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authorhachem <im@hachem.wtf>2026-08-23 21:55:36 +0200
committerhachem <im@hachem.wtf>2026-08-23 21:55:36 +0200
commit5ea6c14c0e14bacee766ce1280ab2c71564e05ec (patch)
tree34620051e8eaf65db4ff9cd40ffd982a03e1ccc8 /src/scene/scene_types.h
parent8742482311b86bb705d93336805ab26881e96070 (diff)
[feat]: implement ui layer arch
Diffstat (limited to 'src/scene/scene_types.h')
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1 files changed, 32 insertions, 0 deletions
diff --git a/src/scene/scene_types.h b/src/scene/scene_types.h
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+#pragma once
+
+#include <glm/glm.hpp>
+
+namespace Donut
+{
+ // Backend-agnostic scene/black-hole data shared by the Application and the
+ // portable renderers (SceneRenderer, BlackHoleRenderer). The rendering itself
+ // is written once on the RHI (rendering/rhi.h); these are just the inputs.
+
+ // A placeable/editable sphere in the world-builder scene view. The app owns
+ // the list; SceneRenderer draws it the same way on every backend.
+ struct SceneObject
+ {
+ glm::vec3 position = { 0.0f, 2.0f, 0.0f };
+ float radius = 2.0f;
+ glm::vec3 color = { 0.85f, 0.35f, 0.2f };
+ };
+
+ // Live-tunable black-hole / accretion-disk parameters. Radii are in
+ // Schwarzschild radii; the inner edge is clamped to the ISCO (3 r_s).
+ struct BlackHoleParams
+ {
+ float disk_inner_rs = 3.0f; // inner edge (x r_s)
+ float disk_outer_rs = 12.0f; // outer edge (x r_s)
+ float temperature = 4800.0f; // Kelvin at the flux peak (disk colour)
+ float brightness = 0.9f; // disk exposure
+ float turbulence = 0.4f; // 0 = smooth physical disk
+ int quality_steps = 15000; // geodesic integration steps
+ float fov_degrees = 60.0f; // camera field of view
+ };
+}