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|
# so many fucking hours wasted man i hate fonts so much
# fuck bezier
# fuck revo
# fuck revel
# fuck ttf
# fuck lung
# fuck me
# im like 90% confident this works, but im like 10% confident its fucked
fn ttf_mod(value, modulus) -> num do
return value - math.floor(value / modulus) * modulus
end
fn ttf_u8(data, offset) -> num do
return mem_read(data + offset, 1)
end
fn ttf_u16(data, offset) -> num do
return mem_read(data + offset, 1) * 256 + mem_read(data + offset + 1, 1)
end
fn ttf_i16(data, offset) -> num do
const value = ttf_u16(data, offset)
if (value >= 32768)
return value - 65536
return value
end
fn ttf_u32(data, offset) -> num do
return ((mem_read(data + offset, 1) * 256 + mem_read(data + offset + 1, 1)) * 256 + mem_read(data + offset + 2, 1)) * 256 + mem_read(data + offset + 3, 1)
end
fn ttf_tag_eq(data, offset, tag) -> bool do
for i in 0..4 do
if (mem_read(data + offset + i, 1) != tag[i]:ascii())
return :false
end
return :true
end
fn ttf_table(data, tag) -> num do
const count = ttf_u16(data, 4)
for i in 0..count do
const record = 12 + i * 16
if (ttf_tag_eq(data, record, tag))
return ttf_u32(data, record + 8)
end
return -1
end
fn ttf_cmap_sub(data, cmap_off) -> num do
const count = ttf_u16(data, cmap_off + 2)
let best = -1
for i in 0..count do
const record = cmap_off + 4 + i * 8
const platform = ttf_u16(data, record)
const encoding = ttf_u16(data, record + 2)
if (platform == 3 and (encoding == 1 or encoding == 0)) or platform == 0 do
best = cmap_off + ttf_u32(data, record + 4)
end
end
return best
end
fn ttf_glyph_of(data, subtable, code) -> num do
if (ttf_u16(data, subtable) != 4)
return 0
const segment_count = ttf_u16(data, subtable + 6) / 2
const end_base = subtable + 14
const start_base = end_base + segment_count * 2 + 2
const delta_base = start_base + segment_count * 2
const range_base = delta_base + segment_count * 2
for i in 0..segment_count do
if code <= ttf_u16(data, end_base + i * 2) do
const start_code = ttf_u16(data, start_base + i * 2)
if (code < start_code)
return 0
const idro = ttf_u16(data, range_base + i * 2)
if (idro == 0)
return (code + ttf_i16(data, delta_base + i * 2)) band 0xFFFF
const glyph_id = ttf_u16(data, range_base + i * 2 + idro + (code - start_code) * 2)
if (glyph_id == 0)
return 0
return (glyph_id + ttf_i16(data, delta_base + i * 2)) band 0xFFFF
end
end
return 0
end
fn ttf_glyph_offset(data, loca, long, glyph_id) -> num do
if (long)
return ttf_u32(data, loca + glyph_id * 4)
return ttf_u16(data, loca + glyph_id * 2) * 2
end
fn ttf_advance(data, hmtx, num_hmetrics, glyph_id) -> num do
if (glyph_id < num_hmetrics)
return ttf_u16(data, hmtx + glyph_id * 4)
return ttf_u16(data, hmtx + (num_hmetrics - 1) * 4)
end
fn ttf_add_line(edges, x0, y0, x1, y1)
edges:push({ ax = x0, ay = y0, bx = x1, by = y1 })
fn ttf_add_quad(edges, x0, y0, cx, cy, x1, y1, steps) do
let px = x0
let py = y0
for i in 1..(steps + 1) do
const t = i / steps
const mt = 1 - t
const qx = mt * mt * x0 + 2 * mt * t * cx + t * t * x1
const qy = mt * mt * y0 + 2 * mt * t * cy + t * t * y1
ttf_add_line(edges, px, py, qx, qy)
px = qx
py = qy
end
end
fn ttf_contour(pts, edges, nsub) do
const point_count = pts:len()
if (point_count < 2)
return :nil
let expanded = {}
for i in 0..point_count do
expanded:push(pts[i])
const j = ttf_mod(i + 1, point_count)
if pts[i].on == :false and pts[j].on == :false do
expanded:push({ x = (pts[i].x + pts[j].x) / 2, y = (pts[i].y + pts[j].y) / 2, on = :true })
end
end
const expanded_count = expanded:len()
let start = -1
for i in 0..expanded_count do
if (start < 0 and expanded[i].on)
start = i
end
if (start < 0)
return :nil
let cx = expanded[start].x
let cy = expanded[start].y
let k = 1
while (k <= expanded_count) do
const point = expanded[ttf_mod(start + k, expanded_count)]
if point.on do
ttf_add_line(edges, cx, cy, point.x, point.y)
cx = point.x
cy = point.y
k += 1
end else do
const endpoint = expanded[ttf_mod(start + k + 1, expanded_count)]
ttf_add_quad(edges, cx, cy, point.x, point.y, endpoint.x, endpoint.y, nsub)
cx = endpoint.x
cy = endpoint.y
k += 2
end
end
end
# how about you contour my fucking asshole
fn ttf_glyph_edges(data, glyf, loca, long, glyph_id, scale, ox, baseline, edges, nsub) do
const offset = ttf_glyph_offset(data, loca, long, glyph_id)
const next = ttf_glyph_offset(data, loca, long, glyph_id + 1)
# empty glyph
if (next <= offset)
return :nil
const base = glyf + offset
const contour_count = ttf_i16(data, base)
# skip
if (contour_count < 0)
return :nil
let ends = {}
for i in 0..contour_count do ends:push(ttf_u16(data, base + 10 + i * 2)) end
const point_count = ends[contour_count - 1] + 1
let pos = base + 10 + contour_count * 2
pos += 2 + ttf_u16(data, pos) # skip instructions
let flags = {}
while (flags:len() < point_count) do
const flag = ttf_u8(data, pos)
pos += 1
flags:push(flag)
if (flag band 0x08) != 0 do
let repeat = ttf_u8(data, pos)
pos += 1
while (repeat > 0) do
flags:push(flag)
repeat -= 1
end
end
end
let xs = {}
let x = 0
for i in 0..point_count do
const flag = flags[i]
if (flag band 0x02) != 0 do
const dx = ttf_u8(data, pos)
pos += 1
if (flag band 0x10) != 0 do
x += dx
end else do
x -= dx
end
end else do
if (flag band 0x10) == 0 do
x += ttf_i16(data, pos)
pos += 2
end
end
xs:push(x)
end
let ys = {}
let y = 0
for i in 0..point_count do
const flag = flags[i]
if (flag band 0x04) != 0 do
const dy = ttf_u8(data, pos)
pos += 1
if (flag band 0x20) != 0 do
y += dy
end else do
y -= dy
end
end else do
if (flag band 0x20) == 0 do
y += ttf_i16(data, pos)
pos += 2
end
end
ys:push(y)
end
# split into contours
let start = 0
for ci in 0..contour_count do
const stop = ends[ci]
let pts = {}
for i in start..(stop + 1) do
pts:push({ x = xs[i] * scale + ox, y = baseline - ys[i] * scale, on = (flags[i] band 0x01) != 0 })
end
ttf_contour(pts, edges, nsub)
start = stop + 1
end
end
fn ttf_fill(edges, width, height) -> table do
let rows = {}
for py in 0..height do
const yc = py + 0.5
let cross = {}
for i in 0..edges:len() do
const edge = edges[i]
const y0 = edge.ay
const y1 = edge.by
if (y0 <= yc and yc < y1) or (y1 <= yc and yc < y0) do
const t = (yc - y0) / (y1 - y0)
let direction = 1
if y1 < y0 do
direction = -1
end
cross:push({ x = edge.ax + t * (edge.bx - edge.ax), dir = direction })
end
end
# sort crossings left to right
# insertion sort
for i in 1..cross:len() do
const key = cross[i]
let j = i - 1
while (j >= 0 and cross[j].x > key.x) do
cross[j + 1] = cross[j]
j -= 1
end
cross[j + 1] = key
end
let bits = 0
let winding = 0
for k in 0..cross:len() do
winding += cross[k].dir
if (winding != 0 and k + 1 < cross:len()) do
const xa = cross[k].x
const xb = cross[k + 1].x
if xb > xa do
let any = :false
for px in 0..width do
if (px + 0.5 >= xa and px + 0.5 < xb) do
bits = bits bor (1 shl px)
any = :true
end
end
if any == :false do
const midpoint = math.floor((xa + xb) / 2)
if (midpoint >= 0 and midpoint < width)
bits = bits bor (1 shl midpoint)
end
end
end
end
rows:push(bits)
end
return rows
end
global ttf_io = { buffer = 0, pages = 512 }
global load_ttf = fn(path, size) -> { glyphs: table, width: num, height: num } | :nil do
const total = fs:size(path)
if (total < 12)
return :nil
if ttf_io.buffer == 0 do
ttf_io.buffer = alloc_contig(ttf_io.pages)
end
if (ttf_io.buffer == 0)
return :nil
if (total > ttf_io.pages * 4096)
return :nil
fs:read_into(path, ttf_io.buffer)
const data = ttf_io.buffer
const head = ttf_table(data, "head")
const maxp = ttf_table(data, "maxp")
const cmap = ttf_table(data, "cmap")
const loca = ttf_table(data, "loca")
const glyf = ttf_table(data, "glyf")
const hhea = ttf_table(data, "hhea")
const hmtx = ttf_table(data, "hmtx")
if (head < 0 or cmap < 0 or loca < 0 or glyf < 0 or hhea < 0)
return :nil
const upm = ttf_u16(data, head + 18)
if (upm == 0)
return :nil
const long = ttf_i16(data, head + 50) == 1
const ascent = ttf_i16(data, hhea + 4)
const descent = ttf_i16(data, hhea + 6)
const num_hmetrics = ttf_u16(data, hhea + 34)
const scale = size / upm
const baseline = math.floor(ascent * scale)
let height = math.floor((ascent - descent) * scale) + 1
const subtable = ttf_cmap_sub(data, cmap)
if (subtable < 0)
return :nil
const mgate = ttf_glyph_of(data, subtable, 77) # 'M'
let width = math.floor(ttf_advance(data, hmtx, num_hmetrics, mgate) * scale) + 1
if (width < 2)
width = math.floor(size * 0.6) + 1
const nsub = 5
let glyphs = {}
for code in 32..128 do
const glyph_id = ttf_glyph_of(data, subtable, code)
let edges = {}
ttf_glyph_edges(data, glyf, loca, long, glyph_id, scale, 1, baseline, edges, nsub)
glyphs:push(ttf_fill(edges, width, height))
end
return { glyphs = glyphs, width = width, height = height }
end
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