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authorhachem <im@hachem.wtf>2025-08-25 11:28:49 +0200
committerhachem <im@hachem.wtf>2025-08-25 11:28:49 +0200
commit86df8b19063f73b7803daaa1e5b21da33ac976ed (patch)
treeee274484bd1ca6ba8eba196b70abe9f2958c8c81 /Assets/Shaders/ComputeTextureQuad.glsl
parent59b917dcb36c227182da0c55a99acbcf74f7563d (diff)
[fix]: QOL improvements
Diffstat (limited to 'Assets/Shaders/ComputeTextureQuad.glsl')
-rw-r--r--Assets/Shaders/ComputeTextureQuad.glsl28
1 files changed, 0 insertions, 28 deletions
diff --git a/Assets/Shaders/ComputeTextureQuad.glsl b/Assets/Shaders/ComputeTextureQuad.glsl
deleted file mode 100644
index 95f433d..0000000
--- a/Assets/Shaders/ComputeTextureQuad.glsl
+++ /dev/null
@@ -1,28 +0,0 @@
-#type vertex
-
-#version 330 core
-
-layout (location = 0) in vec2 a_Pos;
-layout (location = 1) in vec2 a_TexCoord;
-
-out vec2 v_TexCoord;
-
-void main()
-{
- gl_Position = vec4(a_Pos, 0.0, 1.0);
- v_TexCoord = a_TexCoord;
-}
-
-#type fragment
-
-#version 330 core
-
-in vec2 v_TexCoord;
-out vec4 o_FragColor;
-
-uniform sampler2D u_ScreenTexture;
-
-void main()
-{
- o_FragColor = texture(u_ScreenTexture, v_TexCoord);
-}