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| author | hachem <im@hachem.wtf> | 2026-08-24 17:07:54 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-24 17:07:54 +0200 |
| commit | 06398a7a176e123506de6e8851866a8bec0b3427 (patch) | |
| tree | 7167ef4818f2c224840122961882efb5ec26c80b /README.md | |
| parent | 1c85c2ecaa826afd8bf80f93741cf1b2deba5798 (diff) | |
[chore]: cleanup shaders
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -24,7 +24,7 @@ For each pixel, Donut generates a ray from the camera using its position, orient ## Documentation For a deeper explanation of how Donut works, see the [`docs/`](docs/) folder: - [docs/physics.md](docs/physics.md) — the physics and mathematics: null geodesics and the equations of motion, the numerical integrator, the event horizon / photon sphere / ISCO, the Novikov–Thorne accretion disk, gravitational + Doppler redshift and relativistic beaming, and the observable quantities the renderer can measure. -- [docs/architecture.md](docs/architecture.md) — how the program is built: the portable OpenGL/Vulkan RHI, the two renderers, the unified scene-and-simulation world, the rendering pipeline, the Dorico-style tabs, and the physical-value export pipeline. +- [docs/architecture.md](docs/architecture.md) — how the program is built: the portable OpenGL/Vulkan RHI, the two renderers, the unified scene-and-simulation world, the rendering pipeline, the docking UI, and the physical-value export pipeline. ## License Donut is released under the MIT License. |
