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authorhachem <im@hachem.wtf>2026-08-20 22:15:51 +0200
committerhachem <im@hachem.wtf>2026-08-20 22:15:51 +0200
commitf40235b63a09191db2bbb75d7d231c27130faa87 (patch)
tree51f0408306c9dc63a65de9f6a1951d03b675eeef /src/platform/vulkan/vulkan_shader.cpp
parent0f49e8fd2a364f91f0a4c3bc2210fac4d9bf2ecc (diff)
refactor: fold the Vulkan wrapper classes into VulkanRenderer
Diffstat (limited to 'src/platform/vulkan/vulkan_shader.cpp')
-rw-r--r--src/platform/vulkan/vulkan_shader.cpp119
1 files changed, 0 insertions, 119 deletions
diff --git a/src/platform/vulkan/vulkan_shader.cpp b/src/platform/vulkan/vulkan_shader.cpp
deleted file mode 100644
index 30968cf..0000000
--- a/src/platform/vulkan/vulkan_shader.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-#include "vulkan_shader.h"
-
-#include <fstream>
-#include <glm/gtc/type_ptr.hpp>
-
-namespace Donut
-{
- VulkanShader::VulkanShader(const std::string& filepath)
- {
- }
-
- VulkanShader::VulkanShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src)
- : m_name(name)
- {
- }
-
- VulkanShader::VulkanShader(const std::string& name, const std::string& compute_src)
- : m_name(name)
- {
- }
-
- VulkanShader::~VulkanShader()
- {
- }
-
- auto VulkanShader::bind() const -> void
- {
- }
-
- auto VulkanShader::unbind() const -> void
- {
- }
-
- auto VulkanShader::set_int(const std::string& name, int value) -> void
- {
- }
-
- auto VulkanShader::set_int_array(const std::string& name, int* values, uint32_t count) -> void
- {
- }
-
- auto VulkanShader::set_float(const std::string& name, float value) -> void
- {
- }
-
- auto VulkanShader::set_float2(const std::string& name, const glm::vec2& value) -> void
- {
- }
-
- auto VulkanShader::set_float3(const std::string& name, const glm::vec3& value) -> void
- {
- }
-
- auto VulkanShader::set_float4(const std::string& name, const glm::vec4& value) -> void
- {
- }
-
- auto VulkanShader::set_mat4(const std::string& name, const glm::mat4& value) -> void
- {
- }
-
- auto VulkanShader::dispatch(uint32_t x, uint32_t y, uint32_t z) -> void
- {
- }
-
- auto VulkanShader::dispatch_indirect(uint32_t offset) -> void
- {
- }
-
- auto VulkanShader::memory_barrier(uint32_t barriers) -> void
- {
- }
-
- auto VulkanShader::upload_uniform_int(const std::string& name, int value) -> void
- {
- }
-
- auto VulkanShader::upload_uniform_int_array(const std::string& name, int* values, uint32_t count) -> void
- {
- }
-
- auto VulkanShader::upload_uniform_float(const std::string& name, float value) -> void
- {
- }
-
- auto VulkanShader::upload_uniform_float2(const std::string& name, const glm::vec2& value) -> void
- {
- }
-
- auto VulkanShader::upload_uniform_float3(const std::string& name, const glm::vec3& value) -> void
- {
- }
-
- auto VulkanShader::upload_uniform_float4(const std::string& name, const glm::vec4& value) -> void
- {
- }
-
- auto VulkanShader::upload_uniform_mat3(const std::string& name, const glm::mat3& matrix) -> void
- {
- }
-
- auto VulkanShader::upload_uniform_mat4(const std::string& name, const glm::mat4& matrix) -> void
- {
- }
-
- auto VulkanShader::read_file(const std::string& filepath) -> std::string
- {
- return "";
- }
-
- auto VulkanShader::pre_process(const std::string& source) -> std::unordered_map<uint32_t, std::string>
- {
- return {};
- }
-
- auto VulkanShader::compile(const std::unordered_map<uint32_t, std::string>& shader_sources) -> void
- {
- }
-};