diff options
| author | hachem <im@hachem.wtf> | 2026-08-20 02:27:02 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 02:40:07 +0200 |
| commit | 5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (patch) | |
| tree | 34db1df17e8c7248aeeb92156d635d31c2484e3f /src/rendering/vertex_buffer.h | |
| parent | e3abaaf59777258ba06705135a0cafcb5918ad12 (diff) | |
[chore]: MASSIVE refactor + more vulkan bs
Diffstat (limited to 'src/rendering/vertex_buffer.h')
| -rw-r--r-- | src/rendering/vertex_buffer.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/rendering/vertex_buffer.h b/src/rendering/vertex_buffer.h new file mode 100644 index 0000000..6be7e34 --- /dev/null +++ b/src/rendering/vertex_buffer.h @@ -0,0 +1,73 @@ +#pragma once + +#include <cstdint> +#include <vector> + +namespace Donut +{ + struct VertexBufferElement + { + uint32_t type; + uint32_t count; + uint8_t normalized; + uint32_t offset; + + static auto get_size_of_type(uint32_t type) -> uint32_t; + }; + + class VertexBufferLayout + { + public: + VertexBufferLayout() = default; + ~VertexBufferLayout() = default; + + template<typename T> + auto push(uint32_t count) -> void + { + static_assert(false); + } + + template<> + void push<float>(uint32_t count) + { + m_elements.push_back({ 0x1406, count, 0, m_stride }); // GL_FLOAT + m_stride += count * VertexBufferElement::get_size_of_type(0x1406); + } + + template<> + void push<uint32_t>(uint32_t count) + { + m_elements.push_back({ 0x1405, count, 0, m_stride }); // GL_UNSIGNED_INT + m_stride += count * VertexBufferElement::get_size_of_type(0x1405); + } + + template<> + void push<uint8_t>(uint32_t count) + { + m_elements.push_back({ 0x1401, count, 1, m_stride }); // GL_UNSIGNED_BYTE + m_stride += count * VertexBufferElement::get_size_of_type(0x1401); + } + + inline auto get_elements() const -> const std::vector<VertexBufferElement>& { return m_elements; } + inline auto get_stride() const -> uint32_t { return m_stride; } + + private: + std::vector<VertexBufferElement> m_elements; + uint32_t m_stride = 0; + }; + + class VertexBuffer + { + public: + virtual ~VertexBuffer() = default; + + virtual auto bind() const -> void = 0; + virtual auto unbind() const -> void = 0; + virtual auto set_data(const void* data, uint32_t size) -> void = 0; + + virtual auto get_layout() const -> const VertexBufferLayout& = 0; + virtual auto set_layout(const VertexBufferLayout& layout) -> void = 0; + + static auto create(const void* data, uint32_t size) -> VertexBuffer*; + }; +}; |
