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-rw-r--r--src/scene/scene.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/scene/scene.cpp b/src/scene/scene.cpp
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+++ b/src/scene/scene.cpp
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+#include "scene.h"
+
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+#include <algorithm>
+#include <cmath>
+#include <numbers>
+
+namespace Donut
+{
+ Scene::Scene()
+ {
+ // Black-hole camera: large-scale orbital viewer outside the disk.
+ sim_camera.set_camera_mode(CameraMode::Orbital);
+ sim_camera.set_orbital_target(glm::vec3(0.0f));
+ sim_camera.set_orbital_radius(4e11); // ~31 r_s: outside the 12 r_s disk
+ sim_camera.set_orbital_limits(2.2e11, 1.5e12);
+ sim_camera.set_orbital_speed(0.01f);
+ sim_camera.set_zoom_speed(3e10);
+ sim_camera.set_azimuth(0.0f);
+ sim_camera.set_elevation(1.25f);
+
+ // Scene camera: normal-scale orbital world-builder viewer.
+ scene_camera.set_camera_mode(CameraMode::Orbital);
+ scene_camera.set_orbital_target(glm::vec3(0.0f));
+ scene_camera.set_orbital_radius(15.0);
+ scene_camera.set_orbital_limits(2.0, 200.0);
+ scene_camera.set_orbital_speed(0.01f);
+ scene_camera.set_zoom_speed(2.0);
+ scene_camera.set_azimuth(0.0f);
+ scene_camera.set_elevation((float)std::numbers::pi / 3.0f);
+ scene_camera.update_orbital();
+ }
+
+ auto Scene::reset_sim_camera() -> void
+ {
+ sim_camera.set_camera_mode(CameraMode::Orbital);
+ sim_camera.set_orbital_radius(4e11);
+ sim_camera.set_azimuth(0.0f);
+ sim_camera.set_elevation(1.25f);
+ }
+
+ auto Scene::set_free_fly(bool enabled) -> void
+ {
+ const bool is_fps = sim_camera.get_camera_mode() == CameraMode::FPS;
+ if (enabled == is_fps) return;
+ if (enabled)
+ {
+ // Seed the fly pose from the current orbital framing so the view is continuous.
+ glm::vec3 pos = sim_camera.get_orbital_position();
+ glm::vec3 fwd = glm::normalize(sim_camera.get_orbital_target() - pos);
+ float pitch = glm::degrees(asin(glm::clamp(fwd.y, -1.0f, 1.0f)));
+ float yaw = glm::degrees(atan2(fwd.z, fwd.x));
+ sim_camera.set_camera_mode(CameraMode::FPS);
+ sim_camera.set_movement_speed(2.0e10f);
+ sim_camera.set_mouse_sensitivity(0.15f);
+ sim_camera.set_position(pos);
+ sim_camera.set_rotation(glm::vec3(pitch, yaw, 0.0f));
+ }
+ else
+ {
+ sim_camera.set_camera_mode(CameraMode::Orbital); // orbital state was left intact
+ }
+ }
+}