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-rw-r--r--src/States/SimulationState.cpp13
-rw-r--r--src/States/SimulationState.h17
2 files changed, 15 insertions, 15 deletions
diff --git a/src/States/SimulationState.cpp b/src/States/SimulationState.cpp
index 103fd0f..a37e527 100644
--- a/src/States/SimulationState.cpp
+++ b/src/States/SimulationState.cpp
@@ -6,7 +6,6 @@
#include "Rendering/Shader.h"
#include "Rendering/Texture.h"
-#include <iostream>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <GLFW/glfw3.h>
@@ -15,7 +14,7 @@ namespace Donut
{
void SimulationState::OnEnter()
{
- m_Camera = std::make_unique<Camera>(45.0f, 1280.0f / 720.0f, 0.1f, 100.0f);
+ m_Camera = CreateScope<Camera>(45.0f, 1280.0f / 720.0f, 0.1f, 100.0f);
m_Camera->SetPosition({ 0.0f, 0.0f, 3.0f });
m_Camera->SetMouseSensitivity(0.1f);
m_Camera->SetMovementSpeed(5.0f);
@@ -42,8 +41,8 @@ namespace Donut
4, 5, 1, 1, 0, 4
};
- m_VertexArray = std::shared_ptr<VertexArray>(VertexArray::Create());
- m_VertexBuffer = std::shared_ptr<VertexBuffer>(VertexBuffer::Create(vertices, sizeof(vertices)));
+ m_VertexArray = Ref<VertexArray>(VertexArray::Create());
+ m_VertexBuffer = Ref<VertexBuffer>(VertexBuffer::Create(vertices, sizeof(vertices)));
VertexBufferLayout layout;
layout.Push<float>(3);
@@ -53,10 +52,10 @@ namespace Donut
m_VertexArray->AddVertexBuffer(m_VertexBuffer);
- m_IndexBuffer = std::shared_ptr<IndexBuffer>(IndexBuffer::Create(indices, 36));
+ m_IndexBuffer = Ref<IndexBuffer>(IndexBuffer::Create(indices, 36));
m_VertexArray->SetIndexBuffer(m_IndexBuffer);
- m_Shader = std::shared_ptr<Shader>(Shader::Create("Assets/Textured.glsl"));
+ m_Shader = Ref<Shader>(Shader::Create("Assets/Textured.glsl"));
m_Texture = Texture2D::Create(256, 256);
uint32_t* pixelData = new uint32_t[256 * 256];
@@ -82,7 +81,7 @@ namespace Donut
m_Texture->SetData(pixelData, 256 * 256 * 4);
delete[] pixelData;
- m_ComputeShader = std::shared_ptr<Shader>(Shader::Create("Assets/TextureProcessor.glsl"));
+ m_ComputeShader = Ref<Shader>(Shader::Create("Assets/TextureProcessor.glsl"));
if (!m_ComputeShader)
{
diff --git a/src/States/SimulationState.h b/src/States/SimulationState.h
index d2f0106..aa0b15b 100644
--- a/src/States/SimulationState.h
+++ b/src/States/SimulationState.h
@@ -1,5 +1,6 @@
#pragma once
+#include "Core/Memory.h"
#include "Core/State.h"
#include "Core/Event.h"
#include "Core/Camera.h"
@@ -28,16 +29,16 @@ namespace Donut
void HandleKeyInput(float deltaTime);
void UpdateTexture();
private:
- std::unique_ptr<Camera> m_Camera;
+ Scope<Camera> m_Camera;
- std::shared_ptr<VertexArray> m_VertexArray;
- std::shared_ptr<VertexBuffer> m_VertexBuffer;
- std::shared_ptr<IndexBuffer> m_IndexBuffer;
- std::shared_ptr<Shader> m_Shader;
- std::shared_ptr<Texture2D> m_Texture;
+ Ref<VertexArray> m_VertexArray;
+ Ref<VertexBuffer> m_VertexBuffer;
+ Ref<IndexBuffer> m_IndexBuffer;
+ Ref<Shader> m_Shader;
+ Ref<Texture2D> m_Texture;
- std::shared_ptr<Shader> m_ComputeShader;
- std::shared_ptr<Texture2D> m_ProcessedTexture;
+ Ref<Shader> m_ComputeShader;
+ Ref<Texture2D> m_ProcessedTexture;
float m_ComputeBrightness = 0.0f;
float m_ComputeContrast = 1.0f;