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| author | hachem <im@hachem.wtf> | 2026-08-23 22:39:47 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 22:39:47 +0200 |
| commit | 90ff03c2fdffc09ddb26bdc7e32c3968a6d274fb (patch) | |
| tree | 2fdb1b6f54c4e380af43c75f1051935587a87faa /src/scene/scene_types.h | |
| parent | 5ea6c14c0e14bacee766ce1280ab2c71564e05ec (diff) | |
[feat]: wire in scene into the simulation engine
Diffstat (limited to 'src/scene/scene_types.h')
| -rw-r--r-- | src/scene/scene_types.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/scene/scene_types.h b/src/scene/scene_types.h index d34983f..61bea35 100644 --- a/src/scene/scene_types.h +++ b/src/scene/scene_types.h @@ -8,6 +8,12 @@ namespace Donut // portable renderers (SceneRenderer, BlackHoleRenderer). The rendering itself // is written once on the RHI (rendering/rhi.h); these are just the inputs. + // The scene editor and the simulation share ONE world at this scale: this many + // grid units == one Schwarzschild radius. The SceneRenderer draws the hole's + // horizon at this radius; the BlackHoleRenderer maps scene positions into + // physical units (x SagA_rs / SCENE_UNITS_PER_RS) so placed objects line up. + constexpr float SCENE_UNITS_PER_RS = 3.0f; + // A placeable/editable sphere in the world-builder scene view. The app owns // the list; SceneRenderer draws it the same way on every backend. struct SceneObject |
