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authorhachem <im@hachem.wtf>2025-08-15 03:18:29 +0200
committerhachem <im@hachem.wtf>2025-08-15 03:18:29 +0200
commit4172869e54093eee6e1595ebe0fa55c9fe98aef7 (patch)
tree2004c518688e6db529e437fe3f0120ad0fcc1dd9 /Assets/Shaders/Grid.glsl
parentbc2d88c799cb3913a5defe4ea9ddea9c56814349 (diff)
[help]: Complete first geodesic 3d raytracing
Diffstat (limited to 'Assets/Shaders/Grid.glsl')
-rw-r--r--Assets/Shaders/Grid.glsl19
1 files changed, 0 insertions, 19 deletions
diff --git a/Assets/Shaders/Grid.glsl b/Assets/Shaders/Grid.glsl
deleted file mode 100644
index 66096c4..0000000
--- a/Assets/Shaders/Grid.glsl
+++ /dev/null
@@ -1,19 +0,0 @@
-#type vertex
-#version 330 core
-layout (location = 0) in vec3 aPos;
-
-uniform mat4 viewProj;
-
-void main()
-{
- gl_Position = viewProj * vec4(aPos, 1.0);
-}
-
-#type fragment
-#version 330 core
-out vec4 FragColor;
-
-void main()
-{
- FragColor = vec4(0.5, 0.5, 0.5, 0.3);
-}