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Diffstat (limited to 'src/platform/vulkan/vulkan_shader.cpp')
-rw-r--r--src/platform/vulkan/vulkan_shader.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/platform/vulkan/vulkan_shader.cpp b/src/platform/vulkan/vulkan_shader.cpp
index 6572dae..30968cf 100644
--- a/src/platform/vulkan/vulkan_shader.cpp
+++ b/src/platform/vulkan/vulkan_shader.cpp
@@ -23,97 +23,97 @@ namespace Donut
{
}
- void VulkanShader::bind() const
+ auto VulkanShader::bind() const -> void
{
}
- void VulkanShader::unbind() const
+ auto VulkanShader::unbind() const -> void
{
}
- void VulkanShader::set_int(const std::string& name, int value)
+ auto VulkanShader::set_int(const std::string& name, int value) -> void
{
}
- void VulkanShader::set_int_array(const std::string& name, int* values, uint32_t count)
+ auto VulkanShader::set_int_array(const std::string& name, int* values, uint32_t count) -> void
{
}
- void VulkanShader::set_float(const std::string& name, float value)
+ auto VulkanShader::set_float(const std::string& name, float value) -> void
{
}
- void VulkanShader::set_float2(const std::string& name, const glm::vec2& value)
+ auto VulkanShader::set_float2(const std::string& name, const glm::vec2& value) -> void
{
}
- void VulkanShader::set_float3(const std::string& name, const glm::vec3& value)
+ auto VulkanShader::set_float3(const std::string& name, const glm::vec3& value) -> void
{
}
- void VulkanShader::set_float4(const std::string& name, const glm::vec4& value)
+ auto VulkanShader::set_float4(const std::string& name, const glm::vec4& value) -> void
{
}
- void VulkanShader::set_mat4(const std::string& name, const glm::mat4& value)
+ auto VulkanShader::set_mat4(const std::string& name, const glm::mat4& value) -> void
{
}
- void VulkanShader::dispatch(uint32_t x, uint32_t y, uint32_t z)
+ auto VulkanShader::dispatch(uint32_t x, uint32_t y, uint32_t z) -> void
{
}
- void VulkanShader::dispatch_indirect(uint32_t offset)
+ auto VulkanShader::dispatch_indirect(uint32_t offset) -> void
{
}
- void VulkanShader::memory_barrier(uint32_t barriers)
+ auto VulkanShader::memory_barrier(uint32_t barriers) -> void
{
}
- void VulkanShader::upload_uniform_int(const std::string& name, int value)
+ auto VulkanShader::upload_uniform_int(const std::string& name, int value) -> void
{
}
- void VulkanShader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count)
+ auto VulkanShader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void
{
}
- void VulkanShader::upload_uniform_float(const std::string& name, float value)
+ auto VulkanShader::upload_uniform_float(const std::string& name, float value) -> void
{
}
- void VulkanShader::upload_uniform_float2(const std::string& name, const glm::vec2& value)
+ auto VulkanShader::upload_uniform_float2(const std::string& name, const glm::vec2& value) -> void
{
}
- void VulkanShader::upload_uniform_float3(const std::string& name, const glm::vec3& value)
+ auto VulkanShader::upload_uniform_float3(const std::string& name, const glm::vec3& value) -> void
{
}
- void VulkanShader::upload_uniform_float4(const std::string& name, const glm::vec4& value)
+ auto VulkanShader::upload_uniform_float4(const std::string& name, const glm::vec4& value) -> void
{
}
- void VulkanShader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix)
+ auto VulkanShader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) -> void
{
}
- void VulkanShader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix)
+ auto VulkanShader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) -> void
{
}
- std::string VulkanShader::read_file(const std::string& filepath)
+ auto VulkanShader::read_file(const std::string& filepath) -> std::string
{
return "";
}
- std::unordered_map<uint32_t, std::string> VulkanShader::pre_process(const std::string& source)
+ auto VulkanShader::pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string>
{
return {};
}
- void VulkanShader::compile(const std::unordered_map<uint32_t, std::string>& shader_sources)
+ auto VulkanShader::compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void
{
}
};