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|
const FONT_WIDTH = 8 # glyph width in pixels
const FONT_HEIGHT = 16 # glyph height in pixels (8x16 vga bitmap font)
# base16 from lung
const BASE00 = 0x101010 # background
const BASE03 = 0x505050 # bright black
const BASE05 = 0xd0d0d0 # default foreground
const BASE07 = 0xfafafa # bright white
const BASE08 = 0xab4642 # red
const BASE09 = 0xdc9656 # orange
const BASE0A = 0xf7ca88 # yellow
const BASE0B = 0xa1b56c # green
const BASE0C = 0x86c1b9 # cyan
const BASE0D = 0x7cafc2 # blue
const BASE0E = 0xba8baf # magenta
const FG_COLOR = BASE05
const BG_COLOR = BASE00
const CURSOR_COLOR = BASE0B
global wd = { path = "/" }
global shell_status = { code = 0 }
global prompt = fn() -> string do
let middle = ""
unless (shell_status.code == 0) do
middle = "\x1b[31m#{shell_status.code} "
end
return "\x1b[33m#{wd.path} #{middle}\x1b[97m$\x1b[0m "
end
fn parse_int(text) -> num do
let value = 0
for index in 0..text:len() do
const digit = text[index]:ascii()
if (digit >= 48 and digit <= 57)
value = value * 10 + (digit - 48)
end
return value
end
fn sgr_color(code, current) -> num do
return match code
| 0, 39 => BASE05
| 30 => BASE00
| 90 => BASE03
| 31, 91 => BASE08
| 32, 92 => BASE0B
| 33, 93 => BASE0A
| 34, 94 => BASE0D
| 35, 95 => BASE0E
| 36, 96 => BASE0C
| 37 => BASE05
| 97 => BASE07
| _ => current
end
# runtime font bs
fn embolden(byte, row) -> num do
return (byte bor (byte shl 1)) band 0xFF
end
fn slant(byte, row) -> num do
return (byte shl ((FONT_HEIGHT - 1 - row) shr 2)) band 0xFF
end
fn remap_glyphs(transform) -> table do
let out = {}
for glyph_index in 0..FONT:len() do
const glyph = FONT[glyph_index]
let rows = {}
for row_index in 0..FONT_HEIGHT do rows:push(transform(glyph[row_index], row_index)) end
out:push(rows)
end
return out
end
global reverse8 = fn(byte) -> num do
let out = 0
for bit in 0..8 do
if (byte shr bit) band 1 == 1 do
out = out bor (1 shl (7 - bit))
end
end
return out
end
global fonts = {}
global add_font = fn(name, glyphs, width, height, kind, path, size) do
for index in 0..fonts:len() do
if fonts[index].name == name do
fonts[index].glyphs = glyphs
fonts[index].width = width
fonts[index].height = height
fonts[index].kind = kind
fonts[index].path = path
fonts[index].size = size
return :nil
end
end
fonts:push({ name = name, glyphs = glyphs, width = width, height = height, kind = kind, path = path, size = size })
end
global find_font = fn(name) -> table | :nil do
for index in 0..fonts:len() do
if (fonts[index].name == name)
return fonts[index]
end
return :nil
end
add_font("vga", FONT, FONT_WIDTH, FONT_HEIGHT, :bitmap, :nil, 0)
add_font("bold", remap_glyphs(embolden), FONT_WIDTH, FONT_HEIGHT, :bitmap, :nil, 0)
add_font("italic", remap_glyphs(slant), FONT_WIDTH, FONT_HEIGHT, :bitmap, :nil, 0)
add_font("bolditalic", remap_glyphs(fn(byte, row) do return slant(embolden(byte, row), row) end), FONT_WIDTH, FONT_HEIGHT, :bitmap, :nil, 0)
global console = {
column = 0,
row = 0,
scale = 1,
shown = :false,
cursor_x = 0,
cursor_y = 0,
blink = 0,
font = FONT,
font_width = FONT_WIDTH,
font_height = FONT_HEIGHT,
font_entry = find_font("vga"),
fg = FG_COLOR,
ansi = 0,
ansi_param = "",
# this is now font dependent
fn cell_width(self) self.font_width * self.scale,
fn cell_height(self) self.font_height * self.scale,
fn columns(self) fb_width() / self:cell_width(),
fn rows(self) fb_height() / self:cell_height(),
fn set_font(self, entry) do
self.font = entry.glyphs
self.font_width = entry.width
self.font_height = entry.height
self.font_entry = entry
# a ttf renders at its true pixel size so we js bitmap zoom scale
if (entry.kind == :ttf)
self.scale = 1
self:clear()
end,
fn draw_glyph(self, column, row, character) do
const origin_x = column * self:cell_width()
const origin_y = row * self:cell_height()
fill_rect(origin_x, origin_y, self:cell_width(), self:cell_height(), BG_COLOR) # clear the cell
const code = character:ascii()
if (code < 32)
return :nil
if (code > 127)
return :nil
const glyph = self.font[code - 32]
for glyph_row in 0..self.font_height do
const bits = glyph[glyph_row]
for glyph_col in 0..self.font_width do
if (bits shr glyph_col) band 1 == 1 do
fill_rect(origin_x + glyph_col * self.scale, origin_y + glyph_row * self.scale, self.scale, self.scale, self.fg)
end
end
end
end,
fn newline(self) do
self.column = 0
self.row += 1
if self.row >= self:rows() do
fb_scroll(self:cell_height(), BG_COLOR)
self.row = self:rows() - 1
end
end,
# we dont do shift/cntrl, thats a job for future me lmao
# NOTE: future me kinda delt with it, i was mad drunk
fn apply_sgr(self, param) do
if param:len() == 0 do
self.fg = BASE05
return :nil
end
const parts = param:split(";")
for index in 0..parts:len() do self.fg = sgr_color(parse_int(parts[index]), self.fg) end
end,
fn putc(self, character) do
const code = character:ascii()
if self.ansi == 1 do
if code == 91 do
self.ansi = 2
self.ansi_param = ""
end else do
self.ansi = 0
end
return :nil
end
if self.ansi == 2 do
if (code >= 48 and code <= 57) or code == 59 do
self.ansi_param = self.ansi_param ~ character
return :nil
end
if (code == 109)
self:apply_sgr(self.ansi_param)
self.ansi = 0
return :nil
end
if code == 27 do # ESC
self.ansi = 1
return :nil
end
# \n
if code == 10 do # \n
self:newline()
return :nil
end
if code == 13 do # \r
self.column = 0
return :nil
end
if code == 8 do # backspace
if (self.column > 0)
self.column -= 1
return :nil
end
if (code < 32)
return :nil
self:draw_glyph(self.column, self.row, character)
self.column += 1
if (self.column >= self:columns())
self:newline()
end,
fn clear(self) do
fill_rect(0, 0, fb_width(), fb_height(), BG_COLOR)
self.column = 0
self.row = 0
end,
fn cursor_clear(self) do
if self.shown do
const cw = self:cell_width()
const ch = self:cell_height()
const thick = 2 * self.scale
fill_rect(self.cursor_x * cw, self.cursor_y * ch + (ch - thick), cw, thick, BG_COLOR)
self.shown = :false
end
end,
fn cursor_show(self) do
self.cursor_x = self.column
self.cursor_y = self.row
const cw = self:cell_width()
const ch = self:cell_height()
const thick = 2 * self.scale
fill_rect(self.cursor_x * cw, self.cursor_y * ch + (ch - thick), cw, thick, CURSOR_COLOR)
self.shown = :true
end,
# render every byte the serial mirror has buffered
fn drain(self) do
let byte = serial_next()
while (byte >= 0) do
self:putc(string.of_ascii(byte))
byte = serial_next()
end
end,
}
global puts = fn(text) serial_puts(text)
global fail = fn(message) do
puts(message)
shell_status.code = 1
end
global flush_console = fn() do
console:cursor_clear()
console:drain()
console.blink = 0
console:cursor_show()
end
global on_tick = fn(ticks) do
let byte = serial_next()
if byte >= 0 do
console:cursor_clear()
console:putc(string.of_ascii(byte))
console:drain()
console.blink = 0
console:cursor_show()
return :nil
end
if proc_exited() do
console:cursor_clear()
puts(prompt())
console:drain()
console.blink = 0
console:cursor_show()
return :nil
end
console.blink += 1
if console.blink >= 50 do
console.blink = 0
if (console.shown) console:cursor_clear() else console:cursor_show()
end
end
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