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authorhachem <im@hachem.wtf>2025-08-21 19:08:34 +0200
committerhachem <im@hachem.wtf>2025-08-21 19:08:34 +0200
commitd8ba57f6d45b9467520377ffcc1f453154d77430 (patch)
treefe3c68a98f5efecadc8416f757839fae0cb4467d /src/states/world_builder_state.cpp
parent3d13b496b10f9571b5724ee4df51cfd80f513a62 (diff)
fix: proper scene loading
Diffstat (limited to 'src/states/world_builder_state.cpp')
-rw-r--r--src/states/world_builder_state.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/states/world_builder_state.cpp b/src/states/world_builder_state.cpp
index a01935c..f28f70a 100644
--- a/src/states/world_builder_state.cpp
+++ b/src/states/world_builder_state.cpp
@@ -480,6 +480,16 @@ namespace Donut
ImGui::Spacing();
+ if (ImGui::Button("Start Simulation", ImVec2(ImGui::GetWindowWidth() - 20, 30)))
+ {
+ auto& engine = Application::get().get_engine();
+ engine.load_objects_from_scene(m_scene.objs);
+
+ Application::get().get_state_manager().switch_to_state("Simulation");
+ }
+
+ ImGui::Spacing();
+
if (ImGui::Button("Back to Config", ImVec2(ImGui::GetWindowWidth() - 20, 30)))
Application::get().get_state_manager().switch_to_state("Config");