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authorhachem <im@hachem.wtf>2025-08-25 11:28:49 +0200
committerhachem <im@hachem.wtf>2025-08-25 11:28:49 +0200
commit86df8b19063f73b7803daaa1e5b21da33ac976ed (patch)
treeee274484bd1ca6ba8eba196b70abe9f2958c8c81 /Assets/Shaders/TexturedQuad.glsl
parent59b917dcb36c227182da0c55a99acbcf74f7563d (diff)
[fix]: QOL improvements
Diffstat (limited to 'Assets/Shaders/TexturedQuad.glsl')
-rw-r--r--Assets/Shaders/TexturedQuad.glsl28
1 files changed, 28 insertions, 0 deletions
diff --git a/Assets/Shaders/TexturedQuad.glsl b/Assets/Shaders/TexturedQuad.glsl
new file mode 100644
index 0000000..95f433d
--- /dev/null
+++ b/Assets/Shaders/TexturedQuad.glsl
@@ -0,0 +1,28 @@
+#type vertex
+
+#version 330 core
+
+layout (location = 0) in vec2 a_Pos;
+layout (location = 1) in vec2 a_TexCoord;
+
+out vec2 v_TexCoord;
+
+void main()
+{
+ gl_Position = vec4(a_Pos, 0.0, 1.0);
+ v_TexCoord = a_TexCoord;
+}
+
+#type fragment
+
+#version 330 core
+
+in vec2 v_TexCoord;
+out vec4 o_FragColor;
+
+uniform sampler2D u_ScreenTexture;
+
+void main()
+{
+ o_FragColor = texture(u_ScreenTexture, v_TexCoord);
+}