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// Limine scans the loaded image for these magic numbers, BaseRevision is
// a handshake, essentially we ask limine for rev 3, and if it supports it,
// limine zeros it out
pub const BaseRevision = extern struct {
magic0: u64 = 0xf9562b2d5c95a6c8,
magic1: u64 = 0x6a7b384944536bdc,
revision: u64,
pub fn init(revision: u64) BaseRevision {
return .{ .revision = revision };
}
};
// bracketing markers, they are pretty optional but when we add proper
// limine requests, having these here comes handy
pub const RequestsStartMarker = extern struct {
m0: u64 = 0xf6b8f4b39de7d1ae,
m1: u64 = 0xfab91a6940fcb9cf,
m2: u64 = 0x785c6ed015d3e316,
m3: u64 = 0x181e920a7852b9d9,
};
pub const RequestsEndMarker = extern struct {
m0: u64 = 0xadc0e0531bb10d03,
m1: u64 = 0x9572709f31764c62,
};
// every request id starts with this common magic, then two request specific
// words, bootloader scans .limine_requests for these and fills in `response`
fn requestId(a: u64, b: u64) [4]u64 {
return .{ 0xc7b1dd30df4c8b88, 0x0a82e883a194f07b, a, b };
}
// this comes from the limine spec
// you can see it in the header files
pub const Framebuffer = extern struct {
address: [*]u8,
width: u64,
height: u64,
pitch: u64, // bytes per row (not always width*bpp/8)
bpp: u16, // bits per pixel
memory_model: u8, // 1 = RGB
red_mask_size: u8,
red_mask_shift: u8,
green_mask_size: u8,
green_mask_shift: u8,
blue_mask_size: u8,
blue_mask_shift: u8,
// 7 bytes of padding land here (extern-struct alignment before edid_size)
edid_size: u64,
edid: ?*anyopaque,
// response revision 1 and up, unused for now:
mode_count: u64,
modes: ?*anyopaque,
};
pub const FramebufferResponse = extern struct {
revision: u64,
framebuffer_count: u64,
framebuffers: ?[*]*Framebuffer,
};
pub const FramebufferRequest = extern struct {
id: [4]u64 = requestId(0x9d5827dcd881dd75, 0xa3148604f6fab11b),
revision: u64 = 0,
response: ?*FramebufferResponse = null,
};
// HHDM = higher-half direct map, limine linearly maps ALL of physical memory
// starting at `offset`, so any physical address p is reachable at p + offset
// This is how we touch physical frames without setting up our own page tables
// and this is how my hypothetical future girlfriend should touch my pointer
pub const HhdmResponse = extern struct {
revision: u64,
offset: u64,
};
pub const HhdmRequest = extern struct {
id: [4]u64 = requestId(0x48dcf1cb8ad2b852, 0x63984e959a98244b),
revision: u64 = 0,
response: ?*HhdmResponse = null,
};
// what each region of physical memory is
// only `usable` (0) is ours to hand out freely
// the rest belongs to firmware and other stingy shits
pub const MemoryType = enum(u64) {
usable = 0,
reserved = 1,
acpi_reclaimable = 2,
acpi_nvs = 3,
bad = 4,
bootloader_reclaimable = 5,
kernel_and_modules = 6,
framebuffer = 7,
_,
};
pub const MemoryMapEntry = extern struct {
base: u64,
length: u64,
type: MemoryType,
};
// NOTE: `entries` is an array of POINTERS to entries, not the entries inline
// NOTE: i will forget this
pub const MemoryMapResponse = extern struct {
revision: u64,
entry_count: u64,
entries: ?[*]*MemoryMapEntry,
};
pub const MemoryMapRequest = extern struct {
id: [4]u64 = requestId(0x67cf3d9d378a806f, 0xe304acdfc50c3c62),
revision: u64 = 0,
response: ?*MemoryMapResponse = null,
};
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