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authorhachem <im@hachem.wtf>2026-09-22 06:57:16 +0200
committerhachem <im@hachem.wtf>2026-09-22 06:57:16 +0200
commitd7c1ced08d5d78fcb239550404db4e67d4357a19 (patch)
tree9c0e218b096d138075cbf6a48e2562d33a8f94ed /assets/shaders/generated/textured_quad.glsl
parent270eda6f558c972ec86ad0580f1d3d18afc83a94 (diff)
fix: windows supportHEADmain
Diffstat (limited to 'assets/shaders/generated/textured_quad.glsl')
-rw-r--r--assets/shaders/generated/textured_quad.glsl28
1 files changed, 28 insertions, 0 deletions
diff --git a/assets/shaders/generated/textured_quad.glsl b/assets/shaders/generated/textured_quad.glsl
new file mode 100644
index 0000000..a342b86
--- /dev/null
+++ b/assets/shaders/generated/textured_quad.glsl
@@ -0,0 +1,28 @@
+#type vertex
+#version 410
+
+layout(location = 0) in vec2 input_position;
+layout(location = 1) in vec2 input_texCoord;
+layout(location = 0) out vec2 _v0;
+
+void main()
+{
+ gl_Position = vec4(input_position, 0.0, 1.0);
+ _v0 = input_texCoord;
+}
+
+
+#type fragment
+#version 410
+
+uniform sampler2D u_ScreenTexture;
+
+layout(location = 0) in vec2 _v0;
+layout(location = 0) out vec4 entryPointParam_fragmentMain;
+
+void main()
+{
+ entryPointParam_fragmentMain = texture(u_ScreenTexture, _v0);
+}
+
+