diff options
| author | hachem <im@hachem.wtf> | 2026-08-23 21:55:36 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 21:55:36 +0200 |
| commit | 5ea6c14c0e14bacee766ce1280ab2c71564e05ec (patch) | |
| tree | 34620051e8eaf65db4ff9cd40ffd982a03e1ccc8 /src/scene | |
| parent | 8742482311b86bb705d93336805ab26881e96070 (diff) | |
[feat]: implement ui layer arch
Diffstat (limited to 'src/scene')
| -rw-r--r-- | src/scene/scene.cpp | 65 | ||||
| -rw-r--r-- | src/scene/scene.h | 39 | ||||
| -rw-r--r-- | src/scene/scene_types.h | 32 |
3 files changed, 136 insertions, 0 deletions
diff --git a/src/scene/scene.cpp b/src/scene/scene.cpp new file mode 100644 index 0000000..db70a8d --- /dev/null +++ b/src/scene/scene.cpp @@ -0,0 +1,65 @@ +#include "scene.h" + +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> +#include <algorithm> +#include <cmath> +#include <numbers> + +namespace Donut +{ + Scene::Scene() + { + // Black-hole camera: large-scale orbital viewer outside the disk. + sim_camera.set_camera_mode(CameraMode::Orbital); + sim_camera.set_orbital_target(glm::vec3(0.0f)); + sim_camera.set_orbital_radius(4e11); // ~31 r_s: outside the 12 r_s disk + sim_camera.set_orbital_limits(2.2e11, 1.5e12); + sim_camera.set_orbital_speed(0.01f); + sim_camera.set_zoom_speed(3e10); + sim_camera.set_azimuth(0.0f); + sim_camera.set_elevation(1.25f); + + // Scene camera: normal-scale orbital world-builder viewer. + scene_camera.set_camera_mode(CameraMode::Orbital); + scene_camera.set_orbital_target(glm::vec3(0.0f)); + scene_camera.set_orbital_radius(15.0); + scene_camera.set_orbital_limits(2.0, 200.0); + scene_camera.set_orbital_speed(0.01f); + scene_camera.set_zoom_speed(2.0); + scene_camera.set_azimuth(0.0f); + scene_camera.set_elevation((float)std::numbers::pi / 3.0f); + scene_camera.update_orbital(); + } + + auto Scene::reset_sim_camera() -> void + { + sim_camera.set_camera_mode(CameraMode::Orbital); + sim_camera.set_orbital_radius(4e11); + sim_camera.set_azimuth(0.0f); + sim_camera.set_elevation(1.25f); + } + + auto Scene::set_free_fly(bool enabled) -> void + { + const bool is_fps = sim_camera.get_camera_mode() == CameraMode::FPS; + if (enabled == is_fps) return; + if (enabled) + { + // Seed the fly pose from the current orbital framing so the view is continuous. + glm::vec3 pos = sim_camera.get_orbital_position(); + glm::vec3 fwd = glm::normalize(sim_camera.get_orbital_target() - pos); + float pitch = glm::degrees(asin(glm::clamp(fwd.y, -1.0f, 1.0f))); + float yaw = glm::degrees(atan2(fwd.z, fwd.x)); + sim_camera.set_camera_mode(CameraMode::FPS); + sim_camera.set_movement_speed(2.0e10f); + sim_camera.set_mouse_sensitivity(0.15f); + sim_camera.set_position(pos); + sim_camera.set_rotation(glm::vec3(pitch, yaw, 0.0f)); + } + else + { + sim_camera.set_camera_mode(CameraMode::Orbital); // orbital state was left intact + } + } +} diff --git a/src/scene/scene.h b/src/scene/scene.h new file mode 100644 index 0000000..27d1327 --- /dev/null +++ b/src/scene/scene.h @@ -0,0 +1,39 @@ +#pragma once + +#include "scene_types.h" +#include "core/camera.h" + +#include <string> +#include <vector> + +namespace Donut +{ + // The document: everything the app edits and renders, independent of any + // backend or UI. Workspaces (tabs) read and mutate this; the RenderPath reads + // it to draw. It owns the two viewpoints (cameras) as scene state, plus small + // camera-framing helpers, since a viewpoint is part of the document. + class Scene + { + public: + Scene(); + + // world-builder content + std::vector<SceneObject> objects{ SceneObject{} }; + int selected_object = 0; + + // black hole / accretion disk + BlackHoleParams black_hole; + + // environment + std::string hdri_path = "assets/hdri/hdr_blue_nebulae_1.hdr"; + + // viewpoints + Camera sim_camera{ 60.0f, 16.0f / 9.0f, 0.1f, 100.0f }; // black-hole view + Camera scene_camera{ 45.0f, 16.0f / 9.0f, 0.1f, 1000.0f }; // world-builder view + + // Camera framing helpers (the sim view supports orbital + free-fly). + auto reset_sim_camera() -> void; + auto set_free_fly(bool enabled) -> void; + auto is_free_fly() const -> bool { return sim_camera.get_camera_mode() == CameraMode::FPS; } + }; +} diff --git a/src/scene/scene_types.h b/src/scene/scene_types.h new file mode 100644 index 0000000..d34983f --- /dev/null +++ b/src/scene/scene_types.h @@ -0,0 +1,32 @@ +#pragma once + +#include <glm/glm.hpp> + +namespace Donut +{ + // Backend-agnostic scene/black-hole data shared by the Application and the + // portable renderers (SceneRenderer, BlackHoleRenderer). The rendering itself + // is written once on the RHI (rendering/rhi.h); these are just the inputs. + + // A placeable/editable sphere in the world-builder scene view. The app owns + // the list; SceneRenderer draws it the same way on every backend. + struct SceneObject + { + glm::vec3 position = { 0.0f, 2.0f, 0.0f }; + float radius = 2.0f; + glm::vec3 color = { 0.85f, 0.35f, 0.2f }; + }; + + // Live-tunable black-hole / accretion-disk parameters. Radii are in + // Schwarzschild radii; the inner edge is clamped to the ISCO (3 r_s). + struct BlackHoleParams + { + float disk_inner_rs = 3.0f; // inner edge (x r_s) + float disk_outer_rs = 12.0f; // outer edge (x r_s) + float temperature = 4800.0f; // Kelvin at the flux peak (disk colour) + float brightness = 0.9f; // disk exposure + float turbulence = 0.4f; // 0 = smooth physical disk + int quality_steps = 15000; // geodesic integration steps + float fov_degrees = 60.0f; // camera field of view + }; +} |
