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authorhachem <im@hachem.wtf>2025-08-21 19:08:34 +0200
committerhachem <im@hachem.wtf>2025-08-21 19:08:34 +0200
commitd8ba57f6d45b9467520377ffcc1f453154d77430 (patch)
treefe3c68a98f5efecadc8416f757839fae0cb4467d /src/states
parent3d13b496b10f9571b5724ee4df51cfd80f513a62 (diff)
fix: proper scene loading
Diffstat (limited to 'src/states')
-rw-r--r--src/states/config_state.cpp9
-rw-r--r--src/states/simulation_state.cpp110
-rw-r--r--src/states/simulation_state.h1
-rw-r--r--src/states/world_builder_state.cpp10
4 files changed, 72 insertions, 58 deletions
diff --git a/src/states/config_state.cpp b/src/states/config_state.cpp
index 41fbaad..4573aab 100644
--- a/src/states/config_state.cpp
+++ b/src/states/config_state.cpp
@@ -216,15 +216,8 @@ namespace Donut
ImGui::Separator();
ImGui::Spacing();
- float button_width = (ImGui::GetWindowWidth() - 120) / 6.0f;
+ float button_width = (ImGui::GetWindowWidth() - 120) / 5.0f;
- if (ImGui::Button("Start Simulation", ImVec2(button_width, 35)))
- {
- apply_settings();
- Application::get().get_state_manager().switch_to_state("Simulation");
- }
-
- ImGui::SameLine();
if (ImGui::Button("World Builder", ImVec2(button_width, 35)))
{
apply_settings();
diff --git a/src/states/simulation_state.cpp b/src/states/simulation_state.cpp
index e71d498..6964852 100644
--- a/src/states/simulation_state.cpp
+++ b/src/states/simulation_state.cpp
@@ -15,15 +15,16 @@ namespace Donut
DONUT_INFO("Entering Simulation State");
const auto& settings = SettingsManager::get_settings_const();
+ auto& engine = Application::get().get_engine();
- m_engine.set_target_fps(settings.simulation.target_fps);
- m_engine.set_compute_height(settings.simulation.compute_height);
- m_engine.set_max_steps_moving(settings.simulation.max_steps_moving);
- m_engine.set_max_steps_static(settings.simulation.max_steps_static);
- m_engine.set_early_exit_distance(settings.simulation.early_exit_distance);
- m_engine.get_gravity() = settings.simulation.gravity_enabled;
+ engine.set_target_fps(settings.simulation.target_fps);
+ engine.set_compute_height(settings.simulation.compute_height);
+ engine.set_max_steps_moving(settings.simulation.max_steps_moving);
+ engine.set_max_steps_static(settings.simulation.max_steps_static);
+ engine.set_early_exit_distance(settings.simulation.early_exit_distance);
+ engine.get_gravity() = settings.simulation.gravity_enabled;
- m_engine.update_compute_dimensions();
+ engine.update_compute_dimensions();
m_initialized = true;
}
@@ -34,38 +35,42 @@ namespace Donut
void SimulationState::on_update(float delta_time)
{
- m_engine.update_performance(delta_time);
- m_engine.update_window_dimensions();
- m_engine.update_physics(delta_time);
+ auto& engine = Application::get().get_engine();
+ engine.update_performance(delta_time);
+ engine.update_window_dimensions();
+ engine.update_physics(delta_time);
- if (m_engine.get_camera().is_dragging())
+ if (engine.get_camera().is_dragging())
{
GLFWwindow* window = static_cast<GLFWwindow*>(Application::get().get_window().get_native_window());
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
- m_engine.get_camera().process_orbital_mouse_move(xpos, ypos);
+ engine.get_camera().process_orbital_mouse_move(xpos, ypos);
}
}
void SimulationState::on_render()
{
+ auto& engine = Application::get().get_engine();
RenderCommand::set_clear_color(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
RenderCommand::clear();
- RenderCommand::set_viewport(0, 0, m_engine.get_width(), m_engine.get_height());
+ RenderCommand::set_viewport(0, 0, static_cast<uint32_t>(engine.get_width()), static_cast<uint32_t>(engine.get_height()));
- m_engine.dispatch_compute(m_engine.get_camera());
- m_engine.draw_full_screen_quad();
+ engine.dispatch_compute(engine.get_camera());
+ engine.draw_full_screen_quad();
}
void SimulationState::on_event(Event& event)
{
+ auto& engine = Application::get().get_engine();
+
if (event.get_event_type() == EventType::MouseButtonPressed)
{
MouseButtonPressedEvent& e = (MouseButtonPressedEvent&)event;
int button = e.get_mouse_button();
GLFWwindow* window = static_cast<GLFWwindow*>(Application::get().get_window().get_native_window());
- Camera& camera = m_engine.get_camera();
+ Camera& camera = engine.get_camera();
double last_x = camera.get_last_x();
double last_y = camera.get_last_y();
glfwGetCursorPos(window, &last_x, &last_y);
@@ -76,13 +81,13 @@ namespace Donut
{
MouseButtonReleasedEvent& e = (MouseButtonReleasedEvent&)event;
int button = e.get_mouse_button();
- m_engine.get_camera().process_orbital_mouse_button(button, GLFW_RELEASE, 0);
+ engine.get_camera().process_orbital_mouse_button(button, GLFW_RELEASE, 0);
}
if (event.get_event_type() == EventType::MouseScrolled)
{
MouseScrolledEvent& e = (MouseScrolledEvent&)event;
- m_engine.get_camera().process_orbital_scroll(e.get_x_offset(), e.get_y_offset());
+ engine.get_camera().process_orbital_scroll(e.get_x_offset(), e.get_y_offset());
}
if (event.get_event_type() == EventType::KeyPressed)
@@ -90,14 +95,16 @@ namespace Donut
KeyPressedEvent& e = (KeyPressedEvent&)event;
if (e.get_key_code() == GLFW_KEY_G)
{
- m_engine.get_gravity() = !m_engine.get_gravity();
- DONUT_INFO("Gravity turned {}", m_engine.get_gravity() ? "ON" : "OFF");
+ engine.get_gravity() = !engine.get_gravity();
+ DONUT_INFO("Gravity turned {}", engine.get_gravity() ? "ON" : "OFF");
}
}
}
void SimulationState::on_im_ui_render()
{
+ auto& engine = Application::get().get_engine();
+
ImGui::SetNextWindowSize(ImVec2(400, 600), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - 420, 20), ImGuiCond_FirstUseEver);
@@ -111,12 +118,12 @@ namespace Donut
if (ImGui::Button("Save Settings"))
{
SimulationSettings settings = SettingsManager::get_settings_const().simulation;
- settings.target_fps = m_engine.get_target_fps();
- settings.compute_height = m_engine.get_compute_height();
- settings.max_steps_moving = m_engine.get_max_steps_moving();
- settings.max_steps_static = m_engine.get_max_steps_static();
- settings.early_exit_distance = m_engine.get_early_exit_distance();
- settings.gravity_enabled = m_engine.get_gravity();
+ settings.target_fps = engine.get_target_fps();
+ settings.compute_height = engine.get_compute_height();
+ settings.max_steps_moving = engine.get_max_steps_moving();
+ settings.max_steps_static = engine.get_max_steps_static();
+ settings.early_exit_distance = engine.get_early_exit_distance();
+ settings.gravity_enabled = engine.get_gravity();
SettingsManager::set_simulation_settings(settings);
DONUT_INFO("Simulation settings saved manually");
}
@@ -128,12 +135,12 @@ namespace Donut
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
ImGui::Text("Frame Time: %.3f ms", 1000.0f / ImGui::GetIO().Framerate);
- ImGui::Text("Engine FPS: %.1f", m_engine.get_current_fps());
+ ImGui::Text("Engine FPS: %.1f", engine.get_current_fps());
- int target_fps = m_engine.get_target_fps();
+ int target_fps = engine.get_target_fps();
if (ImGui::SliderInt("Target FPS", &target_fps, 30, 120))
{
- m_engine.set_target_fps(target_fps);
+ engine.set_target_fps(target_fps);
SimulationSettings settings = SettingsManager::get_settings_const().simulation;
settings.target_fps = target_fps;
SettingsManager::set_simulation_settings(settings);
@@ -144,47 +151,52 @@ namespace Donut
ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Simulation Info");
ImGui::Separator();
- ImGui::Text("Resolution: %dx%d", m_engine.get_width(), m_engine.get_height());
- ImGui::Text("Compute Resolution: %dx%d", m_engine.get_compute_width(), m_engine.get_compute_height());
- ImGui::Text("Objects: %zu", m_engine.get_objects().size());
+ ImGui::Text("Resolution: %dx%d", engine.get_width(), engine.get_height());
+ ImGui::Text("Compute Resolution: %dx%d", engine.get_compute_width(), engine.get_compute_height());
+ ImGui::Text("Objects: %zu", engine.get_objects().size());
+
+ if (ImGui::Button("Print Object Info"))
+ {
+ engine.print_object_info();
+ }
- int compute_height = m_engine.get_compute_height();
+ int compute_height = engine.get_compute_height();
if (ImGui::SliderInt("Compute Height", &compute_height, 64, 2048))
{
- m_engine.set_compute_height(compute_height);
- m_engine.update_compute_dimensions();
+ engine.set_compute_height(compute_height);
+ engine.update_compute_dimensions();
SimulationSettings settings = SettingsManager::get_settings_const().simulation;
settings.compute_height = compute_height;
SettingsManager::set_simulation_settings(settings);
}
- ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Compute Width: %d (auto-calculated)", m_engine.get_compute_width());
+ ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Compute Width: %d (auto-calculated)", engine.get_compute_width());
ImGui::Spacing();
ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Quality Settings");
ImGui::Separator();
- int max_steps_moving = m_engine.get_max_steps_moving();
+ int max_steps_moving = engine.get_max_steps_moving();
if (ImGui::SliderInt("Max Steps (Moving)", &max_steps_moving, 1000, 60000))
{
- m_engine.set_max_steps_moving(max_steps_moving);
+ engine.set_max_steps_moving(max_steps_moving);
SimulationSettings settings = SettingsManager::get_settings_const().simulation;
settings.max_steps_moving = max_steps_moving;
SettingsManager::set_simulation_settings(settings);
}
- int max_steps_static = m_engine.get_max_steps_static();
+ int max_steps_static = engine.get_max_steps_static();
if (ImGui::SliderInt("Max Steps (Static)", &max_steps_static, 1000, 30000))
{
- m_engine.set_max_steps_static(max_steps_static);
+ engine.set_max_steps_static(max_steps_static);
SimulationSettings settings = SettingsManager::get_settings_const().simulation;
settings.max_steps_static = max_steps_static;
SettingsManager::set_simulation_settings(settings);
}
- float early_exit_distance = m_engine.get_early_exit_distance();
+ float early_exit_distance = engine.get_early_exit_distance();
if (ImGui::SliderFloat("Early Exit Distance", &early_exit_distance, 1e11f, 1e13f, "%.2e"))
{
- m_engine.set_early_exit_distance(early_exit_distance);
+ engine.set_early_exit_distance(early_exit_distance);
SimulationSettings settings = SettingsManager::get_settings_const().simulation;
settings.early_exit_distance = early_exit_distance;
SettingsManager::set_simulation_settings(settings);
@@ -195,7 +207,7 @@ namespace Donut
ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Physics");
ImGui::Separator();
- bool& gravity = m_engine.get_gravity();
+ bool& gravity = engine.get_gravity();
if (ImGui::Checkbox("Gravity Enabled", &gravity))
{
SimulationSettings settings = SettingsManager::get_settings_const().simulation;
@@ -209,12 +221,12 @@ namespace Donut
ImGui::Separator();
ImGui::Text("Position: (%.2e, %.2e, %.2e)",
- m_engine.get_camera().get_orbital_position().x,
- m_engine.get_camera().get_orbital_position().y,
- m_engine.get_camera().get_orbital_position().z);
- ImGui::Text("Radius: %.2e", m_engine.get_camera().get_orbital_radius());
- ImGui::Text("Azimuth: %.2f", m_engine.get_camera().get_azimuth());
- ImGui::Text("Elevation: %.2f", m_engine.get_camera().get_elevation());
+ engine.get_camera().get_orbital_position().x,
+ engine.get_camera().get_orbital_position().y,
+ engine.get_camera().get_orbital_position().z);
+ ImGui::Text("Radius: %.2e", engine.get_camera().get_orbital_radius());
+ ImGui::Text("Azimuth: %.2f", engine.get_camera().get_azimuth());
+ ImGui::Text("Elevation: %.2f", engine.get_camera().get_elevation());
ImGui::Spacing();
diff --git a/src/states/simulation_state.h b/src/states/simulation_state.h
index cc55901..9a89fea 100644
--- a/src/states/simulation_state.h
+++ b/src/states/simulation_state.h
@@ -22,7 +22,6 @@ namespace Donut
void on_event(Event& event) override;
private:
- Engine m_engine;
bool m_initialized = false;
};
};
diff --git a/src/states/world_builder_state.cpp b/src/states/world_builder_state.cpp
index a01935c..f28f70a 100644
--- a/src/states/world_builder_state.cpp
+++ b/src/states/world_builder_state.cpp
@@ -480,6 +480,16 @@ namespace Donut
ImGui::Spacing();
+ if (ImGui::Button("Start Simulation", ImVec2(ImGui::GetWindowWidth() - 20, 30)))
+ {
+ auto& engine = Application::get().get_engine();
+ engine.load_objects_from_scene(m_scene.objs);
+
+ Application::get().get_state_manager().switch_to_state("Simulation");
+ }
+
+ ImGui::Spacing();
+
if (ImGui::Button("Back to Config", ImVec2(ImGui::GetWindowWidth() - 20, 30)))
Application::get().get_state_manager().switch_to_state("Config");