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path: root/src/core/application.c
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#include "application.h"

#include <stdlib.h>

struct Application* application_create(void)
{
    // legit who gives a fuck about validation bro
    glfwInit();
    
    struct Application* application = (struct Application*) malloc(sizeof(struct Application));

    application->game_window = glfwCreateWindow(GAME_WINDOW_WIDTH, GAME_WINDOW_HEIGHT,
                                                "I can't see or hear shit", NULL, NULL);
    application->debug_window = glfwCreateWindow(DEBUG_WINDOW_WIDTH, DEBUG_WINDOW_HEIGHT,
                                                 "Debug", NULL, application->game_window);

    return application;
}

void application_render_game(struct Application* application)
{
    glfwMakeContextCurrent(application->game_window);
    
    glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    glfwSwapBuffers(application->game_window);
}

void application_render_debug(struct Application* application)
{
    glfwMakeContextCurrent(application->debug_window);

    glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    glfwSwapBuffers(application->debug_window);
}

void application_update(struct Application* application)
{
    glfwPollEvents();
}

void application_run(struct Application* application)
{
    while (!glfwWindowShouldClose(application->game_window) &&
           !glfwWindowShouldClose(application->debug_window))
    {
        application_render_game(application);
        application_render_debug(application);
        application_update(application);
    } 
}

void application_destroy(struct Application* application)
{
    glfwDestroyWindow(application->game_window);
    glfwDestroyWindow(application->debug_window);
    glfwTerminate();

    free(application);
}