diff options
| author | hachem <im@hachem.wtf> | 2026-08-20 02:27:02 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 02:40:07 +0200 |
| commit | eee975a13c29ddbc838284a941332b905a18b430 (patch) | |
| tree | c043275c24c640a872fedfc8de1bcf434bda59b0 /src/platform/vulkan/vulkan_shader.cpp | |
| parent | 31f6a54d35dd13f0911f132dc60f5f0d851d7e43 (diff) | |
refactor: trailing return types in the Vulkan backend
Diffstat (limited to 'src/platform/vulkan/vulkan_shader.cpp')
| -rw-r--r-- | src/platform/vulkan/vulkan_shader.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/platform/vulkan/vulkan_shader.cpp b/src/platform/vulkan/vulkan_shader.cpp index 6572dae..30968cf 100644 --- a/src/platform/vulkan/vulkan_shader.cpp +++ b/src/platform/vulkan/vulkan_shader.cpp @@ -23,97 +23,97 @@ namespace Donut { } - void VulkanShader::bind() const + auto VulkanShader::bind() const -> void { } - void VulkanShader::unbind() const + auto VulkanShader::unbind() const -> void { } - void VulkanShader::set_int(const std::string& name, int value) + auto VulkanShader::set_int(const std::string& name, int value) -> void { } - void VulkanShader::set_int_array(const std::string& name, int* values, uint32_t count) + auto VulkanShader::set_int_array(const std::string& name, int* values, uint32_t count) -> void { } - void VulkanShader::set_float(const std::string& name, float value) + auto VulkanShader::set_float(const std::string& name, float value) -> void { } - void VulkanShader::set_float2(const std::string& name, const glm::vec2& value) + auto VulkanShader::set_float2(const std::string& name, const glm::vec2& value) -> void { } - void VulkanShader::set_float3(const std::string& name, const glm::vec3& value) + auto VulkanShader::set_float3(const std::string& name, const glm::vec3& value) -> void { } - void VulkanShader::set_float4(const std::string& name, const glm::vec4& value) + auto VulkanShader::set_float4(const std::string& name, const glm::vec4& value) -> void { } - void VulkanShader::set_mat4(const std::string& name, const glm::mat4& value) + auto VulkanShader::set_mat4(const std::string& name, const glm::mat4& value) -> void { } - void VulkanShader::dispatch(uint32_t x, uint32_t y, uint32_t z) + auto VulkanShader::dispatch(uint32_t x, uint32_t y, uint32_t z) -> void { } - void VulkanShader::dispatch_indirect(uint32_t offset) + auto VulkanShader::dispatch_indirect(uint32_t offset) -> void { } - void VulkanShader::memory_barrier(uint32_t barriers) + auto VulkanShader::memory_barrier(uint32_t barriers) -> void { } - void VulkanShader::upload_uniform_int(const std::string& name, int value) + auto VulkanShader::upload_uniform_int(const std::string& name, int value) -> void { } - void VulkanShader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count) + auto VulkanShader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void { } - void VulkanShader::upload_uniform_float(const std::string& name, float value) + auto VulkanShader::upload_uniform_float(const std::string& name, float value) -> void { } - void VulkanShader::upload_uniform_float2(const std::string& name, const glm::vec2& value) + auto VulkanShader::upload_uniform_float2(const std::string& name, const glm::vec2& value) -> void { } - void VulkanShader::upload_uniform_float3(const std::string& name, const glm::vec3& value) + auto VulkanShader::upload_uniform_float3(const std::string& name, const glm::vec3& value) -> void { } - void VulkanShader::upload_uniform_float4(const std::string& name, const glm::vec4& value) + auto VulkanShader::upload_uniform_float4(const std::string& name, const glm::vec4& value) -> void { } - void VulkanShader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) + auto VulkanShader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) -> void { } - void VulkanShader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) + auto VulkanShader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) -> void { } - std::string VulkanShader::read_file(const std::string& filepath) + auto VulkanShader::read_file(const std::string& filepath) -> std::string { return ""; } - std::unordered_map<uint32_t, std::string> VulkanShader::pre_process(const std::string& source) + auto VulkanShader::pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string> { return {}; } - void VulkanShader::compile(const std::unordered_map<uint32_t, std::string>& shader_sources) + auto VulkanShader::compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void { } }; |
