diff options
| author | hachem <im@hachem.wtf> | 2026-08-23 17:21:37 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 17:21:37 +0200 |
| commit | 3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (patch) | |
| tree | 66e5812f1a18b926e88a0dd549fe14e7c7327165 /src/platform/vulkan | |
| parent | e3aa33fc9a99d8b817bda42a567a4c347e18ab32 (diff) | |
[feat]: complete RHI api
Diffstat (limited to 'src/platform/vulkan')
| -rw-r--r-- | src/platform/vulkan/vulkan_context.cpp | 789 | ||||
| -rw-r--r-- | src/platform/vulkan/vulkan_context.h | 41 | ||||
| -rw-r--r-- | src/platform/vulkan/vulkan_device.cpp | 1254 | ||||
| -rw-r--r-- | src/platform/vulkan/vulkan_device.h | 17 | ||||
| -rw-r--r-- | src/platform/vulkan/vulkan_renderer.cpp | 2038 | ||||
| -rw-r--r-- | src/platform/vulkan/vulkan_renderer.h | 50 |
6 files changed, 1271 insertions, 2918 deletions
diff --git a/src/platform/vulkan/vulkan_context.cpp b/src/platform/vulkan/vulkan_context.cpp deleted file mode 100644 index ece7700..0000000 --- a/src/platform/vulkan/vulkan_context.cpp +++ /dev/null @@ -1,789 +0,0 @@ -#include "vulkan_context.h" -#include "core/log.h" - -#include <vulkan/vulkan.h> - -#include <glm/glm.hpp> -#include <glm/gtc/type_ptr.hpp> -#include "stb_image_write.h" - -#include <vector> -#include <cstring> -#include <cstdlib> -#include <fstream> - -namespace Donut -{ - // Logs and returns false from the enclosing function on any non-success result. - #define VK_CHECK(expr) \ - do { \ - VkResult _r = (expr); \ - if (_r != VK_SUCCESS) { \ - DONUT_ERROR("Vulkan: {} failed ({})", #expr, (int)_r); \ - return false; \ - } \ - } while (0) - - struct VulkanContext::Impl - { - VkInstance instance = VK_NULL_HANDLE; - VkPhysicalDevice physical = VK_NULL_HANDLE; - VkDevice device = VK_NULL_HANDLE; - VkQueue graphics_queue = VK_NULL_HANDLE; - uint32_t graphics_family = 0; - VkPhysicalDeviceMemoryProperties mem_props{}; - - auto find_memory_type(uint32_t type_filter, VkMemoryPropertyFlags flags) const -> uint32_t - { - for (uint32_t i = 0; i < mem_props.memoryTypeCount; ++i) - if ((type_filter & (1u << i)) && - (mem_props.memoryTypes[i].propertyFlags & flags) == flags) - return i; - return UINT32_MAX; - } - - bool create_buffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, - VkBuffer& buf, VkDeviceMemory& mem) const - { - VkBufferCreateInfo bci{ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; - bci.size = size; bci.usage = usage; bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE; - if (vkCreateBuffer(device, &bci, nullptr, &buf) != VK_SUCCESS) return false; - VkMemoryRequirements req{}; vkGetBufferMemoryRequirements(device, buf, &req); - VkMemoryAllocateInfo ai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - ai.allocationSize = req.size; - ai.memoryTypeIndex = find_memory_type(req.memoryTypeBits, props); - if (vkAllocateMemory(device, &ai, nullptr, &mem) != VK_SUCCESS) return false; - vkBindBufferMemory(device, buf, mem, 0); - return true; - } - }; - - VulkanContext::VulkanContext() { m_impl = new Impl(); } - VulkanContext::~VulkanContext() { shutdown(); delete m_impl; m_impl = nullptr; } - - auto VulkanContext::init() -> bool - { - Impl& v = *m_impl; - -#ifdef __APPLE__ - // The Homebrew Vulkan loader does not auto-discover MoltenVK or the - // validation layers; point it at both unless already configured. - if (!getenv("VK_ICD_FILENAMES")) - setenv("VK_ICD_FILENAMES", "/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json", 0); - if (!getenv("VK_LAYER_PATH")) - setenv("VK_LAYER_PATH", "/opt/homebrew/share/vulkan/explicit_layer.d", 0); -#endif - - // Instance - VkApplicationInfo app{ VK_STRUCTURE_TYPE_APPLICATION_INFO }; - app.pApplicationName = "Donut"; - app.apiVersion = VK_API_VERSION_1_2; - - // MoltenVK is a portability driver: without the portability-enumeration - // extension + flag, vkEnumeratePhysicalDevices returns zero devices. - std::vector<const char*> exts = { - VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, - VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, - }; - - // Enable validation layers when they are installed (optional). - std::vector<const char*> layers; - uint32_t layer_count = 0; - vkEnumerateInstanceLayerProperties(&layer_count, nullptr); - std::vector<VkLayerProperties> avail(layer_count); - vkEnumerateInstanceLayerProperties(&layer_count, avail.data()); - for (const auto& l : avail) - if (std::strcmp(l.layerName, "VK_LAYER_KHRONOS_validation") == 0) - layers.push_back("VK_LAYER_KHRONOS_validation"); - - VkInstanceCreateInfo ici{ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO }; - ici.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR; - ici.pApplicationInfo = &app; - ici.enabledExtensionCount = (uint32_t)exts.size(); - ici.ppEnabledExtensionNames = exts.data(); - ici.enabledLayerCount = (uint32_t)layers.size(); - ici.ppEnabledLayerNames = layers.data(); - VK_CHECK(vkCreateInstance(&ici, nullptr, &v.instance)); - - // Physical device - uint32_t device_count = 0; - vkEnumeratePhysicalDevices(v.instance, &device_count, nullptr); - if (device_count == 0) { DONUT_ERROR("Vulkan: no physical devices"); return false; } - std::vector<VkPhysicalDevice> devices(device_count); - vkEnumeratePhysicalDevices(v.instance, &device_count, devices.data()); - v.physical = devices[0]; - - VkPhysicalDeviceProperties props{}; - vkGetPhysicalDeviceProperties(v.physical, &props); - vkGetPhysicalDeviceMemoryProperties(v.physical, &v.mem_props); - - // Graphics queue family - uint32_t q_count = 0; - vkGetPhysicalDeviceQueueFamilyProperties(v.physical, &q_count, nullptr); - std::vector<VkQueueFamilyProperties> qfams(q_count); - vkGetPhysicalDeviceQueueFamilyProperties(v.physical, &q_count, qfams.data()); - bool found = false; - for (uint32_t i = 0; i < q_count; ++i) - if (qfams[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { v.graphics_family = i; found = true; break; } - if (!found) { DONUT_ERROR("Vulkan: no graphics queue family"); return false; } - - // Logical device - // MoltenVK requires VK_KHR_portability_subset to be enabled if present. - std::vector<const char*> dev_exts; - uint32_t dev_ext_count = 0; - vkEnumerateDeviceExtensionProperties(v.physical, nullptr, &dev_ext_count, nullptr); - std::vector<VkExtensionProperties> dev_ext_props(dev_ext_count); - vkEnumerateDeviceExtensionProperties(v.physical, nullptr, &dev_ext_count, dev_ext_props.data()); - for (const auto& e : dev_ext_props) - if (std::strcmp(e.extensionName, "VK_KHR_portability_subset") == 0) - dev_exts.push_back("VK_KHR_portability_subset"); - - float priority = 1.0f; - VkDeviceQueueCreateInfo qci{ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO }; - qci.queueFamilyIndex = v.graphics_family; - qci.queueCount = 1; - qci.pQueuePriorities = &priority; - - VkDeviceCreateInfo dci{ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; - dci.queueCreateInfoCount = 1; - dci.pQueueCreateInfos = &qci; - dci.enabledExtensionCount = (uint32_t)dev_exts.size(); - dci.ppEnabledExtensionNames = dev_exts.data(); - VK_CHECK(vkCreateDevice(v.physical, &dci, nullptr, &v.device)); - vkGetDeviceQueue(v.device, v.graphics_family, 0, &v.graphics_queue); - - DONUT_INFO("Vulkan device: {} (API {}.{}.{}, validation {})", - props.deviceName, - VK_API_VERSION_MAJOR(props.apiVersion), - VK_API_VERSION_MINOR(props.apiVersion), - VK_API_VERSION_PATCH(props.apiVersion), - layers.empty() ? "off" : "on"); - return true; - } - - auto VulkanContext::self_test_clear() -> bool - { - Impl& v = *m_impl; - if (v.device == VK_NULL_HANDLE) return false; - - const uint32_t W = 64, H = 64; - const VkFormat fmt = VK_FORMAT_R8G8B8A8_UNORM; - - // Offscreen colour image - VkImage image = VK_NULL_HANDLE; VkDeviceMemory image_mem = VK_NULL_HANDLE; - VkImageCreateInfo ici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; - ici.imageType = VK_IMAGE_TYPE_2D; - ici.format = fmt; - ici.extent = { W, H, 1 }; - ici.mipLevels = 1; - ici.arrayLayers = 1; - ici.samples = VK_SAMPLE_COUNT_1_BIT; - ici.tiling = VK_IMAGE_TILING_OPTIMAL; - ici.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; - ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; - VK_CHECK(vkCreateImage(v.device, &ici, nullptr, &image)); - - VkMemoryRequirements im_req{}; - vkGetImageMemoryRequirements(v.device, image, &im_req); - VkMemoryAllocateInfo im_alloc{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - im_alloc.allocationSize = im_req.size; - im_alloc.memoryTypeIndex = v.find_memory_type(im_req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); - VK_CHECK(vkAllocateMemory(v.device, &im_alloc, nullptr, &image_mem)); - VK_CHECK(vkBindImageMemory(v.device, image, image_mem, 0)); - - VkImageView view = VK_NULL_HANDLE; - VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - vci.image = image; - vci.viewType = VK_IMAGE_VIEW_TYPE_2D; - vci.format = fmt; - vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; - VK_CHECK(vkCreateImageView(v.device, &vci, nullptr, &view)); - - // Render pass (clear -> store, leave in TRANSFER_SRC for readback) - VkAttachmentDescription color{}; - color.format = fmt; - color.samples = VK_SAMPLE_COUNT_1_BIT; - color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; - color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; - color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; - color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; - color.finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; - - VkAttachmentReference color_ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; - VkSubpassDescription subpass{}; - subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.colorAttachmentCount = 1; - subpass.pColorAttachments = &color_ref; - - // Ensure colour writes finish before the read-back copy. - VkSubpassDependency dep{}; - dep.srcSubpass = 0; - dep.dstSubpass = VK_SUBPASS_EXTERNAL; - dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; - dep.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - dep.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; - dep.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; - - VkRenderPass render_pass = VK_NULL_HANDLE; - VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; - rpci.attachmentCount = 1; rpci.pAttachments = &color; - rpci.subpassCount = 1; rpci.pSubpasses = &subpass; - rpci.dependencyCount = 1; rpci.pDependencies = &dep; - VK_CHECK(vkCreateRenderPass(v.device, &rpci, nullptr, &render_pass)); - - VkFramebuffer fb = VK_NULL_HANDLE; - VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; - fbci.renderPass = render_pass; - fbci.attachmentCount = 1; fbci.pAttachments = &view; - fbci.width = W; fbci.height = H; fbci.layers = 1; - VK_CHECK(vkCreateFramebuffer(v.device, &fbci, nullptr, &fb)); - - // Host-visible staging buffer for read-back - VkBuffer staging = VK_NULL_HANDLE; VkDeviceMemory staging_mem = VK_NULL_HANDLE; - VkBufferCreateInfo bci{ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; - bci.size = (VkDeviceSize)W * H * 4; - bci.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT; - bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE; - VK_CHECK(vkCreateBuffer(v.device, &bci, nullptr, &staging)); - VkMemoryRequirements b_req{}; - vkGetBufferMemoryRequirements(v.device, staging, &b_req); - VkMemoryAllocateInfo b_alloc{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - b_alloc.allocationSize = b_req.size; - b_alloc.memoryTypeIndex = v.find_memory_type(b_req.memoryTypeBits, - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); - VK_CHECK(vkAllocateMemory(v.device, &b_alloc, nullptr, &staging_mem)); - VK_CHECK(vkBindBufferMemory(v.device, staging, staging_mem, 0)); - - // Command buffer: clear via render pass, then copy image -> buffer - VkCommandPool pool = VK_NULL_HANDLE; - VkCommandPoolCreateInfo pci{ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO }; - pci.queueFamilyIndex = v.graphics_family; - VK_CHECK(vkCreateCommandPool(v.device, &pci, nullptr, &pool)); - - VkCommandBuffer cmd = VK_NULL_HANDLE; - VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; - cbai.commandPool = pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1; - VK_CHECK(vkAllocateCommandBuffers(v.device, &cbai, &cmd)); - - VkCommandBufferBeginInfo begin{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; - begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; - VK_CHECK(vkBeginCommandBuffer(cmd, &begin)); - - VkClearValue clear{}; - clear.color = { { 0.2f, 0.4f, 0.8f, 1.0f } }; // -> RGBA8 (51, 102, 204, 255) - VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; - rpbi.renderPass = render_pass; rpbi.framebuffer = fb; - rpbi.renderArea = { { 0, 0 }, { W, H } }; - rpbi.clearValueCount = 1; rpbi.pClearValues = &clear; - vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); - vkCmdEndRenderPass(cmd); - - VkBufferImageCopy region{}; - region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; - region.imageExtent = { W, H, 1 }; - vkCmdCopyImageToBuffer(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, staging, 1, ®ion); - VK_CHECK(vkEndCommandBuffer(cmd)); - - VkFence fence = VK_NULL_HANDLE; - VkFenceCreateInfo fci{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO }; - VK_CHECK(vkCreateFence(v.device, &fci, nullptr, &fence)); - VkSubmitInfo submit{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; - submit.commandBufferCount = 1; submit.pCommandBuffers = &cmd; - VK_CHECK(vkQueueSubmit(v.graphics_queue, 1, &submit, fence)); - VK_CHECK(vkWaitForFences(v.device, 1, &fence, VK_TRUE, UINT64_MAX)); - - // Read back + verify - void* mapped = nullptr; - VK_CHECK(vkMapMemory(v.device, staging_mem, 0, bci.size, 0, &mapped)); - const uint8_t* px = (const uint8_t*)mapped; - DONUT_INFO("Vulkan clear self-test: pixel RGBA = ({}, {}, {}, {})", - (int)px[0], (int)px[1], (int)px[2], (int)px[3]); - bool ok = px[0] > 45 && px[0] < 60 && px[1] > 95 && px[1] < 110 && - px[2] > 195 && px[2] < 210 && px[3] == 255; - vkUnmapMemory(v.device, staging_mem); - DONUT_INFO("Vulkan clear self-test: {}", ok ? "PASS" : "FAIL"); - - // Cleanup - vkDestroyFence(v.device, fence, nullptr); - vkDestroyCommandPool(v.device, pool, nullptr); - vkDestroyBuffer(v.device, staging, nullptr); - vkFreeMemory(v.device, staging_mem, nullptr); - vkDestroyFramebuffer(v.device, fb, nullptr); - vkDestroyRenderPass(v.device, render_pass, nullptr); - vkDestroyImageView(v.device, view, nullptr); - vkDestroyImage(v.device, image, nullptr); - vkFreeMemory(v.device, image_mem, nullptr); - return ok; - } - - static std::vector<uint32_t> load_spirv(const std::string& path) - { - std::ifstream f(path, std::ios::binary | std::ios::ate); - if (!f) return {}; - size_t size = (size_t)f.tellg(); - std::vector<uint32_t> data(size / 4); - f.seekg(0); - f.read((char*)data.data(), (std::streamsize)size); - return data; - } - - auto VulkanContext::self_test_triangle() -> bool - { - Impl& v = *m_impl; - if (v.device == VK_NULL_HANDLE) return false; - - const uint32_t W = 64, H = 64; - const VkFormat fmt = VK_FORMAT_R8G8B8A8_UNORM; - - // Offscreen image + view (as in the clear test) - VkImage image = VK_NULL_HANDLE; VkDeviceMemory image_mem = VK_NULL_HANDLE; - VkImageCreateInfo ici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; - ici.imageType = VK_IMAGE_TYPE_2D; ici.format = fmt; ici.extent = { W, H, 1 }; - ici.mipLevels = 1; ici.arrayLayers = 1; ici.samples = VK_SAMPLE_COUNT_1_BIT; - ici.tiling = VK_IMAGE_TILING_OPTIMAL; - ici.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; - VK_CHECK(vkCreateImage(v.device, &ici, nullptr, &image)); - VkMemoryRequirements im_req{}; vkGetImageMemoryRequirements(v.device, image, &im_req); - VkMemoryAllocateInfo im_alloc{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - im_alloc.allocationSize = im_req.size; - im_alloc.memoryTypeIndex = v.find_memory_type(im_req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); - VK_CHECK(vkAllocateMemory(v.device, &im_alloc, nullptr, &image_mem)); - VK_CHECK(vkBindImageMemory(v.device, image, image_mem, 0)); - VkImageView view = VK_NULL_HANDLE; - VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - vci.image = image; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = fmt; - vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; - VK_CHECK(vkCreateImageView(v.device, &vci, nullptr, &view)); - - // Render pass + framebuffer - VkAttachmentDescription color{}; - color.format = fmt; color.samples = VK_SAMPLE_COUNT_1_BIT; - color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; - color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; - VkAttachmentReference color_ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; - VkSubpassDescription subpass{}; - subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_ref; - VkSubpassDependency dep{}; - dep.srcSubpass = 0; dep.dstSubpass = VK_SUBPASS_EXTERNAL; - dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dep.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - dep.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; dep.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; - VkRenderPass render_pass = VK_NULL_HANDLE; - VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; - rpci.attachmentCount = 1; rpci.pAttachments = &color; - rpci.subpassCount = 1; rpci.pSubpasses = &subpass; - rpci.dependencyCount = 1; rpci.pDependencies = &dep; - VK_CHECK(vkCreateRenderPass(v.device, &rpci, nullptr, &render_pass)); - VkFramebuffer fb = VK_NULL_HANDLE; - VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; - fbci.renderPass = render_pass; fbci.attachmentCount = 1; fbci.pAttachments = &view; - fbci.width = W; fbci.height = H; fbci.layers = 1; - VK_CHECK(vkCreateFramebuffer(v.device, &fbci, nullptr, &fb)); - - // Shader modules from Slang SPIR-V - auto vspv = load_spirv("assets/shaders/generated/VkPipelineTest.vertexMain.spv"); - auto fspv = load_spirv("assets/shaders/generated/VkPipelineTest.fragmentMain.spv"); - if (vspv.empty() || fspv.empty()) { DONUT_ERROR("Vulkan: VkPipelineTest SPIR-V not found"); return false; } - VkShaderModule vmod = VK_NULL_HANDLE, fmod = VK_NULL_HANDLE; - VkShaderModuleCreateInfo smci{ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; - smci.codeSize = vspv.size() * 4; smci.pCode = vspv.data(); - VK_CHECK(vkCreateShaderModule(v.device, &smci, nullptr, &vmod)); - smci.codeSize = fspv.size() * 4; smci.pCode = fspv.data(); - VK_CHECK(vkCreateShaderModule(v.device, &smci, nullptr, &fmod)); - - // Graphics pipeline - VkPipelineShaderStageCreateInfo stages[2]{}; - stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; - stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; - - VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; - VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; - ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - VkViewport vp{ 0, 0, (float)W, (float)H, 0, 1 }; - VkRect2D scissor{ { 0, 0 }, { W, H } }; - VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; - vps.viewportCount = 1; vps.pViewports = &vp; vps.scissorCount = 1; vps.pScissors = &scissor; - VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; - rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; - VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; - ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; - VkPipelineColorBlendAttachmentState cba{}; - cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; - cb.attachmentCount = 1; cb.pAttachments = &cba; - - VkPipelineLayout layout = VK_NULL_HANDLE; - VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; - VK_CHECK(vkCreatePipelineLayout(v.device, &plci, nullptr, &layout)); - - VkPipeline pipeline = VK_NULL_HANDLE; - VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; - gpci.stageCount = 2; gpci.pStages = stages; - gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; - gpci.pViewportState = &vps; gpci.pRasterizationState = &rs; - gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; - gpci.layout = layout; gpci.renderPass = render_pass; gpci.subpass = 0; - VK_CHECK(vkCreateGraphicsPipelines(v.device, VK_NULL_HANDLE, 1, &gpci, nullptr, &pipeline)); - - // Readback staging buffer - VkBuffer staging = VK_NULL_HANDLE; VkDeviceMemory staging_mem = VK_NULL_HANDLE; - VkBufferCreateInfo bci{ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; - bci.size = (VkDeviceSize)W * H * 4; bci.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT; - VK_CHECK(vkCreateBuffer(v.device, &bci, nullptr, &staging)); - VkMemoryRequirements b_req{}; vkGetBufferMemoryRequirements(v.device, staging, &b_req); - VkMemoryAllocateInfo b_alloc{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - b_alloc.allocationSize = b_req.size; - b_alloc.memoryTypeIndex = v.find_memory_type(b_req.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); - VK_CHECK(vkAllocateMemory(v.device, &b_alloc, nullptr, &staging_mem)); - VK_CHECK(vkBindBufferMemory(v.device, staging, staging_mem, 0)); - - // Record + submit - VkCommandPool pool = VK_NULL_HANDLE; - VkCommandPoolCreateInfo pci{ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO }; - pci.queueFamilyIndex = v.graphics_family; - VK_CHECK(vkCreateCommandPool(v.device, &pci, nullptr, &pool)); - VkCommandBuffer cmd = VK_NULL_HANDLE; - VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; - cbai.commandPool = pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1; - VK_CHECK(vkAllocateCommandBuffers(v.device, &cbai, &cmd)); - VkCommandBufferBeginInfo begin{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; - begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; - VK_CHECK(vkBeginCommandBuffer(cmd, &begin)); - VkClearValue clear{}; clear.color = { { 0.0f, 0.0f, 0.0f, 1.0f } }; - VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; - rpbi.renderPass = render_pass; rpbi.framebuffer = fb; - rpbi.renderArea = { { 0, 0 }, { W, H } }; - rpbi.clearValueCount = 1; rpbi.pClearValues = &clear; - vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); - vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - vkCmdDraw(cmd, 3, 1, 0, 0); - vkCmdEndRenderPass(cmd); - VkBufferImageCopy region{}; - region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; - region.imageExtent = { W, H, 1 }; - vkCmdCopyImageToBuffer(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, staging, 1, ®ion); - VK_CHECK(vkEndCommandBuffer(cmd)); - - VkFence fence = VK_NULL_HANDLE; - VkFenceCreateInfo fci{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO }; - VK_CHECK(vkCreateFence(v.device, &fci, nullptr, &fence)); - VkSubmitInfo submit{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; - submit.commandBufferCount = 1; submit.pCommandBuffers = &cmd; - VK_CHECK(vkQueueSubmit(v.graphics_queue, 1, &submit, fence)); - VK_CHECK(vkWaitForFences(v.device, 1, &fence, VK_TRUE, UINT64_MAX)); - - // Verify: centre pixel should be the mid-gradient (not black) - void* mapped = nullptr; - VK_CHECK(vkMapMemory(v.device, staging_mem, 0, bci.size, 0, &mapped)); - const uint8_t* px = (const uint8_t*)mapped; - size_t c = ((size_t)(H / 2) * W + (W / 2)) * 4; - DONUT_INFO("Vulkan triangle self-test: centre pixel RGBA = ({}, {}, {}, {})", - (int)px[c + 0], (int)px[c + 1], (int)px[c + 2], (int)px[c + 3]); - bool ok = (px[c + 0] > 40 || px[c + 1] > 40) && px[c + 3] == 255; - vkUnmapMemory(v.device, staging_mem); - DONUT_INFO("Vulkan triangle self-test: {}", ok ? "PASS" : "FAIL"); - - // Cleanup - vkDestroyFence(v.device, fence, nullptr); - vkDestroyCommandPool(v.device, pool, nullptr); - vkDestroyBuffer(v.device, staging, nullptr); - vkFreeMemory(v.device, staging_mem, nullptr); - vkDestroyPipeline(v.device, pipeline, nullptr); - vkDestroyPipelineLayout(v.device, layout, nullptr); - vkDestroyShaderModule(v.device, vmod, nullptr); - vkDestroyShaderModule(v.device, fmod, nullptr); - vkDestroyFramebuffer(v.device, fb, nullptr); - vkDestroyRenderPass(v.device, render_pass, nullptr); - vkDestroyImageView(v.device, view, nullptr); - vkDestroyImage(v.device, image, nullptr); - vkFreeMemory(v.device, image_mem, nullptr); - return ok; - } - - auto VulkanContext::render_geodesic(const char* png_path) -> bool - { - Impl& v = *m_impl; - if (v.device == VK_NULL_HANDLE) return false; - - const uint32_t W = 384, H = 216; - const VkFormat fmt = VK_FORMAT_R8G8B8A8_UNORM; - const float SagA_rs = 1.269e10f; - - // Offscreen colour target - VkImage image = VK_NULL_HANDLE; VkDeviceMemory image_mem = VK_NULL_HANDLE; - VkImageCreateInfo ici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; - ici.imageType = VK_IMAGE_TYPE_2D; ici.format = fmt; ici.extent = { W, H, 1 }; - ici.mipLevels = 1; ici.arrayLayers = 1; ici.samples = VK_SAMPLE_COUNT_1_BIT; - ici.tiling = VK_IMAGE_TILING_OPTIMAL; - ici.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; - VK_CHECK(vkCreateImage(v.device, &ici, nullptr, &image)); - VkMemoryRequirements im_req{}; vkGetImageMemoryRequirements(v.device, image, &im_req); - VkMemoryAllocateInfo im_alloc{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - im_alloc.allocationSize = im_req.size; - im_alloc.memoryTypeIndex = v.find_memory_type(im_req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); - VK_CHECK(vkAllocateMemory(v.device, &im_alloc, nullptr, &image_mem)); - VK_CHECK(vkBindImageMemory(v.device, image, image_mem, 0)); - VkImageView view = VK_NULL_HANDLE; - VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - vci.image = image; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = fmt; - vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; - VK_CHECK(vkCreateImageView(v.device, &vci, nullptr, &view)); - - VkAttachmentDescription color{}; - color.format = fmt; color.samples = VK_SAMPLE_COUNT_1_BIT; - color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; - color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; - VkAttachmentReference color_ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; - VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_ref; - VkSubpassDependency dep{}; - dep.srcSubpass = 0; dep.dstSubpass = VK_SUBPASS_EXTERNAL; - dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dep.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - dep.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; dep.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; - VkRenderPass render_pass = VK_NULL_HANDLE; - VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; - rpci.attachmentCount = 1; rpci.pAttachments = &color; - rpci.subpassCount = 1; rpci.pSubpasses = &subpass; - rpci.dependencyCount = 1; rpci.pDependencies = &dep; - VK_CHECK(vkCreateRenderPass(v.device, &rpci, nullptr, &render_pass)); - VkFramebuffer fb = VK_NULL_HANDLE; - VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; - fbci.renderPass = render_pass; fbci.attachmentCount = 1; fbci.pAttachments = &view; - fbci.width = W; fbci.height = H; fbci.layers = 1; - VK_CHECK(vkCreateFramebuffer(v.device, &fbci, nullptr, &fb)); - - // Uniform buffers (host-visible), filled to match the shader's std140 layout - const VkMemoryPropertyFlags host_vis = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - VkBuffer cam_buf, disk_buf, obj_buf, sim_buf; - VkDeviceMemory cam_mem, disk_mem, obj_mem, sim_mem; - v.create_buffer(128, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, cam_buf, cam_mem); - v.create_buffer(32, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, disk_buf, disk_mem); - v.create_buffer(800, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, obj_buf, obj_mem); - v.create_buffer(16, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, sim_buf, sim_mem); - - struct CamUBO { - glm::vec3 pos; float p0; glm::vec3 right; float p1; - glm::vec3 up; float p2; glm::vec3 fwd; float p3; - float tan_half_fov; float aspect; uint32_t moving; int p4; - } cam{}; - glm::vec3 cam_pos(1e11f, 0.32e11f, 0.0f); - glm::vec3 fwd = glm::normalize(glm::vec3(0.0f) - cam_pos); - glm::vec3 right = glm::normalize(glm::cross(fwd, glm::vec3(0, 1, 0))); - glm::vec3 up = glm::cross(right, fwd); - cam.pos = cam_pos; cam.right = right; cam.up = up; cam.fwd = fwd; - cam.tan_half_fov = 0.57735f; cam.aspect = (float)W / (float)H; cam.moving = 0; - void* p = nullptr; - vkMapMemory(v.device, cam_mem, 0, 128, 0, &p); memcpy(p, &cam, sizeof(cam)); vkUnmapMemory(v.device, cam_mem); - - float disk[8] = { SagA_rs * 2.2f, SagA_rs * 5.2f, 2.0f, SagA_rs * 0.1f, 0.1f, 0, 0, 0 }; - vkMapMemory(v.device, disk_mem, 0, 32, 0, &p); memcpy(p, disk, sizeof(disk)); vkUnmapMemory(v.device, disk_mem); - - std::vector<uint8_t> obj_data(800, 0); - int num_objects = 1; memcpy(obj_data.data(), &num_objects, 4); - float pos_radius[4] = { 0, 0, 0, SagA_rs }; memcpy(obj_data.data() + 16, pos_radius, 16); - float obj_color[4] = { 0, 0, 0, 1 }; memcpy(obj_data.data() + 272, obj_color, 16); - vkMapMemory(v.device, obj_mem, 0, 800, 0, &p); memcpy(p, obj_data.data(), 800); vkUnmapMemory(v.device, obj_mem); - - struct SimUBO { int steps_moving; int steps_static; float early_exit; float time; } sim{ 6000, 6000, 5e12f, 0.0f }; - vkMapMemory(v.device, sim_mem, 0, 16, 0, &p); memcpy(p, &sim, sizeof(sim)); vkUnmapMemory(v.device, sim_mem); - - // Dark cubemap (stands in for the HDRI for now) - VkImage cube = VK_NULL_HANDLE; VkDeviceMemory cube_mem = VK_NULL_HANDLE; - VkImageCreateInfo cci{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; - cci.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; - cci.imageType = VK_IMAGE_TYPE_2D; cci.format = fmt; cci.extent = { 1, 1, 1 }; - cci.mipLevels = 1; cci.arrayLayers = 6; cci.samples = VK_SAMPLE_COUNT_1_BIT; - cci.tiling = VK_IMAGE_TILING_OPTIMAL; - cci.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; - VK_CHECK(vkCreateImage(v.device, &cci, nullptr, &cube)); - VkMemoryRequirements cube_req{}; vkGetImageMemoryRequirements(v.device, cube, &cube_req); - VkMemoryAllocateInfo cube_alloc{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - cube_alloc.allocationSize = cube_req.size; - cube_alloc.memoryTypeIndex = v.find_memory_type(cube_req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); - VK_CHECK(vkAllocateMemory(v.device, &cube_alloc, nullptr, &cube_mem)); - VK_CHECK(vkBindImageMemory(v.device, cube, cube_mem, 0)); - VkImageView cube_view = VK_NULL_HANDLE; - VkImageViewCreateInfo cvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - cvci.image = cube; cvci.viewType = VK_IMAGE_VIEW_TYPE_CUBE; cvci.format = fmt; - cvci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 6 }; - VK_CHECK(vkCreateImageView(v.device, &cvci, nullptr, &cube_view)); - VkSampler sampler = VK_NULL_HANDLE; - VkSamplerCreateInfo smci{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; - smci.magFilter = VK_FILTER_LINEAR; smci.minFilter = VK_FILTER_LINEAR; - smci.addressModeU = smci.addressModeV = smci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; - VK_CHECK(vkCreateSampler(v.device, &smci, nullptr, &sampler)); - - VkBuffer cube_staging; VkDeviceMemory cube_staging_mem; - v.create_buffer(6 * 4, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, host_vis, cube_staging, cube_staging_mem); - uint8_t cube_pixels[6 * 4]; - for (int i = 0; i < 6; ++i) { cube_pixels[i * 4 + 0] = 6; cube_pixels[i * 4 + 1] = 6; cube_pixels[i * 4 + 2] = 14; cube_pixels[i * 4 + 3] = 255; } - vkMapMemory(v.device, cube_staging_mem, 0, 24, 0, &p); memcpy(p, cube_pixels, 24); vkUnmapMemory(v.device, cube_staging_mem); - - // Descriptor set: 4 UBOs (bindings 0-3) + cubemap sampler (binding 4) - VkDescriptorSetLayoutBinding binds[5]{}; - for (int i = 0; i < 4; ++i) { binds[i].binding = i; binds[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; binds[i].descriptorCount = 1; binds[i].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; } - binds[4].binding = 4; binds[4].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; binds[4].descriptorCount = 1; binds[4].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; - VkDescriptorSetLayout set_layout = VK_NULL_HANDLE; - VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; - dslci.bindingCount = 5; dslci.pBindings = binds; - VK_CHECK(vkCreateDescriptorSetLayout(v.device, &dslci, nullptr, &set_layout)); - VkDescriptorPoolSize psizes[2] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4 }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 } }; - VkDescriptorPool pool = VK_NULL_HANDLE; - VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; - dpci.maxSets = 1; dpci.poolSizeCount = 2; dpci.pPoolSizes = psizes; - VK_CHECK(vkCreateDescriptorPool(v.device, &dpci, nullptr, &pool)); - VkDescriptorSet set = VK_NULL_HANDLE; - VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; - dsai.descriptorPool = pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &set_layout; - VK_CHECK(vkAllocateDescriptorSets(v.device, &dsai, &set)); - - // load geodesic SPIR-V + build the pipeline - auto vspv = load_spirv("assets/shaders/generated/Geodesic.vertexMain.spv"); - auto fspv = load_spirv("assets/shaders/generated/Geodesic.fragmentMain.spv"); - if (vspv.empty() || fspv.empty()) { DONUT_ERROR("Vulkan: geodesic SPIR-V not found"); return false; } - VkShaderModule vmod, fmod; - VkShaderModuleCreateInfo smci2{ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; - smci2.codeSize = vspv.size() * 4; smci2.pCode = vspv.data(); VK_CHECK(vkCreateShaderModule(v.device, &smci2, nullptr, &vmod)); - smci2.codeSize = fspv.size() * 4; smci2.pCode = fspv.data(); VK_CHECK(vkCreateShaderModule(v.device, &smci2, nullptr, &fmod)); - - VkPipelineLayout layout = VK_NULL_HANDLE; - VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; - plci.setLayoutCount = 1; plci.pSetLayouts = &set_layout; - VK_CHECK(vkCreatePipelineLayout(v.device, &plci, nullptr, &layout)); - - VkPipelineShaderStageCreateInfo stages[2]{}; - stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; - stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; - VkVertexInputBindingDescription vib{ 0, 16, VK_VERTEX_INPUT_RATE_VERTEX }; - VkVertexInputAttributeDescription via[2] = { { 0, 0, VK_FORMAT_R32G32_SFLOAT, 0 }, { 1, 0, VK_FORMAT_R32G32_SFLOAT, 8 } }; - VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; - vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; - vin.vertexAttributeDescriptionCount = 2; vin.pVertexAttributeDescriptions = via; - VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - VkViewport vp{ 0, 0, (float)W, (float)H, 0, 1 }; VkRect2D sc{ { 0, 0 }, { W, H } }; - VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.pViewports = &vp; vps.scissorCount = 1; vps.pScissors = ≻ - VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; - VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; - VkPipelineColorBlendAttachmentState cba{}; cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; - VkPipeline pipeline = VK_NULL_HANDLE; - VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; - gpci.stageCount = 2; gpci.pStages = stages; - gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; - gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; - gpci.layout = layout; gpci.renderPass = render_pass; gpci.subpass = 0; - VK_CHECK(vkCreateGraphicsPipelines(v.device, VK_NULL_HANDLE, 1, &gpci, nullptr, &pipeline)); - - // Fullscreen quad (position.xy, texcoord.uv) - float quad[] = { - -1.f, 1.f, 0.f, 1.f, -1.f, -1.f, 0.f, 0.f, 1.f, -1.f, 1.f, 0.f, - -1.f, 1.f, 0.f, 1.f, 1.f, -1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 1.f, - }; - VkBuffer vbuf; VkDeviceMemory vbuf_mem; - v.create_buffer(sizeof(quad), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, vbuf, vbuf_mem); - vkMapMemory(v.device, vbuf_mem, 0, sizeof(quad), 0, &p); memcpy(p, quad, sizeof(quad)); vkUnmapMemory(v.device, vbuf_mem); - - // Write the descriptor set - VkDescriptorBufferInfo bi[4] = { - { cam_buf, 0, VK_WHOLE_SIZE }, { disk_buf, 0, VK_WHOLE_SIZE }, { obj_buf, 0, VK_WHOLE_SIZE }, { sim_buf, 0, VK_WHOLE_SIZE } }; - VkDescriptorImageInfo ii{ sampler, cube_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; - VkWriteDescriptorSet writes[5]{}; - for (int i = 0; i < 4; ++i) { writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[i].dstSet = set; writes[i].dstBinding = i; writes[i].descriptorCount = 1; writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; writes[i].pBufferInfo = &bi[i]; } - writes[4].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[4].dstSet = set; writes[4].dstBinding = 4; writes[4].descriptorCount = 1; writes[4].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; writes[4].pImageInfo = ⅈ - vkUpdateDescriptorSets(v.device, 5, writes, 0, nullptr); - - VkBuffer readback; VkDeviceMemory readback_mem; - v.create_buffer((VkDeviceSize)W * H * 4, VK_BUFFER_USAGE_TRANSFER_DST_BIT, host_vis, readback, readback_mem); - - // Record + submit - VkCommandPool cpool = VK_NULL_HANDLE; - VkCommandPoolCreateInfo pci{ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO }; pci.queueFamilyIndex = v.graphics_family; - VK_CHECK(vkCreateCommandPool(v.device, &pci, nullptr, &cpool)); - VkCommandBuffer cmd = VK_NULL_HANDLE; - VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; cbai.commandPool = cpool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1; - VK_CHECK(vkAllocateCommandBuffers(v.device, &cbai, &cmd)); - VkCommandBufferBeginInfo begin{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; - VK_CHECK(vkBeginCommandBuffer(cmd, &begin)); - - VkImageMemoryBarrier to_dst{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; - to_dst.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; to_dst.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; - to_dst.image = cube; to_dst.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 6 }; - to_dst.srcAccessMask = 0; to_dst.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &to_dst); - VkBufferImageCopy cube_copy{}; cube_copy.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 6 }; cube_copy.imageExtent = { 1, 1, 1 }; - vkCmdCopyBufferToImage(cmd, cube_staging, cube, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &cube_copy); - VkImageMemoryBarrier to_read = to_dst; - to_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; to_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; - to_read.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; to_read.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; - vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &to_read); - - VkClearValue clear{}; clear.color = { { 0, 0, 0, 1 } }; - VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; - rpbi.renderPass = render_pass; rpbi.framebuffer = fb; rpbi.renderArea = { { 0, 0 }, { W, H } }; - rpbi.clearValueCount = 1; rpbi.pClearValues = &clear; - vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); - vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &set, 0, nullptr); - VkDeviceSize voff = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &vbuf, &voff); - vkCmdDraw(cmd, 6, 1, 0, 0); - vkCmdEndRenderPass(cmd); - VkBufferImageCopy region{}; region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; region.imageExtent = { W, H, 1 }; - vkCmdCopyImageToBuffer(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, readback, 1, ®ion); - VK_CHECK(vkEndCommandBuffer(cmd)); - - VkFence fence = VK_NULL_HANDLE; VkFenceCreateInfo fci{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO }; - VK_CHECK(vkCreateFence(v.device, &fci, nullptr, &fence)); - VkSubmitInfo submit{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; submit.commandBufferCount = 1; submit.pCommandBuffers = &cmd; - VK_CHECK(vkQueueSubmit(v.graphics_queue, 1, &submit, fence)); - VK_CHECK(vkWaitForFences(v.device, 1, &fence, VK_TRUE, UINT64_MAX)); - - vkMapMemory(v.device, readback_mem, 0, (VkDeviceSize)W * H * 4, 0, &p); - stbi_write_png(png_path, W, H, 4, p, W * 4); - vkUnmapMemory(v.device, readback_mem); - DONUT_INFO("Vulkan geodesic render written to {}", png_path); - - vkDestroyFence(v.device, fence, nullptr); - vkDestroyCommandPool(v.device, cpool, nullptr); - vkDestroyBuffer(v.device, readback, nullptr); vkFreeMemory(v.device, readback_mem, nullptr); - vkDestroyBuffer(v.device, vbuf, nullptr); vkFreeMemory(v.device, vbuf_mem, nullptr); - vkDestroyPipeline(v.device, pipeline, nullptr); vkDestroyPipelineLayout(v.device, layout, nullptr); - vkDestroyShaderModule(v.device, vmod, nullptr); vkDestroyShaderModule(v.device, fmod, nullptr); - vkDestroyDescriptorPool(v.device, pool, nullptr); vkDestroyDescriptorSetLayout(v.device, set_layout, nullptr); - vkDestroySampler(v.device, sampler, nullptr); vkDestroyImageView(v.device, cube_view, nullptr); - vkDestroyImage(v.device, cube, nullptr); vkFreeMemory(v.device, cube_mem, nullptr); - vkDestroyBuffer(v.device, cube_staging, nullptr); vkFreeMemory(v.device, cube_staging_mem, nullptr); - vkDestroyBuffer(v.device, cam_buf, nullptr); vkFreeMemory(v.device, cam_mem, nullptr); - vkDestroyBuffer(v.device, disk_buf, nullptr); vkFreeMemory(v.device, disk_mem, nullptr); - vkDestroyBuffer(v.device, obj_buf, nullptr); vkFreeMemory(v.device, obj_mem, nullptr); - vkDestroyBuffer(v.device, sim_buf, nullptr); vkFreeMemory(v.device, sim_mem, nullptr); - vkDestroyFramebuffer(v.device, fb, nullptr); vkDestroyRenderPass(v.device, render_pass, nullptr); - vkDestroyImageView(v.device, view, nullptr); vkDestroyImage(v.device, image, nullptr); vkFreeMemory(v.device, image_mem, nullptr); - return true; - } - - auto VulkanContext::shutdown() -> void - { - Impl& v = *m_impl; - if (v.device) { vkDestroyDevice(v.device, nullptr); v.device = VK_NULL_HANDLE; } - if (v.instance) { vkDestroyInstance(v.instance, nullptr); v.instance = VK_NULL_HANDLE; } - } - - auto vulkan_self_test() -> bool - { - VulkanContext ctx; - if (!ctx.init()) - { - DONUT_ERROR("Vulkan: initialization failed"); - return false; - } - bool ok = ctx.self_test_clear(); - ok = ctx.self_test_triangle() && ok; - ctx.shutdown(); - return ok; - } -} diff --git a/src/platform/vulkan/vulkan_context.h b/src/platform/vulkan/vulkan_context.h deleted file mode 100644 index de57c90..0000000 --- a/src/platform/vulkan/vulkan_context.h +++ /dev/null @@ -1,41 +0,0 @@ -#pragma once - -// Pure-C++ interface to the Vulkan backend (no vulkan.h leaks into the rest of -// the engine; the implementation lives in VulkanContext.cpp). On macOS Vulkan -// runs through MoltenVK (Vulkan -> Metal). -namespace Donut -{ - class VulkanContext - { - public: - VulkanContext(); - ~VulkanContext(); - - // Creates the instance, picks a physical device, and creates the logical - // device + graphics queue. Returns false (and logs) on failure. - auto init() -> bool; - auto shutdown() -> void; - - // Phase 1 verification: renders a known clear colour into an offscreen - // image and reads it back, confirming instance -> device -> render pass - // -> command buffer -> submit -> read-back all work end to end. - auto self_test_clear() -> bool; - - // Phase 2/3 verification: builds a graphics pipeline from Slang-compiled - // SPIR-V and draws a full-screen gradient triangle into the offscreen - // image, confirming the SPIR-V -> pipeline -> draw path works. - auto self_test_triangle() -> bool; - - // B-3: renders the geodesic (black hole) fragment shader through Vulkan - // into an offscreen image and writes it to pngPath. Exercises UBOs, - // descriptor sets, a cubemap sampler and the geodesic pipeline. - auto render_geodesic(const char* pngPath) -> bool; - - private: - struct Impl; - Impl* m_impl = nullptr; - }; - - // Convenience one-shot: init() + self_test_clear() + shutdown(). Logs results. - auto vulkan_self_test() -> bool; -} diff --git a/src/platform/vulkan/vulkan_device.cpp b/src/platform/vulkan/vulkan_device.cpp new file mode 100644 index 0000000..4311d0c --- /dev/null +++ b/src/platform/vulkan/vulkan_device.cpp @@ -0,0 +1,1254 @@ +#include "vulkan_device.h" + +#include "core/log.h" + +#define GLFW_INCLUDE_VULKAN +#include <GLFW/glfw3.h> + +#include <imgui.h> +#include <imgui_impl_glfw.h> +#include <imgui_impl_vulkan.h> + +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> +#include "stb_image.h" + +#include <vector> +#include <array> +#include <algorithm> +#include <cstring> +#include <cstdlib> +#include <fstream> + +namespace Donut::RHI +{ + namespace + { + constexpr int MAX_FRAMES_IN_FLIGHT = 2; + constexpr uint32_t MAX_BINDINGS = 8; + + #define VKD_CHECK(expr) \ + do { \ + VkResult _r = (expr); \ + if (_r != VK_SUCCESS) { \ + DONUT_ERROR("Vulkan RHI: {} failed ({})", #expr, (int)_r); \ + return false; \ + } \ + } while (0) + + auto vk_format(Format f) -> VkFormat + { + switch (f) { + case Format::RGBA16F: return VK_FORMAT_R16G16B16A16_SFLOAT; + case Format::D32: return VK_FORMAT_D32_SFLOAT; + default: return VK_FORMAT_R8G8B8A8_UNORM; + } + } + auto vk_attr_format(uint32_t comps) -> VkFormat + { + switch (comps) { + case 1: return VK_FORMAT_R32_SFLOAT; + case 2: return VK_FORMAT_R32G32_SFLOAT; + case 3: return VK_FORMAT_R32G32B32_SFLOAT; + default: return VK_FORMAT_R32G32B32A32_SFLOAT; + } + } + auto vk_topology(Topology t) -> VkPrimitiveTopology + { return t == Topology::Lines ? VK_PRIMITIVE_TOPOLOGY_LINE_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; } + auto vk_compare(CompareOp o) -> VkCompareOp + { return o == CompareOp::Always ? VK_COMPARE_OP_ALWAYS : o == CompareOp::LessEqual ? VK_COMPARE_OP_LESS_OR_EQUAL : VK_COMPARE_OP_LESS; } + auto vk_filter(Filter f) -> VkFilter { return f == Filter::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR; } + auto vk_cull(CullMode c) -> VkCullModeFlags + { return c == CullMode::None ? VK_CULL_MODE_NONE : c == CullMode::Back ? VK_CULL_MODE_BACK_BIT : VK_CULL_MODE_FRONT_BIT; } + + class VulkanDevice; + + // ---- Buffer: host-visible + coherent, persistently mapped ----------- + class VkBufferR : public Buffer + { + public: + VkBufferR(VkDevice d, VkBuffer b, VkDeviceMemory m, void* mapped, size_t size) + : m_device(d), m_buf(b), m_mem(m), m_mapped(mapped), m_size(size) {} + ~VkBufferR() override + { + if (m_mapped) vkUnmapMemory(m_device, m_mem); + if (m_buf) vkDestroyBuffer(m_device, m_buf, nullptr); + if (m_mem) vkFreeMemory(m_device, m_mem, nullptr); + } + auto update(const void* data, size_t size) -> void override + { if (m_mapped) std::memcpy(m_mapped, data, std::min(size, m_size)); } + + VkDevice m_device; VkBuffer m_buf; VkDeviceMemory m_mem; void* m_mapped; size_t m_size; + }; + + // ---- Texture: sampled image (2D or cube). Owns its handles unless it is + // a borrowed wrapper around a render-target view. ------------------ + class VkTextureR : public Texture + { + public: + VkTextureR() = default; + ~VkTextureR() override + { + if (!m_owns) return; + if (m_sampler) vkDestroySampler(m_device, m_sampler, nullptr); + if (m_view) vkDestroyImageView(m_device, m_view, nullptr); + if (m_image) vkDestroyImage(m_device, m_image, nullptr); + if (m_mem) vkFreeMemory(m_device, m_mem, nullptr); + } + VkDevice m_device = VK_NULL_HANDLE; + VkImage m_image = VK_NULL_HANDLE; + VkDeviceMemory m_mem = VK_NULL_HANDLE; + VkImageView m_view = VK_NULL_HANDLE; + VkSampler m_sampler = VK_NULL_HANDLE; + bool m_owns = true; + }; + + // ---- RenderTarget: off-screen colour image + framebuffer ------------ + class VkRenderTargetR : public RenderTarget + { + public: + ~VkRenderTargetR() override + { + if (m_fb) vkDestroyFramebuffer(m_device, m_fb, nullptr); + if (m_sampler) vkDestroySampler(m_device, m_sampler, nullptr); + if (m_view) vkDestroyImageView(m_device, m_view, nullptr); + if (m_image) vkDestroyImage(m_device, m_image, nullptr); + if (m_mem) vkFreeMemory(m_device, m_mem, nullptr); + } + auto width() const -> int override { return m_w; } + auto height() const -> int override { return m_h; } + auto color_texture() -> Texture* override { return &m_color; } + + VkDevice m_device = VK_NULL_HANDLE; + int m_w = 0, m_h = 0; + VkImage m_image = VK_NULL_HANDLE; + VkDeviceMemory m_mem = VK_NULL_HANDLE; + VkImageView m_view = VK_NULL_HANDLE; + VkSampler m_sampler = VK_NULL_HANDLE; + VkFramebuffer m_fb = VK_NULL_HANDLE; + VkTextureR m_color; // borrowed wrapper (view+sampler) for sampling + }; + + // ---- Pipeline ------------------------------------------------------- + class VkPipelineR : public Pipeline + { + public: + ~VkPipelineR() override + { + if (m_pipeline) vkDestroyPipeline(m_device, m_pipeline, nullptr); + if (m_layout) vkDestroyPipelineLayout(m_device, m_layout, nullptr); + if (m_set_layout) vkDestroyDescriptorSetLayout(m_device, m_set_layout, nullptr); + } + VkDevice m_device = VK_NULL_HANDLE; + VkPipeline m_pipeline = VK_NULL_HANDLE; + VkPipelineLayout m_layout = VK_NULL_HANDLE; + VkDescriptorSetLayout m_set_layout = VK_NULL_HANDLE; + std::vector<ResourceSlot> m_resources; + }; + + // ---- CommandList ---------------------------------------------------- + class VkCommandListR : public CommandList + { + public: + auto begin_render_pass(RenderTarget* target, const glm::vec4& clear) -> void override + { + VkClearValue cvs[2]{}; + cvs[0].color = { { clear.r, clear.g, clear.b, clear.a } }; + cvs[1].depthStencil = { 1.0f, 0 }; + VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; + if (target) + { + auto* rt = static_cast<VkRenderTargetR*>(target); + rpbi.renderPass = m_offscreen_rp; rpbi.framebuffer = rt->m_fb; + rpbi.renderArea = { { 0, 0 }, { (uint32_t)rt->m_w, (uint32_t)rt->m_h } }; + rpbi.clearValueCount = 1; rpbi.pClearValues = cvs; + } + else + { + rpbi.renderPass = m_swapchain_rp; rpbi.framebuffer = m_swapchain_fb; + rpbi.renderArea = { { 0, 0 }, m_extent }; + rpbi.clearValueCount = 2; rpbi.pClearValues = cvs; + } + vkCmdBeginRenderPass(m_cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); + } + auto end_render_pass() -> void override { vkCmdEndRenderPass(m_cmd); } + + auto bind_pipeline(Pipeline* p) -> void override + { + m_pipe = static_cast<VkPipelineR*>(p); + vkCmdBindPipeline(m_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipe->m_pipeline); + } + auto set_viewport(int x, int y, int w, int h, bool flip_y) -> void override + { + VkViewport vp{ (float)x, flip_y ? (float)(y + h) : (float)y, + (float)w, flip_y ? -(float)h : (float)h, 0.0f, 1.0f }; + VkRect2D sc{ { x, y }, { (uint32_t)w, (uint32_t)h } }; + vkCmdSetViewport(m_cmd, 0, 1, &vp); + vkCmdSetScissor(m_cmd, 0, 1, &sc); + } + auto bind_uniform(uint32_t binding, Buffer* ubo) -> void override + { + if (binding >= MAX_BINDINGS) return; + m_buf_info[binding] = { static_cast<VkBufferR*>(ubo)->m_buf, 0, VK_WHOLE_SIZE }; + } + auto bind_texture(uint32_t binding, Texture* texture) -> void override + { + if (binding >= MAX_BINDINGS) return; + auto* t = static_cast<VkTextureR*>(texture); + m_img_info[binding] = { t->m_sampler, t->m_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; + } + auto bind_vertex_buffer(Buffer* vb) -> void override + { + VkBuffer b = static_cast<VkBufferR*>(vb)->m_buf; VkDeviceSize off = 0; + vkCmdBindVertexBuffers(m_cmd, 0, 1, &b, &off); + } + auto bind_index_buffer(Buffer* ib) -> void override + { vkCmdBindIndexBuffer(m_cmd, static_cast<VkBufferR*>(ib)->m_buf, 0, VK_INDEX_TYPE_UINT32); } + auto draw(uint32_t vertex_count) -> void override + { flush_descriptors(); vkCmdDraw(m_cmd, vertex_count, 1, 0, 0); } + auto draw_indexed(uint32_t index_count) -> void override + { flush_descriptors(); vkCmdDrawIndexed(m_cmd, index_count, 1, 0, 0, 0); } + + // Allocate + write + bind a descriptor set for the current pipeline's + // declared resources, using whatever was bound since bind_pipeline. + auto flush_descriptors() -> void + { + if (!m_pipe || m_pipe->m_resources.empty()) return; + VkDescriptorSetAllocateInfo ai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; + ai.descriptorPool = m_frame_pool; ai.descriptorSetCount = 1; ai.pSetLayouts = &m_pipe->m_set_layout; + VkDescriptorSet set = VK_NULL_HANDLE; + if (vkAllocateDescriptorSets(m_device, &ai, &set) != VK_SUCCESS) + { DONUT_ERROR("Vulkan RHI: descriptor set allocation failed"); return; } + + std::array<VkWriteDescriptorSet, MAX_BINDINGS> writes{}; + uint32_t n = 0; + for (const auto& r : m_pipe->m_resources) + { + VkWriteDescriptorSet& w = writes[n++]; + w.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + w.dstSet = set; w.dstBinding = r.binding; w.descriptorCount = 1; + if (r.kind == ResourceKind::UniformBuffer) + { w.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; w.pBufferInfo = &m_buf_info[r.binding]; } + else + { w.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; w.pImageInfo = &m_img_info[r.binding]; } + } + vkUpdateDescriptorSets(m_device, n, writes.data(), 0, nullptr); + vkCmdBindDescriptorSets(m_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipe->m_layout, 0, 1, &set, 0, nullptr); + } + + // Set by the device at begin_frame: + VkDevice m_device = VK_NULL_HANDLE; + VkCommandBuffer m_cmd = VK_NULL_HANDLE; + VkRenderPass m_swapchain_rp = VK_NULL_HANDLE; + VkRenderPass m_offscreen_rp = VK_NULL_HANDLE; + VkFramebuffer m_swapchain_fb = VK_NULL_HANDLE; + VkExtent2D m_extent{}; + VkDescriptorPool m_frame_pool = VK_NULL_HANDLE; + + VkPipelineR* m_pipe = nullptr; + VkDescriptorBufferInfo m_buf_info[MAX_BINDINGS]{}; + VkDescriptorImageInfo m_img_info[MAX_BINDINGS]{}; + }; + + // ---- Device --------------------------------------------------------- + class VulkanDevice : public Device + { + public: + auto init(void* glfwWindow, int width, int height) -> bool override; + auto shutdown() -> void override; + auto resize(int width, int height) -> void override { m_framebuffer_resized = true; m_width = width; m_height = height; } + auto wait_idle() -> void override { if (m_device) vkDeviceWaitIdle(m_device); } + + auto create_buffer(BufferType type, size_t size, const void* data) -> Ref<Buffer> override; + auto create_texture(int w, int h, Format format, Filter filter, const void* data) -> Ref<Texture> override; + auto create_cubemap_from_hdri(const std::string& path) -> Ref<Texture> override; + auto create_render_target(int w, int h, Format color, bool with_depth, Filter filter, int mips) -> Ref<RenderTarget> override; + auto create_pipeline(const PipelineDesc& desc) -> Ref<Pipeline> override; + + auto begin_frame(const glm::vec4& clear) -> CommandList* override; + auto end_frame() -> void override; + + auto init_imgui() -> void override; + auto imgui_new_frame() -> void override; + auto imgui_render(CommandList& cmds) -> void override; + + auto device_name() const -> const std::string& override { return m_gpu_name; } + + // --- internals --- + auto find_memory_type(uint32_t filter, VkMemoryPropertyFlags flags) const -> uint32_t; + auto create_buffer_raw(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, VkBuffer& buf, VkDeviceMemory& mem) const -> bool; + auto load_spirv(const std::string& path) const -> std::vector<uint32_t>; + auto create_shader_module(const std::string& path, VkShaderModule& out) const -> bool; + + auto create_instance() -> bool; + auto pick_physical_and_device() -> bool; + auto create_swapchain() -> bool; + auto create_image_views() -> bool; + auto create_swapchain_render_pass() -> bool; + auto create_offscreen_render_pass() -> bool; + auto create_depth_and_framebuffers() -> bool; + auto create_command_and_sync() -> bool; + auto recreate_swapchain() -> bool; + auto cleanup_swapchain() -> void; + + GLFWwindow* m_window = nullptr; + int m_width = 0, m_height = 0; + bool m_framebuffer_resized = false; + std::string m_gpu_name; + + VkInstance m_instance = VK_NULL_HANDLE; + VkSurfaceKHR m_surface = VK_NULL_HANDLE; + VkPhysicalDevice m_physical = VK_NULL_HANDLE; + VkDevice m_device = VK_NULL_HANDLE; + uint32_t m_graphics_family = 0, m_present_family = 0; + VkQueue m_graphics_queue = VK_NULL_HANDLE, m_present_queue = VK_NULL_HANDLE; + VkPhysicalDeviceMemoryProperties m_mem_props{}; + + VkSwapchainKHR m_swapchain = VK_NULL_HANDLE; + VkFormat m_swapchain_format = VK_FORMAT_B8G8R8A8_UNORM; + VkExtent2D m_extent{}; + std::vector<VkImage> m_images; + std::vector<VkImageView> m_image_views; + VkRenderPass m_swapchain_rp = VK_NULL_HANDLE; + VkRenderPass m_offscreen_rp = VK_NULL_HANDLE; + std::vector<VkFramebuffer> m_framebuffers; + VkImage m_depth_image = VK_NULL_HANDLE; VkDeviceMemory m_depth_mem = VK_NULL_HANDLE; VkImageView m_depth_view = VK_NULL_HANDLE; + + VkCommandPool m_command_pool = VK_NULL_HANDLE; + std::vector<VkCommandBuffer> m_command_buffers; + std::vector<VkSemaphore> m_image_available; + std::vector<VkSemaphore> m_render_finished; + std::vector<VkFence> m_in_flight; + std::vector<VkFence> m_images_in_flight; + VkFence m_geo_in_use = VK_NULL_HANDLE; + uint32_t m_current_frame = 0, m_image_index = 0; + + std::vector<VkDescriptorPool> m_frame_pools; // one per frame in flight + VkDescriptorPool m_imgui_pool = VK_NULL_HANDLE; + bool m_imgui = false; + + VkCommandListR m_cmds; + }; + + // ================================================================== + auto VulkanDevice::find_memory_type(uint32_t filter, VkMemoryPropertyFlags flags) const -> uint32_t + { + for (uint32_t i = 0; i < m_mem_props.memoryTypeCount; ++i) + if ((filter & (1u << i)) && (m_mem_props.memoryTypes[i].propertyFlags & flags) == flags) + return i; + return UINT32_MAX; + } + + auto VulkanDevice::create_buffer_raw(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, + VkBuffer& buf, VkDeviceMemory& mem) const -> bool + { + VkBufferCreateInfo bci{ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; + bci.size = size; bci.usage = usage; bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + if (vkCreateBuffer(m_device, &bci, nullptr, &buf) != VK_SUCCESS) return false; + VkMemoryRequirements req{}; vkGetBufferMemoryRequirements(m_device, buf, &req); + VkMemoryAllocateInfo ai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + ai.allocationSize = req.size; ai.memoryTypeIndex = find_memory_type(req.memoryTypeBits, props); + if (vkAllocateMemory(m_device, &ai, nullptr, &mem) != VK_SUCCESS) return false; + vkBindBufferMemory(m_device, buf, mem, 0); + return true; + } + + auto VulkanDevice::load_spirv(const std::string& path) const -> std::vector<uint32_t> + { + std::ifstream file(path, std::ios::ate | std::ios::binary); + if (!file.is_open()) return {}; + size_t size = (size_t)file.tellg(); + std::vector<uint32_t> data(size / 4); + file.seekg(0); file.read(reinterpret_cast<char*>(data.data()), size); + return data; + } + + auto VulkanDevice::create_shader_module(const std::string& path, VkShaderModule& out) const -> bool + { + auto spv = load_spirv(path); + if (spv.empty()) { DONUT_ERROR("Vulkan RHI: failed to load SPIR-V {}", path); return false; } + VkShaderModuleCreateInfo ci{ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; + ci.codeSize = spv.size() * 4; ci.pCode = spv.data(); + return vkCreateShaderModule(m_device, &ci, nullptr, &out) == VK_SUCCESS; + } + + auto VulkanDevice::create_instance() -> bool + { + VkApplicationInfo app{ VK_STRUCTURE_TYPE_APPLICATION_INFO }; + app.pApplicationName = "Donut"; app.apiVersion = VK_API_VERSION_1_2; + + uint32_t glfwExtCount = 0; + const char** glfwExts = glfwGetRequiredInstanceExtensions(&glfwExtCount); + if (!glfwExts) { DONUT_ERROR("Vulkan RHI: GLFW reports no surface support"); return false; } + std::vector<const char*> exts(glfwExts, glfwExts + glfwExtCount); + exts.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME); + exts.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); + + std::vector<const char*> layers; + uint32_t layer_count = 0; vkEnumerateInstanceLayerProperties(&layer_count, nullptr); + std::vector<VkLayerProperties> avail(layer_count); + vkEnumerateInstanceLayerProperties(&layer_count, avail.data()); + for (const auto& l : avail) + if (std::strcmp(l.layerName, "VK_LAYER_KHRONOS_validation") == 0) + layers.push_back("VK_LAYER_KHRONOS_validation"); + + VkInstanceCreateInfo ici{ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO }; + ici.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR; + ici.pApplicationInfo = &app; + ici.enabledExtensionCount = (uint32_t)exts.size(); ici.ppEnabledExtensionNames = exts.data(); + ici.enabledLayerCount = (uint32_t)layers.size(); ici.ppEnabledLayerNames = layers.data(); + VkResult r = vkCreateInstance(&ici, nullptr, &m_instance); + if (r != VK_SUCCESS && !layers.empty()) + { + DONUT_WARN("Vulkan RHI: validation layer unavailable, continuing without it"); + ici.enabledLayerCount = 0; ici.ppEnabledLayerNames = nullptr; + r = vkCreateInstance(&ici, nullptr, &m_instance); + } + if (r != VK_SUCCESS) { DONUT_ERROR("Vulkan RHI: vkCreateInstance failed ({})", (int)r); return false; } + VKD_CHECK(glfwCreateWindowSurface(m_instance, m_window, nullptr, &m_surface)); + DONUT_INFO("Vulkan RHI: instance + surface created (validation {})", layers.empty() ? "off" : "on"); + return true; + } + + auto VulkanDevice::pick_physical_and_device() -> bool + { + uint32_t count = 0; vkEnumeratePhysicalDevices(m_instance, &count, nullptr); + if (count == 0) { DONUT_ERROR("Vulkan RHI: no physical devices"); return false; } + std::vector<VkPhysicalDevice> devices(count); + vkEnumeratePhysicalDevices(m_instance, &count, devices.data()); + m_physical = devices[0]; + + uint32_t q = 0; vkGetPhysicalDeviceQueueFamilyProperties(m_physical, &q, nullptr); + std::vector<VkQueueFamilyProperties> qfams(q); + vkGetPhysicalDeviceQueueFamilyProperties(m_physical, &q, qfams.data()); + bool fg = false, fp = false; + for (uint32_t i = 0; i < q; ++i) + { + if (!fg && (qfams[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)) { m_graphics_family = i; fg = true; } + VkBool32 present = VK_FALSE; vkGetPhysicalDeviceSurfaceSupportKHR(m_physical, i, m_surface, &present); + if (!fp && present) { m_present_family = i; fp = true; } + } + if (!fg || !fp) { DONUT_ERROR("Vulkan RHI: no graphics/present queue"); return false; } + + std::vector<const char*> dev_exts = { VK_KHR_SWAPCHAIN_EXTENSION_NAME }; + uint32_t dec = 0; vkEnumerateDeviceExtensionProperties(m_physical, nullptr, &dec, nullptr); + std::vector<VkExtensionProperties> dep(dec); + vkEnumerateDeviceExtensionProperties(m_physical, nullptr, &dec, dep.data()); + for (const auto& e : dep) + if (std::strcmp(e.extensionName, "VK_KHR_portability_subset") == 0) + dev_exts.push_back("VK_KHR_portability_subset"); + + float priority = 1.0f; + std::vector<VkDeviceQueueCreateInfo> qcis; + uint32_t families[2] = { m_graphics_family, m_present_family }; + for (uint32_t i = 0; i < (m_graphics_family == m_present_family ? 1u : 2u); ++i) + { + VkDeviceQueueCreateInfo qci{ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO }; + qci.queueFamilyIndex = families[i]; qci.queueCount = 1; qci.pQueuePriorities = &priority; + qcis.push_back(qci); + } + VkDeviceCreateInfo dci{ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; + dci.queueCreateInfoCount = (uint32_t)qcis.size(); dci.pQueueCreateInfos = qcis.data(); + dci.enabledExtensionCount = (uint32_t)dev_exts.size(); dci.ppEnabledExtensionNames = dev_exts.data(); + VKD_CHECK(vkCreateDevice(m_physical, &dci, nullptr, &m_device)); + vkGetDeviceQueue(m_device, m_graphics_family, 0, &m_graphics_queue); + vkGetDeviceQueue(m_device, m_present_family, 0, &m_present_queue); + + VkPhysicalDeviceProperties props{}; vkGetPhysicalDeviceProperties(m_physical, &props); + vkGetPhysicalDeviceMemoryProperties(m_physical, &m_mem_props); + m_gpu_name = props.deviceName; + DONUT_INFO("Vulkan RHI device: {}", m_gpu_name); + return true; + } + + auto VulkanDevice::create_swapchain() -> bool + { + VkSurfaceCapabilitiesKHR caps{}; + vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physical, m_surface, &caps); + uint32_t fc = 0; vkGetPhysicalDeviceSurfaceFormatsKHR(m_physical, m_surface, &fc, nullptr); + std::vector<VkSurfaceFormatKHR> formats(fc); + vkGetPhysicalDeviceSurfaceFormatsKHR(m_physical, m_surface, &fc, formats.data()); + VkSurfaceFormatKHR chosen = formats[0]; + for (const auto& f : formats) + if (f.format == VK_FORMAT_B8G8R8A8_UNORM && f.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) chosen = f; + m_swapchain_format = chosen.format; + + if (caps.currentExtent.width != UINT32_MAX) m_extent = caps.currentExtent; + else { + m_extent.width = std::clamp((uint32_t)m_width, caps.minImageExtent.width, caps.maxImageExtent.width); + m_extent.height = std::clamp((uint32_t)m_height, caps.minImageExtent.height, caps.maxImageExtent.height); + } + uint32_t image_count = caps.minImageCount + 1; + if (caps.maxImageCount > 0 && image_count > caps.maxImageCount) image_count = caps.maxImageCount; + + VkSwapchainCreateInfoKHR sci{ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR }; + sci.surface = m_surface; sci.minImageCount = image_count; + sci.imageFormat = chosen.format; sci.imageColorSpace = chosen.colorSpace; + sci.imageExtent = m_extent; sci.imageArrayLayers = 1; + sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + sci.preTransform = caps.currentTransform; sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; + sci.presentMode = VK_PRESENT_MODE_FIFO_KHR; sci.clipped = VK_TRUE; + uint32_t fam[2] = { m_graphics_family, m_present_family }; + if (m_graphics_family != m_present_family) + { sci.imageSharingMode = VK_SHARING_MODE_CONCURRENT; sci.queueFamilyIndexCount = 2; sci.pQueueFamilyIndices = fam; } + else sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; + VKD_CHECK(vkCreateSwapchainKHR(m_device, &sci, nullptr, &m_swapchain)); + uint32_t n = 0; vkGetSwapchainImagesKHR(m_device, m_swapchain, &n, nullptr); + m_images.resize(n); vkGetSwapchainImagesKHR(m_device, m_swapchain, &n, m_images.data()); + return true; + } + + auto VulkanDevice::create_image_views() -> bool + { + m_image_views.resize(m_images.size()); + for (size_t i = 0; i < m_images.size(); ++i) + { + VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; + vci.image = m_images[i]; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = m_swapchain_format; + vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; + VKD_CHECK(vkCreateImageView(m_device, &vci, nullptr, &m_image_views[i])); + } + return true; + } + + // Swapchain pass: colour + depth. Scene geometry uses the depth; the + // black-hole present + ImGui simply don't test it. + auto VulkanDevice::create_swapchain_render_pass() -> bool + { + VkAttachmentDescription atts[2]{}; + atts[0].format = m_swapchain_format; atts[0].samples = VK_SAMPLE_COUNT_1_BIT; + atts[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; atts[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; + atts[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; atts[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + atts[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; atts[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + atts[1].format = VK_FORMAT_D32_SFLOAT; atts[1].samples = VK_SAMPLE_COUNT_1_BIT; + atts[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; atts[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + atts[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; atts[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + atts[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; atts[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + VkAttachmentReference color_ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; + VkAttachmentReference depth_ref{ 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL }; + VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_ref; subpass.pDepthStencilAttachment = &depth_ref; + VkSubpassDependency dep{}; + dep.srcSubpass = VK_SUBPASS_EXTERNAL; dep.dstSubpass = 0; + dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; + dep.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; + dep.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; + rpci.attachmentCount = 2; rpci.pAttachments = atts; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; + rpci.dependencyCount = 1; rpci.pDependencies = &dep; + VKD_CHECK(vkCreateRenderPass(m_device, &rpci, nullptr, &m_swapchain_rp)); + return true; + } + + // Off-screen colour pass (RGBA8), leaving the image SHADER_READ_ONLY so the + // present pass can sample it. Shared by every render target. + auto VulkanDevice::create_offscreen_render_pass() -> bool + { + VkAttachmentDescription color{}; + color.format = VK_FORMAT_R8G8B8A8_UNORM; color.samples = VK_SAMPLE_COUNT_1_BIT; + color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + VkAttachmentReference ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; + VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &ref; + VkSubpassDependency deps[2]{}; + deps[0].srcSubpass = VK_SUBPASS_EXTERNAL; deps[0].dstSubpass = 0; + deps[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT; + deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + deps[1].srcSubpass = 0; deps[1].dstSubpass = VK_SUBPASS_EXTERNAL; + deps[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + deps[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; + rpci.attachmentCount = 1; rpci.pAttachments = &color; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; + rpci.dependencyCount = 2; rpci.pDependencies = deps; + VKD_CHECK(vkCreateRenderPass(m_device, &rpci, nullptr, &m_offscreen_rp)); + return true; + } + + auto VulkanDevice::create_depth_and_framebuffers() -> bool + { + VkImageCreateInfo dici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; + dici.imageType = VK_IMAGE_TYPE_2D; dici.format = VK_FORMAT_D32_SFLOAT; + dici.extent = { m_extent.width, m_extent.height, 1 }; + dici.mipLevels = 1; dici.arrayLayers = 1; dici.samples = VK_SAMPLE_COUNT_1_BIT; + dici.tiling = VK_IMAGE_TILING_OPTIMAL; dici.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + VKD_CHECK(vkCreateImage(m_device, &dici, nullptr, &m_depth_image)); + VkMemoryRequirements dreq{}; vkGetImageMemoryRequirements(m_device, m_depth_image, &dreq); + VkMemoryAllocateInfo dai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + dai.allocationSize = dreq.size; dai.memoryTypeIndex = find_memory_type(dreq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + VKD_CHECK(vkAllocateMemory(m_device, &dai, nullptr, &m_depth_mem)); + VKD_CHECK(vkBindImageMemory(m_device, m_depth_image, m_depth_mem, 0)); + VkImageViewCreateInfo dvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; + dvci.image = m_depth_image; dvci.viewType = VK_IMAGE_VIEW_TYPE_2D; dvci.format = VK_FORMAT_D32_SFLOAT; + dvci.subresourceRange = { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 }; + VKD_CHECK(vkCreateImageView(m_device, &dvci, nullptr, &m_depth_view)); + + m_framebuffers.resize(m_image_views.size()); + for (size_t i = 0; i < m_image_views.size(); ++i) + { + VkImageView att[2] = { m_image_views[i], m_depth_view }; + VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; + fbci.renderPass = m_swapchain_rp; fbci.attachmentCount = 2; fbci.pAttachments = att; + fbci.width = m_extent.width; fbci.height = m_extent.height; fbci.layers = 1; + VKD_CHECK(vkCreateFramebuffer(m_device, &fbci, nullptr, &m_framebuffers[i])); + } + return true; + } + + auto VulkanDevice::create_command_and_sync() -> bool + { + VkCommandPoolCreateInfo pci{ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO }; + pci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; pci.queueFamilyIndex = m_graphics_family; + VKD_CHECK(vkCreateCommandPool(m_device, &pci, nullptr, &m_command_pool)); + m_command_buffers.resize(MAX_FRAMES_IN_FLIGHT); + VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; + cbai.commandPool = m_command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = MAX_FRAMES_IN_FLIGHT; + VKD_CHECK(vkAllocateCommandBuffers(m_device, &cbai, m_command_buffers.data())); + + m_image_available.resize(MAX_FRAMES_IN_FLIGHT); + m_in_flight.resize(MAX_FRAMES_IN_FLIGHT); + m_render_finished.resize(m_images.size()); + m_images_in_flight.assign(m_images.size(), VK_NULL_HANDLE); + VkSemaphoreCreateInfo sci{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO }; + VkFenceCreateInfo fci{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO }; fci.flags = VK_FENCE_CREATE_SIGNALED_BIT; + for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i) + { VKD_CHECK(vkCreateSemaphore(m_device, &sci, nullptr, &m_image_available[i])); VKD_CHECK(vkCreateFence(m_device, &fci, nullptr, &m_in_flight[i])); } + for (size_t i = 0; i < m_images.size(); ++i) + VKD_CHECK(vkCreateSemaphore(m_device, &sci, nullptr, &m_render_finished[i])); + + m_frame_pools.resize(MAX_FRAMES_IN_FLIGHT); + VkDescriptorPoolSize sizes[2] = { + { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 512 }, + { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 256 }, + }; + for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i) + { + VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; + dpci.maxSets = 256; dpci.poolSizeCount = 2; dpci.pPoolSizes = sizes; + VKD_CHECK(vkCreateDescriptorPool(m_device, &dpci, nullptr, &m_frame_pools[i])); + } + return true; + } + + auto VulkanDevice::init(void* glfwWindow, int width, int height) -> bool + { + m_window = (GLFWwindow*)glfwWindow; m_width = width; m_height = height; + if (!create_instance()) return false; + if (!pick_physical_and_device()) return false; + if (!create_swapchain()) return false; + if (!create_image_views()) return false; + if (!create_swapchain_render_pass()) return false; + if (!create_offscreen_render_pass()) return false; + if (!create_depth_and_framebuffers())return false; + if (!create_command_and_sync()) return false; + DONUT_INFO("Vulkan RHI device ready: {} swapchain images, {}x{}", (int)m_images.size(), m_extent.width, m_extent.height); + return true; + } + + auto VulkanDevice::cleanup_swapchain() -> void + { + for (auto fb : m_framebuffers) vkDestroyFramebuffer(m_device, fb, nullptr); + m_framebuffers.clear(); + if (m_depth_view) { vkDestroyImageView(m_device, m_depth_view, nullptr); m_depth_view = VK_NULL_HANDLE; } + if (m_depth_image) { vkDestroyImage(m_device, m_depth_image, nullptr); m_depth_image = VK_NULL_HANDLE; } + if (m_depth_mem) { vkFreeMemory(m_device, m_depth_mem, nullptr); m_depth_mem = VK_NULL_HANDLE; } + for (auto iv : m_image_views) vkDestroyImageView(m_device, iv, nullptr); + m_image_views.clear(); + if (m_swapchain) { vkDestroySwapchainKHR(m_device, m_swapchain, nullptr); m_swapchain = VK_NULL_HANDLE; } + } + + auto VulkanDevice::recreate_swapchain() -> bool + { + int w = 0, h = 0; glfwGetFramebufferSize(m_window, &w, &h); + while (w == 0 || h == 0) { glfwGetFramebufferSize(m_window, &w, &h); glfwWaitEvents(); } + m_width = w; m_height = h; + vkDeviceWaitIdle(m_device); + cleanup_swapchain(); + if (!create_swapchain()) return false; + if (!create_image_views()) return false; + if (!create_depth_and_framebuffers())return false; + m_images_in_flight.assign(m_images.size(), VK_NULL_HANDLE); + return true; + } + + auto VulkanDevice::create_buffer(BufferType type, size_t size, const void* data) -> Ref<Buffer> + { + VkBufferUsageFlags usage = type == BufferType::Index ? VK_BUFFER_USAGE_INDEX_BUFFER_BIT + : type == BufferType::Uniform ? VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT + : VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; + VkBuffer buf = VK_NULL_HANDLE; VkDeviceMemory mem = VK_NULL_HANDLE; + create_buffer_raw(size, usage, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, buf, mem); + void* mapped = nullptr; vkMapMemory(m_device, mem, 0, size, 0, &mapped); + if (data && mapped) std::memcpy(mapped, data, size); + return create_ref<VkBufferR>(m_device, buf, mem, mapped, size); + } + + auto VulkanDevice::create_texture(int w, int h, Format format, Filter filter, const void* data) -> Ref<Texture> + { + auto tex = create_ref<VkTextureR>(); tex->m_device = m_device; + VkFormat fmt = vk_format(format); + VkImageCreateInfo ici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; + ici.imageType = VK_IMAGE_TYPE_2D; ici.format = fmt; ici.extent = { (uint32_t)w, (uint32_t)h, 1 }; + ici.mipLevels = 1; ici.arrayLayers = 1; ici.samples = VK_SAMPLE_COUNT_1_BIT; + ici.tiling = VK_IMAGE_TILING_OPTIMAL; ici.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; + vkCreateImage(m_device, &ici, nullptr, &tex->m_image); + VkMemoryRequirements req{}; vkGetImageMemoryRequirements(m_device, tex->m_image, &req); + VkMemoryAllocateInfo ai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + ai.allocationSize = req.size; ai.memoryTypeIndex = find_memory_type(req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + vkAllocateMemory(m_device, &ai, nullptr, &tex->m_mem); + vkBindImageMemory(m_device, tex->m_image, tex->m_mem, 0); + + size_t bpp = format == Format::RGBA16F ? 8 : 4; + VkDeviceSize sz = (VkDeviceSize)w * h * bpp; + VkBuffer staging = VK_NULL_HANDLE; VkDeviceMemory staging_mem = VK_NULL_HANDLE; + create_buffer_raw(sz, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, staging, staging_mem); + void* mp = nullptr; vkMapMemory(m_device, staging_mem, 0, sz, 0, &mp); + if (data) std::memcpy(mp, data, sz); else std::memset(mp, 0, sz); + vkUnmapMemory(m_device, staging_mem); + + VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; + cbai.commandPool = m_command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1; + VkCommandBuffer cmd; vkAllocateCommandBuffers(m_device, &cbai, &cmd); + VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + vkBeginCommandBuffer(cmd, &bi); + VkImageMemoryBarrier b{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; + b.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + b.image = tex->m_image; b.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; + b.srcAccessMask = 0; b.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &b); + VkBufferImageCopy copy{}; copy.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; copy.imageExtent = { (uint32_t)w, (uint32_t)h, 1 }; + vkCmdCopyBufferToImage(cmd, staging, tex->m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©); + VkImageMemoryBarrier r = b; r.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; r.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + r.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; r.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &r); + vkEndCommandBuffer(cmd); + VkSubmitInfo si{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; si.commandBufferCount = 1; si.pCommandBuffers = &cmd; + vkQueueSubmit(m_graphics_queue, 1, &si, VK_NULL_HANDLE); vkQueueWaitIdle(m_graphics_queue); + vkFreeCommandBuffers(m_device, m_command_pool, 1, &cmd); + vkDestroyBuffer(m_device, staging, nullptr); vkFreeMemory(m_device, staging_mem, nullptr); + + VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; + vci.image = tex->m_image; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = fmt; + vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; + vkCreateImageView(m_device, &vci, nullptr, &tex->m_view); + VkSamplerCreateInfo smci{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; + smci.magFilter = vk_filter(filter); smci.minFilter = vk_filter(filter); + smci.addressModeU = smci.addressModeV = smci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; + vkCreateSampler(m_device, &smci, nullptr, &tex->m_sampler); + return tex; + } + + auto VulkanDevice::create_render_target(int w, int h, Format color, bool /*with_depth*/, Filter filter, int /*mips*/) -> Ref<RenderTarget> + { + auto rt = create_ref<VkRenderTargetR>(); + rt->m_device = m_device; rt->m_w = w; rt->m_h = h; + VkFormat fmt = vk_format(color); + VkImageCreateInfo ici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; + ici.imageType = VK_IMAGE_TYPE_2D; ici.format = fmt; ici.extent = { (uint32_t)w, (uint32_t)h, 1 }; + ici.mipLevels = 1; ici.arrayLayers = 1; ici.samples = VK_SAMPLE_COUNT_1_BIT; + ici.tiling = VK_IMAGE_TILING_OPTIMAL; ici.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; + vkCreateImage(m_device, &ici, nullptr, &rt->m_image); + VkMemoryRequirements req{}; vkGetImageMemoryRequirements(m_device, rt->m_image, &req); + VkMemoryAllocateInfo ai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + ai.allocationSize = req.size; ai.memoryTypeIndex = find_memory_type(req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + vkAllocateMemory(m_device, &ai, nullptr, &rt->m_mem); + vkBindImageMemory(m_device, rt->m_image, rt->m_mem, 0); + VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; + vci.image = rt->m_image; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = fmt; + vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; + vkCreateImageView(m_device, &vci, nullptr, &rt->m_view); + VkSamplerCreateInfo smci{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; + smci.magFilter = vk_filter(filter); smci.minFilter = vk_filter(filter); + smci.addressModeU = smci.addressModeV = smci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; + vkCreateSampler(m_device, &smci, nullptr, &rt->m_sampler); + VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; + fbci.renderPass = m_offscreen_rp; fbci.attachmentCount = 1; fbci.pAttachments = &rt->m_view; + fbci.width = w; fbci.height = h; fbci.layers = 1; + vkCreateFramebuffer(m_device, &fbci, nullptr, &rt->m_fb); + + rt->m_color.m_device = m_device; rt->m_color.m_view = rt->m_view; rt->m_color.m_sampler = rt->m_sampler; rt->m_color.m_owns = false; + return rt; + } + + // Builds an environment cubemap from an equirectangular HDRI: render the 6 + // faces with the EquirectToCubemap pipeline, then a full mip chain by + // linear down-blits (so divergence-based LOD reads a blurred sky). Returns + // a Texture owning the cube image/view/sampler. + auto VulkanDevice::create_cubemap_from_hdri(const std::string& path) -> Ref<Texture> + { + auto tex = create_ref<VkTextureR>(); tex->m_device = m_device; + const VkMemoryPropertyFlags host_vis = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + const uint32_t FACE = 1024; + const VkFormat cube_fmt = VK_FORMAT_R16G16B16A16_SFLOAT; + uint32_t CUBE_MIPS = 1; for (uint32_t s = FACE; s > 1; s >>= 1) ++CUBE_MIPS; + + VkImageCreateInfo cci{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; + cci.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; + cci.imageType = VK_IMAGE_TYPE_2D; cci.format = cube_fmt; cci.extent = { FACE, FACE, 1 }; + cci.mipLevels = CUBE_MIPS; cci.arrayLayers = 6; cci.samples = VK_SAMPLE_COUNT_1_BIT; + cci.tiling = VK_IMAGE_TILING_OPTIMAL; + cci.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT + | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; + vkCreateImage(m_device, &cci, nullptr, &tex->m_image); + VkMemoryRequirements creq{}; vkGetImageMemoryRequirements(m_device, tex->m_image, &creq); + VkMemoryAllocateInfo cai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + cai.allocationSize = creq.size; cai.memoryTypeIndex = find_memory_type(creq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + vkAllocateMemory(m_device, &cai, nullptr, &tex->m_mem); + vkBindImageMemory(m_device, tex->m_image, tex->m_mem, 0); + VkImageViewCreateInfo cvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; + cvci.image = tex->m_image; cvci.viewType = VK_IMAGE_VIEW_TYPE_CUBE; cvci.format = cube_fmt; + cvci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, CUBE_MIPS, 0, 6 }; + vkCreateImageView(m_device, &cvci, nullptr, &tex->m_view); + VkSamplerCreateInfo csm{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; + csm.magFilter = VK_FILTER_LINEAR; csm.minFilter = VK_FILTER_LINEAR; + csm.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; csm.minLod = 0.0f; csm.maxLod = (float)CUBE_MIPS; + csm.addressModeU = csm.addressModeV = csm.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; + vkCreateSampler(m_device, &csm, nullptr, &tex->m_sampler); + + int w = 0, h = 0, ch = 0; + float* pixels = stbi_loadf(path.c_str(), &w, &h, &ch, 4); + if (!pixels) + { + DONUT_WARN("Vulkan RHI: HDRI '{}' could not be loaded; using a dark background", path); + VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; + cbai.commandPool = m_command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1; + VkCommandBuffer cmd; vkAllocateCommandBuffers(m_device, &cbai, &cmd); + VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + vkBeginCommandBuffer(cmd, &bi); + VkImageMemoryBarrier tb{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; + tb.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; tb.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + tb.image = tex->m_image; tb.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, CUBE_MIPS, 0, 6 }; + tb.srcAccessMask = 0; tb.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &tb); + VkClearColorValue dark{}; dark.float32[0] = 0.02f; dark.float32[1] = 0.02f; dark.float32[2] = 0.05f; dark.float32[3] = 1.0f; + VkImageSubresourceRange rng{ VK_IMAGE_ASPECT_COLOR_BIT, 0, CUBE_MIPS, 0, 6 }; + vkCmdClearColorImage(cmd, tex->m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &dark, 1, &rng); + VkImageMemoryBarrier rb = tb; rb.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; rb.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + rb.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; rb.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &rb); + vkEndCommandBuffer(cmd); + VkSubmitInfo si{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; si.commandBufferCount = 1; si.pCommandBuffers = &cmd; + vkQueueSubmit(m_graphics_queue, 1, &si, VK_NULL_HANDLE); vkQueueWaitIdle(m_graphics_queue); + vkFreeCommandBuffers(m_device, m_command_pool, 1, &cmd); + return tex; + } + + const VkFormat eq_fmt = VK_FORMAT_R16G16B16A16_SFLOAT; + size_t texel_count = (size_t)w * h * 4; + VkDeviceSize eq_size = (VkDeviceSize)texel_count * sizeof(uint16_t); + VkBuffer eq_staging; VkDeviceMemory eq_staging_mem; + create_buffer_raw(eq_size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, host_vis, eq_staging, eq_staging_mem); + void* mp = nullptr; vkMapMemory(m_device, eq_staging_mem, 0, eq_size, 0, &mp); + uint16_t* dst = (uint16_t*)mp; + for (size_t i = 0; i < texel_count; ++i) { __fp16 hf = (__fp16)pixels[i]; std::memcpy(&dst[i], &hf, sizeof(uint16_t)); } + vkUnmapMemory(m_device, eq_staging_mem); + stbi_image_free(pixels); + + VkImage eq_image; VkDeviceMemory eq_mem; + VkImageCreateInfo eci{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; + eci.imageType = VK_IMAGE_TYPE_2D; eci.format = eq_fmt; eci.extent = { (uint32_t)w, (uint32_t)h, 1 }; + eci.mipLevels = 1; eci.arrayLayers = 1; eci.samples = VK_SAMPLE_COUNT_1_BIT; + eci.tiling = VK_IMAGE_TILING_OPTIMAL; eci.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; + vkCreateImage(m_device, &eci, nullptr, &eq_image); + VkMemoryRequirements ereq{}; vkGetImageMemoryRequirements(m_device, eq_image, &ereq); + VkMemoryAllocateInfo eai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + eai.allocationSize = ereq.size; eai.memoryTypeIndex = find_memory_type(ereq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + vkAllocateMemory(m_device, &eai, nullptr, &eq_mem); + vkBindImageMemory(m_device, eq_image, eq_mem, 0); + VkImageView eq_view; + VkImageViewCreateInfo evci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; + evci.image = eq_image; evci.viewType = VK_IMAGE_VIEW_TYPE_2D; evci.format = eq_fmt; + evci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; + vkCreateImageView(m_device, &evci, nullptr, &eq_view); + VkSampler eq_sampler; + VkSamplerCreateInfo esm{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; + esm.magFilter = VK_FILTER_LINEAR; esm.minFilter = VK_FILTER_LINEAR; + esm.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; + esm.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; + esm.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; + vkCreateSampler(m_device, &esm, nullptr, &eq_sampler); + + VkImageView face_views[6]; + for (uint32_t i = 0; i < 6; ++i) + { + VkImageViewCreateInfo fvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; + fvci.image = tex->m_image; fvci.viewType = VK_IMAGE_VIEW_TYPE_2D; fvci.format = cube_fmt; + fvci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, i, 1 }; + vkCreateImageView(m_device, &fvci, nullptr, &face_views[i]); + } + + VkAttachmentDescription color{}; + color.format = cube_fmt; color.samples = VK_SAMPLE_COUNT_1_BIT; + color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + VkAttachmentReference ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; + VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &ref; + VkSubpassDependency dep{}; dep.srcSubpass = 0; dep.dstSubpass = VK_SUBPASS_EXTERNAL; + dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dep.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + dep.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; dep.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + VkRenderPass rp; + VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; + rpci.attachmentCount = 1; rpci.pAttachments = &color; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; rpci.dependencyCount = 1; rpci.pDependencies = &dep; + vkCreateRenderPass(m_device, &rpci, nullptr, &rp); + VkFramebuffer face_fb[6]; + for (uint32_t i = 0; i < 6; ++i) + { + VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; + fbci.renderPass = rp; fbci.attachmentCount = 1; fbci.pAttachments = &face_views[i]; fbci.width = FACE; fbci.height = FACE; fbci.layers = 1; + vkCreateFramebuffer(m_device, &fbci, nullptr, &face_fb[i]); + } + + VkDescriptorSetLayoutBinding binds[2]{}; + binds[0].binding = 0; binds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; binds[0].descriptorCount = 1; binds[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; + binds[1].binding = 1; binds[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; binds[1].descriptorCount = 1; binds[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; + VkDescriptorSetLayout set_layout; + VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; dslci.bindingCount = 2; dslci.pBindings = binds; + vkCreateDescriptorSetLayout(m_device, &dslci, nullptr, &set_layout); + VkDescriptorPoolSize psizes[2] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6 }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6 } }; + VkDescriptorPool pool; + VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; dpci.maxSets = 6; dpci.poolSizeCount = 2; dpci.pPoolSizes = psizes; + vkCreateDescriptorPool(m_device, &dpci, nullptr, &pool); + + VkShaderModule vmod, fmod; + create_shader_module("assets/shaders/generated/equirect_to_cubemap.vertexMain.spv", vmod); + create_shader_module("assets/shaders/generated/equirect_to_cubemap.fragmentMain.spv", fmod); + VkPipelineLayout playout; + VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; plci.setLayoutCount = 1; plci.pSetLayouts = &set_layout; + vkCreatePipelineLayout(m_device, &plci, nullptr, &playout); + VkPipelineShaderStageCreateInfo stages[2]{}; + stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; + stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; + VkVertexInputBindingDescription vib{ 0, 12, VK_VERTEX_INPUT_RATE_VERTEX }; + VkVertexInputAttributeDescription via{ 0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0 }; + VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; + vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; vin.vertexAttributeDescriptionCount = 1; vin.pVertexAttributeDescriptions = &via; + VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + VkViewport vp{ 0, 0, (float)FACE, (float)FACE, 0, 1 }; VkRect2D sc{ { 0, 0 }, { FACE, FACE } }; + VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.pViewports = &vp; vps.scissorCount = 1; vps.pScissors = ≻ + VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; + VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + VkPipelineColorBlendAttachmentState cba{}; cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; + VkPipeline pipeline; + VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; + gpci.stageCount = 2; gpci.pStages = stages; gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; + gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.layout = playout; gpci.renderPass = rp; gpci.subpass = 0; + vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpci, nullptr, &pipeline); + vkDestroyShaderModule(m_device, vmod, nullptr); vkDestroyShaderModule(m_device, fmod, nullptr); + + float cube_verts[] = { + -1,1,-1, -1,-1,-1, 1,-1,-1, 1,-1,-1, 1,1,-1, -1,1,-1, + -1,-1,1, -1,-1,-1, -1,1,-1, -1,1,-1, -1,1,1, -1,-1,1, + 1,-1,-1, 1,-1,1, 1,1,1, 1,1,1, 1,1,-1, 1,-1,-1, + -1,-1,1, -1,1,1, 1,1,1, 1,1,1, 1,-1,1, -1,-1,1, + -1,1,-1, 1,1,-1, 1,1,1, 1,1,1, -1,1,1, -1,1,-1, + -1,-1,-1, -1,-1,1, 1,-1,-1, 1,-1,-1, -1,-1,1, 1,-1,1, + }; + VkBuffer cube_vb; VkDeviceMemory cube_vb_mem; + create_buffer_raw(sizeof(cube_verts), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, cube_vb, cube_vb_mem); + vkMapMemory(m_device, cube_vb_mem, 0, sizeof(cube_verts), 0, &mp); std::memcpy(mp, cube_verts, sizeof(cube_verts)); vkUnmapMemory(m_device, cube_vb_mem); + + glm::mat4 proj = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f); + proj[1][1] *= -1.0f; + glm::mat4 views[6] = { + glm::lookAt(glm::vec3(0), glm::vec3( 1, 0, 0), glm::vec3(0, -1, 0)), + glm::lookAt(glm::vec3(0), glm::vec3(-1, 0, 0), glm::vec3(0, -1, 0)), + glm::lookAt(glm::vec3(0), glm::vec3( 0, 1, 0), glm::vec3(0, 0, 1)), + glm::lookAt(glm::vec3(0), glm::vec3( 0, -1, 0), glm::vec3(0, 0, -1)), + glm::lookAt(glm::vec3(0), glm::vec3( 0, 0, 1), glm::vec3(0, -1, 0)), + glm::lookAt(glm::vec3(0), glm::vec3( 0, 0, -1), glm::vec3(0, -1, 0)), + }; + VkBuffer ubo[6]; VkDeviceMemory ubo_mem[6]; VkDescriptorSet sets[6]; + for (uint32_t i = 0; i < 6; ++i) + { + create_buffer_raw(128, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, ubo[i], ubo_mem[i]); + glm::mat4 mats[2] = { glm::transpose(proj), glm::transpose(views[i]) }; + vkMapMemory(m_device, ubo_mem[i], 0, 128, 0, &mp); std::memcpy(mp, mats, 128); vkUnmapMemory(m_device, ubo_mem[i]); + VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; dsai.descriptorPool = pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &set_layout; + vkAllocateDescriptorSets(m_device, &dsai, &sets[i]); + VkDescriptorBufferInfo buf_info{ ubo[i], 0, VK_WHOLE_SIZE }; + VkDescriptorImageInfo img_info{ eq_sampler, eq_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; + VkWriteDescriptorSet ws[2]{}; + ws[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; ws[0].dstSet = sets[i]; ws[0].dstBinding = 0; ws[0].descriptorCount = 1; ws[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; ws[0].pBufferInfo = &buf_info; + ws[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; ws[1].dstSet = sets[i]; ws[1].dstBinding = 1; ws[1].descriptorCount = 1; ws[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; ws[1].pImageInfo = &img_info; + vkUpdateDescriptorSets(m_device, 2, ws, 0, nullptr); + } + + VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; + cbai.commandPool = m_command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1; + VkCommandBuffer cmd; vkAllocateCommandBuffers(m_device, &cbai, &cmd); + VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + vkBeginCommandBuffer(cmd, &bi); + VkImageMemoryBarrier to_dst{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; + to_dst.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; to_dst.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + to_dst.image = eq_image; to_dst.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; + to_dst.srcAccessMask = 0; to_dst.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &to_dst); + VkBufferImageCopy copy{}; copy.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; copy.imageExtent = { (uint32_t)w, (uint32_t)h, 1 }; + vkCmdCopyBufferToImage(cmd, eq_staging, eq_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©); + VkImageMemoryBarrier to_read = to_dst; to_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; to_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + to_read.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; to_read.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &to_read); + + VkClearValue clear{}; clear.color = { { 0, 0, 0, 1 } }; + for (uint32_t i = 0; i < 6; ++i) + { + VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; + rpbi.renderPass = rp; rpbi.framebuffer = face_fb[i]; rpbi.renderArea = { { 0, 0 }, { FACE, FACE } }; rpbi.clearValueCount = 1; rpbi.pClearValues = &clear; + vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); + vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, playout, 0, 1, &sets[i], 0, nullptr); + VkDeviceSize off = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &cube_vb, &off); + vkCmdDraw(cmd, 36, 1, 0, 0); + vkCmdEndRenderPass(cmd); + } + + { + VkImageMemoryBarrier src0{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; + src0.image = tex->m_image; src0.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 6 }; + src0.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; src0.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + src0.srcAccessMask = VK_ACCESS_SHADER_READ_BIT; src0.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; + vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &src0); + int32_t mipW = (int32_t)FACE, mipH = (int32_t)FACE; + for (uint32_t m = 1; m < CUBE_MIPS; ++m) + { + int32_t nW = mipW > 1 ? mipW / 2 : 1, nH = mipH > 1 ? mipH / 2 : 1; + VkImageMemoryBarrier bd{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; + bd.image = tex->m_image; bd.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, m, 1, 0, 6 }; + bd.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; bd.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + bd.srcAccessMask = 0; bd.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &bd); + VkImageBlit blit{}; + blit.srcOffsets[1] = { mipW, mipH, 1 }; blit.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, m - 1, 0, 6 }; + blit.dstOffsets[1] = { nW, nH, 1 }; blit.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, m, 0, 6 }; + vkCmdBlitImage(cmd, tex->m_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tex->m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR); + VkImageMemoryBarrier bs{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; + bs.image = tex->m_image; bs.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, m, 1, 0, 6 }; + bs.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; bs.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + bs.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; bs.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; + vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &bs); + mipW = nW; mipH = nH; + } + VkImageMemoryBarrier fin{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; + fin.image = tex->m_image; fin.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, CUBE_MIPS, 0, 6 }; + fin.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; fin.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + fin.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; fin.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &fin); + } + + vkEndCommandBuffer(cmd); + VkSubmitInfo si{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; si.commandBufferCount = 1; si.pCommandBuffers = &cmd; + vkQueueSubmit(m_graphics_queue, 1, &si, VK_NULL_HANDLE); vkQueueWaitIdle(m_graphics_queue); + + vkFreeCommandBuffers(m_device, m_command_pool, 1, &cmd); + for (uint32_t i = 0; i < 6; ++i) { vkDestroyBuffer(m_device, ubo[i], nullptr); vkFreeMemory(m_device, ubo_mem[i], nullptr); vkDestroyFramebuffer(m_device, face_fb[i], nullptr); vkDestroyImageView(m_device, face_views[i], nullptr); } + vkDestroyBuffer(m_device, cube_vb, nullptr); vkFreeMemory(m_device, cube_vb_mem, nullptr); + vkDestroyPipeline(m_device, pipeline, nullptr); vkDestroyPipelineLayout(m_device, playout, nullptr); + vkDestroyDescriptorPool(m_device, pool, nullptr); vkDestroyDescriptorSetLayout(m_device, set_layout, nullptr); + vkDestroyRenderPass(m_device, rp, nullptr); + vkDestroySampler(m_device, eq_sampler, nullptr); vkDestroyImageView(m_device, eq_view, nullptr); + vkDestroyImage(m_device, eq_image, nullptr); vkFreeMemory(m_device, eq_mem, nullptr); + vkDestroyBuffer(m_device, eq_staging, nullptr); vkFreeMemory(m_device, eq_staging_mem, nullptr); + DONUT_INFO("Vulkan RHI: HDRI cubemap built from {} ({}x{} equirect -> {}^2 cube)", path, w, h, (int)FACE); + return tex; + } + + auto VulkanDevice::create_pipeline(const PipelineDesc& desc) -> Ref<Pipeline> + { + auto p = create_ref<VkPipelineR>(); p->m_device = m_device; p->m_resources = desc.resources; + + std::vector<VkDescriptorSetLayoutBinding> binds; + for (const auto& r : desc.resources) + { + VkDescriptorSetLayoutBinding b{}; + b.binding = r.binding; b.descriptorCount = 1; + b.descriptorType = r.kind == ResourceKind::UniformBuffer ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER : VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + b.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; + binds.push_back(b); + } + VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; + dslci.bindingCount = (uint32_t)binds.size(); dslci.pBindings = binds.data(); + vkCreateDescriptorSetLayout(m_device, &dslci, nullptr, &p->m_set_layout); + VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; + plci.setLayoutCount = 1; plci.pSetLayouts = &p->m_set_layout; + vkCreatePipelineLayout(m_device, &plci, nullptr, &p->m_layout); + + VkShaderModule vmod = VK_NULL_HANDLE, fmod = VK_NULL_HANDLE; + if (!create_shader_module("assets/shaders/generated/" + desc.shader + ".vertexMain.spv", vmod) || + !create_shader_module("assets/shaders/generated/" + desc.shader + ".fragmentMain.spv", fmod)) + { DONUT_ERROR("Vulkan RHI: shader '{}' modules failed", desc.shader); return p; } + VkPipelineShaderStageCreateInfo stages[2]{}; + stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; + stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; + + VkVertexInputBindingDescription vib{ 0, desc.vertex_layout.stride, VK_VERTEX_INPUT_RATE_VERTEX }; + std::vector<VkVertexInputAttributeDescription> vias; + for (const auto& a : desc.vertex_layout.attributes) + vias.push_back({ a.location, 0, vk_attr_format(a.components), a.offset }); + VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; + vin.vertexBindingDescriptionCount = desc.vertex_layout.stride ? 1 : 0; vin.pVertexBindingDescriptions = &vib; + vin.vertexAttributeDescriptionCount = (uint32_t)vias.size(); vin.pVertexAttributeDescriptions = vias.data(); + + VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = vk_topology(desc.topology); + VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.scissorCount = 1; + VkDynamicState dyn[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; + VkPipelineDynamicStateCreateInfo dsci{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; dsci.dynamicStateCount = 2; dsci.pDynamicStates = dyn; + VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; + rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = vk_cull(desc.cull); rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; + VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + VkPipelineDepthStencilStateCreateInfo ds{ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO }; + ds.depthTestEnable = desc.depth_test ? VK_TRUE : VK_FALSE; ds.depthWriteEnable = desc.depth_write ? VK_TRUE : VK_FALSE; ds.depthCompareOp = vk_compare(desc.depth_op); + VkPipelineColorBlendAttachmentState cba{}; + cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + if (desc.blend == BlendMode::AlphaBlend) + { + cba.blendEnable = VK_TRUE; + cba.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; cba.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; cba.colorBlendOp = VK_BLEND_OP_ADD; + cba.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; cba.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; cba.alphaBlendOp = VK_BLEND_OP_ADD; + } + VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; + + VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; + gpci.stageCount = 2; gpci.pStages = stages; + gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; + gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.pDynamicState = &dsci; + if (desc.has_depth) gpci.pDepthStencilState = &ds; + gpci.layout = p->m_layout; + gpci.renderPass = desc.has_depth ? m_swapchain_rp : m_offscreen_rp; + gpci.subpass = 0; + VkResult pr = vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpci, nullptr, &p->m_pipeline); + vkDestroyShaderModule(m_device, vmod, nullptr); vkDestroyShaderModule(m_device, fmod, nullptr); + if (pr != VK_SUCCESS) DONUT_ERROR("Vulkan RHI: pipeline '{}' creation failed ({})", desc.shader, (int)pr); + return p; + } + + auto VulkanDevice::begin_frame(const glm::vec4&) -> CommandList* + { + if (m_device == VK_NULL_HANDLE) return nullptr; + vkWaitForFences(m_device, 1, &m_in_flight[m_current_frame], VK_TRUE, UINT64_MAX); + VkResult r = vkAcquireNextImageKHR(m_device, m_swapchain, UINT64_MAX, m_image_available[m_current_frame], VK_NULL_HANDLE, &m_image_index); + if (r == VK_ERROR_OUT_OF_DATE_KHR) { recreate_swapchain(); return nullptr; } + if (r != VK_SUCCESS && r != VK_SUBOPTIMAL_KHR) { DONUT_ERROR("Vulkan RHI: acquire failed ({})", (int)r); return nullptr; } + if (m_images_in_flight[m_image_index] != VK_NULL_HANDLE) + vkWaitForFences(m_device, 1, &m_images_in_flight[m_image_index], VK_TRUE, UINT64_MAX); + m_images_in_flight[m_image_index] = m_in_flight[m_current_frame]; + if (m_geo_in_use != VK_NULL_HANDLE) + vkWaitForFences(m_device, 1, &m_geo_in_use, VK_TRUE, UINT64_MAX); + + vkResetDescriptorPool(m_device, m_frame_pools[m_current_frame], 0); + VkCommandBuffer cmd = m_command_buffers[m_current_frame]; + vkResetCommandBuffer(cmd, 0); + VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; + vkBeginCommandBuffer(cmd, &bi); + + m_cmds.m_device = m_device; m_cmds.m_cmd = cmd; + m_cmds.m_swapchain_rp = m_swapchain_rp; m_cmds.m_offscreen_rp = m_offscreen_rp; + m_cmds.m_swapchain_fb = m_framebuffers[m_image_index]; m_cmds.m_extent = m_extent; + m_cmds.m_frame_pool = m_frame_pools[m_current_frame]; m_cmds.m_pipe = nullptr; + return &m_cmds; + } + + auto VulkanDevice::end_frame() -> void + { + VkCommandBuffer cmd = m_command_buffers[m_current_frame]; + vkEndCommandBuffer(cmd); + VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + VkSubmitInfo submit{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; + submit.waitSemaphoreCount = 1; submit.pWaitSemaphores = &m_image_available[m_current_frame]; submit.pWaitDstStageMask = &wait_stage; + submit.commandBufferCount = 1; submit.pCommandBuffers = &cmd; + submit.signalSemaphoreCount = 1; submit.pSignalSemaphores = &m_render_finished[m_image_index]; + vkResetFences(m_device, 1, &m_in_flight[m_current_frame]); + if (vkQueueSubmit(m_graphics_queue, 1, &submit, m_in_flight[m_current_frame]) != VK_SUCCESS) + { DONUT_ERROR("Vulkan RHI: queue submit failed"); return; } + m_geo_in_use = m_in_flight[m_current_frame]; + + VkPresentInfoKHR present{ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR }; + present.waitSemaphoreCount = 1; present.pWaitSemaphores = &m_render_finished[m_image_index]; + present.swapchainCount = 1; present.pSwapchains = &m_swapchain; present.pImageIndices = &m_image_index; + VkResult r = vkQueuePresentKHR(m_present_queue, &present); + if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR || m_framebuffer_resized) + { m_framebuffer_resized = false; recreate_swapchain(); } + m_current_frame = (m_current_frame + 1) % MAX_FRAMES_IN_FLIGHT; + } + + auto VulkanDevice::init_imgui() -> void + { + VkDescriptorPoolSize pool_size{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 }; + VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; + dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; dpci.maxSets = 1000; + dpci.poolSizeCount = 1; dpci.pPoolSizes = &pool_size; + vkCreateDescriptorPool(m_device, &dpci, nullptr, &m_imgui_pool); + + IMGUI_CHECKVERSION(); ImGui::CreateContext(); + ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; + ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable; + ImGui::StyleColorsDark(); + ImGui_ImplGlfw_InitForVulkan(m_window, true); + ImGui_ImplVulkan_InitInfo info{}; + info.ApiVersion = VK_API_VERSION_1_2; info.Instance = m_instance; info.PhysicalDevice = m_physical; + info.Device = m_device; info.QueueFamily = m_graphics_family; info.Queue = m_graphics_queue; + info.DescriptorPool = m_imgui_pool; info.RenderPass = m_swapchain_rp; + info.MinImageCount = 2; info.ImageCount = (uint32_t)m_images.size(); info.MSAASamples = VK_SAMPLE_COUNT_1_BIT; + if (!ImGui_ImplVulkan_Init(&info)) { DONUT_ERROR("Vulkan RHI: ImGui_ImplVulkan_Init failed"); return; } + m_imgui = true; + DONUT_INFO("Vulkan RHI: ImGui backend initialized"); + } + + auto VulkanDevice::imgui_new_frame() -> void + { + if (!m_imgui) return; + ImGui_ImplVulkan_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); + } + + auto VulkanDevice::imgui_render(CommandList& cmds) -> void + { + if (!m_imgui) return; + ImGui::Render(); + ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), static_cast<VkCommandListR&>(cmds).m_cmd); + } + + auto VulkanDevice::shutdown() -> void + { + if (m_device == VK_NULL_HANDLE) + { + if (m_instance && m_surface) { vkDestroySurfaceKHR(m_instance, m_surface, nullptr); m_surface = VK_NULL_HANDLE; } + if (m_instance) { vkDestroyInstance(m_instance, nullptr); m_instance = VK_NULL_HANDLE; } + return; + } + vkDeviceWaitIdle(m_device); + if (m_imgui) { ImGui_ImplVulkan_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); m_imgui = false; } + if (m_imgui_pool) vkDestroyDescriptorPool(m_device, m_imgui_pool, nullptr); + for (auto p : m_frame_pools) vkDestroyDescriptorPool(m_device, p, nullptr); + m_frame_pools.clear(); + for (auto s : m_render_finished) vkDestroySemaphore(m_device, s, nullptr); + for (auto s : m_image_available) vkDestroySemaphore(m_device, s, nullptr); + for (auto f : m_in_flight) vkDestroyFence(m_device, f, nullptr); + m_render_finished.clear(); m_image_available.clear(); m_in_flight.clear(); + if (m_command_pool) vkDestroyCommandPool(m_device, m_command_pool, nullptr); + if (m_offscreen_rp) vkDestroyRenderPass(m_device, m_offscreen_rp, nullptr); + if (m_swapchain_rp) vkDestroyRenderPass(m_device, m_swapchain_rp, nullptr); + cleanup_swapchain(); + vkDestroyDevice(m_device, nullptr); m_device = VK_NULL_HANDLE; + if (m_surface) vkDestroySurfaceKHR(m_instance, m_surface, nullptr); + if (m_instance) vkDestroyInstance(m_instance, nullptr); + m_surface = VK_NULL_HANDLE; m_instance = VK_NULL_HANDLE; + } + } + + auto create_vulkan_device() -> Scope<Device> { return create_scope<VulkanDevice>(); } + + auto vulkan_prepare_glfw() -> void + { +#ifdef __APPLE__ + if (!getenv("VK_ICD_FILENAMES")) + setenv("VK_ICD_FILENAMES", "/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json", 0); + if (!getenv("VK_LAYER_PATH")) + setenv("VK_LAYER_PATH", "/opt/homebrew/share/vulkan/explicit_layer.d", 0); + if (!getenv("DYLD_LIBRARY_PATH")) + setenv("DYLD_LIBRARY_PATH", "/opt/homebrew/lib", 0); +#endif + glfwInitVulkanLoader(vkGetInstanceProcAddr); + } +} diff --git a/src/platform/vulkan/vulkan_device.h b/src/platform/vulkan/vulkan_device.h new file mode 100644 index 0000000..efc2433 --- /dev/null +++ b/src/platform/vulkan/vulkan_device.h @@ -0,0 +1,17 @@ +#pragma once + +#include "rendering/rhi.h" + +namespace Donut::RHI +{ + // Vulkan implementation of the RHI Device (MoltenVK on macOS). Owns the + // instance/device/swapchain and translates the RHI's baked pipelines + + // recorded command lists into native Vulkan; the geometry it draws is the + // shared SceneRenderer / BlackHoleRenderer, identical to every other backend. + auto create_vulkan_device() -> Scope<Device>; + + // Must run BEFORE glfwInit() when Vulkan is the selected API: points GLFW at + // the loader the app links against (its own dlopen fails on macOS/Homebrew) + // and configures the MoltenVK ICD / layer paths. + auto vulkan_prepare_glfw() -> void; +} diff --git a/src/platform/vulkan/vulkan_renderer.cpp b/src/platform/vulkan/vulkan_renderer.cpp deleted file mode 100644 index 8b0d0c0..0000000 --- a/src/platform/vulkan/vulkan_renderer.cpp +++ /dev/null @@ -1,2038 +0,0 @@ -#include "vulkan_renderer.h" -#include "core/log.h" -#include "core/camera.h" -#include "core/settings_manager.h" - -#define GLFW_INCLUDE_VULKAN -#include <GLFW/glfw3.h> - -#include <imgui.h> -#include <imgui_impl_glfw.h> -#include <imgui_impl_vulkan.h> - -#include <glm/glm.hpp> -#include <glm/gtc/matrix_transform.hpp> -#include "stb_image.h" - -#include <vector> -#include <algorithm> -#include <cstring> -#include <cstdlib> -#include <fstream> - -namespace Donut -{ - #define VK_CHECK(expr) \ - do { \ - VkResult _r = (expr); \ - if (_r != VK_SUCCESS) { \ - DONUT_ERROR("Vulkan: {} failed ({})", #expr, (int)_r); \ - return false; \ - } \ - } while (0) - - static constexpr int MAX_FRAMES_IN_FLIGHT = 2; - - auto vulkan_prepare_glfw() -> void - { -#ifdef __APPLE__ - if (!getenv("VK_ICD_FILENAMES")) - setenv("VK_ICD_FILENAMES", "/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json", 0); - if (!getenv("VK_LAYER_PATH")) - setenv("VK_LAYER_PATH", "/opt/homebrew/share/vulkan/explicit_layer.d", 0); - if (!getenv("DYLD_LIBRARY_PATH")) - setenv("DYLD_LIBRARY_PATH", "/opt/homebrew/lib", 0); -#endif - // GLFW dlopen's the Vulkan loader by bare name, which fails on - // mac_os/Homebrew; hand it the loader entry point we already link against. - glfwInitVulkanLoader(vkGetInstanceProcAddr); - } - - struct VulkanRenderer::Impl - { - GLFWwindow* window = nullptr; - int width = 0, height = 0; - bool framebuffer_resized = false; - - VkInstance instance = VK_NULL_HANDLE; - VkSurfaceKHR surface = VK_NULL_HANDLE; - VkPhysicalDevice physical = VK_NULL_HANDLE; - VkDevice device = VK_NULL_HANDLE; - uint32_t graphics_family = 0, present_family = 0; - VkQueue graphics_queue = VK_NULL_HANDLE, present_queue = VK_NULL_HANDLE; - - VkSwapchainKHR swapchain = VK_NULL_HANDLE; - VkFormat swapchain_format = VK_FORMAT_B8G8R8A8_UNORM; - VkExtent2D swapchain_extent{}; - std::vector<VkImage> images; - std::vector<VkImageView> image_views; - VkRenderPass render_pass = VK_NULL_HANDLE; - std::vector<VkFramebuffer> framebuffers; - - VkCommandPool command_pool = VK_NULL_HANDLE; - std::vector<VkCommandBuffer> command_buffers; // MAX_FRAMES_IN_FLIGHT - - std::vector<VkSemaphore> image_available; // per frame in flight - std::vector<VkSemaphore> render_finished; // per swapchain image - std::vector<VkFence> in_flight; // per frame in flight - std::vector<VkFence> images_in_flight; // per swapchain image - uint32_t current_frame = 0; - - VkDescriptorPool imgui_pool = VK_NULL_HANDLE; - bool imgui_init = false; - - VkPhysicalDeviceMemoryProperties mem_props{}; - - // The geodesic is rendered every frame into an offscreen image, then - // upscaled onto the swapchain by the present pass. Progressive resolution: - // low-res while the camera moves (keeps dragging responsive and each draw - // well under the Metal GPU watchdog) and high-res once it settles (resolves - // the photon ring cleanly). Both are 16:9 so the camera aspect is shared. - static constexpr uint32_t GEO_LO_W = 480, GEO_LO_H = 270; - static constexpr uint32_t GEO_HI_W = 960, GEO_HI_H = 540; - struct GeoTarget - { - uint32_t w = 0, h = 0; - VkImage image = VK_NULL_HANDLE; - VkDeviceMemory mem = VK_NULL_HANDLE; - VkImageView view = VK_NULL_HANDLE; - VkFramebuffer fb = VK_NULL_HANDLE; - VkDescriptorSet present_set = VK_NULL_HANDLE; // present pass samples this target - }; - GeoTarget geo_lo, geo_hi; - VkRenderPass geo_render_pass = VK_NULL_HANDLE; // shared (resolution-independent) - VkBuffer cam_buf = VK_NULL_HANDLE, disk_buf = VK_NULL_HANDLE, obj_buf = VK_NULL_HANDLE, sim_buf = VK_NULL_HANDLE; - VkDeviceMemory cam_mem = VK_NULL_HANDLE, disk_mem = VK_NULL_HANDLE, obj_mem = VK_NULL_HANDLE, sim_mem = VK_NULL_HANDLE; - void* cam_mapped = nullptr; - void* sim_mapped = nullptr; - void* disk_mapped = nullptr; // disk UBO, refilled from bh_params each frame - BlackHoleParams bh_params; // live UI-tunable disk/camera parameters - std::string gpu_name; // physical device name for the UI - Camera camera{ 60.0f, (float)GEO_HI_W / (float)GEO_HI_H, 0.1f, 100.0f }; - bool left_was_down = false; - double last_frame_time = 0.0; // for free-fly dt - double fps_last_x = 0.0, fps_last_y = 0.0; // cursor tracking for free-fly look - bool user_moving = false; // camera moved/looked this frame (drives step count) - VkImage cube_image = VK_NULL_HANDLE; VkDeviceMemory cube_mem = VK_NULL_HANDLE; - VkImageView cube_view = VK_NULL_HANDLE; VkSampler cube_sampler = VK_NULL_HANDLE; - std::string hdri_path; // path backing the current cubemap (UI display + no-op switch guard) - VkDescriptorSetLayout geo_set_layout = VK_NULL_HANDLE; - VkDescriptorPool geo_pool = VK_NULL_HANDLE; - VkDescriptorSet geo_set = VK_NULL_HANDLE; - VkPipelineLayout geo_pipeline_layout = VK_NULL_HANDLE; - VkPipeline geo_pipeline = VK_NULL_HANDLE; - VkBuffer quad_vb = VK_NULL_HANDLE; VkDeviceMemory quad_vb_mem = VK_NULL_HANDLE; - double start_time = 0.0; - VkFence geo_in_use = VK_NULL_HANDLE; // previous frame's fence; guards the shared geodesic image - - // Present pass: samples the geodesic image with a full-screen textured - // quad, drawn into the swapchain render pass just before the ImGui UI. - VkSampler present_sampler = VK_NULL_HANDLE; - VkDescriptorSetLayout present_set_layout = VK_NULL_HANDLE; - VkDescriptorPool present_pool = VK_NULL_HANDLE; - VkPipelineLayout present_pipeline_layout = VK_NULL_HANDLE; - VkPipeline present_pipeline = VK_NULL_HANDLE; - - // World-builder scene view (grid now; sphere/skybox next). Normal-scale - // orbital camera; geometry drawn straight into the swapchain render pass. - bool scene_mode = false; - Camera scene_camera{ 45.0f, (float)GEO_HI_W / (float)GEO_HI_H, 0.1f, 1000.0f }; - VkBuffer grid_vb = VK_NULL_HANDLE; VkDeviceMemory grid_vb_mem = VK_NULL_HANDLE; - uint32_t grid_vertex_count = 0; - VkBuffer grid_ubo = VK_NULL_HANDLE; VkDeviceMemory grid_ubo_mem = VK_NULL_HANDLE; - void* grid_ubo_mapped = nullptr; - VkDescriptorSetLayout grid_set_layout = VK_NULL_HANDLE; - VkDescriptorPool grid_pool = VK_NULL_HANDLE; - VkDescriptorSet grid_set = VK_NULL_HANDLE; - VkPipelineLayout grid_pipeline_layout = VK_NULL_HANDLE; - VkPipeline grid_pipeline = VK_NULL_HANDLE; - - // Scene color+depth pass into the swapchain (the grid is coplanar, but the - // sphere needs real depth). Depth image + framebuffers track the swapchain. - VkImage scene_depth_image = VK_NULL_HANDLE; VkDeviceMemory scene_depth_mem = VK_NULL_HANDLE; - VkImageView scene_depth_view = VK_NULL_HANDLE; - VkRenderPass scene_render_pass = VK_NULL_HANDLE; - std::vector<VkFramebuffer> scene_framebuffers; - - // Lit sphere (Sphere.slang): pos+normal indexed mesh; samples the HDRI - // cubemap for ambient at binding 1 (shares the geodesic cube). - VkBuffer sphere_vb = VK_NULL_HANDLE; VkDeviceMemory sphere_vb_mem = VK_NULL_HANDLE; - VkBuffer sphere_ib = VK_NULL_HANDLE; VkDeviceMemory sphere_ib_mem = VK_NULL_HANDLE; - uint32_t sphere_index_count = 0; - static constexpr uint32_t MAX_SCENE_OBJECTS = 64; - std::vector<SceneObject> scene_objects{ SceneObject{} }; // one default sphere - int selected_object = 0; - VkDeviceSize sphere_ubo_stride = 0; // aligned per-object UBO slot (dynamic offset) - VkBuffer sphere_ubo = VK_NULL_HANDLE; VkDeviceMemory sphere_ubo_mem = VK_NULL_HANDLE; - void* sphere_ubo_mapped = nullptr; - VkDescriptorSetLayout sphere_set_layout = VK_NULL_HANDLE; - VkDescriptorPool sphere_pool = VK_NULL_HANDLE; - VkDescriptorSet sphere_set = VK_NULL_HANDLE; - VkPipelineLayout sphere_pipeline_layout = VK_NULL_HANDLE; - VkPipeline sphere_pipeline = VK_NULL_HANDLE; - - // Skybox (Skybox.slang): a cube sampling the HDRI cubemap at the far plane - // (pos.xyww -> depth 1), drawn first as the scene background. - VkBuffer skybox_vb = VK_NULL_HANDLE; VkDeviceMemory skybox_vb_mem = VK_NULL_HANDLE; - VkBuffer skybox_ubo = VK_NULL_HANDLE; VkDeviceMemory skybox_ubo_mem = VK_NULL_HANDLE; - void* skybox_ubo_mapped = nullptr; - VkDescriptorSetLayout skybox_set_layout = VK_NULL_HANDLE; - VkDescriptorPool skybox_pool = VK_NULL_HANDLE; - VkDescriptorSet skybox_set = VK_NULL_HANDLE; - VkPipelineLayout skybox_pipeline_layout = VK_NULL_HANDLE; - VkPipeline skybox_pipeline = VK_NULL_HANDLE; - - auto find_memory_type(uint32_t type_filter, VkMemoryPropertyFlags flags) const -> uint32_t; - auto create_buffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, VkBuffer& buf, VkDeviceMemory& mem) const -> bool; - static auto load_spirv(const std::string& path) -> std::vector<uint32_t>; - auto create_shader_module(const std::string& path, VkShaderModule& out) const -> bool; - - auto create_instance() -> bool; - auto pick_physical_and_device() -> bool; - auto create_swapchain() -> bool; - auto create_image_views() -> bool; - auto create_render_pass() -> bool; - auto create_framebuffers() -> bool; - auto create_command_buffers() -> bool; - auto create_sync_objects() -> bool; - auto create_geodesic_resources() -> bool; - auto create_geo_target(GeoTarget& target, uint32_t w, uint32_t h) -> bool; - auto create_hdri_cubemap(const char* path) -> bool; - auto rebuild_hdri_cubemap(const char* path) -> void; - auto create_present_resources() -> bool; - auto create_scene_resources() -> bool; - auto create_scene_targets() -> bool; - auto destroy_scene_targets() -> void; - auto process_input() -> void; - auto update_geodesic_uniforms() -> void; - auto update_scene_uniforms() -> void; - auto destroy_geodesic_resources() -> void; - auto recreate_swapchain() -> bool; - auto cleanup_swapchain() -> void; - auto record_command_buffer(VkCommandBuffer cmd, uint32_t image_index, const glm::vec4& clear, ImDrawData* draw_data) -> bool; - }; - - auto VulkanRenderer::Impl::create_instance() -> bool - { -#ifdef __APPLE__ - if (!getenv("VK_ICD_FILENAMES")) - setenv("VK_ICD_FILENAMES", "/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json", 0); - if (!getenv("VK_LAYER_PATH")) - setenv("VK_LAYER_PATH", "/opt/homebrew/share/vulkan/explicit_layer.d", 0); - // The Homebrew validation-layer manifest names the dylib without a path; - // let dlopen find it in the Homebrew lib dir. - if (!getenv("DYLD_LIBRARY_PATH")) - setenv("DYLD_LIBRARY_PATH", "/opt/homebrew/lib", 0); -#endif - VkApplicationInfo app{ VK_STRUCTURE_TYPE_APPLICATION_INFO }; - app.pApplicationName = "Donut"; - app.apiVersion = VK_API_VERSION_1_2; - - uint32_t glfwExtCount = 0; - const char** glfwExts = glfwGetRequiredInstanceExtensions(&glfwExtCount); - if (!glfwExts) { DONUT_ERROR("Vulkan: GLFW reports no surface support"); return false; } - std::vector<const char*> exts; - for (uint32_t i = 0; i < glfwExtCount; ++i) exts.push_back(glfwExts[i]); - exts.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME); - exts.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); - - std::vector<const char*> layers; - uint32_t layer_count = 0; - vkEnumerateInstanceLayerProperties(&layer_count, nullptr); - std::vector<VkLayerProperties> avail(layer_count); - vkEnumerateInstanceLayerProperties(&layer_count, avail.data()); - for (const auto& l : avail) - if (std::strcmp(l.layerName, "VK_LAYER_KHRONOS_validation") == 0) - layers.push_back("VK_LAYER_KHRONOS_validation"); - - VkInstanceCreateInfo ici{ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO }; - ici.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR; - ici.pApplicationInfo = &app; - ici.enabledExtensionCount = (uint32_t)exts.size(); - ici.ppEnabledExtensionNames = exts.data(); - ici.enabledLayerCount = (uint32_t)layers.size(); - ici.ppEnabledLayerNames = layers.data(); - - VkResult r = vkCreateInstance(&ici, nullptr, &instance); - if (r != VK_SUCCESS && !layers.empty()) - { - // The validation layer failed to load (its dylib isn't on the loader - // search path); it is optional, so retry without it. - DONUT_WARN("Vulkan: validation layer unavailable, continuing without it"); - layers.clear(); - ici.enabledLayerCount = 0; - ici.ppEnabledLayerNames = nullptr; - r = vkCreateInstance(&ici, nullptr, &instance); - } - if (r != VK_SUCCESS) { DONUT_ERROR("Vulkan: vkCreateInstance failed ({})", (int)r); return false; } - - VK_CHECK(glfwCreateWindowSurface(instance, window, nullptr, &surface)); - DONUT_INFO("Vulkan: instance + surface created (validation {})", layers.empty() ? "off" : "on"); - return true; - } - - auto VulkanRenderer::Impl::pick_physical_and_device() -> bool - { - uint32_t count = 0; - vkEnumeratePhysicalDevices(instance, &count, nullptr); - if (count == 0) { DONUT_ERROR("Vulkan: no physical devices"); return false; } - std::vector<VkPhysicalDevice> devices(count); - vkEnumeratePhysicalDevices(instance, &count, devices.data()); - physical = devices[0]; - - uint32_t q_count = 0; - vkGetPhysicalDeviceQueueFamilyProperties(physical, &q_count, nullptr); - std::vector<VkQueueFamilyProperties> qfams(q_count); - vkGetPhysicalDeviceQueueFamilyProperties(physical, &q_count, qfams.data()); - bool found_g = false, found_p = false; - for (uint32_t i = 0; i < q_count; ++i) - { - if (!found_g && (qfams[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)) { graphics_family = i; found_g = true; } - VkBool32 present = VK_FALSE; - vkGetPhysicalDeviceSurfaceSupportKHR(physical, i, surface, &present); - if (!found_p && present) { present_family = i; found_p = true; } - } - if (!found_g || !found_p) { DONUT_ERROR("Vulkan: no graphics/present queue"); return false; } - - std::vector<const char*> dev_exts = { VK_KHR_SWAPCHAIN_EXTENSION_NAME }; - uint32_t dev_ext_count = 0; - vkEnumerateDeviceExtensionProperties(physical, nullptr, &dev_ext_count, nullptr); - std::vector<VkExtensionProperties> dev_ext_props(dev_ext_count); - vkEnumerateDeviceExtensionProperties(physical, nullptr, &dev_ext_count, dev_ext_props.data()); - for (const auto& e : dev_ext_props) - if (std::strcmp(e.extensionName, "VK_KHR_portability_subset") == 0) - dev_exts.push_back("VK_KHR_portability_subset"); - - float priority = 1.0f; - std::vector<VkDeviceQueueCreateInfo> qcis; - uint32_t families[2] = { graphics_family, present_family }; - for (uint32_t i = 0; i < (graphics_family == present_family ? 1u : 2u); ++i) - { - VkDeviceQueueCreateInfo qci{ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO }; - qci.queueFamilyIndex = families[i]; - qci.queueCount = 1; - qci.pQueuePriorities = &priority; - qcis.push_back(qci); - } - VkDeviceCreateInfo dci{ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; - dci.queueCreateInfoCount = (uint32_t)qcis.size(); - dci.pQueueCreateInfos = qcis.data(); - dci.enabledExtensionCount = (uint32_t)dev_exts.size(); - dci.ppEnabledExtensionNames = dev_exts.data(); - VK_CHECK(vkCreateDevice(physical, &dci, nullptr, &device)); - vkGetDeviceQueue(device, graphics_family, 0, &graphics_queue); - vkGetDeviceQueue(device, present_family, 0, &present_queue); - - VkPhysicalDeviceProperties props{}; - vkGetPhysicalDeviceProperties(physical, &props); - vkGetPhysicalDeviceMemoryProperties(physical, &mem_props); - gpu_name = props.deviceName; - DONUT_INFO("Vulkan device: {}", gpu_name); - return true; - } - - auto VulkanRenderer::Impl::create_swapchain() -> bool - { - VkSurfaceCapabilitiesKHR caps{}; - vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical, surface, &caps); - - uint32_t fmt_count = 0; - vkGetPhysicalDeviceSurfaceFormatsKHR(physical, surface, &fmt_count, nullptr); - std::vector<VkSurfaceFormatKHR> formats(fmt_count); - vkGetPhysicalDeviceSurfaceFormatsKHR(physical, surface, &fmt_count, formats.data()); - VkSurfaceFormatKHR chosen = formats[0]; - for (const auto& f : formats) - if (f.format == VK_FORMAT_B8G8R8A8_UNORM && f.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) - chosen = f; - swapchain_format = chosen.format; - - if (caps.currentExtent.width != UINT32_MAX) - swapchain_extent = caps.currentExtent; - else - { - swapchain_extent.width = std::clamp((uint32_t)width, caps.minImageExtent.width, caps.maxImageExtent.width); - swapchain_extent.height = std::clamp((uint32_t)height, caps.minImageExtent.height, caps.maxImageExtent.height); - } - - uint32_t image_count = caps.minImageCount + 1; - if (caps.maxImageCount > 0 && image_count > caps.maxImageCount) - image_count = caps.maxImageCount; - - VkSwapchainCreateInfoKHR sci{ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR }; - sci.surface = surface; - sci.minImageCount = image_count; - sci.imageFormat = chosen.format; - sci.imageColorSpace = chosen.colorSpace; - sci.imageExtent = swapchain_extent; - sci.imageArrayLayers = 1; - sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; - sci.preTransform = caps.currentTransform; - sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; - sci.presentMode = VK_PRESENT_MODE_FIFO_KHR; // always supported, vsync - sci.clipped = VK_TRUE; - - uint32_t fam_idx[2] = { graphics_family, present_family }; - if (graphics_family != present_family) - { - sci.imageSharingMode = VK_SHARING_MODE_CONCURRENT; - sci.queueFamilyIndexCount = 2; - sci.pQueueFamilyIndices = fam_idx; - } - else - sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; - - VK_CHECK(vkCreateSwapchainKHR(device, &sci, nullptr, &swapchain)); - uint32_t n = 0; - vkGetSwapchainImagesKHR(device, swapchain, &n, nullptr); - images.resize(n); - vkGetSwapchainImagesKHR(device, swapchain, &n, images.data()); - return true; - } - - auto VulkanRenderer::Impl::create_image_views() -> bool - { - image_views.resize(images.size()); - for (size_t i = 0; i < images.size(); ++i) - { - VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - vci.image = images[i]; - vci.viewType = VK_IMAGE_VIEW_TYPE_2D; - vci.format = swapchain_format; - vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; - VK_CHECK(vkCreateImageView(device, &vci, nullptr, &image_views[i])); - } - return true; - } - - auto VulkanRenderer::Impl::create_render_pass() -> bool - { - VkAttachmentDescription color{}; - color.format = swapchain_format; - color.samples = VK_SAMPLE_COUNT_1_BIT; - color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; - color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; - color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; - color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; - color.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; - - VkAttachmentReference ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; - VkSubpassDescription subpass{}; - subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.colorAttachmentCount = 1; - subpass.pColorAttachments = &ref; - - VkSubpassDependency dep{}; - dep.srcSubpass = VK_SUBPASS_EXTERNAL; - dep.dstSubpass = 0; - dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; - dep.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; - dep.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - - VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; - rpci.attachmentCount = 1; rpci.pAttachments = &color; - rpci.subpassCount = 1; rpci.pSubpasses = &subpass; - rpci.dependencyCount = 1; rpci.pDependencies = &dep; - VK_CHECK(vkCreateRenderPass(device, &rpci, nullptr, &render_pass)); - return true; - } - - auto VulkanRenderer::Impl::create_framebuffers() -> bool - { - framebuffers.resize(image_views.size()); - for (size_t i = 0; i < image_views.size(); ++i) - { - VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; - fbci.renderPass = render_pass; - fbci.attachmentCount = 1; fbci.pAttachments = &image_views[i]; - fbci.width = swapchain_extent.width; fbci.height = swapchain_extent.height; fbci.layers = 1; - VK_CHECK(vkCreateFramebuffer(device, &fbci, nullptr, &framebuffers[i])); - } - return true; - } - - // Depth image + a color+depth render pass + per-image framebuffers for the - // scene view. Swapchain-sized, so recreated alongside the swapchain. - auto VulkanRenderer::Impl::create_scene_targets() -> bool - { - const VkFormat depth_fmt = VK_FORMAT_D32_SFLOAT; - - VkImageCreateInfo dici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; - dici.imageType = VK_IMAGE_TYPE_2D; dici.format = depth_fmt; - dici.extent = { swapchain_extent.width, swapchain_extent.height, 1 }; - dici.mipLevels = 1; dici.arrayLayers = 1; dici.samples = VK_SAMPLE_COUNT_1_BIT; - dici.tiling = VK_IMAGE_TILING_OPTIMAL; dici.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - VK_CHECK(vkCreateImage(device, &dici, nullptr, &scene_depth_image)); - VkMemoryRequirements dreq{}; vkGetImageMemoryRequirements(device, scene_depth_image, &dreq); - VkMemoryAllocateInfo dai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - dai.allocationSize = dreq.size; dai.memoryTypeIndex = find_memory_type(dreq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); - VK_CHECK(vkAllocateMemory(device, &dai, nullptr, &scene_depth_mem)); - VK_CHECK(vkBindImageMemory(device, scene_depth_image, scene_depth_mem, 0)); - VkImageViewCreateInfo dvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - dvci.image = scene_depth_image; dvci.viewType = VK_IMAGE_VIEW_TYPE_2D; dvci.format = depth_fmt; - dvci.subresourceRange = { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 }; - VK_CHECK(vkCreateImageView(device, &dvci, nullptr, &scene_depth_view)); - - VkAttachmentDescription atts[2]{}; - atts[0].format = swapchain_format; atts[0].samples = VK_SAMPLE_COUNT_1_BIT; - atts[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; atts[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; - atts[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; atts[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - atts[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; atts[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; - atts[1].format = depth_fmt; atts[1].samples = VK_SAMPLE_COUNT_1_BIT; - atts[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; atts[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - atts[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; atts[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - atts[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; atts[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; - VkAttachmentReference color_ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; - VkAttachmentReference depth_ref{ 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL }; - VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_ref; subpass.pDepthStencilAttachment = &depth_ref; - VkSubpassDependency dep{}; - dep.srcSubpass = VK_SUBPASS_EXTERNAL; dep.dstSubpass = 0; - dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; - dep.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; - dep.srcAccessMask = 0; - dep.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; - VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; - rpci.attachmentCount = 2; rpci.pAttachments = atts; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; - rpci.dependencyCount = 1; rpci.pDependencies = &dep; - VK_CHECK(vkCreateRenderPass(device, &rpci, nullptr, &scene_render_pass)); - - scene_framebuffers.resize(image_views.size()); - for (size_t i = 0; i < image_views.size(); ++i) - { - VkImageView att[2] = { image_views[i], scene_depth_view }; - VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; - fbci.renderPass = scene_render_pass; fbci.attachmentCount = 2; fbci.pAttachments = att; - fbci.width = swapchain_extent.width; fbci.height = swapchain_extent.height; fbci.layers = 1; - VK_CHECK(vkCreateFramebuffer(device, &fbci, nullptr, &scene_framebuffers[i])); - } - return true; - } - - auto VulkanRenderer::Impl::destroy_scene_targets() -> void - { - for (auto fb : scene_framebuffers) vkDestroyFramebuffer(device, fb, nullptr); - scene_framebuffers.clear(); - if (scene_render_pass) { vkDestroyRenderPass(device, scene_render_pass, nullptr); scene_render_pass = VK_NULL_HANDLE; } - if (scene_depth_view) { vkDestroyImageView(device, scene_depth_view, nullptr); scene_depth_view = VK_NULL_HANDLE; } - if (scene_depth_image) { vkDestroyImage(device, scene_depth_image, nullptr); scene_depth_image = VK_NULL_HANDLE; } - if (scene_depth_mem) { vkFreeMemory(device, scene_depth_mem, nullptr); scene_depth_mem = VK_NULL_HANDLE; } - } - - auto VulkanRenderer::Impl::create_command_buffers() -> bool - { - VkCommandPoolCreateInfo pci{ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO }; - pci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; - pci.queueFamilyIndex = graphics_family; - VK_CHECK(vkCreateCommandPool(device, &pci, nullptr, &command_pool)); - - command_buffers.resize(MAX_FRAMES_IN_FLIGHT); - VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; - cbai.commandPool = command_pool; - cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; - cbai.commandBufferCount = MAX_FRAMES_IN_FLIGHT; - VK_CHECK(vkAllocateCommandBuffers(device, &cbai, command_buffers.data())); - return true; - } - - auto VulkanRenderer::Impl::create_sync_objects() -> bool - { - image_available.resize(MAX_FRAMES_IN_FLIGHT); - in_flight.resize(MAX_FRAMES_IN_FLIGHT); - render_finished.resize(images.size()); - images_in_flight.assign(images.size(), VK_NULL_HANDLE); - - VkSemaphoreCreateInfo sci{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO }; - VkFenceCreateInfo fci{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO }; - fci.flags = VK_FENCE_CREATE_SIGNALED_BIT; - for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i) - { - VK_CHECK(vkCreateSemaphore(device, &sci, nullptr, &image_available[i])); - VK_CHECK(vkCreateFence(device, &fci, nullptr, &in_flight[i])); - } - for (size_t i = 0; i < images.size(); ++i) - VK_CHECK(vkCreateSemaphore(device, &sci, nullptr, &render_finished[i])); - return true; - } - - auto VulkanRenderer::Impl::find_memory_type(uint32_t type_filter, VkMemoryPropertyFlags flags) const -> uint32_t - { - for (uint32_t i = 0; i < mem_props.memoryTypeCount; ++i) - if ((type_filter & (1u << i)) && (mem_props.memoryTypes[i].propertyFlags & flags) == flags) - return i; - return UINT32_MAX; - } - - auto VulkanRenderer::Impl::create_buffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, - VkBuffer& buf, VkDeviceMemory& mem) const -> bool - { - VkBufferCreateInfo bci{ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; - bci.size = size; bci.usage = usage; bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE; - if (vkCreateBuffer(device, &bci, nullptr, &buf) != VK_SUCCESS) return false; - VkMemoryRequirements req{}; vkGetBufferMemoryRequirements(device, buf, &req); - VkMemoryAllocateInfo ai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - ai.allocationSize = req.size; - ai.memoryTypeIndex = find_memory_type(req.memoryTypeBits, props); - if (vkAllocateMemory(device, &ai, nullptr, &mem) != VK_SUCCESS) return false; - vkBindBufferMemory(device, buf, mem, 0); - return true; - } - - auto VulkanRenderer::Impl::load_spirv(const std::string& path) -> std::vector<uint32_t> - { - std::ifstream file(path, std::ios::ate | std::ios::binary); - if (!file.is_open()) return {}; - size_t size = (size_t)file.tellg(); - std::vector<uint32_t> data(size / 4); - file.seekg(0); - file.read(reinterpret_cast<char*>(data.data()), size); - return data; - } - - auto VulkanRenderer::Impl::create_shader_module(const std::string& path, VkShaderModule& out) const -> bool - { - auto spv = load_spirv(path); - if (spv.empty()) { DONUT_ERROR("Vulkan: failed to load SPIR-V {}", path); return false; } - VkShaderModuleCreateInfo ci{ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; - ci.codeSize = spv.size() * 4; ci.pCode = spv.data(); - return vkCreateShaderModule(device, &ci, nullptr, &out) == VK_SUCCESS; - } - - // Creates one geodesic render target (image + memory + view + framebuffer) - // at w x h against the shared geo_render_pass. Used for the low- and high-res - // progressive targets. - auto VulkanRenderer::Impl::create_geo_target(GeoTarget& t, uint32_t w, uint32_t h) -> bool - { - const VkFormat fmt = VK_FORMAT_R8G8B8A8_UNORM; - t.w = w; t.h = h; - - VkImageCreateInfo ici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; - ici.imageType = VK_IMAGE_TYPE_2D; ici.format = fmt; ici.extent = { w, h, 1 }; - ici.mipLevels = 1; ici.arrayLayers = 1; ici.samples = VK_SAMPLE_COUNT_1_BIT; - ici.tiling = VK_IMAGE_TILING_OPTIMAL; - ici.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; - VK_CHECK(vkCreateImage(device, &ici, nullptr, &t.image)); - VkMemoryRequirements im_req{}; vkGetImageMemoryRequirements(device, t.image, &im_req); - VkMemoryAllocateInfo im_alloc{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - im_alloc.allocationSize = im_req.size; - im_alloc.memoryTypeIndex = find_memory_type(im_req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); - VK_CHECK(vkAllocateMemory(device, &im_alloc, nullptr, &t.mem)); - VK_CHECK(vkBindImageMemory(device, t.image, t.mem, 0)); - VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - vci.image = t.image; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = fmt; - vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; - VK_CHECK(vkCreateImageView(device, &vci, nullptr, &t.view)); - VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; - fbci.renderPass = geo_render_pass; fbci.attachmentCount = 1; fbci.pAttachments = &t.view; - fbci.width = w; fbci.height = h; fbci.layers = 1; - VK_CHECK(vkCreateFramebuffer(device, &fbci, nullptr, &t.fb)); - return true; - } - - auto VulkanRenderer::Impl::create_geodesic_resources() -> bool - { - const VkFormat fmt = VK_FORMAT_R8G8B8A8_UNORM; - const VkMemoryPropertyFlags host_vis = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - const float SagA_rs = 1.269e10f; - - VkAttachmentDescription color{}; - color.format = fmt; color.samples = VK_SAMPLE_COUNT_1_BIT; - color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; - color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; - VkAttachmentReference ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; - VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &ref; - VkSubpassDependency deps[2]{}; - deps[0].srcSubpass = VK_SUBPASS_EXTERNAL; deps[0].dstSubpass = 0; - deps[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT; - deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - deps[1].srcSubpass = 0; deps[1].dstSubpass = VK_SUBPASS_EXTERNAL; - deps[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - deps[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; - VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; - rpci.attachmentCount = 1; rpci.pAttachments = &color; - rpci.subpassCount = 1; rpci.pSubpasses = &subpass; - rpci.dependencyCount = 2; rpci.pDependencies = deps; - VK_CHECK(vkCreateRenderPass(device, &rpci, nullptr, &geo_render_pass)); - - if (!create_geo_target(geo_lo, GEO_LO_W, GEO_LO_H)) return false; - if (!create_geo_target(geo_hi, GEO_HI_W, GEO_HI_H)) return false; - - create_buffer(128, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, cam_buf, cam_mem); - create_buffer(32, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, disk_buf, disk_mem); - create_buffer(800, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, obj_buf, obj_mem); - create_buffer(16, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, sim_buf, sim_mem); - - camera.set_camera_mode(CameraMode::Orbital); - camera.set_orbital_target(glm::vec3(0.0f)); - camera.set_orbital_radius(4e11); // ~31 r_s: outside the 12 r_s disk - camera.set_orbital_limits(2.2e11, 1.5e12); - camera.set_orbital_speed(0.01f); - camera.set_zoom_speed(3e10); - camera.set_azimuth(0.0f); - camera.set_elevation(1.25f); - - void* p = nullptr; - vkMapMemory(device, cam_mem, 0, 128, 0, &cam_mapped); // camera UBO refilled every frame - vkMapMemory(device, disk_mem, 0, 32, 0, &disk_mapped); // disk UBO refilled from bh_params every frame - - std::vector<uint8_t> obj_data(800, 0); - int num_objects = 1; memcpy(obj_data.data(), &num_objects, 4); - float pos_radius[4] = { 0, 0, 0, SagA_rs }; memcpy(obj_data.data() + 16, pos_radius, 16); - float obj_color[4] = { 0, 0, 0, 1 }; memcpy(obj_data.data() + 272, obj_color, 16); - vkMapMemory(device, obj_mem, 0, 800, 0, &p); memcpy(p, obj_data.data(), 800); vkUnmapMemory(device, obj_mem); - - vkMapMemory(device, sim_mem, 0, 16, 0, &sim_mapped); - - if (!create_hdri_cubemap("assets/hdri/HDR_blue_nebulae-1.hdr")) return false; - - VkDescriptorSetLayoutBinding binds[5]{}; - for (int i = 0; i < 4; ++i) { binds[i].binding = i; binds[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; binds[i].descriptorCount = 1; binds[i].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; } - binds[4].binding = 4; binds[4].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; binds[4].descriptorCount = 1; binds[4].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; - VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; - dslci.bindingCount = 5; dslci.pBindings = binds; - VK_CHECK(vkCreateDescriptorSetLayout(device, &dslci, nullptr, &geo_set_layout)); - VkDescriptorPoolSize psizes[2] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4 }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 } }; - VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; - dpci.maxSets = 1; dpci.poolSizeCount = 2; dpci.pPoolSizes = psizes; - VK_CHECK(vkCreateDescriptorPool(device, &dpci, nullptr, &geo_pool)); - VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; - dsai.descriptorPool = geo_pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &geo_set_layout; - VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &geo_set)); - VkDescriptorBufferInfo bi[4] = { { cam_buf, 0, VK_WHOLE_SIZE }, { disk_buf, 0, VK_WHOLE_SIZE }, { obj_buf, 0, VK_WHOLE_SIZE }, { sim_buf, 0, VK_WHOLE_SIZE } }; - VkDescriptorImageInfo cube_info{ cube_sampler, cube_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; - VkWriteDescriptorSet writes[5]{}; - for (int i = 0; i < 4; ++i) { writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[i].dstSet = geo_set; writes[i].dstBinding = i; writes[i].descriptorCount = 1; writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; writes[i].pBufferInfo = &bi[i]; } - writes[4].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[4].dstSet = geo_set; writes[4].dstBinding = 4; writes[4].descriptorCount = 1; writes[4].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; writes[4].pImageInfo = &cube_info; - vkUpdateDescriptorSets(device, 5, writes, 0, nullptr); - - float quad[] = { - -1.f, 1.f, 0.f, 1.f, -1.f, -1.f, 0.f, 0.f, 1.f, -1.f, 1.f, 0.f, - -1.f, 1.f, 0.f, 1.f, 1.f, -1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 1.f, - }; - create_buffer(sizeof(quad), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, quad_vb, quad_vb_mem); - vkMapMemory(device, quad_vb_mem, 0, sizeof(quad), 0, &p); memcpy(p, quad, sizeof(quad)); vkUnmapMemory(device, quad_vb_mem); - - VkShaderModule vmod, fmod; - if (!create_shader_module("assets/shaders/generated/Geodesic.vertexMain.spv", vmod)) return false; - if (!create_shader_module("assets/shaders/generated/Geodesic.fragmentMain.spv", fmod)) return false; - VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; - plci.setLayoutCount = 1; plci.pSetLayouts = &geo_set_layout; - VK_CHECK(vkCreatePipelineLayout(device, &plci, nullptr, &geo_pipeline_layout)); - VkPipelineShaderStageCreateInfo stages[2]{}; - stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; - stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; - VkVertexInputBindingDescription vib{ 0, 16, VK_VERTEX_INPUT_RATE_VERTEX }; - VkVertexInputAttributeDescription via[2] = { { 0, 0, VK_FORMAT_R32G32_SFLOAT, 0 }, { 1, 0, VK_FORMAT_R32G32_SFLOAT, 8 } }; - VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; - vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; - vin.vertexAttributeDescriptionCount = 2; vin.pVertexAttributeDescriptions = via; - VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - // Dynamic viewport/scissor: the same pipeline renders into either the - // low- or high-res target, sized per frame in record_command_buffer. - VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.scissorCount = 1; - VkDynamicState dyn_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; - VkPipelineDynamicStateCreateInfo dyn{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; dyn.dynamicStateCount = 2; dyn.pDynamicStates = dyn_states; - VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; - VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; - VkPipelineColorBlendAttachmentState cba{}; cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; - VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; - gpci.stageCount = 2; gpci.pStages = stages; - gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; - gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; - gpci.pDynamicState = &dyn; - gpci.layout = geo_pipeline_layout; gpci.renderPass = geo_render_pass; gpci.subpass = 0; - VkResult pr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &gpci, nullptr, &geo_pipeline); - vkDestroyShaderModule(device, vmod, nullptr); vkDestroyShaderModule(device, fmod, nullptr); - if (pr != VK_SUCCESS) { DONUT_ERROR("Vulkan: geodesic pipeline creation failed ({})", (int)pr); return false; } - - start_time = glfwGetTime(); - update_geodesic_uniforms(); - DONUT_INFO("Vulkan: geodesic resources ready ({}x{} moving / {}x{} settled)", - (int)GEO_LO_W, (int)GEO_LO_H, (int)GEO_HI_W, (int)GEO_HI_H); - return true; - } - - auto VulkanRenderer::Impl::create_hdri_cubemap(const char* path) -> bool - { - hdri_path = path; - const VkMemoryPropertyFlags host_vis = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - const uint32_t FACE = 1024; - const VkFormat cube_fmt = VK_FORMAT_R16G16B16A16_SFLOAT; - uint32_t CUBE_MIPS = 1; for (uint32_t s = FACE; s > 1; s >>= 1) ++CUBE_MIPS; // full chain (11 for 1024) - - VkImageCreateInfo cci{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; - cci.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; - cci.imageType = VK_IMAGE_TYPE_2D; cci.format = cube_fmt; cci.extent = { FACE, FACE, 1 }; - cci.mipLevels = CUBE_MIPS; cci.arrayLayers = 6; cci.samples = VK_SAMPLE_COUNT_1_BIT; - cci.tiling = VK_IMAGE_TILING_OPTIMAL; - // COLOR_ATTACHMENT renders the 6 faces (mip 0); TRANSFER_SRC/DST build the - // mip chain by blitting; SAMPLED for shader reads (incl. mip-LOD sampling). - cci.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT - | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; - VK_CHECK(vkCreateImage(device, &cci, nullptr, &cube_image)); - VkMemoryRequirements creq{}; vkGetImageMemoryRequirements(device, cube_image, &creq); - VkMemoryAllocateInfo cai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - cai.allocationSize = creq.size; cai.memoryTypeIndex = find_memory_type(creq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); - VK_CHECK(vkAllocateMemory(device, &cai, nullptr, &cube_mem)); - VK_CHECK(vkBindImageMemory(device, cube_image, cube_mem, 0)); - VkImageViewCreateInfo cvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - cvci.image = cube_image; cvci.viewType = VK_IMAGE_VIEW_TYPE_CUBE; cvci.format = cube_fmt; - cvci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, CUBE_MIPS, 0, 6 }; - VK_CHECK(vkCreateImageView(device, &cvci, nullptr, &cube_view)); - VkSamplerCreateInfo csm{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; - csm.magFilter = VK_FILTER_LINEAR; csm.minFilter = VK_FILTER_LINEAR; - csm.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; csm.minLod = 0.0f; csm.maxLod = (float)CUBE_MIPS; - csm.addressModeU = csm.addressModeV = csm.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; - VK_CHECK(vkCreateSampler(device, &csm, nullptr, &cube_sampler)); - - int w = 0, h = 0, ch = 0; - float* pixels = stbi_loadf(path, &w, &h, &ch, 4); - if (!pixels) - { - DONUT_WARN("Vulkan: HDRI '{}' could not be loaded; using a dark background", path); - VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; - cbai.commandPool = command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1; - VkCommandBuffer cmd; VK_CHECK(vkAllocateCommandBuffers(device, &cbai, &cmd)); - VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; - vkBeginCommandBuffer(cmd, &bi); - VkImageMemoryBarrier tb{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; - tb.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; tb.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; - tb.image = cube_image; tb.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 6 }; - tb.srcAccessMask = 0; tb.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &tb); - VkClearColorValue dark{}; dark.float32[0] = 0.02f; dark.float32[1] = 0.02f; dark.float32[2] = 0.05f; dark.float32[3] = 1.0f; - VkImageSubresourceRange rng{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 6 }; - vkCmdClearColorImage(cmd, cube_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &dark, 1, &rng); - VkImageMemoryBarrier rb = tb; rb.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; rb.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; - rb.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; rb.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; - vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &rb); - vkEndCommandBuffer(cmd); - VkSubmitInfo si{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; si.commandBufferCount = 1; si.pCommandBuffers = &cmd; - vkQueueSubmit(graphics_queue, 1, &si, VK_NULL_HANDLE); vkQueueWaitIdle(graphics_queue); - vkFreeCommandBuffers(device, command_pool, 1, &cmd); - return true; - } - - // Apple GPUs can't linearly filter RGBA32F, so store the equirect as - // RGBA16F (convert the loaded floats to half on the way into staging). - const VkFormat eq_fmt = VK_FORMAT_R16G16B16A16_SFLOAT; - size_t texel_count = (size_t)w * h * 4; - VkDeviceSize eq_size = (VkDeviceSize)texel_count * sizeof(uint16_t); - VkBuffer eq_staging; VkDeviceMemory eq_staging_mem; - if (!create_buffer(eq_size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, host_vis, eq_staging, eq_staging_mem)) { stbi_image_free(pixels); return false; } - void* mp = nullptr; vkMapMemory(device, eq_staging_mem, 0, eq_size, 0, &mp); - uint16_t* dst = (uint16_t*)mp; - for (size_t i = 0; i < texel_count; ++i) { __fp16 hf = (__fp16)pixels[i]; memcpy(&dst[i], &hf, sizeof(uint16_t)); } - vkUnmapMemory(device, eq_staging_mem); - stbi_image_free(pixels); - - VkImage eq_image; VkDeviceMemory eq_mem; - VkImageCreateInfo eci{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; - eci.imageType = VK_IMAGE_TYPE_2D; eci.format = eq_fmt; eci.extent = { (uint32_t)w, (uint32_t)h, 1 }; - eci.mipLevels = 1; eci.arrayLayers = 1; eci.samples = VK_SAMPLE_COUNT_1_BIT; - eci.tiling = VK_IMAGE_TILING_OPTIMAL; eci.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; - VK_CHECK(vkCreateImage(device, &eci, nullptr, &eq_image)); - VkMemoryRequirements ereq{}; vkGetImageMemoryRequirements(device, eq_image, &ereq); - VkMemoryAllocateInfo eai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - eai.allocationSize = ereq.size; eai.memoryTypeIndex = find_memory_type(ereq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); - VK_CHECK(vkAllocateMemory(device, &eai, nullptr, &eq_mem)); - VK_CHECK(vkBindImageMemory(device, eq_image, eq_mem, 0)); - VkImageView eq_view; - VkImageViewCreateInfo evci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - evci.image = eq_image; evci.viewType = VK_IMAGE_VIEW_TYPE_2D; evci.format = eq_fmt; - evci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; - VK_CHECK(vkCreateImageView(device, &evci, nullptr, &eq_view)); - VkSampler eq_sampler; - VkSamplerCreateInfo esm{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; - esm.magFilter = VK_FILTER_LINEAR; esm.minFilter = VK_FILTER_LINEAR; - esm.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; // longitude wraps - esm.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; // latitude clamps - esm.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; - VK_CHECK(vkCreateSampler(device, &esm, nullptr, &eq_sampler)); - - VkImageView face_views[6]; - for (uint32_t i = 0; i < 6; ++i) - { - VkImageViewCreateInfo fvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - fvci.image = cube_image; fvci.viewType = VK_IMAGE_VIEW_TYPE_2D; fvci.format = cube_fmt; - fvci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, i, 1 }; - VK_CHECK(vkCreateImageView(device, &fvci, nullptr, &face_views[i])); - } - - VkAttachmentDescription color{}; - color.format = cube_fmt; color.samples = VK_SAMPLE_COUNT_1_BIT; - color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; - color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; - VkAttachmentReference ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; - VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &ref; - VkSubpassDependency dep{}; dep.srcSubpass = 0; dep.dstSubpass = VK_SUBPASS_EXTERNAL; - dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dep.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - dep.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; dep.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; - VkRenderPass rp; - VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; - rpci.attachmentCount = 1; rpci.pAttachments = &color; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; rpci.dependencyCount = 1; rpci.pDependencies = &dep; - VK_CHECK(vkCreateRenderPass(device, &rpci, nullptr, &rp)); - VkFramebuffer face_fb[6]; - for (uint32_t i = 0; i < 6; ++i) - { - VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; - fbci.renderPass = rp; fbci.attachmentCount = 1; fbci.pAttachments = &face_views[i]; fbci.width = FACE; fbci.height = FACE; fbci.layers = 1; - VK_CHECK(vkCreateFramebuffer(device, &fbci, nullptr, &face_fb[i])); - } - - VkDescriptorSetLayoutBinding binds[2]{}; - binds[0].binding = 0; binds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; binds[0].descriptorCount = 1; binds[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; - binds[1].binding = 1; binds[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; binds[1].descriptorCount = 1; binds[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; - VkDescriptorSetLayout set_layout; - VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; dslci.bindingCount = 2; dslci.pBindings = binds; - VK_CHECK(vkCreateDescriptorSetLayout(device, &dslci, nullptr, &set_layout)); - VkDescriptorPoolSize psizes[2] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6 }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6 } }; - VkDescriptorPool pool; - VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; dpci.maxSets = 6; dpci.poolSizeCount = 2; dpci.pPoolSizes = psizes; - VK_CHECK(vkCreateDescriptorPool(device, &dpci, nullptr, &pool)); - - VkShaderModule vmod, fmod; - if (!create_shader_module("assets/shaders/generated/EquirectToCubemap.vertexMain.spv", vmod)) return false; - if (!create_shader_module("assets/shaders/generated/EquirectToCubemap.fragmentMain.spv", fmod)) return false; - VkPipelineLayout playout; - VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; plci.setLayoutCount = 1; plci.pSetLayouts = &set_layout; - VK_CHECK(vkCreatePipelineLayout(device, &plci, nullptr, &playout)); - VkPipelineShaderStageCreateInfo stages[2]{}; - stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; - stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; - VkVertexInputBindingDescription vib{ 0, 12, VK_VERTEX_INPUT_RATE_VERTEX }; - VkVertexInputAttributeDescription via{ 0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0 }; - VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; - vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; vin.vertexAttributeDescriptionCount = 1; vin.pVertexAttributeDescriptions = &via; - VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - VkViewport vp{ 0, 0, (float)FACE, (float)FACE, 0, 1 }; VkRect2D sc{ { 0, 0 }, { FACE, FACE } }; - VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.pViewports = &vp; vps.scissorCount = 1; vps.pScissors = ≻ - VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; - VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; - VkPipelineColorBlendAttachmentState cba{}; cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; - VkPipeline pipeline; - VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; - gpci.stageCount = 2; gpci.pStages = stages; gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; - gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.layout = playout; gpci.renderPass = rp; gpci.subpass = 0; - VkResult pr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &gpci, nullptr, &pipeline); - vkDestroyShaderModule(device, vmod, nullptr); vkDestroyShaderModule(device, fmod, nullptr); - if (pr != VK_SUCCESS) { DONUT_ERROR("Vulkan: equirect pipeline failed ({})", (int)pr); return false; } - - float cube_verts[] = { - -1,1,-1, -1,-1,-1, 1,-1,-1, 1,-1,-1, 1,1,-1, -1,1,-1, - -1,-1,1, -1,-1,-1, -1,1,-1, -1,1,-1, -1,1,1, -1,-1,1, - 1,-1,-1, 1,-1,1, 1,1,1, 1,1,1, 1,1,-1, 1,-1,-1, - -1,-1,1, -1,1,1, 1,1,1, 1,1,1, 1,-1,1, -1,-1,1, - -1,1,-1, 1,1,-1, 1,1,1, 1,1,1, -1,1,1, -1,1,-1, - -1,-1,-1, -1,-1,1, 1,-1,-1, 1,-1,-1, -1,-1,1, 1,-1,1, - }; - VkBuffer cube_vb; VkDeviceMemory cube_vb_mem; - create_buffer(sizeof(cube_verts), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, cube_vb, cube_vb_mem); - vkMapMemory(device, cube_vb_mem, 0, sizeof(cube_verts), 0, &mp); memcpy(mp, cube_verts, sizeof(cube_verts)); vkUnmapMemory(device, cube_vb_mem); - - glm::mat4 proj = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f); - proj[1][1] *= -1.0f; // Vulkan clip space is Y-down vs OpenGL - glm::mat4 views[6] = { - glm::lookAt(glm::vec3(0), glm::vec3( 1, 0, 0), glm::vec3(0, -1, 0)), - glm::lookAt(glm::vec3(0), glm::vec3(-1, 0, 0), glm::vec3(0, -1, 0)), - glm::lookAt(glm::vec3(0), glm::vec3( 0, 1, 0), glm::vec3(0, 0, 1)), - glm::lookAt(glm::vec3(0), glm::vec3( 0, -1, 0), glm::vec3(0, 0, -1)), - glm::lookAt(glm::vec3(0), glm::vec3( 0, 0, 1), glm::vec3(0, -1, 0)), - glm::lookAt(glm::vec3(0), glm::vec3( 0, 0, -1), glm::vec3(0, -1, 0)), - }; - VkBuffer ubo[6]; VkDeviceMemory ubo_mem[6]; VkDescriptorSet sets[6]; - for (uint32_t i = 0; i < 6; ++i) - { - create_buffer(128, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, ubo[i], ubo_mem[i]); - glm::mat4 mats[2] = { glm::transpose(proj), glm::transpose(views[i]) }; // SPIR-V expects row-major - vkMapMemory(device, ubo_mem[i], 0, 128, 0, &mp); memcpy(mp, mats, 128); vkUnmapMemory(device, ubo_mem[i]); - VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; dsai.descriptorPool = pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &set_layout; - VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &sets[i])); - VkDescriptorBufferInfo buf_info{ ubo[i], 0, VK_WHOLE_SIZE }; - VkDescriptorImageInfo img_info{ eq_sampler, eq_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; - VkWriteDescriptorSet ws[2]{}; - ws[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; ws[0].dstSet = sets[i]; ws[0].dstBinding = 0; ws[0].descriptorCount = 1; ws[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; ws[0].pBufferInfo = &buf_info; - ws[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; ws[1].dstSet = sets[i]; ws[1].dstBinding = 1; ws[1].descriptorCount = 1; ws[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; ws[1].pImageInfo = &img_info; - vkUpdateDescriptorSets(device, 2, ws, 0, nullptr); - } - - VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; - cbai.commandPool = command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1; - VkCommandBuffer cmd; VK_CHECK(vkAllocateCommandBuffers(device, &cbai, &cmd)); - VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; - VK_CHECK(vkBeginCommandBuffer(cmd, &bi)); - VkImageMemoryBarrier to_dst{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; - to_dst.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; to_dst.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; - to_dst.image = eq_image; to_dst.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; - to_dst.srcAccessMask = 0; to_dst.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &to_dst); - VkBufferImageCopy copy{}; copy.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; copy.imageExtent = { (uint32_t)w, (uint32_t)h, 1 }; - vkCmdCopyBufferToImage(cmd, eq_staging, eq_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©); - VkImageMemoryBarrier to_read = to_dst; to_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; to_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; - to_read.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; to_read.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; - vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &to_read); - - VkClearValue clear{}; clear.color = { { 0, 0, 0, 1 } }; - for (uint32_t i = 0; i < 6; ++i) - { - VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; - rpbi.renderPass = rp; rpbi.framebuffer = face_fb[i]; rpbi.renderArea = { { 0, 0 }, { FACE, FACE } }; rpbi.clearValueCount = 1; rpbi.pClearValues = &clear; - vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); - vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, playout, 0, 1, &sets[i], 0, nullptr); - VkDeviceSize off = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &cube_vb, &off); - vkCmdDraw(cmd, 36, 1, 0, 0); - vkCmdEndRenderPass(cmd); - } - - // Build the mip chain (all 6 faces) by successive linear down-blits, so - // divergence-based LOD sampling can read a blurred sky for lensed rays. - // Mip 0 (every layer) is SHADER_READ_ONLY from the render passes above. - { - VkImageMemoryBarrier src0{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; - src0.image = cube_image; src0.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 6 }; - src0.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; src0.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; - src0.srcAccessMask = VK_ACCESS_SHADER_READ_BIT; src0.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; - vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &src0); - - int32_t mipW = (int32_t)FACE, mipH = (int32_t)FACE; - for (uint32_t m = 1; m < CUBE_MIPS; ++m) - { - int32_t nW = mipW > 1 ? mipW / 2 : 1, nH = mipH > 1 ? mipH / 2 : 1; - VkImageMemoryBarrier bd{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; - bd.image = cube_image; bd.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, m, 1, 0, 6 }; - bd.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; bd.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; - bd.srcAccessMask = 0; bd.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &bd); - - VkImageBlit blit{}; - blit.srcOffsets[1] = { mipW, mipH, 1 }; blit.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, m - 1, 0, 6 }; - blit.dstOffsets[1] = { nW, nH, 1 }; blit.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, m, 0, 6 }; - vkCmdBlitImage(cmd, cube_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, - cube_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR); - - VkImageMemoryBarrier bs{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; - bs.image = cube_image; bs.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, m, 1, 0, 6 }; - bs.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; bs.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; - bs.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; bs.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; - vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &bs); - mipW = nW; mipH = nH; - } - VkImageMemoryBarrier fin{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; - fin.image = cube_image; fin.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, CUBE_MIPS, 0, 6 }; - fin.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; fin.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; - fin.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; fin.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; - vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &fin); - } - - VK_CHECK(vkEndCommandBuffer(cmd)); - VkSubmitInfo si{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; si.commandBufferCount = 1; si.pCommandBuffers = &cmd; - VK_CHECK(vkQueueSubmit(graphics_queue, 1, &si, VK_NULL_HANDLE)); - VK_CHECK(vkQueueWaitIdle(graphics_queue)); - - vkFreeCommandBuffers(device, command_pool, 1, &cmd); - for (uint32_t i = 0; i < 6; ++i) { vkDestroyBuffer(device, ubo[i], nullptr); vkFreeMemory(device, ubo_mem[i], nullptr); vkDestroyFramebuffer(device, face_fb[i], nullptr); vkDestroyImageView(device, face_views[i], nullptr); } - vkDestroyBuffer(device, cube_vb, nullptr); vkFreeMemory(device, cube_vb_mem, nullptr); - vkDestroyPipeline(device, pipeline, nullptr); vkDestroyPipelineLayout(device, playout, nullptr); - vkDestroyDescriptorPool(device, pool, nullptr); vkDestroyDescriptorSetLayout(device, set_layout, nullptr); - vkDestroyRenderPass(device, rp, nullptr); - vkDestroySampler(device, eq_sampler, nullptr); vkDestroyImageView(device, eq_view, nullptr); - vkDestroyImage(device, eq_image, nullptr); vkFreeMemory(device, eq_mem, nullptr); - vkDestroyBuffer(device, eq_staging, nullptr); vkFreeMemory(device, eq_staging_mem, nullptr); - DONUT_INFO("Vulkan: HDRI cubemap built from {} ({}x{} equirect -> {}^2 cube)", path, w, h, (int)FACE); - return true; - } - - // Runtime HDRI switch: drain the device, tear down the old cubemap, build the - // new one, and repoint the geodesic set's samplerCube (binding 4) at it. - auto VulkanRenderer::Impl::rebuild_hdri_cubemap(const char* path) -> void - { - vkDeviceWaitIdle(device); - - if (cube_sampler) vkDestroySampler(device, cube_sampler, nullptr); - if (cube_view) vkDestroyImageView(device, cube_view, nullptr); - if (cube_image) vkDestroyImage(device, cube_image, nullptr); - if (cube_mem) vkFreeMemory(device, cube_mem, nullptr); - cube_sampler = VK_NULL_HANDLE; cube_view = VK_NULL_HANDLE; - cube_image = VK_NULL_HANDLE; cube_mem = VK_NULL_HANDLE; - - create_hdri_cubemap(path); - - VkDescriptorImageInfo cube_info{ cube_sampler, cube_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; - VkWriteDescriptorSet write{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; - write.dstSet = geo_set; write.dstBinding = 4; write.descriptorCount = 1; - write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write.pImageInfo = &cube_info; - vkUpdateDescriptorSets(device, 1, &write, 0, nullptr); - - // The scene sphere samples the same cube (binding 1) — repoint it too. - if (sphere_set) - { - VkWriteDescriptorSet sw{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; - sw.dstSet = sphere_set; sw.dstBinding = 1; sw.descriptorCount = 1; - sw.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; sw.pImageInfo = &cube_info; - vkUpdateDescriptorSets(device, 1, &sw, 0, nullptr); - } - if (skybox_set) - { - VkWriteDescriptorSet kw{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; - kw.dstSet = skybox_set; kw.dstBinding = 1; kw.descriptorCount = 1; - kw.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; kw.pImageInfo = &cube_info; - vkUpdateDescriptorSets(device, 1, &kw, 0, nullptr); - } - } - - auto VulkanRenderer::Impl::create_present_resources() -> bool - { - VkSamplerCreateInfo smci{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; - smci.magFilter = VK_FILTER_LINEAR; smci.minFilter = VK_FILTER_LINEAR; - smci.addressModeU = smci.addressModeV = smci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; - VK_CHECK(vkCreateSampler(device, &smci, nullptr, &present_sampler)); - - VkDescriptorSetLayoutBinding bind{}; bind.binding = 0; bind.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; bind.descriptorCount = 1; bind.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; - VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; - dslci.bindingCount = 1; dslci.pBindings = &bind; - VK_CHECK(vkCreateDescriptorSetLayout(device, &dslci, nullptr, &present_set_layout)); - // One present set per geodesic target (low-/high-res), each sampling its - // own image; record_command_buffer binds whichever was rendered this frame. - VkDescriptorPoolSize psize{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2 }; - VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; - dpci.maxSets = 2; dpci.poolSizeCount = 1; dpci.pPoolSizes = &psize; - VK_CHECK(vkCreateDescriptorPool(device, &dpci, nullptr, &present_pool)); - for (GeoTarget* t : { &geo_lo, &geo_hi }) - { - VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; - dsai.descriptorPool = present_pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &present_set_layout; - VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &t->present_set)); - VkDescriptorImageInfo ii{ present_sampler, t->view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; - VkWriteDescriptorSet write{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; - write.dstSet = t->present_set; write.dstBinding = 0; write.descriptorCount = 1; write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write.pImageInfo = ⅈ - vkUpdateDescriptorSets(device, 1, &write, 0, nullptr); - } - - VkShaderModule vmod, fmod; - if (!create_shader_module("assets/shaders/generated/TexturedQuad.vertexMain.spv", vmod)) return false; - if (!create_shader_module("assets/shaders/generated/TexturedQuad.fragmentMain.spv", fmod)) return false; - VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; - plci.setLayoutCount = 1; plci.pSetLayouts = &present_set_layout; - VK_CHECK(vkCreatePipelineLayout(device, &plci, nullptr, &present_pipeline_layout)); - VkPipelineShaderStageCreateInfo stages[2]{}; - stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; - stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; - VkVertexInputBindingDescription vib{ 0, 16, VK_VERTEX_INPUT_RATE_VERTEX }; - VkVertexInputAttributeDescription via[2] = { { 0, 0, VK_FORMAT_R32G32_SFLOAT, 0 }, { 1, 0, VK_FORMAT_R32G32_SFLOAT, 8 } }; - VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; - vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; - vin.vertexAttributeDescriptionCount = 2; vin.pVertexAttributeDescriptions = via; - VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.scissorCount = 1; - VkDynamicState dyn[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; - VkPipelineDynamicStateCreateInfo dsci{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; dsci.dynamicStateCount = 2; dsci.pDynamicStates = dyn; - VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; - VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; - VkPipelineColorBlendAttachmentState cba{}; cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; - VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; - gpci.stageCount = 2; gpci.pStages = stages; - gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; - gpci.pDynamicState = &dsci; - gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; - gpci.layout = present_pipeline_layout; gpci.renderPass = render_pass; gpci.subpass = 0; - VkResult pr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &gpci, nullptr, &present_pipeline); - vkDestroyShaderModule(device, vmod, nullptr); vkDestroyShaderModule(device, fmod, nullptr); - if (pr != VK_SUCCESS) { DONUT_ERROR("Vulkan: present pipeline creation failed ({})", (int)pr); return false; } - DONUT_INFO("Vulkan: present pipeline ready"); - return true; - } - - auto VulkanRenderer::Impl::create_scene_resources() -> bool - { - const VkMemoryPropertyFlags host_vis = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - - // Scene camera: normal-scale orbital viewer (matches the OpenGL world-builder). - scene_camera.set_camera_mode(CameraMode::Orbital); - scene_camera.set_orbital_target(glm::vec3(0.0f)); - scene_camera.set_orbital_radius(15.0); - scene_camera.set_orbital_limits(2.0, 200.0); - scene_camera.set_orbital_speed(0.01f); - scene_camera.set_zoom_speed(2.0); - scene_camera.set_azimuth(0.0f); - scene_camera.set_elevation((float)std::numbers::pi / 3.0f); - scene_camera.update_orbital(); - - // Line grid on the XZ plane (+/-50 units, 1-unit cells). Grid.slang scales - // the position by u_GridSize/50, so u_GridSize = 50 keeps it 1:1. - std::vector<glm::vec3> lines; - const int N = 50; - for (int i = -N; i <= N; ++i) - { - lines.push_back({ (float)i, 0.0f, (float)-N }); - lines.push_back({ (float)i, 0.0f, (float) N }); - lines.push_back({ (float)-N, 0.0f, (float)i }); - lines.push_back({ (float) N, 0.0f, (float)i }); - } - grid_vertex_count = (uint32_t)lines.size(); - VkDeviceSize vbsize = lines.size() * sizeof(glm::vec3); - if (!create_buffer(vbsize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, grid_vb, grid_vb_mem)) return false; - void* mp = nullptr; vkMapMemory(device, grid_vb_mem, 0, vbsize, 0, &mp); memcpy(mp, lines.data(), vbsize); vkUnmapMemory(device, grid_vb_mem); - - // $Globals UBO (set 0, binding 0), std140, 176 bytes; refilled each frame. - if (!create_buffer(176, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, grid_ubo, grid_ubo_mem)) return false; - vkMapMemory(device, grid_ubo_mem, 0, 176, 0, &grid_ubo_mapped); - - VkDescriptorSetLayoutBinding b{}; b.binding = 0; b.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; b.descriptorCount = 1; b.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; - VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; dslci.bindingCount = 1; dslci.pBindings = &b; - VK_CHECK(vkCreateDescriptorSetLayout(device, &dslci, nullptr, &grid_set_layout)); - VkDescriptorPoolSize psize{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 }; - VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; dpci.maxSets = 1; dpci.poolSizeCount = 1; dpci.pPoolSizes = &psize; - VK_CHECK(vkCreateDescriptorPool(device, &dpci, nullptr, &grid_pool)); - VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; dsai.descriptorPool = grid_pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &grid_set_layout; - VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &grid_set)); - VkDescriptorBufferInfo bi{ grid_ubo, 0, VK_WHOLE_SIZE }; - VkWriteDescriptorSet w{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; w.dstSet = grid_set; w.dstBinding = 0; w.descriptorCount = 1; w.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; w.pBufferInfo = &bi; - vkUpdateDescriptorSets(device, 1, &w, 0, nullptr); - - VkShaderModule vmod, fmod; - if (!create_shader_module("assets/shaders/generated/Grid.vertexMain.spv", vmod)) return false; - if (!create_shader_module("assets/shaders/generated/Grid.fragmentMain.spv", fmod)) return false; - VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; plci.setLayoutCount = 1; plci.pSetLayouts = &grid_set_layout; - VK_CHECK(vkCreatePipelineLayout(device, &plci, nullptr, &grid_pipeline_layout)); - VkPipelineShaderStageCreateInfo stages[2]{}; - stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; - stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; - VkVertexInputBindingDescription vib{ 0, sizeof(glm::vec3), VK_VERTEX_INPUT_RATE_VERTEX }; - VkVertexInputAttributeDescription via{ 0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0 }; - VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; - vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; - vin.vertexAttributeDescriptionCount = 1; vin.pVertexAttributeDescriptions = &via; - VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST; - VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.scissorCount = 1; - VkDynamicState dyn[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; - VkPipelineDynamicStateCreateInfo dsci{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; dsci.dynamicStateCount = 2; dsci.pDynamicStates = dyn; - VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; - VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; - VkPipelineDepthStencilStateCreateInfo ds{ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO }; - ds.depthTestEnable = VK_TRUE; ds.depthWriteEnable = VK_FALSE; ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; // transparent lines: test but don't write - VkPipelineColorBlendAttachmentState cba{}; - cba.blendEnable = VK_TRUE; - cba.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; cba.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; cba.colorBlendOp = VK_BLEND_OP_ADD; - cba.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; cba.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; cba.alphaBlendOp = VK_BLEND_OP_ADD; - cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; - VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; - gpci.stageCount = 2; gpci.pStages = stages; - gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; - gpci.pDynamicState = &dsci; - gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.pDepthStencilState = &ds; - gpci.layout = grid_pipeline_layout; gpci.renderPass = scene_render_pass; gpci.subpass = 0; - VkResult pr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &gpci, nullptr, &grid_pipeline); - vkDestroyShaderModule(device, vmod, nullptr); vkDestroyShaderModule(device, fmod, nullptr); - if (pr != VK_SUCCESS) { DONUT_ERROR("Vulkan: grid pipeline creation failed ({})", (int)pr); return false; } - - // Lit sphere: unit UV-sphere mesh (pos+normal, stride 24), placed/scaled by - // u_Transform; samples the geodesic HDRI cubemap for ambient (binding 1). - { - std::vector<float> sv; std::vector<uint32_t> si; - const int RINGS = 24, SECTORS = 48; - for (int r = 0; r <= RINGS; ++r) - { - float phi = (float)std::numbers::pi * r / RINGS; - for (int s = 0; s <= SECTORS; ++s) - { - float theta = 2.0f * (float)std::numbers::pi * s / SECTORS; - float x = sinf(phi) * cosf(theta), y = cosf(phi), z = sinf(phi) * sinf(theta); - sv.push_back(x); sv.push_back(y); sv.push_back(z); // position (unit) - sv.push_back(x); sv.push_back(y); sv.push_back(z); // normal == position - } - } - for (int r = 0; r < RINGS; ++r) - for (int s = 0; s < SECTORS; ++s) - { - uint32_t a = r * (SECTORS + 1) + s, b = a + SECTORS + 1; - si.push_back(a); si.push_back(b); si.push_back(a + 1); - si.push_back(b); si.push_back(b + 1); si.push_back(a + 1); - } - sphere_index_count = (uint32_t)si.size(); - VkDeviceSize svsz = sv.size() * sizeof(float), sisz = si.size() * sizeof(uint32_t); - if (!create_buffer(svsz, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, sphere_vb, sphere_vb_mem)) return false; - if (!create_buffer(sisz, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, host_vis, sphere_ib, sphere_ib_mem)) return false; - void* sp = nullptr; - vkMapMemory(device, sphere_vb_mem, 0, svsz, 0, &sp); memcpy(sp, sv.data(), svsz); vkUnmapMemory(device, sphere_vb_mem); - vkMapMemory(device, sphere_ib_mem, 0, sisz, 0, &sp); memcpy(sp, si.data(), sisz); vkUnmapMemory(device, sphere_ib_mem); - - VkPhysicalDeviceProperties pdp{}; vkGetPhysicalDeviceProperties(physical, &pdp); - VkDeviceSize min_align = pdp.limits.minUniformBufferOffsetAlignment; - sphere_ubo_stride = ((208 + min_align - 1) / min_align) * min_align; // per-object slot - VkDeviceSize sphere_ubo_size = sphere_ubo_stride * MAX_SCENE_OBJECTS; - if (!create_buffer(sphere_ubo_size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, sphere_ubo, sphere_ubo_mem)) return false; - vkMapMemory(device, sphere_ubo_mem, 0, sphere_ubo_size, 0, &sphere_ubo_mapped); - - VkDescriptorSetLayoutBinding sb[2]{}; - sb[0].binding = 0; sb[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; sb[0].descriptorCount = 1; sb[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; - sb[1].binding = 1; sb[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; sb[1].descriptorCount = 1; sb[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; - VkDescriptorSetLayoutCreateInfo sdslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; sdslci.bindingCount = 2; sdslci.pBindings = sb; - VK_CHECK(vkCreateDescriptorSetLayout(device, &sdslci, nullptr, &sphere_set_layout)); - VkDescriptorPoolSize sps[2] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1 }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 } }; - VkDescriptorPoolCreateInfo sdpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; sdpci.maxSets = 1; sdpci.poolSizeCount = 2; sdpci.pPoolSizes = sps; - VK_CHECK(vkCreateDescriptorPool(device, &sdpci, nullptr, &sphere_pool)); - VkDescriptorSetAllocateInfo sdsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; sdsai.descriptorPool = sphere_pool; sdsai.descriptorSetCount = 1; sdsai.pSetLayouts = &sphere_set_layout; - VK_CHECK(vkAllocateDescriptorSets(device, &sdsai, &sphere_set)); - VkDescriptorBufferInfo sbi{ sphere_ubo, 0, 208 }; // per-draw size; the dynamic offset selects the object slot - VkDescriptorImageInfo sii{ cube_sampler, cube_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; - VkWriteDescriptorSet sw[2]{}; - sw[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; sw[0].dstSet = sphere_set; sw[0].dstBinding = 0; sw[0].descriptorCount = 1; sw[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; sw[0].pBufferInfo = &sbi; - sw[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; sw[1].dstSet = sphere_set; sw[1].dstBinding = 1; sw[1].descriptorCount = 1; sw[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; sw[1].pImageInfo = &sii; - vkUpdateDescriptorSets(device, 2, sw, 0, nullptr); - - VkShaderModule svmod, sfmod; - if (!create_shader_module("assets/shaders/generated/Sphere.vertexMain.spv", svmod)) return false; - if (!create_shader_module("assets/shaders/generated/Sphere.fragmentMain.spv", sfmod)) return false; - VkPipelineLayoutCreateInfo splci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; splci.setLayoutCount = 1; splci.pSetLayouts = &sphere_set_layout; - VK_CHECK(vkCreatePipelineLayout(device, &splci, nullptr, &sphere_pipeline_layout)); - VkPipelineShaderStageCreateInfo sstages[2]{}; - sstages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; sstages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; sstages[0].module = svmod; sstages[0].pName = "main"; - sstages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; sstages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; sstages[1].module = sfmod; sstages[1].pName = "main"; - VkVertexInputBindingDescription svib{ 0, 6 * (uint32_t)sizeof(float), VK_VERTEX_INPUT_RATE_VERTEX }; - VkVertexInputAttributeDescription svia[2] = { { 0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0 }, { 1, 0, VK_FORMAT_R32G32B32_SFLOAT, 3 * (uint32_t)sizeof(float) } }; - VkPipelineVertexInputStateCreateInfo svin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; - svin.vertexBindingDescriptionCount = 1; svin.pVertexBindingDescriptions = &svib; - svin.vertexAttributeDescriptionCount = 2; svin.pVertexAttributeDescriptions = svia; - VkPipelineInputAssemblyStateCreateInfo sia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; sia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - VkPipelineViewportStateCreateInfo svps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; svps.viewportCount = 1; svps.scissorCount = 1; - VkDynamicState sdyn[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; - VkPipelineDynamicStateCreateInfo sdsci{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; sdsci.dynamicStateCount = 2; sdsci.pDynamicStates = sdyn; - VkPipelineRasterizationStateCreateInfo srs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; srs.polygonMode = VK_POLYGON_MODE_FILL; srs.cullMode = VK_CULL_MODE_NONE; srs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; srs.lineWidth = 1.0f; - VkPipelineMultisampleStateCreateInfo sms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; sms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; - VkPipelineDepthStencilStateCreateInfo sds{ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO }; - sds.depthTestEnable = VK_TRUE; sds.depthWriteEnable = VK_TRUE; sds.depthCompareOp = VK_COMPARE_OP_LESS; - VkPipelineColorBlendAttachmentState scba{}; scba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - VkPipelineColorBlendStateCreateInfo scb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; scb.attachmentCount = 1; scb.pAttachments = &scba; - VkGraphicsPipelineCreateInfo sgpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; - sgpci.stageCount = 2; sgpci.pStages = sstages; - sgpci.pVertexInputState = &svin; sgpci.pInputAssemblyState = &sia; sgpci.pViewportState = &svps; - sgpci.pDynamicState = &sdsci; - sgpci.pRasterizationState = &srs; sgpci.pMultisampleState = &sms; sgpci.pColorBlendState = &scb; sgpci.pDepthStencilState = &sds; - sgpci.layout = sphere_pipeline_layout; sgpci.renderPass = scene_render_pass; sgpci.subpass = 0; - VkResult spr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &sgpci, nullptr, &sphere_pipeline); - vkDestroyShaderModule(device, svmod, nullptr); vkDestroyShaderModule(device, sfmod, nullptr); - if (spr != VK_SUCCESS) { DONUT_ERROR("Vulkan: sphere pipeline creation failed ({})", (int)spr); return false; } - } - - // Skybox: a unit cube (36 verts) sampling the HDRI cubemap; the vertex - // shader forces depth 1 (pos.xyww) so it sits behind all scene geometry. - { - const float cube[] = { - -1,-1,-1, 1,-1,-1, 1, 1,-1, 1, 1,-1, -1, 1,-1, -1,-1,-1, - -1,-1, 1, 1,-1, 1, 1, 1, 1, 1, 1, 1, -1, 1, 1, -1,-1, 1, - -1, 1, 1, -1, 1,-1, -1,-1,-1, -1,-1,-1, -1,-1, 1, -1, 1, 1, - 1, 1, 1, 1, 1,-1, 1,-1,-1, 1,-1,-1, 1,-1, 1, 1, 1, 1, - -1,-1,-1, 1,-1,-1, 1,-1, 1, 1,-1, 1, -1,-1, 1, -1,-1,-1, - -1, 1,-1, 1, 1,-1, 1, 1, 1, 1, 1, 1, -1, 1, 1, -1, 1,-1 - }; - if (!create_buffer(sizeof(cube), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, skybox_vb, skybox_vb_mem)) return false; - void* kp = nullptr; vkMapMemory(device, skybox_vb_mem, 0, sizeof(cube), 0, &kp); memcpy(kp, cube, sizeof(cube)); vkUnmapMemory(device, skybox_vb_mem); - - // $Globals UBO (128 B: u_Projection@0, u_View@64); u_Skybox at binding 1. - if (!create_buffer(128, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, skybox_ubo, skybox_ubo_mem)) return false; - vkMapMemory(device, skybox_ubo_mem, 0, 128, 0, &skybox_ubo_mapped); - - VkDescriptorSetLayoutBinding kb[2]{}; - kb[0].binding = 0; kb[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; kb[0].descriptorCount = 1; kb[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; - kb[1].binding = 1; kb[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; kb[1].descriptorCount = 1; kb[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; - VkDescriptorSetLayoutCreateInfo kdslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; kdslci.bindingCount = 2; kdslci.pBindings = kb; - VK_CHECK(vkCreateDescriptorSetLayout(device, &kdslci, nullptr, &skybox_set_layout)); - VkDescriptorPoolSize kps[2] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 } }; - VkDescriptorPoolCreateInfo kdpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; kdpci.maxSets = 1; kdpci.poolSizeCount = 2; kdpci.pPoolSizes = kps; - VK_CHECK(vkCreateDescriptorPool(device, &kdpci, nullptr, &skybox_pool)); - VkDescriptorSetAllocateInfo kdsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; kdsai.descriptorPool = skybox_pool; kdsai.descriptorSetCount = 1; kdsai.pSetLayouts = &skybox_set_layout; - VK_CHECK(vkAllocateDescriptorSets(device, &kdsai, &skybox_set)); - VkDescriptorBufferInfo kbi{ skybox_ubo, 0, VK_WHOLE_SIZE }; - VkDescriptorImageInfo kii{ cube_sampler, cube_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; - VkWriteDescriptorSet kw[2]{}; - kw[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; kw[0].dstSet = skybox_set; kw[0].dstBinding = 0; kw[0].descriptorCount = 1; kw[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; kw[0].pBufferInfo = &kbi; - kw[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; kw[1].dstSet = skybox_set; kw[1].dstBinding = 1; kw[1].descriptorCount = 1; kw[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; kw[1].pImageInfo = &kii; - vkUpdateDescriptorSets(device, 2, kw, 0, nullptr); - - VkShaderModule kvmod, kfmod; - if (!create_shader_module("assets/shaders/generated/Skybox.vertexMain.spv", kvmod)) return false; - if (!create_shader_module("assets/shaders/generated/Skybox.fragmentMain.spv", kfmod)) return false; - VkPipelineLayoutCreateInfo kplci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; kplci.setLayoutCount = 1; kplci.pSetLayouts = &skybox_set_layout; - VK_CHECK(vkCreatePipelineLayout(device, &kplci, nullptr, &skybox_pipeline_layout)); - VkPipelineShaderStageCreateInfo kstages[2]{}; - kstages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; kstages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; kstages[0].module = kvmod; kstages[0].pName = "main"; - kstages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; kstages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; kstages[1].module = kfmod; kstages[1].pName = "main"; - VkVertexInputBindingDescription kvib{ 0, 3 * (uint32_t)sizeof(float), VK_VERTEX_INPUT_RATE_VERTEX }; - VkVertexInputAttributeDescription kvia{ 0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0 }; - VkPipelineVertexInputStateCreateInfo kvin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; - kvin.vertexBindingDescriptionCount = 1; kvin.pVertexBindingDescriptions = &kvib; - kvin.vertexAttributeDescriptionCount = 1; kvin.pVertexAttributeDescriptions = &kvia; - VkPipelineInputAssemblyStateCreateInfo kia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; kia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - VkPipelineViewportStateCreateInfo kvps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; kvps.viewportCount = 1; kvps.scissorCount = 1; - VkDynamicState kdyn[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; - VkPipelineDynamicStateCreateInfo kdsci{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; kdsci.dynamicStateCount = 2; kdsci.pDynamicStates = kdyn; - VkPipelineRasterizationStateCreateInfo krs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; krs.polygonMode = VK_POLYGON_MODE_FILL; krs.cullMode = VK_CULL_MODE_NONE; krs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; krs.lineWidth = 1.0f; - VkPipelineMultisampleStateCreateInfo kms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; kms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; - VkPipelineDepthStencilStateCreateInfo kds{ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO }; - kds.depthTestEnable = VK_FALSE; kds.depthWriteEnable = VK_FALSE; // background: neither tests nor writes depth - VkPipelineColorBlendAttachmentState kcba{}; kcba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - VkPipelineColorBlendStateCreateInfo kcb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; kcb.attachmentCount = 1; kcb.pAttachments = &kcba; - VkGraphicsPipelineCreateInfo kgpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; - kgpci.stageCount = 2; kgpci.pStages = kstages; - kgpci.pVertexInputState = &kvin; kgpci.pInputAssemblyState = &kia; kgpci.pViewportState = &kvps; - kgpci.pDynamicState = &kdsci; - kgpci.pRasterizationState = &krs; kgpci.pMultisampleState = &kms; kgpci.pColorBlendState = &kcb; kgpci.pDepthStencilState = &kds; - kgpci.layout = skybox_pipeline_layout; kgpci.renderPass = scene_render_pass; kgpci.subpass = 0; - VkResult kpr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &kgpci, nullptr, &skybox_pipeline); - vkDestroyShaderModule(device, kvmod, nullptr); vkDestroyShaderModule(device, kfmod, nullptr); - if (kpr != VK_SUCCESS) { DONUT_ERROR("Vulkan: skybox pipeline creation failed ({})", (int)kpr); return false; } - } - - DONUT_INFO("Vulkan: scene resources ready ({} grid verts, {} sphere indices, skybox)", grid_vertex_count, sphere_index_count); - return true; - } - - auto VulkanRenderer::Impl::update_scene_uniforms() -> void - { - struct GridUBO { - glm::mat4 view_projection; // 0 (SPIR-V RowMajor -> upload transposed) - glm::mat4 transform; // 64 - float grid_size; float p0[3]; // 128 - glm::vec3 grid_color; // 144 - float grid_alpha; // 156 - glm::vec3 camera_pos; // 160 - float p1; // 172 - } g{}; - static_assert(sizeof(GridUBO) == 176, "GridUBO std140 layout mismatch"); - - uint32_t h = swapchain_extent.height ? swapchain_extent.height : 1; - float aspect = (float)swapchain_extent.width / (float)h; - scene_camera.set_projection(45.0f, aspect, 0.1f, 1000.0f); - glm::mat4 vp = scene_camera.get_projection_matrix() * scene_camera.get_view_matrix(); - - // Slang's mul(M,v) + the SPIR-V RowMajor decoration means glm's column-major - // matrices upload directly here (no transpose) to read as the intended M. - g.view_projection = vp; - g.transform = glm::mat4(1.0f); - g.grid_size = 50.0f; - g.grid_color = glm::vec3(0.55f, 0.55f, 0.6f); - g.grid_alpha = 0.75f; - g.camera_pos = scene_camera.get_orbital_position(); - if (grid_ubo_mapped) memcpy(grid_ubo_mapped, &g, sizeof(g)); - - struct SphereUBO { - glm::mat4 view_projection; // 0 - glm::mat4 transform; // 64 - glm::vec3 color; float specular; // 128, 140 - float emission; float p0[3]; // 144 - glm::vec3 light_pos; float p1; // 160, 172 - glm::vec3 camera_pos; int is_selected; // 176, 188 - glm::vec3 outline_color; float outline_width; // 192, 204 - }; - static_assert(sizeof(SphereUBO) == 208, "SphereUBO std140 layout mismatch"); - glm::vec3 cam_pos = scene_camera.get_orbital_position(); - uint32_t obj_count = (uint32_t)std::min(scene_objects.size(), (size_t)MAX_SCENE_OBJECTS); - for (uint32_t i = 0; i < obj_count; ++i) - { - const SceneObject& o = scene_objects[i]; - SphereUBO s{}; - s.view_projection = vp; // same no-transpose rule as the grid - s.transform = glm::translate(glm::mat4(1.0f), o.position) * glm::scale(glm::mat4(1.0f), glm::vec3(o.radius)); - s.color = o.color; - s.specular = 0.6f; - s.emission = 0.0f; - s.light_pos = glm::vec3(10.0f, 20.0f, 10.0f); - s.camera_pos = cam_pos; - s.is_selected = ((int)i == selected_object) ? 1 : 0; - s.outline_color = glm::vec3(1.0f, 1.0f, 0.0f); - s.outline_width = 0.15f; - if (sphere_ubo_mapped) memcpy((char*)sphere_ubo_mapped + (VkDeviceSize)i * sphere_ubo_stride, &s, sizeof(s)); - } - - struct SkyboxUBO { glm::mat4 projection; glm::mat4 view; } sky{}; - static_assert(sizeof(SkyboxUBO) == 128, "SkyboxUBO std140 layout mismatch"); - sky.projection = scene_camera.get_projection_matrix(); // no transpose (mul(M,v)) - sky.view = glm::mat4(glm::mat3(scene_camera.get_view_matrix())); // strip translation so the sky stays centered - if (skybox_ubo_mapped) memcpy(skybox_ubo_mapped, &sky, sizeof(sky)); - } - - auto VulkanRenderer::Impl::update_geodesic_uniforms() -> void - { - struct CamUBO { - glm::vec3 pos; float p0; glm::vec3 right; float p1; - glm::vec3 up; float p2; glm::vec3 fwd; float p3; - float tan_half_fov; float aspect; uint32_t moving; int p4; - } cam_data{}; - glm::vec3 pos, fwd; - if (camera.get_camera_mode() == CameraMode::FPS) - { - pos = camera.get_position(); - fwd = camera.get_forward_direction(); - } - else - { - pos = camera.get_orbital_position(); - fwd = glm::normalize(camera.get_orbital_target() - pos); - } - glm::vec3 right = glm::normalize(glm::cross(fwd, glm::vec3(0, 1, 0))); - cam_data.pos = pos; cam_data.right = right; cam_data.up = glm::cross(right, fwd); cam_data.fwd = fwd; - cam_data.tan_half_fov = (float)tan(glm::radians(bh_params.fov_degrees * 0.5f)); - cam_data.aspect = (float)GEO_HI_W / (float)GEO_HI_H; // 16:9, same for both targets - cam_data.moving = user_moving ? 1u : 0u; - if (cam_mapped) memcpy(cam_mapped, &cam_data, sizeof(cam_data)); - - // Integration budget drives how deep the geodesics are traced: too few - // steps and grazing rays exhaust the loop mid-lensing, so the shader - // paints them with the HDRI (Geodesic.slang) and the hole looks sliced - // off "up to a certain depth" -- and near face-on it vanishes entirely. - // Measured: at ~8000 steps the disk disappears at steep poses, ~15000 is - // needed for it to resolve, INDEPENDENT of resolution. So we DON'T drop - // steps while moving (that would make the hole flicker out mid-drag); - // responsiveness comes from the lower-res target instead (see record). - // Sourced from settings.toml (max_steps_static), capped GPU-safe. - constexpr int kStepCeil = 15000; - struct SimUBO { int steps_moving; int steps_static; float early_exit; float time; } sim; - sim.steps_static = std::clamp(bh_params.quality_steps, 1000, kStepCeil); - sim.steps_moving = sim.steps_static; // same budget both frames; resolution is the lever - sim.early_exit = SettingsManager::get_early_exit_distance(); - sim.time = (float)(glfwGetTime() - start_time); - if (sim_mapped) memcpy(sim_mapped, &sim, sizeof(sim)); - - // Disk UBO, refilled live from the UI-tunable parameters. Layout matches - // the shader Disk struct: r1, r2, turbulence, slab thickness, brightness, - // temperature. Radii are in Schwarzschild radii (x SagA_rs). - const float SagA_rs = 1.269e10f; - float disk_data[8] = { - std::max(bh_params.disk_inner_rs, 3.0f) * SagA_rs, - std::max(bh_params.disk_outer_rs, bh_params.disk_inner_rs + 0.5f) * SagA_rs, - std::max(bh_params.turbulence, 0.0f), - SagA_rs * 0.1f, // slab half-thickness (fixed) - std::max(bh_params.brightness, 0.0f), - std::max(bh_params.temperature, 1000.0f), - 0.0f, 0.0f, - }; - if (disk_mapped) memcpy(disk_mapped, disk_data, sizeof(disk_data)); - } - - static double g_ScrollAccum = 0.0; - static GLFWscrollfun g_PrevScroll = nullptr; - static void donut_vk_scroll_callback(GLFWwindow* w, double x, double y) - { - if (g_PrevScroll) g_PrevScroll(w, x, y); // keep ImGui's scroll handling intact - g_ScrollAccum += y; - } - - auto VulkanRenderer::Impl::process_input() -> void - { - bool over_ui = imgui_init && ImGui::GetIO().WantCaptureMouse; - - double now = glfwGetTime(); - float dt = last_frame_time > 0.0 ? (float)(now - last_frame_time) : 0.0f; - last_frame_time = now; - - double mx = 0, my = 0; - glfwGetCursorPos(window, &mx, &my); - bool left_down = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS; - - if (!scene_mode && camera.get_camera_mode() == CameraMode::FPS) - { - // Left-drag looks around (screen-up looks up); WASD/QE move. - if (left_down && !left_was_down) { fps_last_x = mx; fps_last_y = my; } - if (left_down && !over_ui) - camera.on_mouse_move(float(mx - fps_last_x), float(fps_last_y - my)); - fps_last_x = mx; fps_last_y = my; - left_was_down = left_down; - - bool over_kb = imgui_init && ImGui::GetIO().WantCaptureKeyboard; - bool moved = false; - if (!over_kb && dt > 0.0f) - { - float mdt = dt * (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS ? 4.0f : 1.0f); - if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) { camera.move_forward(mdt); moved = true; } - if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) { camera.move_backward(mdt); moved = true; } - if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) { camera.move_left(mdt); moved = true; } - if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) { camera.move_right(mdt); moved = true; } - if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS) { camera.move_up(mdt); moved = true; } - if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) { camera.move_down(mdt); moved = true; } - } - g_ScrollAccum = 0.0; // scroll unused in free-fly - user_moving = moved || (left_down && !over_ui); - } - else - { - Camera& cam = scene_mode ? scene_camera : camera; - if (left_down && !left_was_down && !over_ui) - cam.process_orbital_mouse_button(GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, 0); - else if (!left_down && left_was_down) - cam.process_orbital_mouse_button(GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, 0); - left_was_down = left_down; - - cam.process_orbital_mouse_move(mx, my); // orbits only while dragging - - double scroll = g_ScrollAccum; g_ScrollAccum = 0.0; - if (scroll != 0.0 && !over_ui) - cam.process_orbital_scroll(0.0, scroll); - - user_moving = cam.is_dragging() || cam.is_panning(); - } - } - - auto VulkanRenderer::Impl::destroy_geodesic_resources() -> void - { - if (grid_pipeline) vkDestroyPipeline(device, grid_pipeline, nullptr); - if (grid_pipeline_layout) vkDestroyPipelineLayout(device, grid_pipeline_layout, nullptr); - if (grid_pool) vkDestroyDescriptorPool(device, grid_pool, nullptr); - if (grid_set_layout) vkDestroyDescriptorSetLayout(device, grid_set_layout, nullptr); - if (grid_ubo_mapped) { vkUnmapMemory(device, grid_ubo_mem); grid_ubo_mapped = nullptr; } - if (grid_ubo) vkDestroyBuffer(device, grid_ubo, nullptr); - if (grid_ubo_mem) vkFreeMemory(device, grid_ubo_mem, nullptr); - if (grid_vb) vkDestroyBuffer(device, grid_vb, nullptr); - if (grid_vb_mem) vkFreeMemory(device, grid_vb_mem, nullptr); - - if (sphere_pipeline) vkDestroyPipeline(device, sphere_pipeline, nullptr); - if (sphere_pipeline_layout) vkDestroyPipelineLayout(device, sphere_pipeline_layout, nullptr); - if (sphere_pool) vkDestroyDescriptorPool(device, sphere_pool, nullptr); - if (sphere_set_layout) vkDestroyDescriptorSetLayout(device, sphere_set_layout, nullptr); - if (sphere_ubo_mapped) { vkUnmapMemory(device, sphere_ubo_mem); sphere_ubo_mapped = nullptr; } - if (sphere_ubo) vkDestroyBuffer(device, sphere_ubo, nullptr); - if (sphere_ubo_mem) vkFreeMemory(device, sphere_ubo_mem, nullptr); - if (sphere_ib) vkDestroyBuffer(device, sphere_ib, nullptr); - if (sphere_ib_mem) vkFreeMemory(device, sphere_ib_mem, nullptr); - if (sphere_vb) vkDestroyBuffer(device, sphere_vb, nullptr); - if (sphere_vb_mem) vkFreeMemory(device, sphere_vb_mem, nullptr); - - if (skybox_pipeline) vkDestroyPipeline(device, skybox_pipeline, nullptr); - if (skybox_pipeline_layout) vkDestroyPipelineLayout(device, skybox_pipeline_layout, nullptr); - if (skybox_pool) vkDestroyDescriptorPool(device, skybox_pool, nullptr); - if (skybox_set_layout) vkDestroyDescriptorSetLayout(device, skybox_set_layout, nullptr); - if (skybox_ubo_mapped) { vkUnmapMemory(device, skybox_ubo_mem); skybox_ubo_mapped = nullptr; } - if (skybox_ubo) vkDestroyBuffer(device, skybox_ubo, nullptr); - if (skybox_ubo_mem) vkFreeMemory(device, skybox_ubo_mem, nullptr); - if (skybox_vb) vkDestroyBuffer(device, skybox_vb, nullptr); - if (skybox_vb_mem) vkFreeMemory(device, skybox_vb_mem, nullptr); - - if (present_pipeline) vkDestroyPipeline(device, present_pipeline, nullptr); - if (present_pipeline_layout) vkDestroyPipelineLayout(device, present_pipeline_layout, nullptr); - if (present_pool) vkDestroyDescriptorPool(device, present_pool, nullptr); - if (present_set_layout) vkDestroyDescriptorSetLayout(device, present_set_layout, nullptr); - if (present_sampler) vkDestroySampler(device, present_sampler, nullptr); - - if (geo_pipeline) vkDestroyPipeline(device, geo_pipeline, nullptr); - if (geo_pipeline_layout) vkDestroyPipelineLayout(device, geo_pipeline_layout, nullptr); - if (geo_pool) vkDestroyDescriptorPool(device, geo_pool, nullptr); - if (geo_set_layout) vkDestroyDescriptorSetLayout(device, geo_set_layout, nullptr); - if (quad_vb) vkDestroyBuffer(device, quad_vb, nullptr); - if (quad_vb_mem) vkFreeMemory(device, quad_vb_mem, nullptr); - if (cube_sampler) vkDestroySampler(device, cube_sampler, nullptr); - if (cube_view) vkDestroyImageView(device, cube_view, nullptr); - if (cube_image) vkDestroyImage(device, cube_image, nullptr); - if (cube_mem) vkFreeMemory(device, cube_mem, nullptr); - if (cam_mapped) { vkUnmapMemory(device, cam_mem); cam_mapped = nullptr; } - if (sim_mapped) { vkUnmapMemory(device, sim_mem); sim_mapped = nullptr; } - if (disk_mapped) { vkUnmapMemory(device, disk_mem); disk_mapped = nullptr; } - VkBuffer ubos[4] = { cam_buf, disk_buf, obj_buf, sim_buf }; - VkDeviceMemory umem[4] = { cam_mem, disk_mem, obj_mem, sim_mem }; - for (int i = 0; i < 4; ++i) { if (ubos[i]) vkDestroyBuffer(device, ubos[i], nullptr); if (umem[i]) vkFreeMemory(device, umem[i], nullptr); } - for (GeoTarget* t : { &geo_lo, &geo_hi }) - { - if (t->fb) vkDestroyFramebuffer(device, t->fb, nullptr); - if (t->view) vkDestroyImageView(device, t->view, nullptr); - if (t->image) vkDestroyImage(device, t->image, nullptr); - if (t->mem) vkFreeMemory(device, t->mem, nullptr); - } - if (geo_render_pass) vkDestroyRenderPass(device, geo_render_pass, nullptr); - } - - auto VulkanRenderer::Impl::record_command_buffer(VkCommandBuffer cmd, uint32_t image_index, const glm::vec4& clear, ImDrawData* draw_data) -> bool - { - VkCommandBufferBeginInfo begin{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; - VK_CHECK(vkBeginCommandBuffer(cmd, &begin)); - - if (scene_mode) - { - // Scene view: opaque sphere (writes depth) then the transparent grid on - // top, into a color+depth swapchain pass, then ImGui. - VkClearValue cvs[2]{}; - cvs[0].color = { { clear.r, clear.g, clear.b, clear.a } }; - cvs[1].depthStencil = { 1.0f, 0 }; - VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; - rpbi.renderPass = scene_render_pass; rpbi.framebuffer = scene_framebuffers[image_index]; - rpbi.renderArea = { { 0, 0 }, swapchain_extent }; - rpbi.clearValueCount = 2; rpbi.pClearValues = cvs; - vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); - - // Negative-height viewport flips Y so the scene reads like the GL path. - VkViewport gvp{ 0, (float)swapchain_extent.height, (float)swapchain_extent.width, -(float)swapchain_extent.height, 0, 1 }; - VkRect2D gsc{ { 0, 0 }, swapchain_extent }; - vkCmdSetViewport(cmd, 0, 1, &gvp); - vkCmdSetScissor(cmd, 0, 1, &gsc); - - // Skybox background first (forces depth 1; no depth test/write). - vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, skybox_pipeline); - vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, skybox_pipeline_layout, 0, 1, &skybox_set, 0, nullptr); - VkDeviceSize skoff = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &skybox_vb, &skoff); - vkCmdDraw(cmd, 36, 1, 0, 0); - - vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, sphere_pipeline); - VkDeviceSize soff = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &sphere_vb, &soff); - vkCmdBindIndexBuffer(cmd, sphere_ib, 0, VK_INDEX_TYPE_UINT32); - uint32_t obj_count = (uint32_t)std::min(scene_objects.size(), (size_t)MAX_SCENE_OBJECTS); - for (uint32_t i = 0; i < obj_count; ++i) - { - uint32_t dyn = (uint32_t)((VkDeviceSize)i * sphere_ubo_stride); // select this object's UBO slot - vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, sphere_pipeline_layout, 0, 1, &sphere_set, 1, &dyn); - vkCmdDrawIndexed(cmd, sphere_index_count, 1, 0, 0, 0); - } - - vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, grid_pipeline); - vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, grid_pipeline_layout, 0, 1, &grid_set, 0, nullptr); - VkDeviceSize goff = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &grid_vb, &goff); - vkCmdDraw(cmd, grid_vertex_count, 1, 0, 0); - - if (draw_data) - ImGui_ImplVulkan_RenderDrawData(draw_data, cmd); - vkCmdEndRenderPass(cmd); - VK_CHECK(vkEndCommandBuffer(cmd)); - return true; - } - - // Geodesic offscreen pass. Progressive resolution: low-res while the - // camera moves (4x fewer pixels -> responsive), high-res once it settles - // (resolves the photon ring). Step count is the same for both (the disk - // vanishes below ~15000 steps at steep poses), so resolution is the lever. - GeoTarget& gt = user_moving ? geo_lo : geo_hi; - VkClearValue geo_clear{}; geo_clear.color = { { 0, 0, 0, 1 } }; - VkRenderPassBeginInfo grp{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; - grp.renderPass = geo_render_pass; grp.framebuffer = gt.fb; - grp.renderArea = { { 0, 0 }, { gt.w, gt.h } }; - grp.clearValueCount = 1; grp.pClearValues = &geo_clear; - vkCmdBeginRenderPass(cmd, &grp, VK_SUBPASS_CONTENTS_INLINE); - vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, geo_pipeline); - VkViewport gvp{ 0, 0, (float)gt.w, (float)gt.h, 0, 1 }; VkRect2D gsc{ { 0, 0 }, { gt.w, gt.h } }; - vkCmdSetViewport(cmd, 0, 1, &gvp); vkCmdSetScissor(cmd, 0, 1, &gsc); - vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, geo_pipeline_layout, 0, 1, &geo_set, 0, nullptr); - VkDeviceSize off = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &quad_vb, &off); - vkCmdDraw(cmd, 6, 1, 0, 0); - vkCmdEndRenderPass(cmd); - - // Swapchain pass: upscale the geodesic image, then the ImGui UI on top - VkClearValue cv{}; cv.color = { { clear.r, clear.g, clear.b, clear.a } }; - VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; - rpbi.renderPass = render_pass; - rpbi.framebuffer = framebuffers[image_index]; - rpbi.renderArea = { { 0, 0 }, swapchain_extent }; - rpbi.clearValueCount = 1; rpbi.pClearValues = &cv; - vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); - vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, present_pipeline); - // Negative-height viewport flips the geodesic image vertically so the scene - // reads the same as the OpenGL path (Vulkan's clip space is Y-down). Only - // this draw is affected; ImGui sets its own viewport. - VkViewport vp{ 0, (float)swapchain_extent.height, (float)swapchain_extent.width, -(float)swapchain_extent.height, 0, 1 }; - VkRect2D scissor{ { 0, 0 }, swapchain_extent }; - vkCmdSetViewport(cmd, 0, 1, &vp); - vkCmdSetScissor(cmd, 0, 1, &scissor); - vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, present_pipeline_layout, 0, 1, >.present_set, 0, nullptr); - vkCmdBindVertexBuffers(cmd, 0, 1, &quad_vb, &off); - vkCmdDraw(cmd, 6, 1, 0, 0); - if (draw_data) - ImGui_ImplVulkan_RenderDrawData(draw_data, cmd); - vkCmdEndRenderPass(cmd); - - VK_CHECK(vkEndCommandBuffer(cmd)); - return true; - } - - auto VulkanRenderer::Impl::cleanup_swapchain() -> void - { - destroy_scene_targets(); - for (auto fb : framebuffers) vkDestroyFramebuffer(device, fb, nullptr); - framebuffers.clear(); - for (auto iv : image_views) vkDestroyImageView(device, iv, nullptr); - image_views.clear(); - if (render_pass) { vkDestroyRenderPass(device, render_pass, nullptr); render_pass = VK_NULL_HANDLE; } - if (swapchain) { vkDestroySwapchainKHR(device, swapchain, nullptr); swapchain = VK_NULL_HANDLE; } - } - - auto VulkanRenderer::Impl::recreate_swapchain() -> bool - { - // Wait until the window has a non-zero size (e.g. after un-minimizing). - int w = 0, h = 0; - glfwGetFramebufferSize(window, &w, &h); - while (w == 0 || h == 0) - { - glfwGetFramebufferSize(window, &w, &h); - glfwWaitEvents(); - } - width = w; height = h; - vkDeviceWaitIdle(device); - - cleanup_swapchain(); - // render_finished are tied to image count; recreate below via sync if it changed. - if (!create_swapchain()) return false; - if (!create_image_views()) return false; - if (!create_render_pass()) return false; - if (!create_framebuffers())return false; - if (!create_scene_targets())return false; - images_in_flight.assign(images.size(), VK_NULL_HANDLE); - return true; - } - - VulkanRenderer::VulkanRenderer() { m_impl = new Impl(); } - VulkanRenderer::~VulkanRenderer() { shutdown(); delete m_impl; m_impl = nullptr; } - - auto VulkanRenderer::init(void* glfwWindow, int width, int height) -> bool - { - Impl& v = *m_impl; - v.window = (GLFWwindow*)glfwWindow; - v.width = width; v.height = height; - - if (!v.create_instance()) return false; - if (!v.pick_physical_and_device()) return false; - if (!v.create_swapchain()) return false; - if (!v.create_image_views()) return false; - if (!v.create_render_pass()) return false; - if (!v.create_framebuffers()) return false; - if (!v.create_scene_targets()) return false; - if (!v.create_command_buffers()) return false; - if (!v.create_sync_objects()) return false; - if (!v.create_geodesic_resources()) return false; - if (!v.create_present_resources()) return false; - if (!v.create_scene_resources()) return false; - - DONUT_INFO("Vulkan renderer ready: {} swapchain images, {}x{}", - (int)v.images.size(), v.swapchain_extent.width, v.swapchain_extent.height); - return true; - } - - auto VulkanRenderer::init_ui() -> bool - { - Impl& v = *m_impl; - if (v.device == VK_NULL_HANDLE) return false; - - VkDescriptorPoolSize pool_size{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 }; - VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; - dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; - dpci.maxSets = 1000; - dpci.poolSizeCount = 1; dpci.pPoolSizes = &pool_size; - VK_CHECK(vkCreateDescriptorPool(v.device, &dpci, nullptr, &v.imgui_pool)); - - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); - io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; - io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; - ImGui::StyleColorsDark(); - - ImGui_ImplGlfw_InitForVulkan(v.window, true); - g_PrevScroll = glfwSetScrollCallback(v.window, donut_vk_scroll_callback); // chain ImGui + camera zoom - ImGui_ImplVulkan_InitInfo info{}; - info.ApiVersion = VK_API_VERSION_1_2; - info.Instance = v.instance; - info.PhysicalDevice = v.physical; - info.Device = v.device; - info.QueueFamily = v.graphics_family; - info.Queue = v.graphics_queue; - info.DescriptorPool = v.imgui_pool; - info.RenderPass = v.render_pass; - info.MinImageCount = 2; - info.ImageCount = (uint32_t)v.images.size(); - info.MSAASamples = VK_SAMPLE_COUNT_1_BIT; - if (!ImGui_ImplVulkan_Init(&info)) - { - DONUT_ERROR("Vulkan: ImGui_ImplVulkan_Init failed"); - return false; - } - - v.imgui_init = true; - DONUT_INFO("Vulkan: ImGui backend initialized"); - return true; - } - - auto VulkanRenderer::resize(int width, int height) -> void - { - m_impl->framebuffer_resized = true; - m_impl->width = width; m_impl->height = height; - } - - auto VulkanRenderer::set_hdri(const std::string& path) -> void - { - Impl& v = *m_impl; - if (v.device == VK_NULL_HANDLE || v.geo_set == VK_NULL_HANDLE) return; - if (v.hdri_path == path) return; - v.rebuild_hdri_cubemap(path.c_str()); - } - - auto VulkanRenderer::current_hdri() const -> const std::string& - { - return m_impl->hdri_path; - } - - auto VulkanRenderer::set_free_fly(bool enabled) -> void - { - Impl& v = *m_impl; - if (v.device == VK_NULL_HANDLE) return; - const bool is_fps = v.camera.get_camera_mode() == CameraMode::FPS; - if (enabled == is_fps) return; - - if (enabled) - { - // Seed the fly pose from the current orbital framing so the view is continuous. - glm::vec3 pos = v.camera.get_orbital_position(); - glm::vec3 fwd = glm::normalize(v.camera.get_orbital_target() - pos); - float pitch = glm::degrees(asin(glm::clamp(fwd.y, -1.0f, 1.0f))); - float yaw = glm::degrees(atan2(fwd.z, fwd.x)); - v.camera.set_camera_mode(CameraMode::FPS); - v.camera.set_movement_speed(2.0e10f); // scene spans ~1e11 units - v.camera.set_mouse_sensitivity(0.15f); - v.camera.set_position(pos); - v.camera.set_rotation(glm::vec3(pitch, yaw, 0.0f)); - } - else - { - v.camera.set_camera_mode(CameraMode::Orbital); // orbital state was left intact - } - } - - auto VulkanRenderer::is_free_fly() const -> bool - { - return m_impl->camera.get_camera_mode() == CameraMode::FPS; - } - - auto VulkanRenderer::set_scene_mode(bool enabled) -> void - { - if (m_impl) m_impl->scene_mode = enabled; - } - - auto VulkanRenderer::is_scene_mode() const -> bool - { - return m_impl && m_impl->scene_mode; - } - - auto VulkanRenderer::scene_objects() -> std::vector<SceneObject>& - { - return m_impl->scene_objects; - } - - auto VulkanRenderer::set_selected_object(int index) -> void - { - if (m_impl) m_impl->selected_object = index; - } - - auto VulkanRenderer::black_hole_params() -> BlackHoleParams& - { - return m_impl->bh_params; - } - - auto VulkanRenderer::reset_camera() -> void - { - if (!m_impl) return; - Camera& cam = m_impl->camera; - cam.set_camera_mode(CameraMode::Orbital); // also flips is_free_fly() back - cam.set_orbital_radius(4e11); - cam.set_azimuth(0.0f); - cam.set_elevation(1.25f); - } - - auto VulkanRenderer::device_name() const -> const std::string& - { - return m_impl->gpu_name; - } - - auto VulkanRenderer::draw_frame(const glm::vec4& clear_color, const std::function<void()>& build_ui) -> void - { - Impl& v = *m_impl; - if (v.device == VK_NULL_HANDLE) return; - - ImDrawData* draw_data = nullptr; - if (v.imgui_init) - { - ImGui_ImplVulkan_NewFrame(); - ImGui_ImplGlfw_NewFrame(); - ImGui::NewFrame(); - if (build_ui) build_ui(); - ImGui::Render(); - draw_data = ImGui::GetDrawData(); - } - - vkWaitForFences(v.device, 1, &v.in_flight[v.current_frame], VK_TRUE, UINT64_MAX); - - uint32_t image_index = 0; - VkResult r = vkAcquireNextImageKHR(v.device, v.swapchain, UINT64_MAX, - v.image_available[v.current_frame], VK_NULL_HANDLE, &image_index); - if (r == VK_ERROR_OUT_OF_DATE_KHR) { v.recreate_swapchain(); return; } - if (r != VK_SUCCESS && r != VK_SUBOPTIMAL_KHR) { DONUT_ERROR("Vulkan: acquire failed ({})", (int)r); return; } - - if (v.images_in_flight[image_index] != VK_NULL_HANDLE) - vkWaitForFences(v.device, 1, &v.images_in_flight[image_index], VK_TRUE, UINT64_MAX); - v.images_in_flight[image_index] = v.in_flight[v.current_frame]; - - // The geodesic offscreen image is shared across frames in flight; wait for - // the previous frame to finish reading it before overwriting it this frame. - if (v.geo_in_use != VK_NULL_HANDLE) - vkWaitForFences(v.device, 1, &v.geo_in_use, VK_TRUE, UINT64_MAX); - v.process_input(); - if (v.scene_mode) v.update_scene_uniforms(); else v.update_geodesic_uniforms(); - - vkResetCommandBuffer(v.command_buffers[v.current_frame], 0); - if (!v.record_command_buffer(v.command_buffers[v.current_frame], image_index, clear_color, draw_data)) return; - - VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; - VkSubmitInfo submit{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; - submit.waitSemaphoreCount = 1; - submit.pWaitSemaphores = &v.image_available[v.current_frame]; - submit.pWaitDstStageMask = &wait_stage; - submit.commandBufferCount = 1; - submit.pCommandBuffers = &v.command_buffers[v.current_frame]; - submit.signalSemaphoreCount = 1; - submit.pSignalSemaphores = &v.render_finished[image_index]; - - vkResetFences(v.device, 1, &v.in_flight[v.current_frame]); - if (vkQueueSubmit(v.graphics_queue, 1, &submit, v.in_flight[v.current_frame]) != VK_SUCCESS) - { DONUT_ERROR("Vulkan: queue submit failed"); return; } - v.geo_in_use = v.in_flight[v.current_frame]; - - VkPresentInfoKHR present{ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR }; - present.waitSemaphoreCount = 1; - present.pWaitSemaphores = &v.render_finished[image_index]; - present.swapchainCount = 1; - present.pSwapchains = &v.swapchain; - present.pImageIndices = &image_index; - r = vkQueuePresentKHR(v.present_queue, &present); - if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR || v.framebuffer_resized) - { - v.framebuffer_resized = false; - v.recreate_swapchain(); - } - - v.current_frame = (v.current_frame + 1) % MAX_FRAMES_IN_FLIGHT; - } - - auto VulkanRenderer::shutdown() -> void - { - Impl& v = *m_impl; - if (v.device == VK_NULL_HANDLE) { if (v.instance && v.surface) { vkDestroySurfaceKHR(v.instance, v.surface, nullptr); v.surface = VK_NULL_HANDLE; } if (v.instance) { vkDestroyInstance(v.instance, nullptr); v.instance = VK_NULL_HANDLE; } return; } - - vkDeviceWaitIdle(v.device); - v.destroy_geodesic_resources(); - if (v.imgui_init) - { - ImGui_ImplVulkan_Shutdown(); - ImGui_ImplGlfw_Shutdown(); - ImGui::DestroyContext(); - v.imgui_init = false; - } - if (v.imgui_pool) { vkDestroyDescriptorPool(v.device, v.imgui_pool, nullptr); v.imgui_pool = VK_NULL_HANDLE; } - for (auto s : v.render_finished) vkDestroySemaphore(v.device, s, nullptr); - for (auto s : v.image_available) vkDestroySemaphore(v.device, s, nullptr); - for (auto f : v.in_flight) vkDestroyFence(v.device, f, nullptr); - v.render_finished.clear(); v.image_available.clear(); v.in_flight.clear(); - if (v.command_pool) { vkDestroyCommandPool(v.device, v.command_pool, nullptr); v.command_pool = VK_NULL_HANDLE; } - v.cleanup_swapchain(); - vkDestroyDevice(v.device, nullptr); v.device = VK_NULL_HANDLE; - if (v.surface) { vkDestroySurfaceKHR(v.instance, v.surface, nullptr); v.surface = VK_NULL_HANDLE; } - if (v.instance) { vkDestroyInstance(v.instance, nullptr); v.instance = VK_NULL_HANDLE; } - } -} diff --git a/src/platform/vulkan/vulkan_renderer.h b/src/platform/vulkan/vulkan_renderer.h deleted file mode 100644 index d583f07..0000000 --- a/src/platform/vulkan/vulkan_renderer.h +++ /dev/null @@ -1,50 +0,0 @@ -#pragma once - -#include "rendering/renderer_backend.h" - -// Live-window Vulkan backend: owns the instance, surface, device, swapchain, -// render pass, framebuffers and per-frame synchronization, and drives the -// acquire -> record -> submit -> present loop. Implements the shared -// RendererBackend interface (SceneObject / BlackHoleParams live there). Pure-C++ -// header (no vulkan.h / glfw leak); the GLFW window is passed as an opaque handle. -namespace Donut -{ - // Must be called BEFORE glfwInit() when the Vulkan API is selected: points - // GLFW at the loader the app links against (GLFW's own dlopen fails on - // macOS/Homebrew) and configures the MoltenVK ICD / layer paths. - auto vulkan_prepare_glfw() -> void; - - class VulkanRenderer : public RendererBackend - { - public: - VulkanRenderer(); - ~VulkanRenderer() override; - - // glfwWindow must be a GLFW window created with GLFW_NO_API. - auto init(void* glfwWindow, int width, int height) -> bool override; - auto init_ui() -> bool override; - auto shutdown() -> void override; - auto resize(int width, int height) -> void override; - - auto draw_frame(const glm::vec4& clear_color, - const std::function<void()>& build_ui) -> void override; - - auto set_scene_mode(bool enabled) -> void override; - auto is_scene_mode() const -> bool override; - auto set_free_fly(bool enabled) -> void override; // seeds the fly pose from the orbital framing - auto is_free_fly() const -> bool override; - auto reset_camera() -> void override; - - auto set_hdri(const std::string& path) -> void override; // rebuilds the cubemap (device-idle) - auto current_hdri() const -> const std::string& override; - auto scene_objects() -> std::vector<SceneObject>& override; - auto set_selected_object(int index) -> void override; - auto black_hole_params() -> BlackHoleParams& override; - - auto device_name() const -> const std::string& override; - - private: - struct Impl; - Impl* m_impl = nullptr; - }; -} |
