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high-performance blackhole renderer.
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2026-08-23
fix: generalize render targets and window seams
hachem
3
-11
/
+25
2026-08-23
feat: RHI interface with shared scene and black hole renderers
hachem
21
-1071
/
+453
2026-08-23
feat: unified interface
hachem
2
-0
/
+164
2026-08-20
refactor: fold the OpenGL backend classes into rendering
hachem
17
-234
/
+1219
2026-08-20
refactor: trailing return types in rendering
hachem
18
-154
/
+156
2025-08-22
feat: add HDRI
hachem
3
-0
/
+39
2025-08-22
feat: frame exporting
hachem
3
-0
/
+91
2025-08-15
feat: complete first geodesic 3D raytracing
hachem
12
-46
/
+124
2025-08-14
feat: I am going to throw my computer out a window
hachem
12
-33
/
+95
2025-08-14
feat: custom memory managers and fix includes
hachem
9
-45
/
+51
2025-08-14
feat: ability to switch render API
hachem
2
-14
/
+9
2025-08-14
chore: prepare for Vulkan
hachem
6
-1
/
+25
2025-08-13
fix: more consistent formatting
hachem
8
-36
/
+37
2025-08-13
feat: compute shaders and compute textures
hachem
3
-1
/
+25
2025-08-12
feat: texture and pixel buffers
hachem
3
-0
/
+68
2025-08-12
feat: camera
hachem
2
-39
/
+40
2025-08-12
feat: start of a basic rendering backend
hachem
10
-0
/
+452