hachem.wtf
aboutsummaryrefslogtreecommitdiff
path: root/kernel/console.rv
blob: 3bff6de10d2550980c1303b57586e53f6526e39a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
const FONT_WIDTH = 8   # glyph width in pixels
const FONT_HEIGHT = 16 # glyph height in pixels (8x16 vga bitmap font)
const FG_COLOR = 0xd0d0d0
const BG_COLOR = 0x101018
const CURSOR_COLOR = 0x50fa7b

global wd = { path = "/" }
global prompt = fn() "revel:#{wd.path}$ "

# runtime font bs
fn embolden(byte, row) do return (byte bor (byte shl 1)) band 0xFF end
fn slant(byte, row) do return (byte shl ((FONT_HEIGHT - 1 - row) shr 2)) band 0xFF end

fn remap_glyphs(transform) do
  let out = {}
  for glyph_index in 0..FONT:len() do
    const glyph = FONT[glyph_index]
    let rows = {}
    for row_index in 0..FONT_HEIGHT do rows:push(transform(glyph[row_index], row_index)) end
    out:push(rows)
  end
  return out
end

global reverse8 = fn(byte) do
  let out = 0
  for bit in 0..8 do
    if (byte shr bit) band 1 == 1 do out = out bor (1 shl (7 - bit)) end
  end
  return out
end

global fonts = {}
global add_font = fn(name, glyphs, width, height, kind, path, size) do
  for index in 0..fonts:len() do
    if fonts[index].name == name do
      fonts[index].glyphs = glyphs
      fonts[index].width = width
      fonts[index].height = height
      fonts[index].kind = kind
      fonts[index].path = path
      fonts[index].size = size
      return :nil
    end
  end
  fonts:push({ name = name, glyphs = glyphs, width = width, height = height, kind = kind, path = path, size = size })
end
global find_font = fn(name) do
  for index in 0..fonts:len() do
    if fonts[index].name == name return fonts[index]
  end
  return :nil
end

add_font("vga", FONT, FONT_WIDTH, FONT_HEIGHT, :bitmap, :nil, 0)
add_font("bold", remap_glyphs(embolden), FONT_WIDTH, FONT_HEIGHT, :bitmap, :nil, 0)
add_font("italic", remap_glyphs(slant), FONT_WIDTH, FONT_HEIGHT, :bitmap, :nil, 0)
add_font("bolditalic", remap_glyphs(fn(byte, row) do return slant(embolden(byte, row), row) end), FONT_WIDTH, FONT_HEIGHT, :bitmap, :nil, 0)

global console = {
  column = 0, row = 0, scale = 1, shown = :false, cursor_x = 0, cursor_y = 0, blink = 0, font = FONT, font_width = FONT_WIDTH, font_height = FONT_HEIGHT, font_entry = find_font("vga"),

  # this is now font dependent
  cell_width = fn(self) self.font_width * self.scale,
  cell_height = fn(self) self.font_height * self.scale,
  columns = fn(self) fb_width() / self:cell_width(),
  rows = fn(self) fb_height() / self:cell_height(),

  set_font = fn(self, entry) do
    self.font = entry.glyphs
    self.font_width = entry.width
    self.font_height = entry.height
    self.font_entry = entry
    # a ttf renders at its true pixel size so we js bitmap zoom scale
    if entry.kind == :ttf do self.scale = 1 end
    self:clear()
  end,

  draw_glyph = fn(self, column, row, character) do
    const origin_x = column * self:cell_width()
    const origin_y = row * self:cell_height()
    fill_rect(origin_x, origin_y, self:cell_width(), self:cell_height(), BG_COLOR) # clear the cell
    const code = character:ascii()
    if code < 32 return :nil
    if code > 127 return :nil
    const glyph = self.font[code - 32]
    for glyph_row in 0..self.font_height do
      const bits = glyph[glyph_row]
      for glyph_col in 0..self.font_width do
        if (bits shr glyph_col) band 1 == 1 fill_rect(origin_x + glyph_col * self.scale, origin_y + glyph_row * self.scale, self.scale, self.scale, FG_COLOR)
      end
    end
  end,

  newline = fn(self) do
    self.column = 0
    self.row += 1
    if self.row >= self:rows() do
      fb_scroll(self:cell_height(), BG_COLOR)
      self.row = self:rows() - 1
    end
  end,

  # we dont do shift/cntrl, thats a job for future me lmao
  # NOTE: future me kinda delt with it, i was mad drunk
  putc = fn(self, character) do
    const code = character:ascii()
    if code == 10 do self:newline() return :nil end # \n
    if code == 13 do self.column = 0 return :nil end # \r
    if code == 8 do                                  # backspace: move left
      if self.column > 0 self.column -= 1
      return :nil
    end
    if code < 32 return :nil
    self:draw_glyph(self.column, self.row, character)
    self.column += 1
    if self.column >= self:columns() self:newline()
  end,

  clear = fn(self) do
    fill_rect(0, 0, fb_width(), fb_height(), BG_COLOR)
    self.column = 0
    self.row = 0
  end,

  cursor_clear = fn(self) do
    if self.shown do
      fill_rect(self.cursor_x * self:cell_width(), self.cursor_y * self:cell_height(), self:cell_width(), self:cell_height(), BG_COLOR)
      self.shown = :false
    end
  end,

  cursor_show = fn(self) do
    self.cursor_x = self.column
    self.cursor_y = self.row
    fill_rect(self.cursor_x * self:cell_width(), self.cursor_y * self:cell_height(), self:cell_width(), self:cell_height(), CURSOR_COLOR)
    self.shown = :true
  end,

  # render every byte the serial mirror has buffered
  drain = fn(self) do
    let byte = serial_next()
    while byte >= 0 do self:putc(string.of_ascii(byte)) byte = serial_next() end
  end,
}

global puts = fn(text) serial_puts(text)

global flush_console = fn() do
  console:cursor_clear()
  console:drain()
  console.blink = 0
  console:cursor_show()
end

global on_tick = fn(ticks) do
  let byte = serial_next()
  if byte >= 0 do
    console:cursor_clear()
    console:putc(string.of_ascii(byte))
    console:drain()
    console.blink = 0
    console:cursor_show()
    return :nil
  end
  if proc_exited() do
    console:cursor_clear()
    puts(prompt())
    console:drain()
    console.blink = 0
    console:cursor_show()
    return :nil
  end
  console.blink += 1
  if console.blink >= 50 do
    console.blink = 0
    if console.shown console:cursor_clear() else console:cursor_show()
  end
end