diff options
Diffstat (limited to 'src/platform/opengl/opengl_shader.h')
| -rw-r--r-- | src/platform/opengl/opengl_shader.h | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/src/platform/opengl/opengl_shader.h b/src/platform/opengl/opengl_shader.h index 1a79461..5870bda 100644 --- a/src/platform/opengl/opengl_shader.h +++ b/src/platform/opengl/opengl_shader.h @@ -18,36 +18,35 @@ namespace Donut virtual void bind() const override; virtual void unbind() const override; - virtual void set_int(const std::string& name, int value) override; + virtual void set_int( const std::string& name, int value) override; virtual void set_int_array(const std::string& name, int* values, uint32_t count) override; - virtual void set_float(const std::string& name, float value) override; - virtual void set_float2(const std::string& name, const glm::vec2& value) override; - virtual void set_float3(const std::string& name, const glm::vec3& value) override; - virtual void set_float4(const std::string& name, const glm::vec4& value) override; - virtual void set_mat4(const std::string& name, const glm::mat4& value) override; + virtual void set_float( const std::string& name, float value) override; + virtual void set_float2( const std::string& name, const glm::vec2& value) override; + virtual void set_float3( const std::string& name, const glm::vec3& value) override; + virtual void set_float4( const std::string& name, const glm::vec4& value) override; + virtual void set_mat4( const std::string& name, const glm::mat4& value) override; virtual void dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) override; - virtual void dispatch_indirect(uint32_t offset = 0) override; - virtual void memory_barrier(uint32_t barriers) override; + virtual void dispatch_indirect(uint32_t offset = 0) override; + virtual void memory_barrier(uint32_t barriers) override; virtual const std::string& get_name() const override { return m_name; } - void upload_uniform_int(const std::string& name, int value); + void upload_uniform_int( const std::string& name, int value); void upload_uniform_int_array(const std::string& name, int* values, uint32_t count); - void upload_uniform_float(const std::string& name, float value); - void upload_uniform_float2(const std::string& name, const glm::vec2& value); - void upload_uniform_float3(const std::string& name, const glm::vec3& value); - void upload_uniform_float4(const std::string& name, const glm::vec4& value); - void upload_uniform_mat3(const std::string& name, const glm::mat3& matrix); - void upload_uniform_mat4(const std::string& name, const glm::mat4& matrix); + void upload_uniform_float( const std::string& name, float value); + void upload_uniform_float2( const std::string& name, const glm::vec2& value); + void upload_uniform_float3( const std::string& name, const glm::vec3& value); + void upload_uniform_float4( const std::string& name, const glm::vec4& value); + void upload_uniform_mat3( const std::string& name, const glm::mat3& matrix); + void upload_uniform_mat4( const std::string& name, const glm::mat4& matrix); private: std::string read_file(const std::string& filepath); std::unordered_map<uint32_t, std::string> pre_process(const std::string& source); void compile(const std::unordered_map<uint32_t, std::string>& shader_sources); - private: - uint32_t m_renderer_id; + uint32_t m_renderer_id; std::string m_name; }; }; |
