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authorhachem <im@hachem.wtf>2026-08-19 02:02:20 +0200
committerhachem <im@hachem.wtf>2026-08-19 02:02:20 +0200
commitf7e05555fb4ff6d8e51bdb5734db4dab1841d593 (patch)
tree353d350b19da7b84ca11e5801d33a921407a963e /Assets/Shaders/TexturedQuad.glsl
parent5c5fc10d8938fd2da1922f01c638d42e70eb1ab1 (diff)
[feat]: migrate to slang from glsl
Diffstat (limited to 'Assets/Shaders/TexturedQuad.glsl')
-rw-r--r--Assets/Shaders/TexturedQuad.glsl28
1 files changed, 0 insertions, 28 deletions
diff --git a/Assets/Shaders/TexturedQuad.glsl b/Assets/Shaders/TexturedQuad.glsl
deleted file mode 100644
index 95f433d..0000000
--- a/Assets/Shaders/TexturedQuad.glsl
+++ /dev/null
@@ -1,28 +0,0 @@
-#type vertex
-
-#version 330 core
-
-layout (location = 0) in vec2 a_Pos;
-layout (location = 1) in vec2 a_TexCoord;
-
-out vec2 v_TexCoord;
-
-void main()
-{
- gl_Position = vec4(a_Pos, 0.0, 1.0);
- v_TexCoord = a_TexCoord;
-}
-
-#type fragment
-
-#version 330 core
-
-in vec2 v_TexCoord;
-out vec4 o_FragColor;
-
-uniform sampler2D u_ScreenTexture;
-
-void main()
-{
- o_FragColor = texture(u_ScreenTexture, v_TexCoord);
-}