diff options
| author | hachem <im@hachem.wtf> | 2026-09-22 06:57:16 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-09-22 06:57:16 +0200 |
| commit | d7c1ced08d5d78fcb239550404db4e67d4357a19 (patch) | |
| tree | 9c0e218b096d138075cbf6a48e2562d33a8f94ed /assets/shaders/generated/equirect_to_cubemap.glsl | |
| parent | 270eda6f558c972ec86ad0580f1d3d18afc83a94 (diff) | |
Diffstat (limited to 'assets/shaders/generated/equirect_to_cubemap.glsl')
| -rw-r--r-- | assets/shaders/generated/equirect_to_cubemap.glsl | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/assets/shaders/generated/equirect_to_cubemap.glsl b/assets/shaders/generated/equirect_to_cubemap.glsl new file mode 100644 index 0000000..7e1d521 --- /dev/null +++ b/assets/shaders/generated/equirect_to_cubemap.glsl @@ -0,0 +1,33 @@ +#type vertex +#version 410 + +uniform mat4 u_projection; +uniform mat4 u_view; + +layout(location = 0) in vec3 input_position; +layout(location = 0) out vec3 _v0; + +mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; } + +void main() +{ + gl_Position = (vec4(input_position, 1.0) * spvWorkaroundRowMajor(u_view)) * spvWorkaroundRowMajor(u_projection); + _v0 = input_position; +} + + +#type fragment +#version 410 + +uniform sampler2D u_EquirectangularMap; + +layout(location = 0) in vec3 _v0; +layout(location = 0) out vec4 entryPointParam_fragmentMain; + +void main() +{ + vec3 _10 = normalize(_v0); + entryPointParam_fragmentMain = vec4(texture(u_EquirectangularMap, (vec2(atan(_10.z, _10.x), asin(_10.y)) * vec2(0.159099996089935302734375, 0.3183000087738037109375)) + vec2(0.5)).xyz, 1.0); +} + + |
