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# build the 4 level page tables for one user page
# everything here only writes small entries we construct, so its f64 safe
const PTE_ADDR = 0x000FFFFFFFFFF000
fn pte_idx(virt, level) (virt shr (12 + 9 * level)) band 0x1ff
fn next_table(table, index) do
const slot = table + index * 8
const entry = mem_read(slot, 8)
if (entry band 1) != 0 return entry band PTE_ADDR
const frame = frame_alloc()
mem_zero(frame, 4096)
mem_write(slot, frame bor 7, 8) # present | write | user
frame
end
fn as_map(pml4, virt, phys, flags) do
const pdpt = next_table(pml4, pte_idx(virt, 3))
const pd = next_table(pdpt, pte_idx(virt, 2))
const pt = next_table(pd, pte_idx(virt, 1))
mem_write(pt + pte_idx(virt, 0) * 8, (phys band PTE_ADDR) bor flags bor 1, 8)
invlpg(virt)
end
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