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authorhachem <im@hachem.wtf>2026-08-24 17:07:54 +0200
committerhachem <im@hachem.wtf>2026-08-24 17:07:54 +0200
commit06398a7a176e123506de6e8851866a8bec0b3427 (patch)
tree7167ef4818f2c224840122961882efb5ec26c80b /assets/shaders/vk_pipeline_test.slang
parent1c85c2ecaa826afd8bf80f93741cf1b2deba5798 (diff)
[chore]: cleanup shaders
Diffstat (limited to 'assets/shaders/vk_pipeline_test.slang')
-rw-r--r--assets/shaders/vk_pipeline_test.slang10
1 files changed, 3 insertions, 7 deletions
diff --git a/assets/shaders/vk_pipeline_test.slang b/assets/shaders/vk_pipeline_test.slang
index f4d1897..453fcd3 100644
--- a/assets/shaders/vk_pipeline_test.slang
+++ b/assets/shaders/vk_pipeline_test.slang
@@ -1,12 +1,8 @@
// Minimal shader used only to verify the Vulkan graphics-pipeline path (SPIR-V
-// module -> pipeline -> draw -> read-back). Draws a full-screen gradient
-// triangle from the vertex id, so it needs no vertex buffer, UBO, or sampler.
+// module -> pipeline -> draw -> read-back). Draws a full-screen gradient triangle
+// from the vertex id, so it needs no vertex buffer, UBO, or sampler.
-struct VSOutput
-{
- float4 position : SV_Position;
- float3 color : COLOR0;
-};
+struct VSOutput { float4 position : SV_Position; float3 color : COLOR0; };
[shader("vertex")]
VSOutput vertexMain(uint vid : SV_VertexID)