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| author | hachem <im@hachem.wtf> | 2025-08-16 15:36:25 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-16 15:36:25 +0200 |
| commit | 46ab589e5e1351f3081b5b4c76350967ef2f88a8 (patch) | |
| tree | adf56c5041a82a17864ddd04d5a82ec1cbc18313 /Assets/Shaders/ComputeTextureQuad.glsl | |
| parent | 4172869e54093eee6e1595ebe0fa55c9fe98aef7 (diff) | |
[fix]: First optimization
Diffstat (limited to 'Assets/Shaders/ComputeTextureQuad.glsl')
| -rw-r--r-- | Assets/Shaders/ComputeTextureQuad.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Assets/Shaders/ComputeTextureQuad.glsl b/Assets/Shaders/ComputeTextureQuad.glsl index 1b83f8a..b7b76d0 100644 --- a/Assets/Shaders/ComputeTextureQuad.glsl +++ b/Assets/Shaders/ComputeTextureQuad.glsl @@ -1,6 +1,7 @@ #type vertex #version 330 core + layout (location = 0) in vec2 a_Pos; layout (location = 1) in vec2 a_TexCoord; @@ -16,7 +17,7 @@ void main() #version 330 core -in vec2 v_TexCoord; +in vec2 v_TexCoord; out vec4 o_FragColor; uniform sampler2D u_ScreenTexture; |
