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-rw-r--r--src/rendering/renderer.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/rendering/renderer.cpp b/src/rendering/renderer.cpp
new file mode 100644
index 0000000..1da5034
--- /dev/null
+++ b/src/rendering/renderer.cpp
@@ -0,0 +1,61 @@
+#include "renderer.h"
+#include "platform/opengl/opengl_renderer_api.h"
+#include <memory>
+#include <glm/gtc/matrix_transform.hpp>
+
+namespace Donut {
+
+ Scope<RendererAPI> RendererAPI::create() {
+ switch (s_api) {
+ case API::OpenGL:
+ return std::make_unique<OpenGLRendererAPI>();
+ default:
+ return nullptr;
+ }
+ }
+
+ RendererAPI::API RendererAPI::s_api = RendererAPI::API::OpenGL;
+
+ Renderer::SceneData* Renderer::s_scene_data = new Renderer::SceneData;
+
+ void Renderer::init() {
+ RenderCommand::init();
+ }
+
+ void Renderer::shutdown() {
+ delete s_scene_data;
+ }
+
+ void Renderer::on_window_resize(uint32_t width, uint32_t height) {
+ RenderCommand::set_viewport(0, 0, width, height);
+ }
+
+ void Renderer::begin_scene() {
+ s_scene_data->ViewProjectionMatrix = glm::ortho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
+ }
+
+ void Renderer::end_scene() {
+ }
+
+ void Renderer::submit(const std::shared_ptr<Shader>& shader,
+ const std::shared_ptr<VertexArray>& vertex_array,
+ const glm::mat4& transform) {
+ shader->bind();
+ shader->set_mat4("u_ViewProjection", s_scene_data->ViewProjectionMatrix);
+ shader->set_mat4("u_Transform", transform);
+
+ vertex_array->bind();
+ RenderCommand::draw_indexed(vertex_array);
+ }
+
+ Scope<RendererAPI> RenderCommand::s_renderer_api = RendererAPI::create();
+
+ void Renderer::set_clear_color(const glm::vec4& color) {
+ RenderCommand::set_clear_color(color);
+ }
+
+ void Renderer::clear() {
+ RenderCommand::clear();
+ }
+
+}