diff options
| author | hachem <im@hachem.wtf> | 2025-08-12 18:12:37 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-12 18:12:37 +0200 |
| commit | 50cdd344a3ed87c75a67739e2ffd34762e9b0895 (patch) | |
| tree | 2a4a107e92687236c6676296281b89e14f8eac01 /src/rendering/renderer.cpp | |
| parent | dbe642e5e26cf2bd99218f727157b58c7fed286e (diff) | |
feat: start of a basic rendering backend
Diffstat (limited to 'src/rendering/renderer.cpp')
| -rw-r--r-- | src/rendering/renderer.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/rendering/renderer.cpp b/src/rendering/renderer.cpp new file mode 100644 index 0000000..1da5034 --- /dev/null +++ b/src/rendering/renderer.cpp @@ -0,0 +1,61 @@ +#include "renderer.h" +#include "platform/opengl/opengl_renderer_api.h" +#include <memory> +#include <glm/gtc/matrix_transform.hpp> + +namespace Donut { + + Scope<RendererAPI> RendererAPI::create() { + switch (s_api) { + case API::OpenGL: + return std::make_unique<OpenGLRendererAPI>(); + default: + return nullptr; + } + } + + RendererAPI::API RendererAPI::s_api = RendererAPI::API::OpenGL; + + Renderer::SceneData* Renderer::s_scene_data = new Renderer::SceneData; + + void Renderer::init() { + RenderCommand::init(); + } + + void Renderer::shutdown() { + delete s_scene_data; + } + + void Renderer::on_window_resize(uint32_t width, uint32_t height) { + RenderCommand::set_viewport(0, 0, width, height); + } + + void Renderer::begin_scene() { + s_scene_data->ViewProjectionMatrix = glm::ortho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f); + } + + void Renderer::end_scene() { + } + + void Renderer::submit(const std::shared_ptr<Shader>& shader, + const std::shared_ptr<VertexArray>& vertex_array, + const glm::mat4& transform) { + shader->bind(); + shader->set_mat4("u_ViewProjection", s_scene_data->ViewProjectionMatrix); + shader->set_mat4("u_Transform", transform); + + vertex_array->bind(); + RenderCommand::draw_indexed(vertex_array); + } + + Scope<RendererAPI> RenderCommand::s_renderer_api = RendererAPI::create(); + + void Renderer::set_clear_color(const glm::vec4& color) { + RenderCommand::set_clear_color(color); + } + + void Renderer::clear() { + RenderCommand::clear(); + } + +} |
