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-rw-r--r--src/engine/object.h43
1 files changed, 38 insertions, 5 deletions
diff --git a/src/engine/object.h b/src/engine/object.h
index 5f5d86f..c45815b 100644
--- a/src/engine/object.h
+++ b/src/engine/object.h
@@ -10,7 +10,9 @@ namespace Donut
glm::vec3 m_direction;
glm::vec3 m_origin;
- Ray(glm::vec3 o, glm::vec3 d);
+ Ray(glm::vec3 o, glm::vec3 d)
+ : m_origin(o),
+ m_direction(glm::normalize(d)) { }
};
class Material
@@ -20,7 +22,10 @@ namespace Donut
float m_specular;
float m_emission;
- Material(glm::vec3 c, float s, float e);
+ Material(glm::vec3 c, float s, float e)
+ : m_color(c),
+ m_specular(s),
+ m_emission(e) { }
};
class Object
@@ -30,9 +35,37 @@ namespace Donut
float m_radius;
Material m_material;
- Object(glm::vec3 c, float r, Material m);
+ Object(glm::vec3 c, float r, Material m)
+ : m_centre(c),
+ m_radius(r),
+ m_material(m) { }
- bool intersect(Ray &ray, float &t);
- glm::vec3 get_normal(glm::vec3 &point) const;
+ bool intersect(Ray &ray, float &t)
+ {
+ glm::vec3 oc = ray.m_origin - m_centre;
+ float a = glm::dot(ray.m_direction, ray.m_direction);
+ float b = 2.0f * glm::dot(oc, ray.m_direction);
+ float c = glm::dot(oc, oc) - m_radius * m_radius;
+ double discriminant = b*b - 4*a*c;
+
+ if(discriminant < 0)
+ return false;
+
+ float intercept = (-b - sqrt(discriminant)) / (2.0f*a);
+ if(intercept < 0)
+ {
+ intercept = (-b + sqrt(discriminant)) / (2.0f*a);
+ if(intercept<0)
+ return false;
+ }
+
+ t = intercept;
+ return true;
+ }
+
+ glm::vec3 get_normal(glm::vec3 &point) const
+ {
+ return glm::normalize(point - m_centre);
+ }
};
};