hachem.wtf
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2026-08-24chore: cleanup shadershachem1-3/+3
2026-08-24feat: work on render path exportinghachem6-18/+172
2026-08-23feat: wire the scene into the simulation enginehachem6-8/+46
2026-08-23feat: render path and viewshachem3-0/+133
2026-08-23feat: scene modulehachem3-26/+2
2026-08-23refactor: move the GL shader and texture into platform/openglhachem4-792/+0
2026-08-23fix: generalize render targets and window seamshachem3-11/+25
2026-08-23feat: RHI interface with shared scene and black hole renderershachem21-1071/+453
2026-08-23feat: unified interfacehachem2-0/+164
2026-08-20refactor: fold the OpenGL backend classes into renderinghachem17-234/+1219
2026-08-20refactor: trailing return types in renderinghachem18-154/+156
2025-08-22feat: add HDRIhachem3-0/+39
2025-08-22feat: frame exportinghachem3-0/+91
2025-08-15feat: complete first geodesic 3D raytracinghachem12-46/+124
2025-08-14feat: I am going to throw my computer out a windowhachem12-33/+95
2025-08-14feat: custom memory managers and fix includeshachem9-45/+51
2025-08-14feat: ability to switch render APIhachem2-14/+9
2025-08-14chore: prepare for Vulkanhachem6-1/+25
2025-08-13fix: more consistent formattinghachem8-36/+37
2025-08-13feat: compute shaders and compute textureshachem3-1/+25
2025-08-12feat: texture and pixel buffershachem3-0/+68
2025-08-12feat: camerahachem2-39/+40
2025-08-12feat: start of a basic rendering backendhachem10-0/+452