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| author | hachem <im@hachem.wtf> | 2025-08-22 04:48:42 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-22 04:48:42 +0200 |
| commit | 77717ae7c4f7c8f180e5c5e24cf1098c02f3dbf4 (patch) | |
| tree | 61ef3218a5e1f46e13b10cea3141f2eeee81bd7c /src/engine/engine.cpp | |
| parent | 2dd07499241638e66ee0df97cba91219f5599151 (diff) | |
feat: add bloom and blur
Diffstat (limited to 'src/engine/engine.cpp')
| -rw-r--r-- | src/engine/engine.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/engine/engine.cpp b/src/engine/engine.cpp index 435b3e0..9a88e9e 100644 --- a/src/engine/engine.cpp +++ b/src/engine/engine.cpp @@ -34,6 +34,7 @@ namespace Donut m_shader_program = Ref<Shader>(Shader::create("assets/shaders/compute_texture_quad.glsl")); m_compute_program = create_compute_program("assets/shaders/geodesic.glsl"); + m_blur_shader = Ref<Shader>(Shader::create("assets/shaders/blur.glsl")); m_camera_ubo = UniformBuffer::create(128, 1); m_disk_ubo = UniformBuffer::create(sizeof(float) * 5, 2); @@ -96,6 +97,24 @@ namespace Donut RenderCommand::enable_depth_test(); } + void Engine::draw_blur_pass() + { + RenderCommand::set_viewport(0, 0, m_width, m_height); + + m_blur_shader->bind(); + m_quad_vao->bind(); + + m_texture->bind(0); + m_blur_shader->set_int("u_ScreenTexture", 0); + m_blur_shader->set_float2("u_Resolution", glm::vec2(m_width, m_height)); + m_blur_shader->set_float("u_BlurStrength", m_blur_strength); + m_blur_shader->set_float("u_GlowIntensity", m_glow_intensity); + + RenderCommand::disable_depth_test(); + RenderCommand::draw_arrays(6); + RenderCommand::enable_depth_test(); + } + void Engine::dispatch_compute(const Camera& cam) { int cw = get_compute_width(); |
