diff options
| author | hachem <im@hachem.wtf> | 2026-08-23 17:41:31 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 17:41:31 +0200 |
| commit | 8742482311b86bb705d93336805ab26881e96070 (patch) | |
| tree | f2cb9d19864cf3f5b3a571326c9ad834c25dd5e2 /src | |
| parent | 3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (diff) | |
[fix]: generalize render targets and window seams
Diffstat (limited to 'src')
| -rw-r--r-- | src/core/application.cpp | 3 | ||||
| -rw-r--r-- | src/platform/opengl/opengl_device.cpp | 14 | ||||
| -rw-r--r-- | src/platform/vulkan/vulkan_device.cpp | 186 | ||||
| -rw-r--r-- | src/rendering/black_hole_renderer.cpp | 8 | ||||
| -rw-r--r-- | src/rendering/rhi.h | 32 | ||||
| -rw-r--r-- | src/rendering/scene_renderer.cpp | 6 |
6 files changed, 160 insertions, 89 deletions
diff --git a/src/core/application.cpp b/src/core/application.cpp index 6239c36..9cd19ec 100644 --- a/src/core/application.cpp +++ b/src/core/application.cpp @@ -69,7 +69,8 @@ namespace Donut else m_device = RHI::create_opengl_device(); - if (!m_device->init(m_window->get_native_window(), w, h)) + RHI::NativeWindow native{ m_window->get_native_window(), w, h }; + if (!m_device->init(native)) { DONUT_ERROR("RHI device initialization failed"); return; diff --git a/src/platform/opengl/opengl_device.cpp b/src/platform/opengl/opengl_device.cpp index 3d45d24..c4332fa 100644 --- a/src/platform/opengl/opengl_device.cpp +++ b/src/platform/opengl/opengl_device.cpp @@ -205,17 +205,17 @@ namespace Donut::RHI class GLDevice : public Device { public: - auto init(void* window, int width, int height) -> bool override + auto init(const NativeWindow& window) -> bool override { - m_window = window; - glfwMakeContextCurrent(static_cast<GLFWwindow*>(window)); + m_window = window.glfw_handle; + glfwMakeContextCurrent(static_cast<GLFWwindow*>(m_window)); if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { DONUT_ERROR("GL RHI: GLAD load failed"); return false; } - m_width = width; m_height = height; + m_width = window.width; m_height = window.height; const char* name = (const char*)glGetString(GL_RENDERER); m_name = name ? name : "OpenGL"; glGenVertexArrays(1, &m_vao); glBindVertexArray(m_vao); // GL core needs one bound VAO m_cmds = create_scope<GLCommandList>(m_vao); - DONUT_INFO("GL RHI device: {} ({}x{})", m_name, width, height); + DONUT_INFO("GL RHI device: {} ({}x{})", m_name, m_width, m_height); return true; } auto shutdown() -> void override @@ -235,8 +235,8 @@ namespace Donut::RHI HDRIManager::get().set_current_hdri(path); return create_ref<GLTexture>(HDRIManager::get().get_current_hdri()); } - auto create_render_target(int w, int h, Format color, bool depth, Filter fl, int /*mips*/) -> Ref<RenderTarget> override - { return create_ref<GLRenderTarget>(w, h, color, depth, fl); } + auto create_render_target(int w, int h, Format color, Format depth, Filter fl, int /*mips*/) -> Ref<RenderTarget> override + { return create_ref<GLRenderTarget>(w, h, color, depth != Format::None, fl); } auto create_pipeline(const PipelineDesc& d) -> Ref<Pipeline> override { return create_ref<GLPipeline>(d); } diff --git a/src/platform/vulkan/vulkan_device.cpp b/src/platform/vulkan/vulkan_device.cpp index 4311d0c..45e773e 100644 --- a/src/platform/vulkan/vulkan_device.cpp +++ b/src/platform/vulkan/vulkan_device.cpp @@ -19,6 +19,7 @@ #include <cstring> #include <cstdlib> #include <fstream> +#include <unordered_map> namespace Donut::RHI { @@ -109,11 +110,15 @@ namespace Donut::RHI public: ~VkRenderTargetR() override { - if (m_fb) vkDestroyFramebuffer(m_device, m_fb, nullptr); - if (m_sampler) vkDestroySampler(m_device, m_sampler, nullptr); - if (m_view) vkDestroyImageView(m_device, m_view, nullptr); - if (m_image) vkDestroyImage(m_device, m_image, nullptr); - if (m_mem) vkFreeMemory(m_device, m_mem, nullptr); + if (m_fb) vkDestroyFramebuffer(m_device, m_fb, nullptr); + if (m_sampler) vkDestroySampler(m_device, m_sampler, nullptr); + if (m_view) vkDestroyImageView(m_device, m_view, nullptr); + if (m_image) vkDestroyImage(m_device, m_image, nullptr); + if (m_mem) vkFreeMemory(m_device, m_mem, nullptr); + if (m_depth_view) vkDestroyImageView(m_device, m_depth_view, nullptr); + if (m_depth_image) vkDestroyImage(m_device, m_depth_image, nullptr); + if (m_depth_mem) vkFreeMemory(m_device, m_depth_mem, nullptr); + // m_pass is owned by the device's render-pass cache, not by us. } auto width() const -> int override { return m_w; } auto height() const -> int override { return m_h; } @@ -126,6 +131,11 @@ namespace Donut::RHI VkImageView m_view = VK_NULL_HANDLE; VkSampler m_sampler = VK_NULL_HANDLE; VkFramebuffer m_fb = VK_NULL_HANDLE; + VkRenderPass m_pass = VK_NULL_HANDLE; // borrowed (device pass cache) + bool m_has_depth = false; + VkImage m_depth_image = VK_NULL_HANDLE; + VkDeviceMemory m_depth_mem = VK_NULL_HANDLE; + VkImageView m_depth_view = VK_NULL_HANDLE; VkTextureR m_color; // borrowed wrapper (view+sampler) for sampling }; @@ -159,9 +169,9 @@ namespace Donut::RHI if (target) { auto* rt = static_cast<VkRenderTargetR*>(target); - rpbi.renderPass = m_offscreen_rp; rpbi.framebuffer = rt->m_fb; + rpbi.renderPass = rt->m_pass; rpbi.framebuffer = rt->m_fb; rpbi.renderArea = { { 0, 0 }, { (uint32_t)rt->m_w, (uint32_t)rt->m_h } }; - rpbi.clearValueCount = 1; rpbi.pClearValues = cvs; + rpbi.clearValueCount = rt->m_has_depth ? 2 : 1; rpbi.pClearValues = cvs; } else { @@ -240,7 +250,6 @@ namespace Donut::RHI VkDevice m_device = VK_NULL_HANDLE; VkCommandBuffer m_cmd = VK_NULL_HANDLE; VkRenderPass m_swapchain_rp = VK_NULL_HANDLE; - VkRenderPass m_offscreen_rp = VK_NULL_HANDLE; VkFramebuffer m_swapchain_fb = VK_NULL_HANDLE; VkExtent2D m_extent{}; VkDescriptorPool m_frame_pool = VK_NULL_HANDLE; @@ -254,7 +263,7 @@ namespace Donut::RHI class VulkanDevice : public Device { public: - auto init(void* glfwWindow, int width, int height) -> bool override; + auto init(const NativeWindow& window) -> bool override; auto shutdown() -> void override; auto resize(int width, int height) -> void override { m_framebuffer_resized = true; m_width = width; m_height = height; } auto wait_idle() -> void override { if (m_device) vkDeviceWaitIdle(m_device); } @@ -262,7 +271,7 @@ namespace Donut::RHI auto create_buffer(BufferType type, size_t size, const void* data) -> Ref<Buffer> override; auto create_texture(int w, int h, Format format, Filter filter, const void* data) -> Ref<Texture> override; auto create_cubemap_from_hdri(const std::string& path) -> Ref<Texture> override; - auto create_render_target(int w, int h, Format color, bool with_depth, Filter filter, int mips) -> Ref<RenderTarget> override; + auto create_render_target(int w, int h, Format color, Format depth, Filter filter, int mips) -> Ref<RenderTarget> override; auto create_pipeline(const PipelineDesc& desc) -> Ref<Pipeline> override; auto begin_frame(const glm::vec4& clear) -> CommandList* override; @@ -284,8 +293,10 @@ namespace Donut::RHI auto pick_physical_and_device() -> bool; auto create_swapchain() -> bool; auto create_image_views() -> bool; - auto create_swapchain_render_pass() -> bool; - auto create_offscreen_render_pass() -> bool; + // Render passes are format-driven and cached: a pipeline/target's + // attachment signature (colour + optional depth, present vs sampled) + // maps to one pass. `present` = presented swapchain image. + auto get_render_pass(VkFormat color, VkFormat depth, bool present) -> VkRenderPass; auto create_depth_and_framebuffers() -> bool; auto create_command_and_sync() -> bool; auto recreate_swapchain() -> bool; @@ -309,8 +320,8 @@ namespace Donut::RHI VkExtent2D m_extent{}; std::vector<VkImage> m_images; std::vector<VkImageView> m_image_views; - VkRenderPass m_swapchain_rp = VK_NULL_HANDLE; - VkRenderPass m_offscreen_rp = VK_NULL_HANDLE; + VkRenderPass m_swapchain_rp = VK_NULL_HANDLE; // also lives in m_pass_cache + std::unordered_map<uint64_t, VkRenderPass> m_pass_cache; // keyed by (color,depth,present) std::vector<VkFramebuffer> m_framebuffers; VkImage m_depth_image = VK_NULL_HANDLE; VkDeviceMemory m_depth_mem = VK_NULL_HANDLE; VkImageView m_depth_view = VK_NULL_HANDLE; @@ -511,59 +522,66 @@ namespace Donut::RHI return true; } - // Swapchain pass: colour + depth. Scene geometry uses the depth; the - // black-hole present + ImGui simply don't test it. - auto VulkanDevice::create_swapchain_render_pass() -> bool + // A render pass for one attachment signature, created once and cached. + // `present` targets (the swapchain) finish PRESENT_SRC and sync on the + // colour-output stage; `sampled` targets (off-screen) finish + // SHADER_READ_ONLY and round-trip through the fragment shader so the next + // pass can sample them. Depth (VK_FORMAT_UNDEFINED = none) is optional. + auto VulkanDevice::get_render_pass(VkFormat color, VkFormat depth, bool present) -> VkRenderPass { + uint64_t key = (uint64_t)(uint32_t)color + | ((uint64_t)(uint32_t)depth << 24) + | ((uint64_t)(present ? 1 : 0) << 48); + auto it = m_pass_cache.find(key); + if (it != m_pass_cache.end()) return it->second; + + const bool has_depth = depth != VK_FORMAT_UNDEFINED; VkAttachmentDescription atts[2]{}; - atts[0].format = m_swapchain_format; atts[0].samples = VK_SAMPLE_COUNT_1_BIT; + atts[0].format = color; atts[0].samples = VK_SAMPLE_COUNT_1_BIT; atts[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; atts[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; atts[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; atts[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - atts[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; atts[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; - atts[1].format = VK_FORMAT_D32_SFLOAT; atts[1].samples = VK_SAMPLE_COUNT_1_BIT; + atts[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + atts[0].finalLayout = present ? VK_IMAGE_LAYOUT_PRESENT_SRC_KHR : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + atts[1].format = depth; atts[1].samples = VK_SAMPLE_COUNT_1_BIT; atts[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; atts[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; atts[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; atts[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; atts[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; atts[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkAttachmentReference color_ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; VkAttachmentReference depth_ref{ 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL }; VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_ref; subpass.pDepthStencilAttachment = &depth_ref; - VkSubpassDependency dep{}; - dep.srcSubpass = VK_SUBPASS_EXTERNAL; dep.dstSubpass = 0; - dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; - dep.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; - dep.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; - VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; - rpci.attachmentCount = 2; rpci.pAttachments = atts; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; - rpci.dependencyCount = 1; rpci.pDependencies = &dep; - VKD_CHECK(vkCreateRenderPass(m_device, &rpci, nullptr, &m_swapchain_rp)); - return true; - } + subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_ref; + if (has_depth) subpass.pDepthStencilAttachment = &depth_ref; - // Off-screen colour pass (RGBA8), leaving the image SHADER_READ_ONLY so the - // present pass can sample it. Shared by every render target. - auto VulkanDevice::create_offscreen_render_pass() -> bool - { - VkAttachmentDescription color{}; - color.format = VK_FORMAT_R8G8B8A8_UNORM; color.samples = VK_SAMPLE_COUNT_1_BIT; - color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; - color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; - VkAttachmentReference ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; - VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &ref; VkSubpassDependency deps[2]{}; - deps[0].srcSubpass = VK_SUBPASS_EXTERNAL; deps[0].dstSubpass = 0; - deps[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT; - deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - deps[1].srcSubpass = 0; deps[1].dstSubpass = VK_SUBPASS_EXTERNAL; - deps[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - deps[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + uint32_t dep_count; + if (present) + { + deps[0].srcSubpass = VK_SUBPASS_EXTERNAL; deps[0].dstSubpass = 0; + deps[0].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; + deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; + deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + dep_count = 1; + } + else + { + deps[0].srcSubpass = VK_SUBPASS_EXTERNAL; deps[0].dstSubpass = 0; + deps[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT; + deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + deps[1].srcSubpass = 0; deps[1].dstSubpass = VK_SUBPASS_EXTERNAL; + deps[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + deps[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + dep_count = 2; + } + VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; - rpci.attachmentCount = 1; rpci.pAttachments = &color; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; - rpci.dependencyCount = 2; rpci.pDependencies = deps; - VKD_CHECK(vkCreateRenderPass(m_device, &rpci, nullptr, &m_offscreen_rp)); - return true; + rpci.attachmentCount = has_depth ? 2 : 1; rpci.pAttachments = atts; + rpci.subpassCount = 1; rpci.pSubpasses = &subpass; + rpci.dependencyCount = dep_count; rpci.pDependencies = deps; + VkRenderPass rp = VK_NULL_HANDLE; + if (vkCreateRenderPass(m_device, &rpci, nullptr, &rp) != VK_SUCCESS) + { DONUT_ERROR("Vulkan RHI: render pass creation failed"); return VK_NULL_HANDLE; } + m_pass_cache[key] = rp; + return rp; } auto VulkanDevice::create_depth_and_framebuffers() -> bool @@ -631,15 +649,16 @@ namespace Donut::RHI return true; } - auto VulkanDevice::init(void* glfwWindow, int width, int height) -> bool + auto VulkanDevice::init(const NativeWindow& window) -> bool { - m_window = (GLFWwindow*)glfwWindow; m_width = width; m_height = height; + m_window = (GLFWwindow*)window.glfw_handle; m_width = window.width; m_height = window.height; if (!create_instance()) return false; if (!pick_physical_and_device()) return false; if (!create_swapchain()) return false; if (!create_image_views()) return false; - if (!create_swapchain_render_pass()) return false; - if (!create_offscreen_render_pass()) return false; + // The swapchain is a "present" target: its colour format + a D32 depth. + m_swapchain_rp = get_render_pass(m_swapchain_format, VK_FORMAT_D32_SFLOAT, true); + if (!m_swapchain_rp) return false; if (!create_depth_and_framebuffers())return false; if (!create_command_and_sync()) return false; DONUT_INFO("Vulkan RHI device ready: {} swapchain images, {}x{}", (int)m_images.size(), m_extent.width, m_extent.height); @@ -739,13 +758,13 @@ namespace Donut::RHI return tex; } - auto VulkanDevice::create_render_target(int w, int h, Format color, bool /*with_depth*/, Filter filter, int /*mips*/) -> Ref<RenderTarget> + auto VulkanDevice::create_render_target(int w, int h, Format color, Format depth, Filter filter, int /*mips*/) -> Ref<RenderTarget> { auto rt = create_ref<VkRenderTargetR>(); rt->m_device = m_device; rt->m_w = w; rt->m_h = h; - VkFormat fmt = vk_format(color); + VkFormat cfmt = (color == Format::Swapchain) ? m_swapchain_format : vk_format(color); VkImageCreateInfo ici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; - ici.imageType = VK_IMAGE_TYPE_2D; ici.format = fmt; ici.extent = { (uint32_t)w, (uint32_t)h, 1 }; + ici.imageType = VK_IMAGE_TYPE_2D; ici.format = cfmt; ici.extent = { (uint32_t)w, (uint32_t)h, 1 }; ici.mipLevels = 1; ici.arrayLayers = 1; ici.samples = VK_SAMPLE_COUNT_1_BIT; ici.tiling = VK_IMAGE_TILING_OPTIMAL; ici.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; vkCreateImage(m_device, &ici, nullptr, &rt->m_image); @@ -755,15 +774,40 @@ namespace Donut::RHI vkAllocateMemory(m_device, &ai, nullptr, &rt->m_mem); vkBindImageMemory(m_device, rt->m_image, rt->m_mem, 0); VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - vci.image = rt->m_image; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = fmt; + vci.image = rt->m_image; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = cfmt; vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; vkCreateImageView(m_device, &vci, nullptr, &rt->m_view); VkSamplerCreateInfo smci{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; smci.magFilter = vk_filter(filter); smci.minFilter = vk_filter(filter); smci.addressModeU = smci.addressModeV = smci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; vkCreateSampler(m_device, &smci, nullptr, &rt->m_sampler); + + // Optional depth attachment (for off-screen passes that need a depth test). + rt->m_has_depth = depth != Format::None; + VkFormat dfmt = VK_FORMAT_UNDEFINED; + if (rt->m_has_depth) + { + dfmt = vk_format(depth); + VkImageCreateInfo dici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; + dici.imageType = VK_IMAGE_TYPE_2D; dici.format = dfmt; dici.extent = { (uint32_t)w, (uint32_t)h, 1 }; + dici.mipLevels = 1; dici.arrayLayers = 1; dici.samples = VK_SAMPLE_COUNT_1_BIT; + dici.tiling = VK_IMAGE_TILING_OPTIMAL; dici.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + vkCreateImage(m_device, &dici, nullptr, &rt->m_depth_image); + VkMemoryRequirements dreq{}; vkGetImageMemoryRequirements(m_device, rt->m_depth_image, &dreq); + VkMemoryAllocateInfo dai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + dai.allocationSize = dreq.size; dai.memoryTypeIndex = find_memory_type(dreq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + vkAllocateMemory(m_device, &dai, nullptr, &rt->m_depth_mem); + vkBindImageMemory(m_device, rt->m_depth_image, rt->m_depth_mem, 0); + VkImageViewCreateInfo dvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; + dvci.image = rt->m_depth_image; dvci.viewType = VK_IMAGE_VIEW_TYPE_2D; dvci.format = dfmt; + dvci.subresourceRange = { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 }; + vkCreateImageView(m_device, &dvci, nullptr, &rt->m_depth_view); + } + + rt->m_pass = get_render_pass(cfmt, dfmt, false); // off-screen (sampled) target + VkImageView atts[2] = { rt->m_view, rt->m_depth_view }; VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; - fbci.renderPass = m_offscreen_rp; fbci.attachmentCount = 1; fbci.pAttachments = &rt->m_view; + fbci.renderPass = rt->m_pass; fbci.attachmentCount = rt->m_has_depth ? 2u : 1u; fbci.pAttachments = atts; fbci.width = w; fbci.height = h; fbci.layers = 1; vkCreateFramebuffer(m_device, &fbci, nullptr, &rt->m_fb); @@ -1114,9 +1158,15 @@ namespace Donut::RHI gpci.stageCount = 2; gpci.pStages = stages; gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.pDynamicState = &dsci; - if (desc.has_depth) gpci.pDepthStencilState = &ds; + // Resolve the target's attachment signature to a (cached) render pass. + // Pipeline<->pass compatibility is by attachment format, so this is the + // same pass the matching swapchain / render target renders into. + VkFormat pcolor = (desc.target.color == Format::Swapchain) ? m_swapchain_format : vk_format(desc.target.color); + VkFormat pdepth = (desc.target.depth == Format::None) ? VK_FORMAT_UNDEFINED : vk_format(desc.target.depth); + bool present = desc.target.color == Format::Swapchain; + if (pdepth != VK_FORMAT_UNDEFINED) gpci.pDepthStencilState = &ds; gpci.layout = p->m_layout; - gpci.renderPass = desc.has_depth ? m_swapchain_rp : m_offscreen_rp; + gpci.renderPass = get_render_pass(pcolor, pdepth, present); gpci.subpass = 0; VkResult pr = vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpci, nullptr, &p->m_pipeline); vkDestroyShaderModule(m_device, vmod, nullptr); vkDestroyShaderModule(m_device, fmod, nullptr); @@ -1144,7 +1194,7 @@ namespace Donut::RHI vkBeginCommandBuffer(cmd, &bi); m_cmds.m_device = m_device; m_cmds.m_cmd = cmd; - m_cmds.m_swapchain_rp = m_swapchain_rp; m_cmds.m_offscreen_rp = m_offscreen_rp; + m_cmds.m_swapchain_rp = m_swapchain_rp; m_cmds.m_swapchain_fb = m_framebuffers[m_image_index]; m_cmds.m_extent = m_extent; m_cmds.m_frame_pool = m_frame_pools[m_current_frame]; m_cmds.m_pipe = nullptr; return &m_cmds; @@ -1227,8 +1277,8 @@ namespace Donut::RHI for (auto f : m_in_flight) vkDestroyFence(m_device, f, nullptr); m_render_finished.clear(); m_image_available.clear(); m_in_flight.clear(); if (m_command_pool) vkDestroyCommandPool(m_device, m_command_pool, nullptr); - if (m_offscreen_rp) vkDestroyRenderPass(m_device, m_offscreen_rp, nullptr); - if (m_swapchain_rp) vkDestroyRenderPass(m_device, m_swapchain_rp, nullptr); + for (auto& [key, rp] : m_pass_cache) vkDestroyRenderPass(m_device, rp, nullptr); + m_pass_cache.clear(); m_swapchain_rp = VK_NULL_HANDLE; cleanup_swapchain(); vkDestroyDevice(m_device, nullptr); m_device = VK_NULL_HANDLE; if (m_surface) vkDestroySurfaceKHR(m_instance, m_surface, nullptr); diff --git a/src/rendering/black_hole_renderer.cpp b/src/rendering/black_hole_renderer.cpp index 46b002c..e4bc2a4 100644 --- a/src/rendering/black_hole_renderer.cpp +++ b/src/rendering/black_hole_renderer.cpp @@ -27,8 +27,8 @@ namespace Donut { m_device = &device; - m_geo_lo = device.create_render_target(GEO_LO_W, GEO_LO_H, Format::RGBA8, false, Filter::Linear); - m_geo_hi = device.create_render_target(GEO_HI_W, GEO_HI_H, Format::RGBA8, false, Filter::Linear); + m_geo_lo = device.create_render_target(GEO_LO_W, GEO_LO_H, Format::RGBA8, Format::None, Filter::Linear); + m_geo_hi = device.create_render_target(GEO_HI_W, GEO_HI_H, Format::RGBA8, Format::None, Filter::Linear); // Fullscreen quad shared by the geodesic and present passes: pos.xy + uv. const float quad[] = { @@ -61,7 +61,7 @@ namespace Donut { ResourceKind::Texture, 4, "u_HDRIEnvironment" }, }; d.topology = Topology::Triangles; - d.has_depth = false; // color-only off-screen target + d.target = { Format::RGBA8, Format::None }; // colour-only off-screen target m_geo_pipeline = device.create_pipeline(d); } { @@ -70,7 +70,7 @@ namespace Donut d.vertex_layout = { 16, { { 0, 2, 0 }, { 1, 2, 8 } } }; d.resources = { { ResourceKind::Texture, 0, "u_ScreenTexture" } }; d.topology = Topology::Triangles; - d.has_depth = true; // swapchain target carries depth (unused here) + d.target = { Format::Swapchain, Format::D32 }; // swapchain target (depth unused) m_present_pipeline = device.create_pipeline(d); } diff --git a/src/rendering/rhi.h b/src/rendering/rhi.h index 65f10b5..2110926 100644 --- a/src/rendering/rhi.h +++ b/src/rendering/rhi.h @@ -18,11 +18,33 @@ namespace Donut::RHI { enum class Format { - RGBA8, // 8-bit unorm colour (swapchain / LDR targets) + None, // no attachment (e.g. a target/pipeline with no depth) + Swapchain, // a pipeline's colour target = the presented image (resolved per backend) + RGBA8, // 8-bit unorm colour (LDR / off-screen) RGBA16F, // half-float colour (HDR / cubemap) D32, // 32-bit depth }; + // The attachment signature of a render pass / target: a colour format plus an + // optional depth format. A pipeline is compatible with any target sharing this + // signature, so this is what replaces "which render pass" as an explicit value. + struct RenderTargetFormat + { + Format color = Format::RGBA8; + Format depth = Format::None; + }; + + // The window the device presents into. GLFW is the windowing layer for every + // backend, so this carries the GLFWwindow*; each backend derives what it needs + // (a GL context, a Vulkan surface, later a CAMetalLayer / HWND) from it. The + // RHI names the concept "native window" rather than baking GLFW into its API. + struct NativeWindow + { + void* glfw_handle = nullptr; + int width = 0; + int height = 0; + }; + enum class BufferType { Vertex, Index, Uniform }; enum class Topology { Triangles, Lines }; enum class CullMode { None, Back, Front }; @@ -68,8 +90,7 @@ namespace Donut::RHI bool depth_test = false; bool depth_write = false; CompareOp depth_op = CompareOp::Less; - Format color_format = Format::RGBA8; // format of the target it renders into - bool has_depth = false; // target has a depth attachment + RenderTargetFormat target; // attachment signature of the pass it draws into }; // Records draws for one frame. Obtained from Device::begin_frame (targets the @@ -102,8 +123,7 @@ namespace Donut::RHI public: virtual ~Device() = default; - // glfwWindow: opaque GLFW handle (GL context for OpenGL, NO_API otherwise). - virtual auto init(void* glfwWindow, int width, int height) -> bool = 0; + virtual auto init(const NativeWindow& window) -> bool = 0; virtual auto shutdown() -> void = 0; virtual auto resize(int width, int height) -> void = 0; virtual auto wait_idle() -> void = 0; @@ -111,7 +131,7 @@ namespace Donut::RHI virtual auto create_buffer(BufferType type, size_t size, const void* data = nullptr) -> Ref<Buffer> = 0; virtual auto create_texture(int width, int height, Format format, Filter filter, const void* data = nullptr) -> Ref<Texture> = 0; virtual auto create_cubemap_from_hdri(const std::string& equirect_path) -> Ref<Texture> = 0; - virtual auto create_render_target(int width, int height, Format color, bool with_depth, + virtual auto create_render_target(int width, int height, Format color, Format depth = Format::None, Filter sample_filter = Filter::Linear, int mip_levels = 1) -> Ref<RenderTarget> = 0; virtual auto create_pipeline(const PipelineDesc& desc) -> Ref<Pipeline> = 0; diff --git a/src/rendering/scene_renderer.cpp b/src/rendering/scene_renderer.cpp index e276074..5ee7657 100644 --- a/src/rendering/scene_renderer.cpp +++ b/src/rendering/scene_renderer.cpp @@ -71,7 +71,7 @@ namespace Donut d.topology = Topology::Lines; d.blend = BlendMode::AlphaBlend; d.depth_test = true; d.depth_write = false; d.depth_op = CompareOp::LessEqual; - d.has_depth = true; + d.target = { Format::Swapchain, Format::D32 }; m_grid_pipeline = device.create_pipeline(d); } @@ -108,7 +108,7 @@ namespace Donut { ResourceKind::Texture, 1, "u_HDRIEnvironment" } }; d.topology = Topology::Triangles; d.depth_test = true; d.depth_write = true; d.depth_op = CompareOp::Less; - d.has_depth = true; + d.target = { Format::Swapchain, Format::D32 }; m_sphere_pipeline = device.create_pipeline(d); } @@ -133,7 +133,7 @@ namespace Donut { ResourceKind::Texture, 1, "u_Skybox" } }; d.topology = Topology::Triangles; d.depth_test = false; d.depth_write = false; - d.has_depth = true; + d.target = { Format::Swapchain, Format::D32 }; m_skybox_pipeline = device.create_pipeline(d); } |
