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authorhachem <im@hachem.wtf>2026-08-23 22:39:47 +0200
committerhachem <im@hachem.wtf>2026-08-23 22:39:47 +0200
commit4a72c63f74bc055c29f397f54fca8e9613f4474d (patch)
tree5b6f96f22a67f4e303ae72b6e9763d25a6dadd16 /src/scene/scene_types.h
parent6ee03a2ea3c764f0364b2e61beb6812226facd4c (diff)
feat: wire the scene into the simulation engine
Diffstat (limited to 'src/scene/scene_types.h')
-rw-r--r--src/scene/scene_types.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/scene/scene_types.h b/src/scene/scene_types.h
index d64a46b..1cdd7f2 100644
--- a/src/scene/scene_types.h
+++ b/src/scene/scene_types.h
@@ -4,6 +4,8 @@
namespace Donut
{
+ constexpr float SCENE_UNITS_PER_RS = 3.0f;
+
struct SceneObject
{
glm::vec3 position = { 0.0f, 2.0f, 0.0f };