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| author | hachem <im@hachem.wtf> | 2026-08-20 02:59:57 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 02:59:57 +0200 |
| commit | b0be47e54943bf45babac5bce6c2f6f0dc5cb4dc (patch) | |
| tree | 8094e5710e753adbe5189aba206a791dd058e930 /Tools/compile-shaders.sh | |
| parent | cb404a0a18ad24d68c275fc1fa921a4f0325e578 (diff) | |
[chore]: delete dirs
Diffstat (limited to 'Tools/compile-shaders.sh')
| -rwxr-xr-x | Tools/compile-shaders.sh | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/Tools/compile-shaders.sh b/Tools/compile-shaders.sh deleted file mode 100755 index 1f58c2a..0000000 --- a/Tools/compile-shaders.sh +++ /dev/null @@ -1,110 +0,0 @@ -#!/usr/bin/env bash -# -# Compiles every assets/shaders/*.slang to all backend targets, into -# assets/shaders/generated/ (gitignored): -# -# OpenGL : <name>.glsl - combined "#type" GLSL 4.10 (Slang -> SPIR-V -> -# SPIRV-Cross), macOS-4.1-core valid, loaded by -# OpenGLShader. -# Vulkan : <name>.<entry>.spv - SPIR-V per entry point. -# Metal : <name>.metal - MSL, whole module. -# -# Entry points are auto-discovered from Slang [shader("stage")] attributes. -# Override tool paths with SLANGC / SPIRV_CROSS. -set -euo pipefail - -ROOT="$(cd "$(dirname "$0")/.." && pwd)" -SLANGC="${SLANGC:-$ROOT/tools/slang/bin/slangc}" -SPIRV_CROSS="${SPIRV_CROSS:-$(command -v spirv-cross || echo spirv-cross)}" -SRC="$ROOT/assets/Shaders" -OUT="$SRC/generated" - -[ -x "$SLANGC" ] || { echo "compile-shaders: slangc not found at $SLANGC (run tools/fetch-slang.sh)"; exit 1; } -command -v "$SPIRV_CROSS" >/dev/null 2>&1 || { echo "compile-shaders: spirv-cross not found (brew install spirv-cross)"; exit 1; } - -mkdir -p "$OUT" -shopt -s nullglob -shaders=("$SRC"/*.slang) -[ ${#shaders[@]} -gt 0 ] || { echo "compile-shaders: no .slang files in $SRC yet"; exit 0; } - -# Prints "stage entryName" for each [shader("stage")] entry point in a file. -entry_points() { - awk ' - /\[shader\(/ { if (match($0, /"[a-zA-Z]+"/)) { stage = substr($0, RSTART+1, RLENGTH-2); want = 1 } next } - want && $0 ~ /^[ \t]*\[/ { next } # skip further attributes - want && /\(/ { - sig = $0; sub(/\(.*/, "", sig) - n = split(sig, t, /[ \t*&]+/); name = t[n] - if (name != "") print stage, name - want = 0 - } - ' "$1" -} - -fail=0 -for f in "${shaders[@]}"; do - name="$(basename "$f" .slang)" - echo "== $name.slang ==" - - # Metal: whole module. - if "$SLANGC" "$f" -target metal -o "$OUT/$name.metal" 2>"$OUT/.err"; then - echo " metal -> $name.metal" - else echo " metal FAILED:"; sed 's/^/ /' "$OUT/.err"; fail=1; fi - - # OpenGL + Vulkan: per entry point. Shaders that declare a ConstantBuffer keep - # real UBO blocks (the Engine binds them by name); the rest have Slang's - # $Globals flattened to loose uniforms so per-draw glUniform* calls still work. - if grep -q 'ConstantBuffer<' "$f"; then ubo=1; else ubo=0; fi - combined="$OUT/$name.glsl"; : > "$combined" - while read -r stage entry; do - [ -z "${stage:-}" ] && continue - spv="$OUT/$name.$entry.spv" - - if ! "$SLANGC" "$f" -target spirv -entry "$entry" -stage "$stage" -o "$spv" 2>"$OUT/.err"; then - echo " spirv FAILED ($entry):"; sed 's/^/ /' "$OUT/.err"; fail=1; continue - fi - echo " spirv -> $name.$entry.spv ($stage)" - - # SPIR-V -> classic GLSL 4.10 (combined samplers, no binding layouts). - xcopts="--version 410 --no-es --no-420pack-extension" - [ "$ubo" = 0 ] && xcopts="$xcopts --glsl-emit-ubo-as-plain-uniforms" - - if "$SPIRV_CROSS" $xcopts "$spv" --output "$OUT/.stage.glsl" 2>"$OUT/.err"; then - if [ "$ubo" = 1 ]; then - # Real UBOs: strip SPIRV-Cross's "_std140" block-name suffix so the block - # names match glGetUniformBlockIndex("Camera") etc. in the Engine. - perl -i -pe 's/_std140//g' "$OUT/.stage.glsl" - else - # Flatten "struct S {..}; uniform S inst;" into loose "uniform TYPE NAME;" - # and strip the "inst." prefix, so uniforms keep their original names and - # the existing C++ SetMat4("u_X") / SetFloat("u_Y") calls work unchanged. - perl -0777 -i -pe ' - while (/struct\s+(\w+)\s*\{(.*?)\}\s*;\s*uniform\s+\1\s+(\w+)\s*;/s) { - my ($s,$body,$inst)=($1,$2,$3); my @u; - while ($body =~ /([A-Za-z_]\w*)\s+([A-Za-z_]\w*(?:\[\d+\])?)\s*;/g) { push @u,"uniform $1 $2;"; } - my $loose=join("\n",@u); - s/struct\s+\Q$s\E\s*\{.*?\}\s*;\s*uniform\s+\Q$s\E\s+\Q$inst\E\s*;/$loose/s; - s/\b\Q$inst\E\.//g; - } - ' "$OUT/.stage.glsl" - fi - # SPIRV-Cross names inter-stage varyings per stage and relies on explicit - # locations, but macOS's GL linker matches varyings by NAME. Rename each - # varying to a location-canonical name (_v<loc>) so stages agree: rename - # `out` in vertex stages and `in` in fragment stages (never attributes). - case "$stage" in vertex) vdir=out ;; fragment) vdir=in ;; *) vdir="" ;; esac - if [ -n "$vdir" ]; then - DIR="$vdir" perl -0777 -i -pe ' - my $d=$ENV{DIR}; my %m; - while (/layout\(location = (\d+)\)\s+\Q$d\E\s+\w+\s+(\w+)\s*;/g) { $m{$2}="_v$1"; } - for my $n (keys %m) { s/\b\Q$n\E\b/$m{$n}/g; } - ' "$OUT/.stage.glsl" - fi - { echo "#type $stage"; cat "$OUT/.stage.glsl"; echo; } >> "$combined" - echo " glsl -> $name.glsl (#type $stage)" - else echo " glsl FAILED ($entry):"; sed 's/^/ /' "$OUT/.err"; fail=1; fi - done < <(entry_points "$f") -done - -rm -f "$OUT/.err" "$OUT/.stage.glsl" -exit $fail |
