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#pragma once
#include "core/memory.h"
#include <string>
#include <glm/glm.hpp>
namespace Donut
{
class Texture
{
public:
virtual ~Texture() = default;
virtual auto get_width() const -> uint32_t = 0;
virtual auto get_height() const -> uint32_t = 0;
virtual auto get_renderer_id() const -> uint32_t = 0;
virtual auto set_data(void* data, uint32_t size) -> void = 0;
virtual auto bind(uint32_t slot = 0) const -> void = 0;
virtual void bind_as_image(uint32_t slot = 0,
bool read_only = false) const = 0;
virtual bool operator==(const Texture& other) const = 0;
};
class Texture2D
: public Texture
{
public:
static auto create(uint32_t width, uint32_t height) -> Ref<Texture2D>;
static auto create(const std::string& path) -> Ref<Texture2D>;
};
class CubemapTexture
: public Texture
{
public:
static auto create(uint32_t width, uint32_t height) -> Ref<CubemapTexture>;
static auto create_from_hdri(const std::string& path) -> Ref<CubemapTexture>;
};
};
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