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authorhachem <im@hachem.wtf>2026-08-23 17:21:37 +0200
committerhachem <im@hachem.wtf>2026-08-23 17:21:37 +0200
commit3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (patch)
tree66e5812f1a18b926e88a0dd549fe14e7c7327165 /src/platform/vulkan/vulkan_renderer.h
parente3aa33fc9a99d8b817bda42a567a4c347e18ab32 (diff)
[feat]: complete RHI api
Diffstat (limited to 'src/platform/vulkan/vulkan_renderer.h')
-rw-r--r--src/platform/vulkan/vulkan_renderer.h50
1 files changed, 0 insertions, 50 deletions
diff --git a/src/platform/vulkan/vulkan_renderer.h b/src/platform/vulkan/vulkan_renderer.h
deleted file mode 100644
index d583f07..0000000
--- a/src/platform/vulkan/vulkan_renderer.h
+++ /dev/null
@@ -1,50 +0,0 @@
-#pragma once
-
-#include "rendering/renderer_backend.h"
-
-// Live-window Vulkan backend: owns the instance, surface, device, swapchain,
-// render pass, framebuffers and per-frame synchronization, and drives the
-// acquire -> record -> submit -> present loop. Implements the shared
-// RendererBackend interface (SceneObject / BlackHoleParams live there). Pure-C++
-// header (no vulkan.h / glfw leak); the GLFW window is passed as an opaque handle.
-namespace Donut
-{
- // Must be called BEFORE glfwInit() when the Vulkan API is selected: points
- // GLFW at the loader the app links against (GLFW's own dlopen fails on
- // macOS/Homebrew) and configures the MoltenVK ICD / layer paths.
- auto vulkan_prepare_glfw() -> void;
-
- class VulkanRenderer : public RendererBackend
- {
- public:
- VulkanRenderer();
- ~VulkanRenderer() override;
-
- // glfwWindow must be a GLFW window created with GLFW_NO_API.
- auto init(void* glfwWindow, int width, int height) -> bool override;
- auto init_ui() -> bool override;
- auto shutdown() -> void override;
- auto resize(int width, int height) -> void override;
-
- auto draw_frame(const glm::vec4& clear_color,
- const std::function<void()>& build_ui) -> void override;
-
- auto set_scene_mode(bool enabled) -> void override;
- auto is_scene_mode() const -> bool override;
- auto set_free_fly(bool enabled) -> void override; // seeds the fly pose from the orbital framing
- auto is_free_fly() const -> bool override;
- auto reset_camera() -> void override;
-
- auto set_hdri(const std::string& path) -> void override; // rebuilds the cubemap (device-idle)
- auto current_hdri() const -> const std::string& override;
- auto scene_objects() -> std::vector<SceneObject>& override;
- auto set_selected_object(int index) -> void override;
- auto black_hole_params() -> BlackHoleParams& override;
-
- auto device_name() const -> const std::string& override;
-
- private:
- struct Impl;
- Impl* m_impl = nullptr;
- };
-}