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authorhachem <im@hachem.wtf>2025-08-15 03:18:29 +0200
committerhachem <im@hachem.wtf>2025-08-15 03:18:29 +0200
commita6655eebe2a69ee427264bd43df5747851ed96df (patch)
treefa8c6ef862898a3d8e19250698dca0d9aaf4f9c2
parent3d8d3259e1cf5a7d88e5d1e530cc8c9bf9140734 (diff)
feat: complete first geodesic 3D raytracing
-rw-r--r--assets/shaders/compute_texture_quad.glsl27
-rw-r--r--assets/shaders/geodesic.glsl232
-rw-r--r--assets/shaders/grid.glsl19
-rw-r--r--assets/shaders/quad.glsl25
-rw-r--r--src/core/camera.cpp78
-rw-r--r--src/core/camera.h75
-rw-r--r--src/engine/engine.cpp317
-rw-r--r--src/engine/engine.h87
-rw-r--r--src/engine/object.cpp46
-rw-r--r--src/engine/object.h43
-rw-r--r--src/engine/scene.cpp57
-rw-r--r--src/engine/scene.h55
-rw-r--r--src/platform/opengl/opengl_renderer_api.cpp23
-rw-r--r--src/platform/opengl/opengl_renderer_api.h10
-rw-r--r--src/platform/opengl/opengl_uniform_buffer.h7
-rw-r--r--src/platform/vulkan/vulkan_renderer_api.cpp76
-rw-r--r--src/platform/vulkan/vulkan_renderer_api.h44
-rw-r--r--src/platform/vulkan/vulkan_uniform_buffer.h7
-rw-r--r--src/rendering/index_buffer.cpp6
-rw-r--r--src/rendering/index_buffer.h3
-rw-r--r--src/rendering/renderer.cpp8
-rw-r--r--src/rendering/renderer.h52
-rw-r--r--src/rendering/shader.cpp22
-rw-r--r--src/rendering/shader.h6
-rw-r--r--src/rendering/texture_manager.cpp34
-rw-r--r--src/rendering/texture_manager.h19
-rw-r--r--src/rendering/vertex_array.cpp6
-rw-r--r--src/rendering/vertex_array.h2
-rw-r--r--src/rendering/vertex_buffer.cpp6
-rw-r--r--src/rendering/vertex_buffer.h6
-rw-r--r--src/states/config_state.cpp2
-rw-r--r--src/states/simulation_state.cpp58
-rw-r--r--src/states/simulation_state.h2
33 files changed, 755 insertions, 705 deletions
diff --git a/assets/shaders/compute_texture_quad.glsl b/assets/shaders/compute_texture_quad.glsl
new file mode 100644
index 0000000..1b83f8a
--- /dev/null
+++ b/assets/shaders/compute_texture_quad.glsl
@@ -0,0 +1,27 @@
+#type vertex
+
+#version 330 core
+layout (location = 0) in vec2 a_Pos;
+layout (location = 1) in vec2 a_TexCoord;
+
+out vec2 v_TexCoord;
+
+void main()
+{
+ gl_Position = vec4(a_Pos, 0.0, 1.0);
+ v_TexCoord = a_TexCoord;
+}
+
+#type fragment
+
+#version 330 core
+
+in vec2 v_TexCoord;
+out vec4 o_FragColor;
+
+uniform sampler2D u_ScreenTexture;
+
+void main()
+{
+ o_FragColor = texture(u_ScreenTexture, v_TexCoord);
+}
diff --git a/assets/shaders/geodesic.glsl b/assets/shaders/geodesic.glsl
index 6b077be..88cc2a1 100644
--- a/assets/shaders/geodesic.glsl
+++ b/assets/shaders/geodesic.glsl
@@ -2,16 +2,15 @@
layout(local_size_x = 16, local_size_y = 16) in;
layout(binding = 0, rgba8) writeonly uniform image2D outImage;
-
layout(std140, binding = 1) uniform Camera
{
- vec3 camPos; float _pad0;
- vec3 camRight; float _pad1;
- vec3 camUp; float _pad2;
- vec3 camForward; float _pad3;
+ vec3 camPos; float _pad0;
+ vec3 camRight; float _pad1;
+ vec3 camUp; float _pad2;
+ vec3 camForward; float _pad3;
float tanHalfFov;
float aspect;
- bool moving;
+ bool moving;
int _pad4;
} cam;
@@ -25,65 +24,83 @@ layout(std140, binding = 2) uniform Disk
layout(std140, binding = 3) uniform Objects
{
- int numObjects;
- vec4 objPosRadius[16];
- vec4 objColor[16];
- float mass[16];
+ int numObjects;
+ vec4 objPosRadius[16];
+ vec4 objColor[16];
+ float mass[16];
};
-const float SagA_rs = 1.269e10;
-const float D_LAMBDA = 1e7;
+const float SagA_rs = 1.269e10;
+const float D_LAMBDA = 1e7;
const double ESCAPE_R = 1e30;
+const int MAX_STEPS_MOVING = 60000;
+const int MAX_STEPS_STATIC = 30000;
+const float EARLY_EXIT_DISTANCE = 5e11;
+
vec4 objectColor = vec4(0.0);
vec3 hitCenter = vec3(0.0);
float hitRadius = 0.0;
struct Ray
{
- float x, y, z, radius, theta, phi;
- float dRadius, dTheta, dPhi;
- float energy, angularMomentum;
+ float x, y, z;
+ float r, theta, phi;
+ float dr, dtheta, dphi;
+ float E, L;
};
-Ray InitRay(vec3 position, vec3 direction)
+Ray InitRay(vec3 pos, vec3 dir)
{
Ray ray;
- ray.x = position.x;
- ray.y = position.y;
- ray.z = position.z;
- ray.radius = length(position);
- ray.theta = acos(position.z / ray.radius);
- ray.phi = atan(position.y, position.x);
+ ray.x = pos.x;
+ ray.y = pos.y;
+ ray.z = pos.z;
+ ray.r = length(pos);
+ ray.theta = acos(pos.z / ray.r);
+ ray.phi = atan(pos.y, pos.x);
+
+ float dx = dir.x;
+ float dy = dir.y;
+ float dz = dir.z;
+
+ ray.dr = sin(ray.theta)*cos(ray.phi)*dx +
+ sin(ray.theta)*sin(ray.phi)*dy +
+ cos(ray.theta)*dz;
+
+ ray.dtheta = (cos(ray.theta)*cos(ray.phi)*dx +
+ cos(ray.theta)*sin(ray.phi)*dy -
+ sin(ray.theta)*dz) / ray.r;
- float dx = direction.x, dy = direction.y, dz = direction.z;
- ray.dRadius = sin(ray.theta) * cos(ray.phi) * dx + sin(ray.theta) * sin(ray.phi) * dy + cos(ray.theta) * dz;
- ray.dTheta = (cos(ray.theta) * cos(ray.phi) * dx + cos(ray.theta) * sin(ray.phi) * dy - sin(ray.theta) * dz) / ray.radius;
- ray.dPhi = (-sin(ray.phi) * dx + cos(ray.phi) * dy) / (ray.radius * sin(ray.theta));
+ ray.dphi = (-sin(ray.phi)*dx + cos(ray.phi)*dy) /
+ (ray.r * sin(ray.theta));
- ray.angularMomentum = ray.radius * ray.radius * sin(ray.theta) * ray.dPhi;
- float f = 1.0 - SagA_rs / ray.radius;
- float dt_dL = sqrt((ray.dRadius * ray.dRadius) / f + ray.radius * ray.radius * (ray.dTheta * ray.dTheta + sin(ray.theta) * sin(ray.theta) * ray.dPhi * ray.dPhi));
- ray.energy = f * dt_dL;
+ ray.L = ray.r * ray.r * sin(ray.theta) * ray.dphi;
+ float f = 1.0 - SagA_rs / ray.r;
+ float dt_dL = sqrt((ray.dr*ray.dr)/f +
+ ray.r*ray.r*(ray.dtheta*ray.dtheta +
+ sin(ray.theta)*sin(ray.theta)*
+ ray.dphi*ray.dphi));
+ ray.E = f * dt_dL;
return ray;
}
-bool Intercept(Ray ray, float schwarzschildRadius)
+bool Intercept(Ray ray, float rs)
{
- return ray.radius <= schwarzschildRadius;
+ return ray.r <= rs;
}
bool InterceptObject(Ray ray)
{
- vec3 position = vec3(ray.x, ray.y, ray.z);
+ vec3 P = vec3(ray.x, ray.y, ray.z);
for (int i = 0; i < numObjects; ++i)
{
- vec3 center = objPosRadius[i].xyz;
+ vec3 center = objPosRadius[i].xyz;
float radius = objPosRadius[i].w;
-
- if (distance(position, center) <= radius)
+
+ if (distance(P, center) <= radius)
{
objectColor = objColor[i];
hitCenter = center;
@@ -91,75 +108,94 @@ bool InterceptObject(Ray ray)
return true;
}
}
-
+
return false;
}
-void GeodesicRHS(Ray ray, out vec3 derivatives1, out vec3 derivatives2)
+void GeodesicRHS(Ray ray, out vec3 d1, out vec3 d2)
{
- float radius = ray.radius, theta = ray.theta;
- float dRadius = ray.dRadius, dTheta = ray.dTheta, dPhi = ray.dPhi;
- float f = 1.0 - SagA_rs / radius;
- float dt_dL = ray.energy / f;
+ float r = ray.r;
+ float theta = ray.theta;
+ float dr = ray.dr;
+ float dtheta = ray.dtheta;
+ float dphi = ray.dphi;
+ float f = 1.0 - SagA_rs / r;
+ float dt_dL = ray.E / f;
- derivatives1 = vec3(dRadius, dTheta, dPhi);
- derivatives2.x = -(SagA_rs / (2.0 * radius * radius)) * f * dt_dL * dt_dL
- + (SagA_rs / (2.0 * radius * radius * f)) * dRadius * dRadius
- + radius * (dTheta * dTheta + sin(theta) * sin(theta) * dPhi * dPhi);
- derivatives2.y = -2.0 * dRadius * dTheta / radius + sin(theta) * cos(theta) * dPhi * dPhi;
- derivatives2.z = -2.0 * dRadius * dPhi / radius - 2.0 * cos(theta) / sin(theta) * dTheta * dPhi;
+ d1 = vec3(dr, dtheta, dphi);
+ d2.x = - (SagA_rs / (2.0 * r*r)) * f * dt_dL * dt_dL
+ + (SagA_rs / (2.0 * r*r * f)) * dr * dr
+ + r * (dtheta*dtheta + sin(theta)*sin(theta)*dphi*dphi);
+ d2.y = -2.0*dr*dtheta/r + sin(theta)*cos(theta)*dphi*dphi;
+ d2.z = -2.0*dr*dphi/r - 2.0*cos(theta)/(sin(theta)) * dtheta * dphi;
}
-void RK4Step(inout Ray ray, float deltaLambda)
+void RK4Step(inout Ray ray, float dL)
{
vec3 k1a, k1b;
GeodesicRHS(ray, k1a, k1b);
- ray.radius += deltaLambda * k1a.x;
- ray.theta += deltaLambda * k1a.y;
- ray.phi += deltaLambda * k1a.z;
- ray.dRadius += deltaLambda * k1b.x;
- ray.dTheta += deltaLambda * k1b.y;
- ray.dPhi += deltaLambda * k1b.z;
+ ray.r += dL * k1a.x;
+ ray.theta += dL * k1a.y;
+ ray.phi += dL * k1a.z;
+ ray.dr += dL * k1b.x;
+ ray.dtheta += dL * k1b.y;
+ ray.dphi += dL * k1b.z;
- ray.x = ray.radius * sin(ray.theta) * cos(ray.phi);
- ray.y = ray.radius * sin(ray.theta) * sin(ray.phi);
- ray.z = ray.radius * cos(ray.theta);
+ ray.x = ray.r * sin(ray.theta) * cos(ray.phi);
+ ray.y = ray.r * sin(ray.theta) * sin(ray.phi);
+ ray.z = ray.r * cos(ray.theta);
}
-bool CrossesEquatorialPlane(vec3 oldPosition, vec3 newPosition)
+bool CrossesEquatorialPlane(vec3 oldPos, vec3 newPos)
{
- bool crossed = (oldPosition.y * newPosition.y < 0.0);
- float radius = length(vec2(newPosition.x, newPosition.z));
- return crossed && (radius >= disk_r1 && radius <= disk_r2);
+ bool crossed = (oldPos.y * newPos.y < 0.0);
+ float r = length(vec2(newPos.x, newPos.z));
+ return crossed && (r >= disk_r1 && r <= disk_r2);
}
void main()
{
- ivec2 pixel = ivec2(gl_GlobalInvocationID.xy);
- int width = imageSize(outImage).x;
- int height = imageSize(outImage).y;
-
- if (pixel.x >= width || pixel.y >= height)
+ ivec2 pix = ivec2(gl_GlobalInvocationID.xy);
+ int WIDTH = imageSize(outImage).x;
+ int HEIGHT = imageSize(outImage).y;
+
+ if (pix.x >= WIDTH ||
+ pix.y >= HEIGHT)
return;
- float u = (2.0 * (pixel.x + 0.5) / width - 1.0) * cam.aspect * cam.tanHalfFov;
- float v = (1.0 - 2.0 * (pixel.y + 0.5) / height) * cam.tanHalfFov;
- vec3 direction = normalize(u * cam.camRight - v * cam.camUp + cam.camForward);
- Ray ray = InitRay(cam.camPos, direction);
+ float u = (2.0 * (pix.x + 0.5) / WIDTH - 1.0) *
+ cam.aspect * cam.tanHalfFov;
+ float v = (1.0 - 2.0 * (pix.y + 0.5) / HEIGHT) *
+ cam.tanHalfFov;
+ vec3 dir = normalize(u * cam.camRight -
+ v * cam.camUp +
+ cam.camForward);
+ Ray ray = InitRay(cam.camPos, dir);
- vec4 color = vec4(0.0);
- vec3 prevPosition = vec3(ray.x, ray.y, ray.z);
- float lambda = 0.0;
+ vec4 color = vec4(0.0);
+ vec3 prevPos = vec3(ray.x, ray.y, ray.z);
+ float lambda = 0.0;
bool hitBlackHole = false;
- bool hitDisk = false;
- bool hitObject = false;
+ bool hitDisk = false;
+ bool hitObject = false;
- int steps = cam.moving ? 60000 : 60000;
+ int maxSteps = cam.moving ? MAX_STEPS_MOVING : MAX_STEPS_STATIC;
+
+ float cameraDistance = length(cam.camPos);
+ if (cameraDistance > 1e12)
+ maxSteps = maxSteps / 4;
+ else if (cameraDistance > 5e11)
+ maxSteps = maxSteps / 2;
- for (int i = 0; i < steps; ++i)
+ for (int i = 0; i < maxSteps; ++i)
{
+ if (ray.r > EARLY_EXIT_DISTANCE)
+ break;
+ if (ray.r > ESCAPE_R)
+ break;
+
if (Intercept(ray, SagA_rs))
{
hitBlackHole = true;
@@ -169,9 +205,9 @@ void main()
RK4Step(ray, D_LAMBDA);
lambda += D_LAMBDA;
- vec3 newPosition = vec3(ray.x, ray.y, ray.z);
+ vec3 newPos = vec3(ray.x, ray.y, ray.z);
- if (CrossesEquatorialPlane(prevPosition, newPosition))
+ if (CrossesEquatorialPlane(prevPos, newPos))
{
hitDisk = true;
break;
@@ -183,33 +219,31 @@ void main()
break;
}
- prevPosition = newPosition;
-
- if (ray.radius > ESCAPE_R)
- break;
+ prevPos = newPos;
}
if (hitDisk)
{
- double radius = length(vec3(ray.x, ray.y, ray.z)) / disk_r2;
- vec3 diskColor = vec3(1.0, radius, 0.2);
- color = vec4(diskColor, radius);
- }
- else if (hitBlackHole)
+ double r = length(vec3(ray.x, ray.y, ray.z)) / disk_r2;
+ vec3 diskColor = vec3(1.0, r, 0.2);
+ color = vec4(diskColor, r);
+
+ } else if (hitBlackHole)
color = vec4(0.0, 0.0, 0.0, 1.0);
else if (hitObject)
{
- vec3 position = vec3(ray.x, ray.y, ray.z);
- vec3 normal = normalize(position - hitCenter);
- vec3 viewDirection = normalize(cam.camPos - position);
- float ambient = 0.1;
- float diffuse = max(dot(normal, viewDirection), 0.0);
- float intensity = ambient + (1.0 - ambient) * diffuse;
- vec3 shaded = objectColor.rgb * intensity;
+ vec3 P = vec3(ray.x, ray.y, ray.z);
+ vec3 N = normalize(P - hitCenter);
+ vec3 V = normalize(cam.camPos - P);
+
+ float ambient = 0.1;
+ float diff = max(dot(N, V), 0.0);
+ float intensity = ambient + (1.0 - ambient) * diff;
+ vec3 shaded = objectColor.rgb * intensity;
+
color = vec4(shaded, objectColor.a);
- }
- else
+ } else
color = vec4(0.0);
- imageStore(outImage, pixel, color);
+ imageStore(outImage, pix, color);
}
diff --git a/assets/shaders/grid.glsl b/assets/shaders/grid.glsl
deleted file mode 100644
index 66096c4..0000000
--- a/assets/shaders/grid.glsl
+++ /dev/null
@@ -1,19 +0,0 @@
-#type vertex
-#version 330 core
-layout (location = 0) in vec3 aPos;
-
-uniform mat4 viewProj;
-
-void main()
-{
- gl_Position = viewProj * vec4(aPos, 1.0);
-}
-
-#type fragment
-#version 330 core
-out vec4 FragColor;
-
-void main()
-{
- FragColor = vec4(0.5, 0.5, 0.5, 0.3);
-}
diff --git a/assets/shaders/quad.glsl b/assets/shaders/quad.glsl
deleted file mode 100644
index 57693a6..0000000
--- a/assets/shaders/quad.glsl
+++ /dev/null
@@ -1,25 +0,0 @@
-#type vertex
-#version 330 core
-layout(location = 0) in vec2 a_Pos;
-layout(location = 1) in vec2 a_TexCoord;
-
-out vec2 v_TexCoord;
-
-void main()
-{
- gl_Position = vec4(a_Pos.xy, 0.0, 1.0);
- v_TexCoord = a_TexCoord;
-}
-
-#type fragment
-#version 330 core
-out vec4 FragColor;
-
-in vec2 v_TexCoord;
-
-uniform sampler2D screenTexture;
-
-void main()
-{
- FragColor = texture(screenTexture, v_TexCoord);
-}
diff --git a/src/core/camera.cpp b/src/core/camera.cpp
index 43cb1ee..bba6ee2 100644
--- a/src/core/camera.cpp
+++ b/src/core/camera.cpp
@@ -1,6 +1,7 @@
#include "camera.h"
#include <glm/gtc/quaternion.hpp>
+#include <GLFW/glfw3.h>
namespace Donut
{
@@ -50,8 +51,10 @@ namespace Donut
else if (m_camera_mode == CameraMode::Orbital)
{
glm::vec3 position = get_orbital_position();
- glm::vec3 world_up(0.0f, 1.0f, 0.0f);
- m_view_matrix = glm::lookAt(position, m_target, world_up);
+ glm::vec3 target = m_orbital_target;
+ glm::vec3 up(0.0f, 1.0f, 0.0f);
+
+ m_view_matrix = glm::lookAt(position, target, up);
m_view_projection_matrix = m_projection_matrix * m_view_matrix;
}
}
@@ -158,76 +161,65 @@ namespace Donut
}
}
- void Camera::set_orbital_mode(bool enabled)
- {
- m_camera_mode = enabled ? CameraMode::Orbital : CameraMode::FPS;
- recalculate_view_matrix();
- }
-
glm::vec3 Camera::get_orbital_position() const
{
float clamped_elevation = glm::clamp(m_elevation, 0.01f, float(M_PI) - 0.01f);
- return glm::vec3(
- m_radius * sin(clamped_elevation) * cos(m_azimuth),
- m_radius * cos(clamped_elevation),
- m_radius * sin(clamped_elevation) * sin(m_azimuth)
+ return glm::vec3
+ (
+ m_orbital_radius * sin(clamped_elevation) * cos(m_azimuth),
+ m_orbital_radius * cos(clamped_elevation),
+ m_orbital_radius * sin(clamped_elevation) * sin(m_azimuth)
);
}
+ void Camera::update_orbital()
+ {
+ m_orbital_target = glm::vec3(0.0f, 0.0f, 0.0f);
+ if (m_dragging || m_panning)
+ m_moving = true;
+ else
+ m_moving = false;
+ recalculate_view_matrix();
+ }
+
void Camera::process_orbital_mouse_move(double x, double y)
{
- if (m_dragging && !m_panning)
+ if (m_dragging && !m_panning)
{
- float dx = float(x - m_orbital_last_x);
- float dy = float(y - m_orbital_last_y);
+ float dx = float(x - m_last_x_orbital);
+ float dy = float(y - m_last_y_orbital);
- m_azimuth += dx * m_orbit_speed;
- m_elevation -= dy * m_orbit_speed;
+ m_azimuth += dx * m_orbital_speed;
+ m_elevation -= dy * m_orbital_speed;
m_elevation = glm::clamp(m_elevation, 0.01f, float(M_PI) - 0.01f);
}
- m_orbital_last_x = x;
- m_orbital_last_y = y;
- update_orbital_state();
- recalculate_view_matrix();
+ m_last_x_orbital = x;
+ m_last_y_orbital = y;
+ update_orbital();
}
void Camera::process_orbital_mouse_button(int button, int action, int mods)
{
- if (button == GLFW_MOUSE_BUTTON_LEFT)
+ if (button == GLFW_MOUSE_BUTTON_LEFT)
{
- if (action == GLFW_PRESS)
+ if (action == GLFW_PRESS)
{
m_dragging = true;
m_panning = false;
- }
- else if (action == GLFW_RELEASE)
+ }
+ else if (action == GLFW_RELEASE)
{
m_dragging = false;
m_panning = false;
}
}
- update_orbital_state();
}
void Camera::process_orbital_scroll(double x_offset, double y_offset)
{
- m_radius -= y_offset * m_zoom_speed;
- m_radius = glm::clamp(m_radius, m_min_radius, m_max_radius);
- update_orbital_state();
- recalculate_view_matrix();
- }
-
- void Camera::update_orbital_state()
- {
- m_target = glm::vec3(0.0f, 0.0f, 0.0f);
- if (m_dragging || m_panning)
- {
- m_moving = true;
- }
- else
- {
- m_moving = false;
- }
+ m_orbital_radius -= y_offset * m_zoom_speed;
+ m_orbital_radius = glm::clamp(m_orbital_radius, m_orbital_min_radius, m_orbital_max_radius);
+ update_orbital();
}
}
diff --git a/src/core/camera.h b/src/core/camera.h
index 7ea5472..809be48 100644
--- a/src/core/camera.h
+++ b/src/core/camera.h
@@ -2,7 +2,6 @@
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
-#include <GLFW/glfw3.h>
#define _USE_MATH_DEFINES
#ifndef M_PI
@@ -54,20 +53,23 @@ namespace Donut
void set_movement_speed(float speed) { m_movement_speed = speed; }
float get_movement_speed() const { return m_movement_speed; }
- void set_orbital_mode(bool enabled);
- bool is_orbital_mode() const { return m_camera_mode == CameraMode::Orbital; }
+ void set_orbital_target(const glm::vec3& target) { m_orbital_target = target; }
+ const glm::vec3& get_orbital_target() const { return m_orbital_target; }
- void set_target(const glm::vec3& target) { m_target = target; }
- const glm::vec3& get_target() const { return m_target; }
+ void set_orbital_radius(double radius) { m_orbital_radius = radius; }
+ double get_orbital_radius() const { return m_orbital_radius; }
- void set_radius(double radius) { m_radius = radius; }
- double get_radius() const { return m_radius; }
+ void set_orbital_limits(double min_radius, double max_radius)
+ {
+ m_orbital_min_radius = min_radius;
+ m_orbital_max_radius = max_radius;
+ }
- void set_min_radius(double min_radius) { m_min_radius = min_radius; }
- double get_min_radius() const { return m_min_radius; }
+ void set_orbital_speed(float speed) { m_orbital_speed = speed; }
+ float get_orbital_speed() const { return m_orbital_speed; }
- void set_max_radius(double max_radius) { m_max_radius = max_radius; }
- double get_max_radius() const { return m_max_radius; }
+ void set_zoom_speed(double speed) { m_zoom_speed = speed; }
+ double get_zoom_speed() const { return m_zoom_speed; }
void set_azimuth(float azimuth) { m_azimuth = azimuth; }
float get_azimuth() const { return m_azimuth; }
@@ -75,30 +77,27 @@ namespace Donut
void set_elevation(float elevation) { m_elevation = elevation; }
float get_elevation() const { return m_elevation; }
- void set_orbit_speed(float orbit_speed) { m_orbit_speed = orbit_speed; }
- float get_orbit_speed() const { return m_orbit_speed; }
-
- void set_zoom_speed(double zoom_speed) { m_zoom_speed = zoom_speed; }
- double get_zoom_speed() const { return m_zoom_speed; }
-
glm::vec3 get_orbital_position() const;
-
+ void update_orbital();
void process_orbital_mouse_move(double x, double y);
void process_orbital_mouse_button(int button, int action, int mods);
void process_orbital_scroll(double x_offset, double y_offset);
- bool is_dragging() const { return m_dragging; }
- bool is_panning() const { return m_panning; }
- bool is_moving() const { return m_moving; }
+ void set_camera_mode(CameraMode mode) { m_camera_mode = mode; }
+ CameraMode get_camera_mode() const { return m_camera_mode; }
+
+ bool is_dragging() const { return m_dragging; }
+ bool is_panning() const { return m_panning; }
+ bool is_moving() const { return m_moving; }
+ double get_last_x() const { return m_last_x; }
+ double get_last_y() const { return m_last_y; }
private:
void recalculate_view_matrix();
void recalculate_projection_matrix();
- void update_orbital_state();
-
private:
CameraMode m_camera_mode = CameraMode::FPS;
-
+
glm::mat4 m_projection_matrix;
glm::mat4 m_view_matrix;
glm::mat4 m_view_projection_matrix;
@@ -116,19 +115,19 @@ namespace Donut
bool m_first_mouse = true;
float m_last_x = 0.0f;
float m_last_y = 0.0f;
-
- glm::vec3 m_target = glm::vec3(0.0f, 0.0f, 0.0f);
- double m_radius = 6.34194e10;
- double m_min_radius = 1e10;
- double m_max_radius = 1e12;
- float m_azimuth = 0.0f;
- float m_elevation = static_cast<float>(M_PI) / 2.0f;
- float m_orbit_speed = 0.01f;
- double m_zoom_speed = 25e9f;
- bool m_dragging = false;
- bool m_panning = false;
- bool m_moving = false;
- double m_orbital_last_x = 0.0;
- double m_orbital_last_y = 0.0;
+
+ glm::vec3 m_orbital_target = glm::vec3(0.0f, 0.0f, 0.0f);
+ double m_orbital_radius = 6.34194e10;
+ double m_orbital_min_radius = 1e10;
+ double m_orbital_max_radius = 1e12;
+ float m_azimuth = 0.0f;
+ float m_elevation = static_cast<float>(M_PI) / 2.0f;
+ float m_orbital_speed = 0.01f;
+ double m_zoom_speed = 25e9f;
+ bool m_dragging = false;
+ bool m_panning = false;
+ bool m_moving = false;
+ double m_last_x_orbital = 0.0;
+ double m_last_y_orbital = 0.0;
};
}
diff --git a/src/engine/engine.cpp b/src/engine/engine.cpp
index 29fa65a..c2a84a8 100644
--- a/src/engine/engine.cpp
+++ b/src/engine/engine.cpp
@@ -1,251 +1,144 @@
-#include "engine.h"
-#include <GLFW/glfw3.h>
-#include <glad/glad.h>
#include <iostream>
#include <fstream>
#include <sstream>
-#include <limits>
+
+#include <GLFW/glfw3.h>
+
+#include "engine.h"
#include "rendering/vertex_buffer.h"
#include "rendering/index_buffer.h"
namespace Donut
{
- Engine::Engine()
- : m_sag_a(glm::vec3(0.0f, 0.0f, 0.0f),
- static_cast<float>(8.54e36))
+ Engine::Engine()
+ : m_sag_a(glm::vec3(0.0f, 0.0f, 0.0f), 8.54e36f)
{
GLFWwindow* window = static_cast<GLFWwindow*>(Application::get().get_window().get_native_window());
glfwGetFramebufferSize(window, &m_width, &m_height);
- m_compute_height = 420;
- m_compute_width = (m_width * 420) / m_height;
- m_camera.set_orbital_mode(true);
- m_camera.set_radius(6.34194e10);
- m_camera.set_min_radius(1e10);
- m_camera.set_max_radius(1e12);
- m_camera.set_orbit_speed(0.01f);
+ m_camera.set_camera_mode(CameraMode::Orbital);
+ m_camera.set_orbital_radius(6.34194e10);
+ m_camera.set_orbital_limits(1e10, 1e12);
+ m_camera.set_orbital_speed(0.01f);
m_camera.set_zoom_speed(25e9f);
m_objects =
{
- { glm::vec4(4e11f, 0.0f, 0.0f, 4e10f), glm::vec4(1,1,0,1), static_cast<float>(1.98892e30) },
- { glm::vec4(0.0f, 0.0f, 4e11f, 4e10f), glm::vec4(1,0,0,1), static_cast<float>(1.98892e30) },
- { glm::vec4(0.0f, 0.0f, 0.0f, m_sag_a.m_rs), glm::vec4(0,0,0,1), static_cast<float>(m_sag_a.m_mass) }
+ { glm::vec4(4e11f, 0.00f, 0.00f, 4e10f), glm::vec4(1, 1, 0, 1), static_cast<float>(1.98892e30) },
+ { glm::vec4(0.00f, 0.00f, 4e11f, 4e10f), glm::vec4(1, 0, 0, 1), static_cast<float>(1.98892e30) },
+ { glm::vec4(0.00f, 0.00f, 0.00f, m_sag_a.m_rs), glm::vec4(0, 0, 0, 1), static_cast<float>(m_sag_a.m_mass) }
};
- m_quad_shader = Shader::create("assets/shaders/quad.glsl");
- m_grid_shader = Shader::create("assets/shaders/grid.glsl");
- m_compute_shader = Shader::create_compute("Geodesic", load_compute_shader("assets/shaders/geodesic.glsl"));
+ m_shader_program = Ref<Shader>(Shader::create("assets/shaders/compute_texture_quad.glsl"));
+ m_compute_program = create_compute_program("assets/shaders/geodesic.glsl");
m_camera_ubo = UniformBuffer::create(128, 1);
- m_disk_ubo = UniformBuffer::create(sizeof(float) * 4, 2);
+ m_disk_ubo = UniformBuffer::create(sizeof(float) * 4, 2);
uint32_t obj_ubo_size = sizeof(int) + 3 * sizeof(float)
+ 16 * (sizeof(glm::vec4) + sizeof(glm::vec4))
+ 16 * sizeof(float);
m_objects_ubo = UniformBuffer::create(obj_ubo_size, 3);
- float quad_vertices[] =
- {
- -1.0f, 1.0f, 0.0f, 1.0f,
- -1.0f, -1.0f, 0.0f, 0.0f,
- 1.0f, -1.0f, 1.0f, 0.0f,
-
- -1.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, -1.0f, 1.0f, 0.0f,
- 1.0f, 1.0f, 1.0f, 1.0f
- };
-
- m_quad_vao = VertexArray::create();
-
- auto vertex_buffer = VertexBuffer::create(quad_vertices, static_cast<uint32_t>(sizeof(quad_vertices)));
- VertexBufferLayout layout;
- layout.push<float>(2);
- layout.push<float>(2);
- vertex_buffer->set_layout(layout);
- m_quad_vao->add_vertex_buffer(vertex_buffer);
-
- m_texture = Texture2D::create(m_width, m_height);
+ auto result = quad_vao();
+ m_quad_vao = result.first;
+ m_texture = result.second;
}
- void Engine::generate_grid(const std::vector<ObjectData>& objects)
+ void Engine::update_window_dimensions()
{
- const int grid_size = 25;
- const float spacing = 1e10f;
-
- std::vector<glm::vec3> vertices;
- std::vector<uint32_t> indices;
-
- for (int z = 0; z <= grid_size; ++z)
- {
- for (int x = 0; x <= grid_size; ++x)
- {
- float world_x = (x - grid_size / 2) * spacing;
- float world_z = (z - grid_size / 2) * spacing;
- float y = 0.0f;
-
- for (const auto& obj : objects)
- {
- glm::vec3 obj_pos = glm::vec3(obj.m_pos_radius);
- double mass = obj.m_mass;
- double radius = obj.m_pos_radius.w;
-
- double r_s = 2.0 * G * mass / (c * c);
- double dx = world_x - obj_pos.x;
- double dz = world_z - obj_pos.z;
- double dist = sqrt(dx * dx + dz * dz);
-
- if (dist > r_s)
- {
- double delta_y = 2.0 * sqrt(r_s * (dist - r_s));
- y += static_cast<float>(delta_y) - 3e10f;
- }
- else
- {
- y += 2.0f * static_cast<float>(sqrt(r_s * r_s)) - 3e10f;
- }
- }
-
- vertices.emplace_back(world_x, y, world_z);
- }
- }
-
- for (int z = 0; z < grid_size; ++z)
- {
- for (int x = 0; x < grid_size; ++x)
- {
- int i = z * (grid_size + 1) + x;
- indices.push_back(i);
- indices.push_back(i + 1);
- indices.push_back(i);
- indices.push_back(i + grid_size + 1);
- }
- }
-
- if (!m_grid_vao)
- {
- m_grid_vao = Ref<VertexArray>(VertexArray::create());
-
- auto vertex_buffer = Ref<VertexBuffer>(VertexBuffer::create(vertices.data(), static_cast<uint32_t>(vertices.size() * sizeof(glm::vec3))));
- VertexBufferLayout layout;
- layout.push<float>(3);
- vertex_buffer->set_layout(layout);
- m_grid_vao->add_vertex_buffer(vertex_buffer);
-
- auto index_buffer = Ref<IndexBuffer>(IndexBuffer::create(indices.data(), static_cast<uint32_t>(indices.size())));
- m_grid_vao->set_index_buffer(index_buffer);
- }
- else
- {
- auto vertex_buffer = m_grid_vao->get_vertex_buffers()[0];
- vertex_buffer->set_data(vertices.data(), static_cast<uint32_t>(vertices.size() * sizeof(glm::vec3)));
- }
-
- m_grid_index_count = static_cast<int>(indices.size());
+ GLFWwindow* window = static_cast<GLFWwindow*>(Application::get().get_window().get_native_window());
+ int old_width = m_width;
+ int old_height = m_height;
+ int old_compute_height = m_compute_height;
+
+ glfwGetFramebufferSize(window, &m_width, &m_height);
+
+ if (old_width != m_width ||
+ old_height != m_height ||
+ old_compute_height != m_compute_height)
+ update_compute_dimensions();
}
- void Engine::draw_grid(const glm::mat4& view_proj)
+ void Engine::update_performance(float delta_time)
{
- if (!m_grid_shader || !m_grid_vao)
- return;
-
- m_grid_shader->bind();
- m_grid_shader->set_mat4("viewProj", view_proj);
-
- RenderCommand::disable_depth_test();
- RenderCommand::enable_blending();
-
- m_grid_vao->bind();
- glDrawElements(GL_LINES, m_grid_index_count, GL_UNSIGNED_INT, nullptr);
-
- RenderCommand::enable_depth_test();
+ if (delta_time > 0.0f)
+ m_current_fps = 1.0f / delta_time;
}
- void Engine::update_window_dimensions()
+ void Engine::update_compute_dimensions()
{
- GLFWwindow* window = static_cast<GLFWwindow*>(Application::get().get_window().get_native_window());
- int old_width = m_width;
- int old_height = m_height;
- glfwGetFramebufferSize(window, &m_width, &m_height);
- m_compute_height = 420;
- m_compute_width = (m_width * 420) / m_height;
-
- if (old_width != m_width || old_height != m_height)
- m_texture = Texture2D::create(m_width, m_height);
+ m_texture = Texture2D::create(get_compute_width(), m_compute_height);
}
- void Engine::draw_full_screen_quad()
+ void Engine::draw_full_screen_quad()
{
RenderCommand::set_viewport(0, 0, m_width, m_height);
- m_quad_shader->bind();
- std::cout << "Texture ID: " << m_texture->get_renderer_id() << ", Size: " << m_texture->get_width() << "x" << m_texture->get_height() << std::endl;
+ m_shader_program->bind();
+ m_quad_vao->bind();
+
m_texture->bind(0);
- m_quad_shader->set_int("screenTexture", 0);
- std::cout << "Set screenTexture uniform to slot 0\n";
+ m_shader_program->set_int("u_ScreenTexture", 0);
RenderCommand::disable_depth_test();
- RenderCommand::draw_indexed(m_quad_vao, 6);
+ RenderCommand::draw_arrays(6);
RenderCommand::enable_depth_test();
}
- void Engine::dispatch_compute(const Camera& cam)
+ void Engine::dispatch_compute(const Camera& cam)
{
- int cw = m_compute_width;
+ int cw = get_compute_width();
int ch = m_compute_height;
- if (m_texture->get_width() != cw || m_texture->get_height() != ch)
- m_texture = Texture2D::create(cw, ch);
+ m_texture->set_data(nullptr, cw * ch * 4);
- m_compute_shader->bind();
+ m_compute_program->bind();
upload_camera_ubo(cam);
upload_disk_ubo();
upload_objects_ubo(m_objects);
-
m_texture->bind_as_image(0, false);
- uint32_t groups_x = (uint32_t)std::ceil(cw / 16.0f);
- uint32_t groups_y = (uint32_t)std::ceil(ch / 16.0f);
- m_compute_shader->dispatch(groups_x, groups_y, 1);
- m_compute_shader->memory_barrier(IMAGE_ACCESS_BARRIER_BIT);
-
- glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
- glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT);
+ uint32_t groups_x = static_cast<uint32_t>(std::ceil(cw / 16.0f));
+ uint32_t groups_y = static_cast<uint32_t>(std::ceil(ch / 16.0f));
+ m_compute_program->dispatch(groups_x, groups_y, 1);
+ m_compute_program->memory_barrier(IMAGE_ACCESS_BARRIER_BIT);
}
- void Engine::upload_camera_ubo(const Camera& cam)
+ void Engine::upload_camera_ubo(const Camera& cam)
{
- struct UBOData
+ struct UBOData
{
- glm::vec3 pos; float _pad0;
- glm::vec3 right; float _pad1;
- glm::vec3 up; float _pad2;
+ glm::vec3 pos; float _pad0;
+ glm::vec3 right; float _pad1;
+ glm::vec3 up; float _pad2;
glm::vec3 forward; float _pad3;
float tan_half_fov;
float aspect;
- bool moving;
- int _pad4;
+ bool moving;
+ int _pad4;
} data;
- glm::vec3 fwd = glm::normalize(cam.get_target() - cam.get_orbital_position());
- glm::vec3 up = glm::vec3(0, 1, 0);
+ glm::vec3 fwd = glm::normalize(cam.get_orbital_target() - cam.get_orbital_position());
+ glm::vec3 up = glm::vec3(0, 1, 0);
glm::vec3 right = glm::normalize(glm::cross(fwd, up));
up = glm::cross(right, fwd);
- data.pos = cam.get_orbital_position();
- data.right = right;
- data.up = up;
- data.forward = fwd;
+ data.pos = cam.get_orbital_position();
+ data.right = right;
+ data.up = up;
+ data.forward = fwd;
data.tan_half_fov = static_cast<float>(tan(glm::radians(60.0f * 0.5f)));
- data.aspect = static_cast<float>(m_width) / static_cast<float>(m_height);
- data.moving = cam.is_dragging() || cam.is_panning();
+ data.aspect = static_cast<float>(get_compute_width()) / static_cast<float>(m_compute_height);
+ data.moving = cam.is_dragging() || cam.is_panning();
m_camera_ubo->set_data(&data, sizeof(UBOData));
+ m_camera_ubo->bind(1);
}
- void Engine::upload_objects_ubo(const std::vector<ObjectData>& objs)
+ void Engine::upload_objects_ubo(const std::vector<ObjectData>& objs)
{
- struct UBOData
+ struct UBOData
{
int num_objects;
float _pad0, _pad1, _pad2;
@@ -257,7 +150,7 @@ namespace Donut
size_t count = std::min(objs.size(), size_t(16));
data.num_objects = static_cast<int>(count);
- for (size_t i = 0; i < count; ++i)
+ for (size_t i = 0; i < count; ++i)
{
data.pos_radius[i] = objs[i].m_pos_radius;
data.color[i] = objs[i].m_color;
@@ -265,9 +158,10 @@ namespace Donut
}
m_objects_ubo->set_data(&data, sizeof(data));
+ m_objects_ubo->bind(3);
}
- void Engine::upload_disk_ubo()
+ void Engine::upload_disk_ubo()
{
float r1 = static_cast<float>(m_sag_a.m_rs * 2.2);
float r2 = static_cast<float>(m_sag_a.m_rs * 5.2);
@@ -276,28 +170,28 @@ namespace Donut
float disk_data[4] = { r1, r2, num, thickness };
m_disk_ubo->set_data(disk_data, sizeof(disk_data));
+ m_disk_ubo->bind(2);
}
- void Engine::update_physics(float delta_time)
+ void Engine::update_physics(float delta_time)
{
- for (auto& obj : m_objects)
+ for (auto& obj : m_objects)
{
- for (auto& obj2 : m_objects)
+ for (auto& obj2 : m_objects)
{
if (&obj == &obj2) continue;
float dx = obj2.m_pos_radius.x - obj.m_pos_radius.x;
float dy = obj2.m_pos_radius.y - obj.m_pos_radius.y;
float dz = obj2.m_pos_radius.z - obj.m_pos_radius.z;
float distance = sqrt(dx * dx + dy * dy + dz * dz);
-
- if (distance > 0)
+ if (distance > 0)
{
std::vector<double> direction = {dx / distance, dy / distance, dz / distance};
double Gforce = (G * obj.m_mass * obj2.m_mass) / (distance * distance);
double acc1 = Gforce / obj.m_mass;
std::vector<double> acc = {direction[0] * acc1, direction[1] * acc1, direction[2] * acc1};
-
- if (m_gravity)
+
+ if (m_gravity)
{
obj.m_velocity.x += static_cast<float>(acc[0]);
obj.m_velocity.y += static_cast<float>(acc[1]);
@@ -314,34 +208,49 @@ namespace Donut
void Engine::render_scene()
{
- glm::mat4 view = glm::lookAt(m_camera.get_orbital_position(), m_camera.get_target(), glm::vec3(0,1,0));
- glm::mat4 proj = glm::perspective(glm::radians(60.0f), float(m_width)/m_height, 1e9f, 1e14f);
- glm::mat4 view_proj = proj * view;
-
- generate_grid(m_objects);
- draw_grid(view_proj);
-
- RenderCommand::set_viewport(0, 0, m_width, m_height);
- dispatch_compute(m_camera);
- draw_full_screen_quad();
+ RenderCommand::clear();
+ m_shader_program->bind();
+ m_quad_vao->bind();
+ m_texture->bind(0);
+ RenderCommand::draw_arrays(6);
}
- std::string Engine::load_compute_shader(const std::string& path)
+ Ref<Shader> Engine::create_compute_program(const char* path)
{
std::ifstream in(path);
- if(!in.is_open())
+ if(!in.is_open())
{
std::cerr << "Failed to open compute shader: " << path << "\n";
- return "";
+ return nullptr;
}
-
std::stringstream ss;
ss << in.rdbuf();
- std::string result = ss.str();
- if (result.empty())
- std::cerr << "Warning: Compute shader file is empty: " << path << "\n";
- else
- std::cout << "Successfully loaded compute shader: " << path << " (size: " << result.size() << " bytes)\n";
- return result;
+ std::string src_str = ss.str();
+ return Ref<Shader>(Shader::create_compute("ComputeShader", src_str));
+ }
+
+ std::pair<Ref<VertexArray>, Ref<Texture2D>> Engine::quad_vao()
+ {
+ float quad_vertices[] =
+ {
+ -1.0f, 1.0f, 0.0f, 1.0f,
+ -1.0f, -1.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, -1.0f, 1.0f, 0.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f
+ };
+
+ auto vertex_buffer = Ref<VertexBuffer>(VertexBuffer::create(quad_vertices, static_cast<uint32_t>(sizeof(quad_vertices))));
+ VertexBufferLayout layout;
+ layout.push<float>(2);
+ layout.push<float>(2);
+ vertex_buffer->set_layout(layout);
+
+ auto vertex_array = Ref<VertexArray>(VertexArray::create());
+ vertex_array->add_vertex_buffer(vertex_buffer);
+ auto texture = Texture2D::create(get_compute_width(), m_compute_height);
+
+ return { vertex_array, texture };
}
}
diff --git a/src/engine/engine.h b/src/engine/engine.h
index 6f90efb..39791c1 100644
--- a/src/engine/engine.h
+++ b/src/engine/engine.h
@@ -2,10 +2,6 @@
#include <vector>
#include <iostream>
-#include <GLFW/glfw3.h>
-#include <glm/glm.hpp>
-#include <glm/gtc/matrix_transform.hpp>
-#include <glm/gtc/type_ptr.hpp>
#include <fstream>
#include <sstream>
#include <chrono>
@@ -15,16 +11,27 @@
#include "core/camera.h"
#include "rendering/renderer.h"
#include "rendering/shader.h"
-#include "rendering/texture.h"
#include "rendering/vertex_array.h"
+#include "rendering/texture.h"
#include "rendering/uniform_buffer.h"
+#include "rendering/texture_manager.h"
+
+#include <GLFW/glfw3.h>
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+#include <glm/gtc/type_ptr.hpp>
+
+#define _USE_MATH_DEFINES
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
namespace Donut
{
const double c = 299792458.0;
const double G = 6.67430e-11;
- struct BlackHole
+ struct BlackHole
{
glm::vec3 m_position;
double m_mass;
@@ -32,13 +39,12 @@ namespace Donut
double m_rs;
BlackHole(glm::vec3 pos, float mass)
- : m_position(pos),
- m_mass(mass)
+ : m_position(pos), m_mass(mass)
{
m_rs = 2.0 * G * m_mass / (c * c);
}
- bool intercept(float px, float py, float pz) const
+ bool intercept(float px, float py, float pz) const
{
double dx = double(px) - double(m_position.x);
double dy = double(py) - double(m_position.y);
@@ -48,11 +54,11 @@ namespace Donut
}
};
- struct ObjectData
+ struct ObjectData
{
glm::vec4 m_pos_radius;
glm::vec4 m_color;
- float m_mass;
+ float m_mass;
glm::vec3 m_velocity = glm::vec3(0.0f, 0.0f, 0.0f);
};
@@ -62,8 +68,6 @@ namespace Donut
Engine();
~Engine() = default;
- void generate_grid(const std::vector<ObjectData>& objects);
- void draw_grid(const glm::mat4& view_proj);
void draw_full_screen_quad();
void dispatch_compute(const Camera& cam);
void upload_camera_ubo(const Camera& cam);
@@ -73,46 +77,47 @@ namespace Donut
void update_physics(float delta_time);
void update_window_dimensions();
- Camera& get_camera() { return m_camera; }
- const Camera& get_camera() const { return m_camera; }
-
- const std::vector<ObjectData>& get_objects() const { return m_objects; }
- std::vector<ObjectData>& get_objects() { return m_objects; }
-
- bool get_gravity() const { return m_gravity; }
- void set_gravity(bool gravity) { m_gravity = gravity; }
-
- int get_width() const { return m_width; }
- int get_height() const { return m_height; }
- int get_compute_width() const { return m_compute_width; }
- int get_compute_height() const { return m_compute_height; }
+ int get_width() const { return m_width; }
+ int get_height() const { return m_height; }
+
+ std::vector<ObjectData>& get_objects() { return m_objects; }
+ BlackHole& get_sag_a() { return m_sag_a; }
+ Camera& get_camera() { return m_camera; }
+ bool& get_gravity() { return m_gravity; }
+ void update_performance(float delta_time);
+ void set_target_fps(int fps) { m_target_fps = fps; }
+ int get_target_fps() const { return m_target_fps; }
+ float get_current_fps() const { return m_current_fps; }
+ void set_compute_height(int height) { m_compute_height = height; }
+ int get_compute_height() const { return m_compute_height; }
+ int get_compute_width() const { return (m_width * m_compute_height) / m_height; }
+ void update_compute_dimensions();
private:
- std::string create_basic_vertex_shader();
- std::string create_basic_fragment_shader();
- std::string load_compute_shader(const std::string& path);
+ Ref<Shader> create_compute_program(const char* path);
+ std::pair<Ref<VertexArray>, Ref<Texture2D>> quad_vao();
private:
- Ref<Shader> m_grid_shader;
- Ref<Shader> m_quad_shader;
- Ref<Shader> m_compute_shader;
- Ref<Texture2D> m_texture;
Ref<VertexArray> m_quad_vao;
- Ref<VertexArray> m_grid_vao;
+ Ref<Texture2D> m_texture;
+ Ref<Shader> m_shader_program;
+ Ref<Shader> m_compute_program;
Ref<UniformBuffer> m_camera_ubo;
Ref<UniformBuffer> m_disk_ubo;
Ref<UniformBuffer> m_objects_ubo;
-
- int m_grid_index_count = 0;
+
int m_width;
int m_height;
- int m_compute_width;
- int m_compute_height;
- float m_width_scale = 100000000000.0f;
- float m_height_scale = 75000000000.0f;
+ float m_width_f = 100*10e10f;
+ float m_height_f = 75*10e10f;
+
+ int m_target_fps = 60;
+ float m_current_fps = 60.0f;
+ float m_last_frame_time = 0.0f;
+ int m_compute_height = 320;
std::vector<ObjectData> m_objects;
BlackHole m_sag_a;
Camera m_camera;
bool m_gravity = false;
};
-}
+};
diff --git a/src/engine/object.cpp b/src/engine/object.cpp
deleted file mode 100644
index 2e76b16..0000000
--- a/src/engine/object.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-#include "object.h"
-
-namespace Donut
-{
- Ray::Ray(glm::vec3 o, glm::vec3 d)
- : m_origin(o),
- m_direction(glm::normalize(d)) { }
-
- Material::Material(glm::vec3 c, float s, float e)
- : m_color(c),
- m_specular(s),
- m_emission(e) { }
-
- Object::Object(glm::vec3 c, float r, Material m)
- : m_centre(c),
- m_radius(r),
- m_material(m) { }
-
- bool Object::intersect(Ray &ray, float &t)
- {
- glm::vec3 oc = ray.m_origin - m_centre;
- float a = glm::dot(ray.m_direction, ray.m_direction);
- float b = 2.0f * glm::dot(oc, ray.m_direction);
- float c = glm::dot(oc, oc) - m_radius * m_radius;
- double discriminant = b*b - 4*a*c;
-
- if(discriminant < 0)
- return false;
-
- float intercept = (-b - sqrt(discriminant)) / (2.0f*a);
- if(intercept < 0)
- {
- intercept = (-b + sqrt(discriminant)) / (2.0f*a);
- if(intercept<0)
- return false;
- }
-
- t = intercept;
- return true;
- }
-
- glm::vec3 Object::get_normal(glm::vec3 &point) const
- {
- return glm::normalize(point - m_centre);
- }
-}
diff --git a/src/engine/object.h b/src/engine/object.h
index 5f5d86f..c45815b 100644
--- a/src/engine/object.h
+++ b/src/engine/object.h
@@ -10,7 +10,9 @@ namespace Donut
glm::vec3 m_direction;
glm::vec3 m_origin;
- Ray(glm::vec3 o, glm::vec3 d);
+ Ray(glm::vec3 o, glm::vec3 d)
+ : m_origin(o),
+ m_direction(glm::normalize(d)) { }
};
class Material
@@ -20,7 +22,10 @@ namespace Donut
float m_specular;
float m_emission;
- Material(glm::vec3 c, float s, float e);
+ Material(glm::vec3 c, float s, float e)
+ : m_color(c),
+ m_specular(s),
+ m_emission(e) { }
};
class Object
@@ -30,9 +35,37 @@ namespace Donut
float m_radius;
Material m_material;
- Object(glm::vec3 c, float r, Material m);
+ Object(glm::vec3 c, float r, Material m)
+ : m_centre(c),
+ m_radius(r),
+ m_material(m) { }
- bool intersect(Ray &ray, float &t);
- glm::vec3 get_normal(glm::vec3 &point) const;
+ bool intersect(Ray &ray, float &t)
+ {
+ glm::vec3 oc = ray.m_origin - m_centre;
+ float a = glm::dot(ray.m_direction, ray.m_direction);
+ float b = 2.0f * glm::dot(oc, ray.m_direction);
+ float c = glm::dot(oc, oc) - m_radius * m_radius;
+ double discriminant = b*b - 4*a*c;
+
+ if(discriminant < 0)
+ return false;
+
+ float intercept = (-b - sqrt(discriminant)) / (2.0f*a);
+ if(intercept < 0)
+ {
+ intercept = (-b + sqrt(discriminant)) / (2.0f*a);
+ if(intercept<0)
+ return false;
+ }
+
+ t = intercept;
+ return true;
+ }
+
+ glm::vec3 get_normal(glm::vec3 &point) const
+ {
+ return glm::normalize(point - m_centre);
+ }
};
};
diff --git a/src/engine/scene.cpp b/src/engine/scene.cpp
deleted file mode 100644
index bfac1aa..0000000
--- a/src/engine/scene.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-#include "scene.h"
-
-namespace Donut
-{
- Scene::Scene()
- : m_light_pos(5.0f, 5.0f, 5.0f) { }
-
- glm::vec3 Scene::trace(Ray &ray)
- {
- float closest = std::numeric_limits<float>::infinity();
- const Object* hit_obj = nullptr;
-
- for(auto& obj : objs)
- {
- float t;
-
- if(obj.intersect(ray, t))
- if(t < closest)
- {
- closest = t;
- hit_obj = &obj;
- }
- }
-
- if(hit_obj)
- {
- glm::vec3 hit_point = ray.m_origin + ray.m_direction * closest;
- glm::vec3 normal = hit_obj->get_normal(hit_point);
- glm::vec3 light_dir = glm::normalize(m_light_pos - hit_point);
-
- float diff = std::max(glm::dot(normal, light_dir), 0.0f);
-
- Ray shadow_ray(hit_point + normal * 0.001f, light_dir);
- bool in_shadow = false;
-
- for(auto& obj : objs)
- {
- float t;
-
- if(obj.intersect(shadow_ray, t))
- {
- in_shadow = true;
- break;
- }
- }
-
- glm::vec3 color = hit_obj->m_material.m_color;
- float ambient = 0.1f;
-
- if (in_shadow)
- return color * ambient;
- return color * (ambient + diff * 0.9f);
- }
-
- return glm::vec3(0.0f, 0.0f, 0.1f);
- }
-}
diff --git a/src/engine/scene.h b/src/engine/scene.h
index abe582e..2ac9cd8 100644
--- a/src/engine/scene.h
+++ b/src/engine/scene.h
@@ -2,7 +2,6 @@
#include <vector>
#include <limits>
-#include <glm/glm.hpp>
#include "object.h"
@@ -14,7 +13,57 @@ namespace Donut
std::vector<Object> objs;
glm::vec3 m_light_pos;
- Scene();
- glm::vec3 trace(Ray &ray);
+ Scene()
+ : m_light_pos(5.0f, 5.0f, 5.0f) { }
+
+ glm::vec3 trace(Ray &ray)
+ {
+ float closest = std::numeric_limits<float>::infinity();
+ const Object* hit_obj = nullptr;
+
+ for(auto& obj : objs)
+ {
+ float t;
+
+ if(obj.intersect(ray, t))
+ if(t < closest)
+ {
+ closest = t;
+ hit_obj = &obj;
+ }
+ }
+
+ if(hit_obj)
+ {
+ glm::vec3 hit_point = ray.m_origin + ray.m_direction * closest;
+ glm::vec3 normal = hit_obj->get_normal(hit_point);
+ glm::vec3 light_dir = glm::normalize(m_light_pos - hit_point);
+
+ float diff = std::max(glm::dot(normal, light_dir), 0.0f);
+
+ Ray shadow_ray(hit_point + normal * 0.001f, light_dir);
+ bool in_shadow = false;
+
+ for(auto& obj : objs)
+ {
+ float t;
+
+ if(obj.intersect(shadow_ray, t))
+ {
+ in_shadow = true;
+ break;
+ }
+ }
+
+ glm::vec3 color = hit_obj->m_material.m_color;
+ float ambient = 0.1f;
+
+ if (in_shadow)
+ return color * ambient;
+ return color * (ambient + diff * 0.9f);
+ }
+
+ return glm::vec3(0.0f, 0.0f, 0.1f);
+ }
};
};
diff --git a/src/platform/opengl/opengl_renderer_api.cpp b/src/platform/opengl/opengl_renderer_api.cpp
index 628c0af..bfb79ac 100644
--- a/src/platform/opengl/opengl_renderer_api.cpp
+++ b/src/platform/opengl/opengl_renderer_api.cpp
@@ -83,4 +83,27 @@ namespace Donut
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
glBindTexture(GL_TEXTURE_2D, 0);
}
+
+ void OpenGLRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first)
+ {
+ glDrawArrays(GL_TRIANGLES, first, vertex_count);
+ }
+
+ void OpenGLRendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count)
+ {
+ uint32_t count = index_count ? index_count : vertex_array->get_index_buffer()->get_count();
+ glDrawElements(GL_LINES, count, GL_UNSIGNED_INT, nullptr);
+ }
+
+ void OpenGLRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot)
+ {
+ glActiveTexture(GL_TEXTURE0 + slot);
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+ }
+
+ void OpenGLRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only)
+ {
+ glBindImageTexture(slot, texture_id, 0, GL_FALSE, 0,
+ read_only ? GL_READ_ONLY : GL_WRITE_ONLY, GL_RGBA8);
+ }
};
diff --git a/src/platform/opengl/opengl_renderer_api.h b/src/platform/opengl/opengl_renderer_api.h
index fd446c6..45e6a7b 100644
--- a/src/platform/opengl/opengl_renderer_api.h
+++ b/src/platform/opengl/opengl_renderer_api.h
@@ -26,5 +26,15 @@ namespace Donut
virtual void draw_indexed(const Ref<VertexArray>& vertex_array,
uint32_t index_count = 0) override;
+
+ virtual void draw_arrays(uint32_t vertex_count,
+ uint32_t first = 0) override;
+ virtual void draw_lines(const Ref<VertexArray>& vertex_array,
+ uint32_t index_count = 0) override;
+ virtual void bind_texture(uint32_t texture_id,
+ uint32_t slot = 0) override;
+ virtual void bind_image_texture(uint32_t texture_id,
+ uint32_t slot = 0,
+ bool read_only = false) override;
};
};
diff --git a/src/platform/opengl/opengl_uniform_buffer.h b/src/platform/opengl/opengl_uniform_buffer.h
index 2a9131f..ae99a56 100644
--- a/src/platform/opengl/opengl_uniform_buffer.h
+++ b/src/platform/opengl/opengl_uniform_buffer.h
@@ -12,11 +12,10 @@ namespace Donut
virtual ~OpenGLUniformBuffer();
virtual void set_data(const void* data, uint32_t size, uint32_t offset = 0) override;
- virtual void bind(uint32_t binding) override;
-
+ virtual void bind(uint32_t binding) override;
private:
uint32_t m_renderer_id = 0;
- uint32_t m_size = 0;
- uint32_t m_binding = 0;
+ uint32_t m_size = 0;
+ uint32_t m_binding = 0;
};
};
diff --git a/src/platform/vulkan/vulkan_renderer_api.cpp b/src/platform/vulkan/vulkan_renderer_api.cpp
index 6273d31..8a3069e 100644
--- a/src/platform/vulkan/vulkan_renderer_api.cpp
+++ b/src/platform/vulkan/vulkan_renderer_api.cpp
@@ -2,43 +2,59 @@
namespace Donut
{
- void VulkanRendererAPI::init()
- {
- }
+ void VulkanRendererAPI::init()
+ {
+ }
- void VulkanRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
- {
- }
+ void VulkanRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
+ {
+ }
- void VulkanRendererAPI::set_clear_color(const glm::vec4& color)
- {
- }
+ void VulkanRendererAPI::set_clear_color(const glm::vec4& color)
+ {
+ }
- void VulkanRendererAPI::clear()
- {
- }
+ void VulkanRendererAPI::clear()
+ {
+ }
- void VulkanRendererAPI::enable_depth_test()
- {
- }
+ void VulkanRendererAPI::enable_depth_test()
+ {
+ }
- void VulkanRendererAPI::disable_depth_test()
- {
- }
+ void VulkanRendererAPI::disable_depth_test()
+ {
+ }
- void VulkanRendererAPI::set_face_culling(bool enabled)
- {
- }
+ void VulkanRendererAPI::set_face_culling(bool enabled)
+ {
+ }
- void VulkanRendererAPI::enable_blending()
- {
- }
+ void VulkanRendererAPI::enable_blending()
+ {
+ }
- void VulkanRendererAPI::disable_blending()
- {
- }
+ void VulkanRendererAPI::disable_blending()
+ {
+ }
- void VulkanRendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count)
- {
- }
+ void VulkanRendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count)
+ {
+ }
+
+ void VulkanRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first)
+ {
+ }
+
+ void VulkanRendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count)
+ {
+ }
+
+ void VulkanRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot)
+ {
+ }
+
+ void VulkanRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only)
+ {
+ }
};
diff --git a/src/platform/vulkan/vulkan_renderer_api.h b/src/platform/vulkan/vulkan_renderer_api.h
index c0075a2..e1d4566 100644
--- a/src/platform/vulkan/vulkan_renderer_api.h
+++ b/src/platform/vulkan/vulkan_renderer_api.h
@@ -5,22 +5,32 @@
namespace Donut
{
- class VulkanRendererAPI
- : public RendererAPI
- {
- public:
- virtual void init() override;
- virtual void set_viewport(uint32_t x, uint32_t y,
- uint32_t width, uint32_t height) override;
- virtual void set_clear_color(const glm::vec4& color) override;
- virtual void clear() override;
- virtual void enable_depth_test() override;
- virtual void disable_depth_test() override;
- virtual void set_face_culling(bool enabled) override;
- virtual void enable_blending() override;
- virtual void disable_blending() override;
+ class VulkanRendererAPI
+ : public RendererAPI
+ {
+ public:
+ virtual void init() override;
+ virtual void set_viewport(uint32_t x, uint32_t y,
+ uint32_t width, uint32_t height) override;
+ virtual void set_clear_color(const glm::vec4& color) override;
+ virtual void clear() override;
+ virtual void enable_depth_test() override;
+ virtual void disable_depth_test() override;
+ virtual void set_face_culling(bool enabled) override;
+ virtual void enable_blending() override;
+ virtual void disable_blending() override;
- virtual void draw_indexed(const Ref<VertexArray>& vertex_array,
- uint32_t index_count = 0) override;
- };
+ virtual void draw_indexed(const Ref<VertexArray>& vertex_array,
+ uint32_t index_count = 0) override;
+
+ virtual void draw_arrays(uint32_t vertex_count,
+ uint32_t first = 0) override;
+ virtual void draw_lines(const Ref<VertexArray>& vertex_array,
+ uint32_t index_count = 0) override;
+ virtual void bind_texture(uint32_t texture_id,
+ uint32_t slot = 0) override;
+ virtual void bind_image_texture(uint32_t texture_id,
+ uint32_t slot = 0,
+ bool read_only = false) override;
+ };
};
diff --git a/src/platform/vulkan/vulkan_uniform_buffer.h b/src/platform/vulkan/vulkan_uniform_buffer.h
index e3c9196..8dd7686 100644
--- a/src/platform/vulkan/vulkan_uniform_buffer.h
+++ b/src/platform/vulkan/vulkan_uniform_buffer.h
@@ -11,10 +11,9 @@ namespace Donut
virtual ~VulkanUniformBuffer();
virtual void set_data(const void* data, uint32_t size, uint32_t offset = 0) override;
- virtual void bind(uint32_t binding) override;
-
+ virtual void bind(uint32_t binding) override;
private:
- uint32_t m_size = 0;
- uint32_t m_binding = 0;
+ uint32_t m_size;
+ uint32_t m_binding;
};
};
diff --git a/src/rendering/index_buffer.cpp b/src/rendering/index_buffer.cpp
index 3271a5a..1095e3b 100644
--- a/src/rendering/index_buffer.cpp
+++ b/src/rendering/index_buffer.cpp
@@ -6,14 +6,14 @@
namespace Donut
{
- Ref<IndexBuffer> IndexBuffer::create(const uint32_t* indices, uint32_t count)
+ IndexBuffer* IndexBuffer::create(const uint32_t* indices, uint32_t count)
{
switch (Renderer::get_api())
{
case RendererAPI::API::OpenGL:
- return create_ref<OpenGLIndexBuffer>(indices, count);
+ return new OpenGLIndexBuffer(indices, count);
case RendererAPI::API::Vulkan:
- return create_ref<VulkanIndexBuffer>((uint32_t*)indices, count);
+ return new VulkanIndexBuffer((uint32_t*)indices, count);
default:
return nullptr;
}
diff --git a/src/rendering/index_buffer.h b/src/rendering/index_buffer.h
index 9859c20..856559a 100644
--- a/src/rendering/index_buffer.h
+++ b/src/rendering/index_buffer.h
@@ -1,6 +1,5 @@
#pragma once
-#include "core/memory.h"
#include <cstdint>
namespace Donut
@@ -14,6 +13,6 @@ namespace Donut
virtual void unbind() const = 0;
virtual uint32_t get_count() const = 0;
- static Ref<IndexBuffer> create(const uint32_t* indices, uint32_t count);
+ static IndexBuffer* create(const uint32_t* indices, uint32_t count);
};
};
diff --git a/src/rendering/renderer.cpp b/src/rendering/renderer.cpp
index f34e2b0..5e4682c 100644
--- a/src/rendering/renderer.cpp
+++ b/src/rendering/renderer.cpp
@@ -7,14 +7,14 @@
namespace Donut
{
- Ref<RendererAPI> RendererAPI::create()
+ Scope<RendererAPI> RendererAPI::create()
{
switch (s_api)
{
case API::OpenGL:
- return create_ref<OpenGLRendererAPI>();
+ return create_scope<OpenGLRendererAPI>();
case API::Vulkan:
- return create_ref<VulkanRendererAPI>();
+ return create_scope<VulkanRendererAPI>();
default:
return nullptr;
}
@@ -50,7 +50,7 @@ namespace Donut
RenderCommand::draw_indexed(vertex_array);
}
- Ref<RendererAPI> RenderCommand::s_renderer_api = RendererAPI::create();
+ Scope<RendererAPI> RenderCommand::s_renderer_api = RendererAPI::create();
void Renderer::set_clear_color(const glm::vec4& color)
{
diff --git a/src/rendering/renderer.h b/src/rendering/renderer.h
index 4a028e5..67ad998 100644
--- a/src/rendering/renderer.h
+++ b/src/rendering/renderer.h
@@ -20,23 +20,31 @@ namespace Donut
public:
virtual ~RendererAPI() = default;
- virtual void init() = 0;
+ virtual void init() = 0;
virtual void set_viewport(uint32_t x, uint32_t y,
- uint32_t width, uint32_t height) = 0;
- virtual void set_clear_color(const glm::vec4& color) = 0;
- virtual void clear() = 0;
- virtual void enable_depth_test() = 0;
- virtual void disable_depth_test() = 0;
- virtual void set_face_culling(bool enabled) = 0;
- virtual void enable_blending() = 0;
- virtual void disable_blending() = 0;
+ uint32_t width, uint32_t height) = 0;
+ virtual void set_clear_color(const glm::vec4& color) = 0;
+ virtual void clear() = 0;
+ virtual void enable_depth_test() = 0;
+ virtual void disable_depth_test() = 0;
+ virtual void set_face_culling(bool enabled) = 0;
+ virtual void enable_blending() = 0;
+ virtual void disable_blending() = 0;
virtual void draw_indexed(const Ref<VertexArray>& vertex_array,
- uint32_t index_count = 0) = 0;
+ uint32_t index_count = 0) = 0;
+
+ virtual void draw_arrays(uint32_t vertex_count, uint32_t first = 0) = 0;
+ virtual void draw_lines(const Ref<VertexArray>& vertex_array,
+ uint32_t index_count = 0) = 0;
+ virtual void bind_texture(uint32_t texture_id, uint32_t slot = 0) = 0;
+ virtual void bind_image_texture(uint32_t texture_id,
+ uint32_t slot = 0,
+ bool read_only = false) = 0;
inline static API get_api() { return s_api; }
inline static void set_api(API api) { s_api = api; }
- static Ref<RendererAPI> create();
+ static Scope<RendererAPI> create();
private:
static API s_api;
};
@@ -94,8 +102,28 @@ namespace Donut
s_renderer_api->draw_indexed(vertex_array, index_count);
}
+ inline static void draw_arrays(uint32_t vertex_count, uint32_t first = 0)
+ {
+ s_renderer_api->draw_arrays(vertex_count, first);
+ }
+
+ inline static void draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count = 0)
+ {
+ s_renderer_api->draw_lines(vertex_array, index_count);
+ }
+
+ inline static void bind_texture(uint32_t texture_id, uint32_t slot = 0)
+ {
+ s_renderer_api->bind_texture(texture_id, slot);
+ }
+
+ inline static void bind_image_texture(uint32_t texture_id, uint32_t slot = 0, bool read_only = false)
+ {
+ s_renderer_api->bind_image_texture(texture_id, slot, read_only);
+ }
+
private:
- static Ref<RendererAPI> s_renderer_api;
+ static Scope<RendererAPI> s_renderer_api;
};
class Renderer
diff --git a/src/rendering/shader.cpp b/src/rendering/shader.cpp
index 833b719..1bbd0fc 100644
--- a/src/rendering/shader.cpp
+++ b/src/rendering/shader.cpp
@@ -6,40 +6,40 @@
namespace Donut
{
- Ref<Shader> Shader::create(const std::string& filepath)
+ Shader* Shader::create(const std::string& filepath)
{
switch (Renderer::get_api())
{
case RendererAPI::API::OpenGL:
- return create_ref<OpenGLShader>(filepath);
+ return new OpenGLShader(filepath);
case RendererAPI::API::Vulkan:
- return create_ref<VulkanShader>(filepath);
+ return new VulkanShader(filepath);
default:
return nullptr;
}
}
- Ref<Shader> Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src)
+ Shader* Shader::create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src)
{
switch (Renderer::get_api())
{
case RendererAPI::API::OpenGL:
- return create_ref<OpenGLShader>(name, vertex_src, fragment_src);
+ return new OpenGLShader(name, vertex_src, fragment_src);
case RendererAPI::API::Vulkan:
- return create_ref<VulkanShader>(name, vertex_src, fragment_src);
+ return new VulkanShader(name, vertex_src, fragment_src);
default:
return nullptr;
}
}
- Ref<Shader> Shader::create_compute(const std::string& name, const std::string& compute_src)
+ Shader* Shader::create_compute(const std::string& name, const std::string& compute_src)
{
switch (Renderer::get_api())
{
case RendererAPI::API::OpenGL:
- return create_ref<OpenGLShader>(name, compute_src);
+ return new OpenGLShader(name, compute_src);
case RendererAPI::API::Vulkan:
- return create_ref<VulkanShader>(name, compute_src);
+ return new VulkanShader(name, compute_src);
default:
return nullptr;
}
@@ -58,14 +58,14 @@ namespace Donut
Ref<Shader> ShaderLibrary::load(const std::string& filepath)
{
- auto shader = Shader::create(filepath);
+ auto shader = Ref<Shader>(Shader::create(filepath));
add(shader);
return shader;
}
Ref<Shader> ShaderLibrary::load(const std::string& name, const std::string& filepath)
{
- auto shader = Shader::create(filepath);
+ auto shader = Ref<Shader>(Shader::create(filepath));
add(name, shader);
return shader;
}
diff --git a/src/rendering/shader.h b/src/rendering/shader.h
index 7f024bd..814f0cf 100644
--- a/src/rendering/shader.h
+++ b/src/rendering/shader.h
@@ -35,9 +35,9 @@ namespace Donut
virtual const std::string& get_name() const = 0;
- static Ref<Shader> create(const std::string& filepath);
- static Ref<Shader> create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src);
- static Ref<Shader> create_compute(const std::string& name, const std::string& compute_src);
+ static Shader* create(const std::string& filepath);
+ static Shader* create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src);
+ static Shader* create_compute(const std::string& name, const std::string& compute_src);
};
class ShaderLibrary
diff --git a/src/rendering/texture_manager.cpp b/src/rendering/texture_manager.cpp
new file mode 100644
index 0000000..fff5dda
--- /dev/null
+++ b/src/rendering/texture_manager.cpp
@@ -0,0 +1,34 @@
+#include "texture_manager.h"
+#include "platform/opengl/opengl_texture.h"
+#include "platform/opengl/opengl_renderer_api.h"
+#include <glad/glad.h>
+
+namespace Donut
+{
+ Ref<Texture2D> TextureManager::create_texture(uint32_t width, uint32_t height)
+ {
+ return create_ref<OpenGLTexture2D>(width, height);
+ }
+
+ void TextureManager::bind_texture(uint32_t texture_id, uint32_t slot)
+ {
+ RenderCommand::bind_texture(texture_id, slot);
+ }
+
+ void TextureManager::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only)
+ {
+ RenderCommand::bind_image_texture(texture_id, slot, read_only);
+ }
+
+ void TextureManager::set_texture_data(uint32_t texture_id, void* data, uint32_t width, uint32_t height)
+ {
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ }
+
+ void TextureManager::resize_texture(uint32_t texture_id, uint32_t width, uint32_t height)
+ {
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ }
+};
diff --git a/src/rendering/texture_manager.h b/src/rendering/texture_manager.h
new file mode 100644
index 0000000..902a27d
--- /dev/null
+++ b/src/rendering/texture_manager.h
@@ -0,0 +1,19 @@
+#pragma once
+
+#include "core/memory.h"
+#include "rendering/texture.h"
+#include <cstdint>
+
+namespace Donut
+{
+ class TextureManager
+ {
+ public:
+ static Ref<Texture2D> create_texture(uint32_t width, uint32_t height);
+
+ static void bind_texture(uint32_t texture_id, uint32_t slot = 0);
+ static void bind_image_texture(uint32_t texture_id, uint32_t slot = 0, bool read_only = false);
+ static void set_texture_data(uint32_t texture_id, void* data, uint32_t width, uint32_t height);
+ static void resize_texture(uint32_t texture_id, uint32_t width, uint32_t height);
+ };
+};
diff --git a/src/rendering/vertex_array.cpp b/src/rendering/vertex_array.cpp
index d0cd4b0..bb92ff3 100644
--- a/src/rendering/vertex_array.cpp
+++ b/src/rendering/vertex_array.cpp
@@ -17,14 +17,14 @@ namespace Donut
}
}
- Ref<VertexArray> VertexArray::create()
+ VertexArray* VertexArray::create()
{
switch (Renderer::get_api())
{
case RendererAPI::API::OpenGL:
- return create_ref<OpenGLVertexArray>();
+ return new OpenGLVertexArray();
case RendererAPI::API::Vulkan:
- return create_ref<VulkanVertexArray>();
+ return new VulkanVertexArray();
default:
return nullptr;
}
diff --git a/src/rendering/vertex_array.h b/src/rendering/vertex_array.h
index 3729167..a39849f 100644
--- a/src/rendering/vertex_array.h
+++ b/src/rendering/vertex_array.h
@@ -23,6 +23,6 @@ namespace Donut
virtual const std::vector<Ref<VertexBuffer>>& get_vertex_buffers() const = 0;
virtual const Ref<IndexBuffer>& get_index_buffer() const = 0;
- static Ref<VertexArray> create();
+ static VertexArray* create();
};
};
diff --git a/src/rendering/vertex_buffer.cpp b/src/rendering/vertex_buffer.cpp
index ef2b288..4929711 100644
--- a/src/rendering/vertex_buffer.cpp
+++ b/src/rendering/vertex_buffer.cpp
@@ -6,14 +6,14 @@
namespace Donut
{
- Ref<VertexBuffer> VertexBuffer::create(const void* data, uint32_t size)
+ VertexBuffer* VertexBuffer::create(const void* data, uint32_t size)
{
switch (Renderer::get_api())
{
case RendererAPI::API::OpenGL:
- return create_ref<OpenGLVertexBuffer>(data, size);
+ return new OpenGLVertexBuffer(data, size);
case RendererAPI::API::Vulkan:
- return create_ref<VulkanVertexBuffer>((float*)data, size);
+ return new VulkanVertexBuffer((float*)data, size);
default:
return nullptr;
}
diff --git a/src/rendering/vertex_buffer.h b/src/rendering/vertex_buffer.h
index 39f43ba..77a76c9 100644
--- a/src/rendering/vertex_buffer.h
+++ b/src/rendering/vertex_buffer.h
@@ -1,7 +1,5 @@
#pragma once
-#include "core/memory.h"
-
#include <cstdint>
#include <vector>
@@ -24,7 +22,7 @@ namespace Donut
~VertexBufferLayout() = default;
template<typename T>
- void push(uint32_t count)
+ void push(uint32_t count)
{
static_assert(false);
}
@@ -70,6 +68,6 @@ namespace Donut
virtual const VertexBufferLayout& get_layout() const = 0;
virtual void set_layout(const VertexBufferLayout& layout) = 0;
- static Ref<VertexBuffer> create(const void* data, uint32_t size);
+ static VertexBuffer* create(const void* data, uint32_t size);
};
};
diff --git a/src/states/config_state.cpp b/src/states/config_state.cpp
index 403f667..d29408b 100644
--- a/src/states/config_state.cpp
+++ b/src/states/config_state.cpp
@@ -22,7 +22,7 @@ namespace Donut
void ConfigState::on_render()
{
- Renderer::set_clear_color({ 0.1f, 0.1f, 0.2f, 1.0f });
+ Renderer::set_clear_color({ 0.1f, 0.1f, 0.1f, 1.0f });
Renderer::clear();
}
diff --git a/src/states/simulation_state.cpp b/src/states/simulation_state.cpp
index fc235ff..e59f1fa 100644
--- a/src/states/simulation_state.cpp
+++ b/src/states/simulation_state.cpp
@@ -22,11 +22,11 @@ namespace Donut
void SimulationState::on_update(float delta_time)
{
-
+ m_engine.update_performance(delta_time);
m_engine.update_window_dimensions();
m_engine.update_physics(delta_time);
-
- if (m_engine.get_camera().is_dragging())
+
+ if (m_engine.get_camera().is_dragging())
{
GLFWwindow* window = static_cast<GLFWwindow*>(Application::get().get_window().get_native_window());
double xpos, ypos;
@@ -37,34 +37,28 @@ namespace Donut
void SimulationState::on_render()
{
- if (!m_initialized) return;
-
RenderCommand::set_clear_color(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
RenderCommand::clear();
-
- m_engine.generate_grid(m_engine.get_objects());
-
- glm::mat4 view = glm::lookAt(m_engine.get_camera().get_orbital_position(), m_engine.get_camera().get_target(), glm::vec3(0,1,0));
- glm::mat4 proj = glm::perspective(glm::radians(60.0f), float(m_engine.get_width())/m_engine.get_height(), 1e9f, 1e14f);
- glm::mat4 view_proj = proj * view;
-
- m_engine.draw_grid(view_proj);
-
RenderCommand::set_viewport(0, 0, m_engine.get_width(), m_engine.get_height());
+
m_engine.dispatch_compute(m_engine.get_camera());
m_engine.draw_full_screen_quad();
}
void SimulationState::on_event(Event& event)
{
- if (!m_initialized) return;
-
if (event.get_event_type() == EventType::MouseButtonPressed)
{
MouseButtonPressedEvent& e = (MouseButtonPressedEvent&)event;
int button = e.get_mouse_button();
- m_engine.get_camera().process_orbital_mouse_button(button, GLFW_PRESS, 0);
+ GLFWwindow* window = static_cast<GLFWwindow*>(Application::get().get_window().get_native_window());
+ Camera& camera = m_engine.get_camera();
+ double last_x = camera.get_last_x();
+ double last_y = camera.get_last_y();
+ glfwGetCursorPos(window, &last_x, &last_y);
+
+ camera.process_orbital_mouse_button(button, GLFW_PRESS, 0);
}
else if (event.get_event_type() == EventType::MouseButtonReleased)
{
@@ -84,7 +78,7 @@ namespace Donut
KeyPressedEvent& e = (KeyPressedEvent&)event;
if (e.get_key_code() == GLFW_KEY_G)
{
- m_engine.set_gravity(!m_engine.get_gravity());
+ m_engine.get_gravity() = !m_engine.get_gravity();
DONUT_INFO("Gravity turned {}", m_engine.get_gravity() ? "ON" : "OFF");
}
}
@@ -109,6 +103,27 @@ namespace Donut
ImGui::Separator();
+ ImGui::Text("Performance:");
+ ImGui::Text("Engine FPS: %.1f", m_engine.get_current_fps());
+ ImGui::Text("Target FPS: %d", m_engine.get_target_fps());
+
+ int target_fps = m_engine.get_target_fps();
+ if (ImGui::SliderInt("Target FPS", &target_fps, 30, 120))
+ {
+ m_engine.set_target_fps(target_fps);
+ }
+
+ int compute_height = m_engine.get_compute_height();
+ if (ImGui::SliderInt("Compute Height", &compute_height, 64, 2048))
+ {
+ m_engine.set_compute_height(compute_height);
+ m_engine.update_compute_dimensions();
+ }
+
+ ImGui::Text("Compute Width: %d (auto-calculated)", m_engine.get_compute_width());
+
+ ImGui::Separator();
+
ImGui::Text("Controls:");
ImGui::Text("Left Mouse: Orbit camera");
ImGui::Text("Scroll: Zoom in/out");
@@ -118,16 +133,15 @@ namespace Donut
ImGui::Separator();
ImGui::Text("Physics:");
- bool gravity = m_engine.get_gravity();
- if (ImGui::Checkbox("Gravity Enabled", &gravity))
- m_engine.set_gravity(gravity);
+ bool& gravity = m_engine.get_gravity();
+ ImGui::Checkbox("Gravity Enabled", &gravity);
ImGui::Text("Camera:");
ImGui::Text("Position: (%.2e, %.2e, %.2e)",
m_engine.get_camera().get_orbital_position().x,
m_engine.get_camera().get_orbital_position().y,
m_engine.get_camera().get_orbital_position().z);
- ImGui::Text("Radius: %.2e", m_engine.get_camera().get_radius());
+ ImGui::Text("Radius: %.2e", m_engine.get_camera().get_orbital_radius());
ImGui::Text("Azimuth: %.2f", m_engine.get_camera().get_azimuth());
ImGui::Text("Elevation: %.2f", m_engine.get_camera().get_elevation());
diff --git a/src/states/simulation_state.h b/src/states/simulation_state.h
index 68788e8..cc55901 100644
--- a/src/states/simulation_state.h
+++ b/src/states/simulation_state.h
@@ -23,6 +23,6 @@ namespace Donut
private:
Engine m_engine;
- bool m_initialized = false;
+ bool m_initialized = false;
};
};