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authorhachem <im@hachem.wtf>2025-08-13 18:20:54 +0200
committerhachem <im@hachem.wtf>2025-08-13 18:20:54 +0200
commit2d8f706efe6e0a02b3238c2f22e7cdce620e9807 (patch)
tree06734503f8422c1509da09b5dd6a3ce50bad875c /src/rendering/shader.h
parent3b02022fd79ad0e130b8c49e7707d221bfc97bb5 (diff)
feat: compute shaders and compute textures
Diffstat (limited to 'src/rendering/shader.h')
-rw-r--r--src/rendering/shader.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/rendering/shader.h b/src/rendering/shader.h
index d9128f6..fe869ba 100644
--- a/src/rendering/shader.h
+++ b/src/rendering/shader.h
@@ -5,6 +5,11 @@
#include <memory>
#include <glm/glm.hpp>
+#define SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define UNIFORM_BARRIER_BIT 0x00000004
+#define TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define IMAGE_ACCESS_BARRIER_BIT 0x00000020
+
namespace Donut
{
class Shader
@@ -18,14 +23,20 @@ namespace Donut
virtual void set_int(const std::string& name, int value) = 0;
virtual void set_int_array(const std::string& name, int* values, uint32_t count) = 0;
virtual void set_float(const std::string& name, float value) = 0;
+ virtual void set_float2(const std::string& name, const glm::vec2& value) = 0;
virtual void set_float3(const std::string& name, const glm::vec3& value) = 0;
virtual void set_float4(const std::string& name, const glm::vec4& value) = 0;
virtual void set_mat4(const std::string& name, const glm::mat4& value) = 0;
+ virtual void dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) = 0;
+ virtual void dispatch_indirect(uint32_t offset = 0) = 0;
+ virtual void memory_barrier(uint32_t barriers) = 0;
+
virtual const std::string& get_name() const = 0;
static Shader* create(const std::string& filepath);
static Shader* create(const std::string& name, const std::string& vertex_src, const std::string& fragment_src);
+ static Shader* create_compute(const std::string& name, const std::string& compute_src);
};
class ShaderLibrary