + (24.0f - ts.y) * 0.5f),
ImGui::GetColorU32(selected ? ImGuiCol_Text : ImGuiCol_TextDisabled), entry.name.c_str());
draw->PopClipRect();
if (selected)
draw->AddRect(p, end, u32(Widgets::accent()), r, 0, 2.0f);
else
draw->AddRect(p, end, ImGui::GetColorU32(hovered ? ImGuiCol_TextDisabled : ImGuiCol_Border), r);
return clicked;
}
auto same_colour(const float (&a)[3], const float (&b)[3]) -> bool
{
return std::abs(a[0] - b[0]) < 0.02f && std::abs(a[1] - b[1]) < 0.02f && std::abs(a[2] - b[2]) < 0.02f;
}
auto gl_renderer() -> std::string
{
const GLubyte* text = glGetString(GL_RENDERER);
return text != nullptr ? reinterpret_cast<const char*>(text) : "unknown";
}
}
auto Ui::draw_preferences_window() -> void
{
if (!m_show_preferences)
{
m_prefs_open_prev = false;
return;
}
// rescan the themes folder when the window opens, so a .toml dropped in
// while the app is running shows up, and load each palette for its card
if (!m_prefs_open_prev)
{
m_themes = list_themes(themes_directory());
m_theme_previews.clear();
std::ranges::transform(m_themes, std::back_inserter(m_theme_previews),
[](const ThemeEntry& entry) { return load_theme(entry.path); });
}
m_prefs_open_prev = true;
const ImGuiViewport* viewport = ImGui::GetMainViewport();
const ImVec2 center(viewport->WorkPos.x + viewport->WorkSize.x * 0.5f,
viewport->WorkPos.y + viewport->WorkSize.y * 0.5f);
const float scale = ui_scale();
ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize(ImVec2(860.0f * scale, 600.0f * scale), ImGuiCond_Appearing);
ImGui::SetNextWindowSizeConstraints(ImVec2(660.0f * scale, 440.0f * scale), ImVec2(FLT_MAX, FLT_MAX));
if (!ImGui::Begin(ICON_PH_GEAR " Preferences###preferences", &m_show_preferences,
ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoCollapse))
{
ImGui::End();
return;
}
const float base = ImGui::GetStyle().FontSizeBase;
bool changed = false;
bool restyle = false;
const float footer = ImGui::GetFrameHeightWithSpacing() + ImGui::GetStyle().ItemSpacing.y;
// the rail: one roomy row per category on the deepest ground
ImGui::PushStyleColor(ImGuiCol_ChildBg, m_theme.bg_low);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(7.0f, 12.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(6.0f, 8.0f));
ImGui::BeginChild("##pref_categories", ImVec2(180.0f * scale, -footer), ImGuiChildFlags_AlwaysUseWindowPadding);
for (int index = 0; index < IM_ARRAYSIZE(CATEGORIES); ++index)
{
const std::string label = std::string(CATEGORY_ICONS[index]) + " " + CATEGORIES[index];
if (Widgets::selectable_row(label.c_str(), m_preferences_tab == index))
m_preferences_tab = index;
}
ImGui::EndChild();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0f, 12.0f));
ImGui::BeginChild("##pref_content", ImVec2(0.0f, -footer), ImGuiChildFlags_AlwaysUseWindowPadding);
ImGui::PopStyleVar();
const int tab = std::clamp(m_preferences_tab, 0, IM_ARRAYSIZE(CATEGORIES) - 1);
ImGui::PushFont(m_font_strong, base * 1.4f);
ImGui::TextUnformatted(CATEGORIES[tab]);
ImGui::PopFont();
ImGui::TextDisabled("%s", CATEGORY_BLURBS[tab]);
ImGui::Spacing();
if (tab == 0)
{
Widgets::section_header("Theme", false);
// dark and light themes in their own rows, four cards across; picking
// one seeds the accent and syntax colours below and saves
constexpr int columns = 4;
const float gap = 8.0f;
const float card_w = std::floor((ImGui::GetContentRegionAvail().x - gap * (columns - 1)) / columns);
const ImVec2 card_size(card_w, 72.0f + 20.0f * scale);
const auto is_light = [](const Theme& theme)
{
return 0.299f * theme.bg.x + 0.587f * theme.bg.y + 0.114f * theme.bg.z > 0.5f;
};
for (const bool light : { false, true })
{
int shown = 0;
for (size_t index = 0; index < m_themes.size(); ++index)
{
if (is_light(m_theme_previews[index]) != light)
continue;
if (shown == 0)
{
ImGui::PushFont(nullptr, base * 0.85f);
ImGui::TextDisabled("%s", light ? "Light" : "Dark");
ImGui::PopFont();
}
else if (shown % columns != 0)
{
ImGui::SameLine(0.0f, gap);
}
const ThemeEntry& entry = m_themes[index];
const bool selected = entry.id == m_preferences.theme;
if (theme_card(entry, m_theme_previews[index], selected, card_size) && !selected)
select_theme(entry);
++shown;
}
if (shown > 0)
ImGui::Spacing();
}
if (m_themes.empty())
ImGui::TextDisabled("No themes found in assets/themes");
ImGui::Spacing();
Widgets::section_header("Accent", false);
for (const AccentPreset& preset : ACCENTS)
{
const ImVec2 p = ImGui::GetCursorScreenPos();
ImGui::InvisibleButton(preset.name, ImVec2(26.0f, 26.0f));
const ImVec2 c(p.x + 13.0f, p.y + 13.0f);
ImDrawList* draw_list = ImGui::GetWindowDrawList();
draw_list->AddCircleFilled(c, ImGui::IsItemHovered() ? 11.0f : 10.0f, u32(rgb(preset.rgb)));
if (same_colour(preset.rgb, m_preferences.accent))
draw_list->AddCircle(c, 12.5f, ImGui::GetColorU32(ImGuiCol_Text), 0, 2.0f);
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", preset.name);
if (ImGui::IsItemClicked())
{
std::copy(std::begin(preset.rgb), std::end(preset.rgb), std::begin(m_preferences.accent));
changed = true;
restyle = true;
}
ImGui::SameLine(0.0f, 8.0f);
}
if (ImGui::ColorEdit3("##accent_custom", m_preferences.accent,
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha |
ImGuiColorEditFlags_NoLabel))
{
changed = true;
restyle = true;
}
ImGui::SameLine();
ImGui::TextDisabled("Custom");
ImGui::Spacing();
Widgets::section_header("Interface", false);
begin_card();
changed |= slider_row("UI scale", "Scales every font; text is re-rasterised, so it stays crisp",
&m_preferences.ui_scale, 0.75f, 2.0f, "%.2fx");
if (slider_row("Corner rounding", "Radius on frames, windows, tabs and buttons",
&m_preferences.rounding, 0.0f, 12.0f, "%.0f px"))
{
changed = true;
restyle = true;
}
changed |= toggle_row("Show FPS in the status bar", "hsdbg's own frame rate, bottom right",
&m_preferences.show_fps);
end_card();
Widgets::section_header("Layout", false);
begin_card();
{
const float w = ImGui::CalcTextSize("Reset layout").x + ImGui::GetStyle().FramePadding.x * 2.0f;
setting_row("Window layout", "Put every panel back where a fresh install has it", w,
ImGui::GetFrameHeight(), [&]
{
if (ImGui::Button("Reset layout"))
m_layout_built = false;
});
}
end_card();
Widgets::section_header("Mascot", false);
begin_card();
changed |= toggle_row("Show the crying pepe", "He lives in the toolbar and means well",
&m_preferences.show_mascot);
ImGui::BeginDisabled(!m_preferences.show_mascot);
changed |= slider_row("Pepe size", "As a multiple of a toolbar button", &m_preferences.mascot_scale,
1.0f, 3.0f, "%.1fx");
ImGui::EndDisabled();
end_card();
}
else if (tab == 1)
{
Widgets::section_header("Font", false);
begin_card();
changed |= slider_row("Source font size", "Cmd/Ctrl + scroll over the source zooms it too; Cmd/Ctrl + 0 resets",
&m_preferences.source_font_size, 9.0f, 32.0f, "%.0f px");
end_card();
Widgets::section_header("Source view", false);
begin_card();
changed |= toggle_row("Syntax highlighting", "Colour keywords, types, strings and the rest",
&m_preferences.syntax_highlighting);
changed |= toggle_row("Show line numbers", nullptr, &m_preferences.show_line_numbers);
changed |= toggle_row("Highlight the current line", "Tint the line execution has stopped on",
&m_preferences.highlight_current_line);
end_card();
Widgets::section_header("Syntax colours", false);
// a live sample in the source face and size, coloured as the source
// view would colour it right now
{
struct Token { const char* text; int kind; };
const Token sample[][6] = {
{ { "#include", 6 }, { " ", 0 }, { "<cstdio>", 3 }, { nullptr, 0 } },
{ { "// the answer, as a function", 5 }, { nullptr, 0 } },
{ { "auto", 2 }, { " answer(", 0 }, { "int", 2 }, { " base) -> ", 0 }, { "int", 2 }, { nullptr, 0 } },
{ { "{", 0 }, { nullptr, 0 } },
{ { " ", 0 }, { "const", 1 }, { " ", 0 }, { "char", 2 }, { "* text = ", 0 }, { "\"hello\";", 3 } },
{ { " ", 0 }, { "return", 1 }, { " base * ", 0 }, { "42", 4 }, { ";", 0 }, { nullptr, 0 } },
{ { "}", 0 }, { nullptr, 0 } },
};
const float (*colours[])[3] = {
nullptr, &m_preferences.color_keyword, &m_preferences.color_type, &m_preferences.color_string,
&m_preferences.color_number, &m_preferences.color_comment, &m_preferences.color_preprocessor,
};
ImGui::PushFont(m_font_mono, m_preferences.source_font_size);
const float line_h = ImGui::GetTextLineHeight() + 4.0f;
const float pad = 12.0f;
const ImVec2 p = ImGui::GetCursorScreenPos();
const ImVec2 size(ImGui::GetContentRegionAvail().x, line_h * IM_ARRAYSIZE(sample) + pad * 2.0f);
ImDrawList* draw_list = ImGui::GetWindowDrawList();
draw_list->AddRectFilled(p, ImVec2(p.x + size.x, p.y + size.y), u32(m_theme.bg_low), card_rounding());
draw_list->AddRect(p, ImVec2(p.x + size.x, p.y + size.y), ImGui::GetColorU32(ImGuiCol_Border), card_rounding());
const int current = 5;
if (m_preferences.highlight_current_line)
{
const float y = p.y + pad + line_h * current - 2.0f;
draw_list->AddRectFilled(ImVec2(p.x + 1.0f, y), ImVec2(p.x + size.x - 1.0f, y + line_h),
u32(rgb(m_preferences.color_current_line)));
draw_list->AddRectFilled(ImVec2(p.x + 1.0f, y), ImVec2(p.x + 4.0f, y + line_h), u32(Widgets::accent()));
}
for (int line = 0; line < IM_ARRAYSIZE(sample); ++line)
{
float x = p.x + pad + 8.0f;
const float y = p.y + pad + line_h * static_cast<float>(line);
for (const Token& token : sample[line])
{
if (token.text == nullptr)
break;
const bool plain = token.kind == 0 || !m_preferences.syntax_highlighting;
const ImU32 colour = plain ? ImGui::GetColorU32(ImGuiCol_Text) : u32(rgb(*colours[token.kind]));
draw_list->AddText(ImVec2(x, y), colour, token.text);
x += ImGui::CalcTextSize(token.text).x;
}
}
ImGui::PopFont();
ImGui::Dummy(size);
ImGui::Spacing();
}
begin_card();
ImGui::BeginDisabled(!m_preferences.syntax_highlighting);
changed |= color_row("Keyword", "const, return, if, while…", m_preferences.color_keyword);
changed |= color_row("Type", "int, auto, char, size_t…", m_preferences.color_type);
changed |= color_row("String", "String and character literals, includes", m_preferences.color_string);
changed |= color_row("Number", nullptr, m_preferences.color_number);
changed |= color_row("Comment", nullptr, m_preferences.color_comment);
changed |= color_row("Preprocessor", "#include, #define and friends", m_preferences.color_preprocessor);
ImGui::EndDisabled();
changed |= color_row("Current line", "Behind the line execution has stopped on", m_preferences.color_current_line);
end_card();
}
else if (tab == 2)
{
Widgets::section_header("Launching", false);
begin_card();
changed |= toggle_row("Break at entry point", "Stop on the very first instruction instead of running to your breakpoints",
&m_preferences.stop_at_entry);
end_card();
Widgets::section_header("Stepping", false);
begin_card();
{
static const char* const step_modes[] = { "Line", "Instruction" };
const int current_mode = m_preferences.step_by_instruction ? 1 : 0;
int next_mode = current_mode;
setting_row("Step granularity", "What Step Over and Step Into advance by",
Widgets::segmented_width(step_modes, 2), ImGui::GetFrameHeight(), [&]
{
next_mode = Widgets::segmented("##step_mode", step_modes, 2, current_mode);
});
if (next_mode != current_mode)
{
m_preferences.step_by_instruction = next_mode == 1;
changed = true;
}
}
end_card();
Widgets::section_header("Keys", false);
begin_card();
key_row("Continue, or run a loaded target", nullptr, "F5");
key_row("Step Over", nullptr, "F10");
key_row("Step Into", nullptr, "F11");
key_row("Step Out", nullptr, "Shift + F11");
key_row("Command palette", "Files, symbols and every command, fuzzy-matched", "Cmd/Ctrl + K");
key_row("Zoom the source", "Over the source view", "Cmd/Ctrl + scroll");
end_card();
}
else
{
ImGui::PushFont(m_font_strong, base * 2.0f);
ImGui::TextUnformatted("hsdbg");
ImGui::PopFont();
ImGui::SameLine(0.0f, 10.0f);
ImGui::AlignTextToFramePadding();
Widgets::chip(HSDBG_VERSION, u32(Widgets::accent()));
ImGui::TextDisabled("A GUI debugger for C and C++. LLDB does the debugging; this is the ui.");
ImGui::Spacing();
Widgets::section_header("Build", false);
begin_card();
value_row("LLDB", Debugger::backend_version());
value_row("Dear ImGui", IMGUI_VERSION);
value_row("OpenGL", gl_renderer());
value_row("Fonts", "Nunito, JetBrains Mono, Phosphor");
end_card();
Widgets::section_header("Paths", false);
begin_card();
value_row("Assets", HSDBG_ASSET_DIR);
value_row("Preferences", m_preferences_path.string());
value_row("Layout", ImGui::GetIO().IniFilename != nullptr ? ImGui::GetIO().IniFilename : "none");
end_card();
}
ImGui::EndChild();
ImGui::Separator();
if (ImGui::Button("Reset to defaults"))
{
m_preferences = Preferences{};
// realign the neutral palette with the default theme so the reset
// accent does not sit on top of the previously loaded theme's levels
load_selected_theme(false);
changed = true;
restyle = true;
}
ImGui::SameLine();
ImGui::AlignTextToFramePadding();
ImGui::TextDisabled("Saved to %s as you change things", m_preferences_path.filename().string().c_str());
if (changed)
save_preferences(m_preferences_path, m_preferences);
if (restyle)
m_restyle_pending = true;
ImGui::End();
}
}
|