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authorhachem <im@hachem.wtf>2025-08-13 18:39:13 +0200
committerhachem <im@hachem.wtf>2025-08-13 18:39:13 +0200
commit23086a5d33acc66414f1169bf22abe78b3383f94 (patch)
treea895c3e3ab8074118a84aada97ea990b60fba556 /src/platform/opengl/opengl_shader.h
parent2d8f706efe6e0a02b3238c2f22e7cdce620e9807 (diff)
fix: more consistent formatting
Diffstat (limited to 'src/platform/opengl/opengl_shader.h')
-rw-r--r--src/platform/opengl/opengl_shader.h33
1 files changed, 16 insertions, 17 deletions
diff --git a/src/platform/opengl/opengl_shader.h b/src/platform/opengl/opengl_shader.h
index 1a79461..5870bda 100644
--- a/src/platform/opengl/opengl_shader.h
+++ b/src/platform/opengl/opengl_shader.h
@@ -18,36 +18,35 @@ namespace Donut
virtual void bind() const override;
virtual void unbind() const override;
- virtual void set_int(const std::string& name, int value) override;
+ virtual void set_int( const std::string& name, int value) override;
virtual void set_int_array(const std::string& name, int* values, uint32_t count) override;
- virtual void set_float(const std::string& name, float value) override;
- virtual void set_float2(const std::string& name, const glm::vec2& value) override;
- virtual void set_float3(const std::string& name, const glm::vec3& value) override;
- virtual void set_float4(const std::string& name, const glm::vec4& value) override;
- virtual void set_mat4(const std::string& name, const glm::mat4& value) override;
+ virtual void set_float( const std::string& name, float value) override;
+ virtual void set_float2( const std::string& name, const glm::vec2& value) override;
+ virtual void set_float3( const std::string& name, const glm::vec3& value) override;
+ virtual void set_float4( const std::string& name, const glm::vec4& value) override;
+ virtual void set_mat4( const std::string& name, const glm::mat4& value) override;
virtual void dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) override;
- virtual void dispatch_indirect(uint32_t offset = 0) override;
- virtual void memory_barrier(uint32_t barriers) override;
+ virtual void dispatch_indirect(uint32_t offset = 0) override;
+ virtual void memory_barrier(uint32_t barriers) override;
virtual const std::string& get_name() const override { return m_name; }
- void upload_uniform_int(const std::string& name, int value);
+ void upload_uniform_int( const std::string& name, int value);
void upload_uniform_int_array(const std::string& name, int* values, uint32_t count);
- void upload_uniform_float(const std::string& name, float value);
- void upload_uniform_float2(const std::string& name, const glm::vec2& value);
- void upload_uniform_float3(const std::string& name, const glm::vec3& value);
- void upload_uniform_float4(const std::string& name, const glm::vec4& value);
- void upload_uniform_mat3(const std::string& name, const glm::mat3& matrix);
- void upload_uniform_mat4(const std::string& name, const glm::mat4& matrix);
+ void upload_uniform_float( const std::string& name, float value);
+ void upload_uniform_float2( const std::string& name, const glm::vec2& value);
+ void upload_uniform_float3( const std::string& name, const glm::vec3& value);
+ void upload_uniform_float4( const std::string& name, const glm::vec4& value);
+ void upload_uniform_mat3( const std::string& name, const glm::mat3& matrix);
+ void upload_uniform_mat4( const std::string& name, const glm::mat4& matrix);
private:
std::string read_file(const std::string& filepath);
std::unordered_map<uint32_t, std::string> pre_process(const std::string& source);
void compile(const std::unordered_map<uint32_t, std::string>& shader_sources);
-
private:
- uint32_t m_renderer_id;
+ uint32_t m_renderer_id;
std::string m_name;
};
};