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| author | hachem <im@hachem.wtf> | 2026-08-23 22:39:47 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 22:39:47 +0200 |
| commit | 4a72c63f74bc055c29f397f54fca8e9613f4474d (patch) | |
| tree | 5b6f96f22a67f4e303ae72b6e9763d25a6dadd16 /src/scene/scene_types.h | |
| parent | 6ee03a2ea3c764f0364b2e61beb6812226facd4c (diff) | |
feat: wire the scene into the simulation engine
Diffstat (limited to 'src/scene/scene_types.h')
| -rw-r--r-- | src/scene/scene_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/scene/scene_types.h b/src/scene/scene_types.h index d64a46b..1cdd7f2 100644 --- a/src/scene/scene_types.h +++ b/src/scene/scene_types.h @@ -4,6 +4,8 @@ namespace Donut { + constexpr float SCENE_UNITS_PER_RS = 3.0f; + struct SceneObject { glm::vec3 position = { 0.0f, 2.0f, 0.0f }; |
