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#pragma once
#include "rendering/index_buffer.h"
namespace Donut
{
class VulkanIndexBuffer
: public IndexBuffer
{
public:
VulkanIndexBuffer(uint32_t* indices, uint32_t count);
virtual ~VulkanIndexBuffer();
virtual auto bind() const -> void override;
virtual auto unbind() const -> void override;
virtual auto get_count() const -> uint32_t override{ return m_count; }
private:
uint32_t m_renderer_id;
uint32_t m_count;
};
};
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