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authorhachem <im@hachem.wtf>2025-08-12 18:12:37 +0200
committerhachem <im@hachem.wtf>2025-08-12 18:12:37 +0200
commit50cdd344a3ed87c75a67739e2ffd34762e9b0895 (patch)
tree2a4a107e92687236c6676296281b89e14f8eac01 /src/platform/opengl/opengl_shader.h
parentdbe642e5e26cf2bd99218f727157b58c7fed286e (diff)
feat: start of a basic rendering backend
Diffstat (limited to 'src/platform/opengl/opengl_shader.h')
-rw-r--r--src/platform/opengl/opengl_shader.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/platform/opengl/opengl_shader.h b/src/platform/opengl/opengl_shader.h
new file mode 100644
index 0000000..e87c839
--- /dev/null
+++ b/src/platform/opengl/opengl_shader.h
@@ -0,0 +1,47 @@
+#pragma once
+
+#include "rendering/shader.h"
+#include <unordered_map>
+#include <glm/glm.hpp>
+
+namespace Donut
+{
+ class OpenGLShader
+ : public Shader
+ {
+ public:
+ OpenGLShader(const std::string& filepath);
+ OpenGLShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src);
+ virtual ~OpenGLShader();
+
+ virtual void bind() const override;
+ virtual void unbind() const override;
+
+ virtual void set_int(const std::string& name, int value) override;
+ virtual void set_int_array(const std::string& name, int* values, uint32_t count) override;
+ virtual void set_float(const std::string& name, float value) override;
+ virtual void set_float3(const std::string& name, const glm::vec3& value) override;
+ virtual void set_float4(const std::string& name, const glm::vec4& value) override;
+ virtual void set_mat4(const std::string& name, const glm::mat4& value) override;
+
+ virtual const std::string& get_name() const override { return m_name; }
+
+ void upload_uniform_int(const std::string& name, int value);
+ void upload_uniform_int_array(const std::string& name, int* values, uint32_t count);
+ void upload_uniform_float(const std::string& name, float value);
+ void upload_uniform_float2(const std::string& name, const glm::vec2& value);
+ void upload_uniform_float3(const std::string& name, const glm::vec3& value);
+ void upload_uniform_float4(const std::string& name, const glm::vec4& value);
+ void upload_uniform_mat3(const std::string& name, const glm::mat3& matrix);
+ void upload_uniform_mat4(const std::string& name, const glm::mat4& matrix);
+
+ private:
+ std::string read_file(const std::string& filepath);
+ std::unordered_map<uint32_t, std::string> pre_process(const std::string& source);
+ void compile(const std::unordered_map<uint32_t, std::string>& shader_sources);
+
+ private:
+ uint32_t m_renderer_id;
+ std::string m_name;
+ };
+};