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authorhachem <im@hachem.wtf>2025-08-14 00:42:05 +0200
committerhachem <im@hachem.wtf>2025-08-14 00:42:05 +0200
commite050dce79b67ae6386240567a994454711ab998d (patch)
tree4b5f55471d86b8ee80d531696e65dcea3b713e7a /src/States/SimulationState.h
parent2e246683df3b18e8e129adb0ada25be5f82f5b59 (diff)
[add]: Custom memory managers and fix includes
Diffstat (limited to 'src/States/SimulationState.h')
-rw-r--r--src/States/SimulationState.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/States/SimulationState.h b/src/States/SimulationState.h
index d2f0106..aa0b15b 100644
--- a/src/States/SimulationState.h
+++ b/src/States/SimulationState.h
@@ -1,5 +1,6 @@
#pragma once
+#include "Core/Memory.h"
#include "Core/State.h"
#include "Core/Event.h"
#include "Core/Camera.h"
@@ -28,16 +29,16 @@ namespace Donut
void HandleKeyInput(float deltaTime);
void UpdateTexture();
private:
- std::unique_ptr<Camera> m_Camera;
+ Scope<Camera> m_Camera;
- std::shared_ptr<VertexArray> m_VertexArray;
- std::shared_ptr<VertexBuffer> m_VertexBuffer;
- std::shared_ptr<IndexBuffer> m_IndexBuffer;
- std::shared_ptr<Shader> m_Shader;
- std::shared_ptr<Texture2D> m_Texture;
+ Ref<VertexArray> m_VertexArray;
+ Ref<VertexBuffer> m_VertexBuffer;
+ Ref<IndexBuffer> m_IndexBuffer;
+ Ref<Shader> m_Shader;
+ Ref<Texture2D> m_Texture;
- std::shared_ptr<Shader> m_ComputeShader;
- std::shared_ptr<Texture2D> m_ProcessedTexture;
+ Ref<Shader> m_ComputeShader;
+ Ref<Texture2D> m_ProcessedTexture;
float m_ComputeBrightness = 0.0f;
float m_ComputeContrast = 1.0f;