diff options
| author | hachem <im@hachem.wtf> | 2025-08-15 03:18:29 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-15 03:18:29 +0200 |
| commit | a6655eebe2a69ee427264bd43df5747851ed96df (patch) | |
| tree | fa8c6ef862898a3d8e19250698dca0d9aaf4f9c2 /src/rendering/shader.cpp | |
| parent | 3d8d3259e1cf5a7d88e5d1e530cc8c9bf9140734 (diff) | |
feat: complete first geodesic 3D raytracing
Diffstat (limited to 'src/rendering/shader.cpp')
| -rw-r--r-- | src/rendering/shader.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/rendering/shader.cpp b/src/rendering/shader.cpp index 833b719..1bbd0fc 100644 --- a/src/rendering/shader.cpp +++ b/src/rendering/shader.cpp @@ -6,40 +6,40 @@ namespace Donut { - Ref<Shader> Shader::create(const std::string& filepath) + Shader* Shader::create(const std::string& filepath) { switch (Renderer::get_api()) { case RendererAPI::API::OpenGL: - return create_ref<OpenGLShader>(filepath); + return new OpenGLShader(filepath); case RendererAPI::API::Vulkan: - return create_ref<VulkanShader>(filepath); + return new VulkanShader(filepath); default: return nullptr; } } - Ref<Shader> Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) + Shader* Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src) { switch (Renderer::get_api()) { case RendererAPI::API::OpenGL: - return create_ref<OpenGLShader>(name, vertex_src, fragment_src); + return new OpenGLShader(name, vertex_src, fragment_src); case RendererAPI::API::Vulkan: - return create_ref<VulkanShader>(name, vertex_src, fragment_src); + return new VulkanShader(name, vertex_src, fragment_src); default: return nullptr; } } - Ref<Shader> Shader::create_compute(const std::string& name, const std::string& compute_src) + Shader* Shader::create_compute(const std::string& name, const std::string& compute_src) { switch (Renderer::get_api()) { case RendererAPI::API::OpenGL: - return create_ref<OpenGLShader>(name, compute_src); + return new OpenGLShader(name, compute_src); case RendererAPI::API::Vulkan: - return create_ref<VulkanShader>(name, compute_src); + return new VulkanShader(name, compute_src); default: return nullptr; } @@ -58,14 +58,14 @@ namespace Donut Ref<Shader> ShaderLibrary::load(const std::string& filepath) { - auto shader = Shader::create(filepath); + auto shader = Ref<Shader>(Shader::create(filepath)); add(shader); return shader; } Ref<Shader> ShaderLibrary::load(const std::string& name, const std::string& filepath) { - auto shader = Shader::create(filepath); + auto shader = Ref<Shader>(Shader::create(filepath)); add(name, shader); return shader; } |
